Rising Lords

Rising Lords is a medieval turn-based strategy game with card and board game elements. Send your serfs to fight and die in your name... or let them prosper, and use them to your advantage!

Rising Lords is a medieval, turn-based tactics and strategy game developed by Argonwood and published by Deck13 and WhisperGames.
Released on January 18th 2024 is available only on Windows in 13 languages: English, French, German, Polish, Spanish - Latin America, Traditional Chinese, Simplified Chinese, Japanese, Korean, Italian, Spanish - Spain, Portuguese - Brazil and Turkish.

It has received 899 reviews of which 650 were positive and 249 were negative resulting in a rating of 6.9 out of 10. 😐

The game is currently priced at 11.99€ on Steam and has a 40% discount.


The Steam community has classified Rising Lords into these genres:

Media & Screenshots

Get an in-depth look at Rising Lords through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: WIndows 64bit
  • Processor: 2,27 GHz Dual Core
  • Memory: 4 GB RAM
  • Graphics: Dedicated Graphics Card with min. 2GB shared RAM
  • DirectX: Version 11
  • Storage: 500 MB available space
  • Sound Card: Any

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
This game is great. I love the art style, the mechanics, how you manage your workers and resources. The army recruiting/management. Everything fits nicely together. However I have one big problem with the campaign. It is always: "Do X, Y and Z before round N ended." Yes, I get it that this needed to balance the mission. A mission without a time-limit would allow the player to build as much as he wants and this will - in many cases - affect the next missions as you are often starting with your previously build towns. But still I don't like it. It's far too often that you realize 5 rounds before that you have lost. "Can't make it there in time" equals "Automatic loose". This is a bit too harsh in my eyes. As it gives me the impression I am not allowed to play at all. I literally have no choice, no time to prepare, no nothing. It feels like a mathematical equation. There is only one way to solve this mission... "Oh, you moved your army into another of your regions to recruit and not directly to the region you should be conquering? How dare you." - You've lost. It just takes away too much freedom for me. Give me penalties. Give me disadvantages. But why do I have to reload every mission 6-10 times until I figured out the optimum way to do stuff? Just because it's an automatic loose? And still I keep reloading as the story is great! And the game IS fun! If it wasn't just for the automatic loose each time.. I really would like to give you a neutral rating because of this.. But Steam doesn't allow that and a negative one wouldn't be fair... Oh and please, PLEASE! Make "Mission selection"-menu for the campaign or, at least, create an automatic save at the start of each mission named "Mission X" or the like. It is really annoying when your last 3 automatic saves don't help at all, as you literally can't make it to the target in time and therefore automatically loose. (15 or 20 automatic saves would be needed in order to be able to fix things before you have ultimatively lost..)
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April 2024
Fun strategy game. Medieval times! Very cool ascetic and art. Priced decently. Pros: -Lots of fun, the modes that are implemented in early access are plenty fun, especially custom scenarios. -Artwork is great, pretty much every aspect of the ascetic feel to this game is top notch (music etc.) -While most of the ideas within the game aren't exactly new, the overall approach and strategy design feels new and refreshing, devs did really well in coming up with a good formula of strategic gameplay. The only two aspects that aren't well above average are the combat (which is pretty good, just needs some fine-tuning imo), and some of the resource management can be a tiny bit wonky (but is still really good overall) -Custom scenario gives you a lot of stuff to play with, a decent amount of cool maps Cons: -Story mode is overly difficult. Hopefully the devs will make it at least a slight bit less challenging, or add difficulty settings. EDIT: Devs balanced and added two difficulty settings. Maybe I just have the IQ of a gnat, but it still seems a tad too challenging. Also, some of the story choices just seem... unnecessary? I was unable to get super far, but it seems like each choice led to the same conclusion, just in a different way. -This is more of a "I wish this was a feature" thing, but there seems to be a lot of cool maps, and it doesn't look like it would be too difficult to implement a custom map maker to the scenario mode. EDIT: Just looked at the steam workshop, there must be tools for this available somewhere, because the workshop is map after map. -a few small things that need fine tuning (some of the tutorial can be a little confusing, some of the gameplay needs a bit of tweaking) Overall a really fun game, early access or not. Play the demo and if you even find it remotely enjoyable, buy this. The scenario mode is a lot more fun than anything you can find in the demo
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April 2024
Very fun, devs have had great love and dedication to the project for quite some time. Scratches that Civ VI itch with faster campaigns and less micromanagement while still leaving you feeling in control and adding more depth to battles.
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April 2024
I'm getting Lords of the Realm vibes with a story-line. While it's been over twenty years since playing Lords and my memory can be off, I think it has many of the same positives and negatives. The Positives - It's well produced. They team did a fairly good job. I love the artwork. Management is very Lords-like, combat is comparable to the Heroes, Might and Magic style. The use of cards is an interesting touch and adds another level to combat. The team certainly put effort into the story-line. The Negatives - The scope (my problem with Lords of the Realm). Diplomacy between 3-4 players is not diplomacy, it's game of Risk. The player limit in single player make it feel too much like a board game. It could use procedurally generated maps. I'm more of a EU scale diplomacy/management and Total War combat style kind of guy. So, I couldn't get too into it. Nonetheless, I'm keeping it in the rotation. I give it a 7/10, but I'm positive other people will enjoy this way more than me. ..,And unlike some other games (looking at you Starfield) it's worth the money.
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Jan. 2024
A unique and original game. Beautiful artwork, great gameplay and some really nice ost`s to accompany it. If you played Battle Brothers and like it you should definitely try Rising Lords.
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Last Updates

Steam data 22 December 2024 00:34
SteamSpy data 19 December 2024 22:53
Steam price 23 December 2024 12:49
Steam reviews 23 December 2024 13:56
Rising Lords
6.9
650
249
Online players
5
Developer
Argonwood
Publisher
Deck13, WhisperGames
Release 18 Jan 2024
Platforms