Rise of the Argonauts

As the King of Iolcus, Jason had everything—a prosperous kingdom, the respect of his peers, and a beautiful fiancé. When she was killed on their wedding day, he vowed to do anything to restore her life. Now, in order to accomplish this heroic feat Jason must seek out the Golden Fleece -- and with the help of Greek mythology's greatest...

Rise of the Argonauts is a rpg, action and mythology game developed by Liquid Entertainment and published by Codemasters and Electronic Arts.
Released on January 07th 2009 is available only on Windows in 5 languages: English, French, German, Italian and Spanish - Spain.

It has received 783 reviews of which 566 were positive and 217 were negative resulting in a rating of 6.9 out of 10. 😐

The game is currently priced at 8.99€ on Steam.


The Steam community has classified Rise of the Argonauts into these genres:

Media & Screenshots

Get an in-depth look at Rise of the Argonauts through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
Minimum:
  • OS *: Windows XP/Vista
  • Processor: 3.0 Ghz Pentium or AMD™ equivalent
  • Memory: XP 1GB RAM / Vista 1.5GB RAM
  • Graphics: Geforce 6800 / Radeon X1300 or above
  • Hard Drive: 8 GB Hard Drive Space
  • Sound: DirectX Compatible Sound Card
  • Supported Graphics Cards: Rise of the Argonauts requires an ATI or nVidia graphics card / ATi Radeon X1300 or above / HD2XXX/HD3XXX/HD4XXX series / nVidia GeForce 6800 or above 7/8/9/GTX2XX Series.
  • Not compatible with all integrated sound/graphics solutions (inc. Laptops).

