Rise to Ruins

A brutal godlike village sim that melds the god game, management, and tower defense genres! Fight off hoards of monsters at night, and expand your village in the day time. Inspired by games like Black and White, Rimworld, and Dwarf Fortress but not quite like any of them.

Rise to Ruins is a tower defense, colony sim and city builder game developed by Raymond Doerr and published by SixtyGig Games.
Released on October 14th 2019 is available in English on Windows, MacOS and Linux.

It has received 7,607 reviews of which 6,714 were positive and 893 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 13.99€ on Steam.


The Steam community has classified Rise to Ruins into these genres:

Media & Screenshots

Get an in-depth look at Rise to Ruins through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows XP (64 Bit)
  • Processor: Intel i5 or equivalent (Dual Core with Hyper-Threading)
  • Memory: 4 GB RAM
  • Graphics: Intel HD 4400 or equivalent, 1280x720 resolution or higher.
  • Storage: 1 GB available space
  • Additional Notes: Java 8 or Higher Required (Bundled with product)
MacOS
  • OS: Os X 10.7 or later
  • Processor: Intel i5 or equivalent (Dual Core with Hyper-Threading)
  • Memory: 4 GB RAM
  • Graphics: Intel HD 4400 or equivalent, 1280x720 resolution or higher.
  • Storage: 1 GB available space
  • Additional Notes: Java 8 or Higher Required (Bundled with product)
Linux
  • OS: Most 64 Bit Linux Distros (Must support Java)
  • Processor: Intel i5 or equivalent (Dual Core with Hyper-Threading)
  • Memory: 4 GB RAM
  • Graphics: Intel HD 4400 or equivalent, 1280x720 resolution or higher.
  • Storage: 1 GB available space
  • Additional Notes: OracleJDK or OpenJDK 8 Required (OpenJDK bundled with product)

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
When I play Tower defence games, I am basically enjoying watching brainless AI units get destroyed by my gradually improved/upgraded defence structures. It is brutal and not that complex, apart from knowing what to upgrade and when, more or less. That is the fun of that. I don't want it to be too clever. I'm not too fussy - there are lots of tower defence games that work for me. When I play city-builders or other management type games I am enjoying the complexity. I don't like it dumb. My favourite city builders are Workers and Resources Soviet Republic, Amazing Cultivation Simulator, or, especially, Songs of Syx. I want it deep and complex and I want it to reward my brain cells, not kiil them as so many supposedly complex games do these days. Rise to Ruins, somehow manages to engage the part of me that wants brainless, along with the part that likes complex, and gets them to play nicely with each other. It is a fragile arrangement, on occasion, when playing my brain will spasm with a "why is the AI so stupid?" but mostly it works. Because undead, mostly. Also it is, I think, a very cleverly designed game, there are in-game lore reasons why things are as they are and if you cllick with that it is a very fun game with hidden depths. RtR is a game that I am really happy I have in my library because when I need that particular mix of game-play elements it is really fun. If you have ever found yourself wondering what game to play, and not quite fancying any of the tower defence games or city builders in your library - this game might be just the thing. Certainly I have found nothing else like it. I recommend it, works great in linux and if you have problems the dev is very responsive and helpful.
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Sept. 2024
Rise to Ruins is one of those games that really hits the sweet spot if you're into god sims or city-builders with a twist. It’s like it knows exactly what itch to scratch, blending the satisfaction of managing a village with the chaos of survival. As a god in the game, you’re not just watching your villagers build huts and gather resources—you’re actively involved. You can heal them, control the weather, and even throw down some godly wrath if things get out of hand. It feels like you're guiding them but also constantly reacting to the world. And that balance between control and unpredictability is what makes it so engaging. What I love most is how everything just clicks. You’re building this peaceful little village, but at the same time, there’s this looming threat from monsters that come at night. So while you're expanding and gathering resources during the day, you’re also preparing to defend everything you’ve built. It adds just the right amount of tension. And honestly, the game has this really addictive loop. You’re constantly improving things, tweaking your strategy, and watching your village grow from a few huts to a thriving settlement. Plus, the retro pixel art style just gives it that extra charm. If you’re looking for a game that scratches that god-sim itch while keeping things fresh with a mix of management and survival, Rise to Ruins is a must-try. It’s challenging but in a way that feels rewarding, and you’ll get sucked in for hours without even realizing it.
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June 2024
This one is something special. There are now games coming out doing shallow version of this formula, but this is a true original. Still getting content updates five years in. It's a little slow and being under prepared can lead to devastating invasions, but the learning curve isn't too steep.
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April 2024
its a great game not sure why its got a negative review, the dev is a bit of a wild card giving up on the game but he came back and has done some updates and is continuing on the journey, i hope people revisit there review and update and forgive
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Feb. 2024
Pretty good tower defence / colony sim with a stylish lack of graphics, not too simple, not too overwhelming. I rediscovered this game while organizing steam library. Now in 2024, a lot changed since I last played it in 2019 and now it became quite good. Before, you got thrown on a map without understanding much, then monsters came and whooped your ass. Somewhere along the way they added in-game hints serving as tutorial, and the latest Achievement update provides a network of goals, which also doubles as learning framework. It does it's job well, making the game more accessible without compromising challenge. BTW most trash issues come from overharvesting/overproducing, you can, and should, set limits for materials less then "all available space", especially since that all space includes some ancillary on the opposite side of the map. And don't spam harvest spell without considering storage.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 18 November 2024 19:03
SteamSpy data 20 January 2025 02:55
Steam price 22 January 2025 20:43
Steam reviews 22 January 2025 15:54
Rise to Ruins
8.6
6,714
893
Online players
42
Developer
Raymond Doerr
Publisher
SixtyGig Games
Release 14 Oct 2019
Platforms