Rivals of Aether II

Rivals of Aether II is the sequel to the hit indie fighting game, Rivals of Aether. Play as both new and returning elemental fighters in the next generation of platform fighters.

Rivals of Aether II is a fighting, multiplayer and indie game developed by Aether Studios and published by Aether Studios and offbrand games.
Released on October 23rd 2024 is available in English only on Windows.

It has received 5,650 reviews of which 4,832 were positive and 818 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 19.99€ on Steam and has a 20% discount.


The Steam community has classified Rivals of Aether II into these genres:

Media & Screenshots

Get an in-depth look at Rivals of Aether II through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Window 10+ 64 Bit
  • Processor: 3.0 GHz Dual core
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060, AMD Radeon RX 470, or better
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 20 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
If you want smash melee's movement without feeling like you're arguing with the game, this is for you. Its got jaw dropping animations (esp when compared to smthn like MultiVersus), unique character mechanics, and the balance between being a party game and sweatfest that so few plat fighters nail. I played a whole lotta Rivals 1 and understand the argument that this game sacrifices some of that og identity for smasher appeal, but ledge/getup special along with keeping hitfall and parry still makes this game one of one. Hop on in if you're considering. The game deserves to blow up, and it'd be lovely to have a melee successor whose developers don't go DEFCON 5 at the first whiff of competitive play.
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Nov. 2024
I'm bad but the game is good, GC controller makes this game feel like crack, even when loosing for 10 hours straight. will update review when i finally win a match.
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Oct. 2024
Yes. I don't see it replacing Smash games, but Rivals 2 does so much of what attracts people to them. If you enjoy the free movement and sandbox expression that "platform fighters" offer, I recommend trying this game. But for fellow Smash vets, here are the differences that I can recognize: ~ Melee ~ Rivals 2 has more forgiving technical execution and is generally floatier. Movement all around doesn't feel quite as tight as Melee. -Input buffer exists -L-Cancelling is replaced with hitfall. Instead of SHFFLing, you can fast fall immediately after landing an aerial. You'll have to re-train your muscle memory -Your controls are fully customizable and I encourage you to experiment with the L stick deadzone -All your moves autocancel, so your combo speed is dependent on learning to hitfall -Shields don't shrink, but they do break -Airdodge doesn't cause freefall state -Recoveries feel closer to Ultimate. Wall jumps out of special moves are a thing. Most stages have walls to jump off of like Yoshi's. As a Melee/P+ player, I think it's a net improvement in game flow. -Shield drop doesn't require you to mutilate your controller with notches -The developer isn't actively trying to kill your grassroots community ~ PM/P+ ~ Rivals 2 has more forgiving windows for tech execution. Precision movement on the ground seems harder to execute. -Standard B-reverse exists, but the double reverse for the fadeback does not -Honestly, nothing else yet and P+ players are GOATed so you probably already bought this game before reading the review -Everything from Melee too -No foreseeable Cease and Desist in the future ~ Ult ~ Rivals 2 is faster, heavier, and more technical - most comparable to Project +. If you have only played Smash 4 and Ultimate, you will have to practice this tech, but you won't have to un-learn as many habits from other Smash games. -Parry is it's own button and acts similar to shield break where your opponent goes into stun for a short time -Shields don't shrink, but they do break -Combos are more comparable to previous titles -Analog deadzones are customizable and I recommend you tinker with them -Ledgehogging mechanic exists -More walljumping in recovery process -The developer isn't releasing their 14th sword-based character while BLATANTLY ignoring Tall Purple Man ~ 64 ~ Is cool Shoutouts to Simpleflips.
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Oct. 2024
Deep, expressive mechanics, best-in-class netcode, fantastic sound design, and...almost nothing else. If you're willing to put in the work and get smacked around, there's nothing like Rivals 2 out there—but right now, there's basically no single-player or teaching tools. This is a tough sell if you're not a platform fighter die-hard, and for now, it means that online is going to be crammed full of PM maniacs and Adderall space animals. If you don't have a friend group at your skill level, be prepared; if you take losses personally, online play is going to feel like getting tied at the wrists and thrown into a tumble dryer. If you can muscle your way over the skill cliff, there's something beautiful waiting for you.
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Oct. 2024
It's a fun platform fighter, however it lacks a proper tutorial as of right now. When I refer to "proper tutorial" i'm referring to an interactive space that tells you how to play the game, not video guides, so if you're not an experienced rivals 1 or melee player, it's generally going to be a hard time for you.
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Data sources

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Last Updates

Steam data 05 December 2024 00:57
SteamSpy data 23 December 2024 18:28
Steam price 23 December 2024 12:50
Steam reviews 23 December 2024 16:07
Rivals of Aether II
8.3
4,832
818
Online players
965
Developer
Aether Studios
Publisher
Aether Studios, offbrand games
Release 23 Oct 2024
Platforms