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
I was disappointed when I couldn't get this game to work on Windows 10, but when I downgraded to Windows 11, I was pleasantly surprised that among all the toils and boils, trials and tribulations of having Windows 11, I was able to get Rise of the Argonauts to work. The game crashed on me a few times but with near-instant load times and common checkpoints it wasn't bad. I only wish there were checkpoints on the ship before missions. But besides having to replay a boss and a long ship scene it wasn't that bad. I normally give thumbs down if a game doesn't allow a custom control, but this game is designed specifically for a game controller so no thumbs down here. I prefer keyboard and mouse but it didn't feel clunky to use a controller in this game. The game reminded me of the Cursed Crusade, that I played over a decade ago, and Jade Empire. It's got that Bioware vibe to it that I think a lot of players will take nostalgia from. It's pretty short, I took my time and did maybe half the side quests-- all that I could find without a guide. Difficulty wise, I played on medium and didn't die at all until the last boss. That was mostly because I didn't know how to throw my spear (special + dodge). They tell you in the tutorial but honestly, I didn't really pay attention. I used light attack and block or roll throughout my game play. God power wise, I maxed out Apollo for healing. I then cherry picked Hermes for divine favor and rolling, Athena I picked up a few sword things, and Ares for a couple of damage bonuses. There's no health bar, which is an odd choice but the music changes and you can tell when you're low. The god powers are nice, but honestly, the only god power I really used was healing beacon and even then it was rare. You don't have to use god powers. Story wise, I liked it. I feel like an exec must have told them that they needed to include Perseus, Medusa, and Achilles, which feel out of place. But, that said, I really liked those storylnes. I felt Medusa was the coolest Medusa I had ever faced out of the many Gorgons out there on Steam to fight in games. Achilles, though out of place, was a good character. But, this game suffers from a lot of the games from the time period (and even today, looking at you Mass Effect) you get all these great characters but they hang out on the ship. You have 5 companions and had the game been longer, I think it wouldn't have bothered me much, but I feel like I barely got to know them. Hercules also needed a club and a lion's pelt, just saying. Medea, I can't say my complaint without a spoiler, but I feel that she needed more to her. The actual story of Jason and the Argonauts she is extremely important and a tragic character. Overall, fun game. While I'd put it below Jade Empire or KOTOR, the fact that I can put it among those giants says a lot about the game itself. Check it out if you have the horrible OS Windows 11, if you're still on 10, holding out for hope, there are guides to get it working but I never went through that.
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Sept. 2024
Is the game fun? Yes. Is the game cool? Yes. Is it cheaper than a sandwich? Yes. Should you check it out? I vote yes. This game was made with too little money, by too few developers, and with not enough time. It was released unfinished, therefore it is buggy and you can see where content was cut here and there, half of the characters that were meant to be party members are stuck as dialogue-only npc's on the ship; beautifully crafted memorials to what might have been. There is easily half of the game here at the bottom line. That said; this game is fucking fascinating. Clearly inspired by the mid 00's media phase set alight by titles like "300" and 'God of War', it has a lot of visual, tonal, and thematic hallmarks that will likely seem unusual to young players (of which there will be none), but are super nostalgia-inducing for greybeards. But beyond the reductive surface response you may have is a really neat concept. We clearly had a team play Mass Effect the year before and at some point one among them said "What if the Normandy was the Argo?". What we ended up with is a game with an art style clearly inspired by the work of Frank Miller, Cary Nord, and Thomas Yeates, that plays a lot like God of War (in combat style and upgrade mechanics), and it has interchangeable party members (like Mass Effect) to back you up and change the flavor of combat as the story progresses (with sadly not enough game to make use of them all really). But where this game really shines is the writing, the bombastic, lush, and gameplay-relevant writing... There are snippets of dialogue, aphorisms, insults, and hard questions that I am convinced we'd all still be quoting these 16 years later (at the time of writing) had the game been able to be fully realized. There is a boss fight in this game that starts with the first phase of the fight being a literal classical debate on ethics in a direct reference to the Lyceum where the boss and player are surrounded by philosophers offering their feedback. It was absolutely unlike anything I had seen outside of maybe the most niche JRPG, and even that comparison seems like a stretch. There was a palpable abundance of care afforded to the how, when, and why of all the talking in a game where words are a very important game mechanic, in a genre where oftentimes dialogue is more weighted toward self-indulgence on the part of the author(s). In the end even that typical design pitfall was avoided by making the chattiness of the game have a constant and recurring value as the most basic dialogue decision essentially gives you skill points for your character build. Yes, you read that right. As a result of all of this the process of building your character (Jason) feels like a process pretty distinct (if not totally unique) to this game, with every choice in action, dialogue, method of dispatching a boss all being devoted to different gods that unlock different buffs and abilities for players. Like I said, fascinating, and honestly a missed opportunity for ... well the RPG/ARPG world as a whole as far as enduring influence might have gone. Again this game came out in a time when 'moral choice systems' completely lacked nuance, and were famously idiotic and binary, locking the player out of a combat benefit to see a sub-plot outcome; this game completely fixed that industry slump and went totally unnoticed. The end result is that even when in dialogue you are building your character. Even when in scripted events or interactive cutscenes you are STILL BUILDING YOUR CHARACTER. Let me rephrase that; this is an action roleplaying game that does something that we only see in the best CRPG's or is usually relegated exclusively to pen and paper. That's kind of huge, especially in 2008, especially in this particular way that is on theme and in universe with this fresh and original gods system. The combat is engaging and visually fun, it features lots of gore and dismemberment and slow motion kills (2008), the powerups feel suitably bad ass, the move set while kind of dated in terms of feel still feels engaging and dynamic. The characters are charming, with a surprising level of depth and attention to detail for a title this ill-fated and rushed. Listening to Hercules accidentally invent Pokemon with Pan as they debate building teams of monsters to duel one another, or Achilles trying to get Atalanta's attention and blowing it, talking to Daedalus about his son's death ... it all felt like it really had wheels, it doesn't waste your time. The plot and story, while better suited to Orpheus than Jason, was still solid and well executed. This particular take on the adventure explored some really exciting and new territory with a bit of honestly immersive world building that this dev team brought to the table. It's a pretty damn good game. Shame it had to go out the way it did. Who knows, maybe Nightdive will do a remake ? ... anyway, It's getting really fucking boring writing this review, and i am just now realizing that nobody is gonna read this. So this is the end. Goodbye.
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April 2024
Have vivid memories of playing this on Xbox when i was a kid. I paid 8$ for it here while it was on sale. I got about 5$ worth of enjoyment out of it. There is my review, take it or leave it
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Feb. 2024
I have played this both on Xbox and PC My first piece of advice save scum like your life depends upon it, it has been known to crash multiple times throughout my time of playing. But, as someone who loves Greek mythology I love the dialogue choices in the god aligned choices, the combat, and the music by the gods the music when in battle or in a scene. I love this game and would pay ten dollars again, I don't regret getting this game it is worth it. If you love Greek mythology. War, Wisdom, Wit, and Empathy. Each of the four Olympian gods you work with, I love their portrayal in this game. Just know this story is quite lore inaccurate going in, also Hecate is not as bad as she is depicted in this game. But, this game is still fun and I love it.
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Jan. 2024
I have played this for many years back when the ps3 was big. there is a lot that has been changed. the main thing that i have found that kinda upsets me or ruins the game play is two things 1 the camera is awful. its attached to your mouse movement and its horrid in a fight. 2 You can not change the lay out of buttons and the default layouts that they have really simply suck. in short play this game for memories not the hey this look cool factor
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The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

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Last Updates

Steam data 22 November 2024 07:17
SteamSpy data 21 January 2025 07:03
Steam price 23 January 2025 04:46
Steam reviews 23 January 2025 06:00
Rise of the Argonauts
6.9
566
217
Online players
2
Developer
Liquid Entertainment
Publisher
Codemasters, Electronic Arts
Release 07 Jan 2009
Platforms