Overview [*]4 game modes: Race (classic), Elimination (last man standing), Hot Lap (clock time), Freestyle (clock stunts). [*]10 hydrojets to own and upgrade, plenty of stunts to unlock. [*]All single player achievements clearable in 10 hours or less (79% completion). Multiplayer is dead. Art & Graphics ★★★☆☆ [*]Art style is retrofuturistic, like a 90s interpretation of what the future would look like. Very intriguing, but didn’t influence the gameplay and systems in any way. The art is just a skin. [*]Graphics quality is lacking for a 2013 game. [*]With the exception of the water and its physics, the rest of the graphics look like they could easily be made in UE2 era. [*]Water is really the only highlight here. It gives the game identity, it defines the gameplay, it is also the only visual effect in this game. [*]The cardboard spectators frozen mid-action are really jarring visually. Can't they at least be looping gifs of a cheering crowd? Music & Sounds ★★★★☆ [*]A small selection of upbeat electronic music which is a fitting genre for the 90s art direction. [*]Also helps create an arcade-y feel. Plot & Characters ☆☆☆☆☆ 0/5 [*]Absolutely nothing. [*]There are several map features such as fusion reactors and even rockets launching into space while the race is going business-as-usual. [*]There can surely be a nice backstory if the devs bothered to put in some effort. Gameplay ★★☆☆☆ [*]The gameplay is straightforward. Perform stunts in mid-air to fill up speed boost bar to get ahead of opponents. [*]There are ramps for you to glide into the air, but sometimes a couple of big waves is sufficient to squeeze in a quick stunt. [*]Different stunts give different amount of boost based on the complexity of their combos. Stunts with the same boost and complexity may execute for different lengths of time. The faster stunts are especially valuable for smaller ramps to get more boost than you usually would with a lower tier stunt. [*]For a game about mid-air stunts, the air control is terrible. Just a slight off angle when going up a ramp can extrapolate so greatly that you miss the next one after you land. [*]You see, these crazy stunts (e.g. breakdancing on the hydrojet in mid air) already defy physics, what’s the harm in adding some QoL air control? Guy is already flipping the thing forward 720 degrees, but bizarrely doesn't know how to nudge it left or right? These vehicles are claimed to be rocket-propelled anyway so it makes sense that they can be steered in the air. [*]The lack of air control combined with the buoyancy physics of the waves on some maps will boop your vehicle into the air repeatedly and make you unable to steer properly. Adding on to this, the collision system uses weird pinball physics which can cause you to bounce from one side of a narrow tunnel to the other repeatedly in a zigzag. If you hit a wall while speed boosting, it's over. [*]Speed boost must be used up all at once instead of in user-controlled bursts. This causes a lot of unavoidable crashing or missing of ramps. [*]The freestyle events are really frustrating because of these factors. Controls & Interface ★★★☆☆ [*]An innovative PC control scheme (WASD + Arrow Keys) mimicking the twin sticks of a gamepad. With these 2 directional pads, they are combined to create different combos for stunts. [*]On PC, auto acceleration is always on—the hydrojet moves forward on its own. This frees up both hands for inputing combos. [*]Race restarts should not be taking close to 10secs; implement an instant restart hotkey and stop making the player wait at the starting line for the 3-2-1 countdown. [*]Ramps need better color coding. Right now there are just blue ramps for the shortest jumps, but no differentiation between medium and long jumps, which are both yellow. [*]It would be nice to show ramps on the minimap too. Verdict It is really cool to race on water (pun intended) and also perform stunts in the air. The water theme makes crash landings feel "comfortable". The overall aesthetic promotes Riptide GP2 as a chill game (pun #2). But do note that if you wish to clear all the single player achievements, the wonky physics can get in the way a lot. Tips [*]Ditch the free starter hydrojet asap and buy a new one. [*]Get the Lancer as your mid-tier switch and don’t upgrade. It has the most balanced default stats among the mid-tier hydrojets. [*]Save up for the Manta as your high-tier purchase and max upgrade it. This vehicle will win everything. [*]Some ramps are better off skipped. You don’t need to go up every ramp as long as you are smart about when to use boost. Remember Pythagoras Theorem? Going diagonally up a ramp is farther than going straight. [*]Do not speed boost immediately after performing a stunt. You don’t accelerate while in the air. Wait for the hydrojet to stablize after landing before boosting. [*]Braking is extremely punishing in this game. Unless you are in a pinball situation (described above) and have no choice, otherwise learn to turn earlier instead. [*]8x boost stunts are rarely used outside of freestyle. Remember the places to use them, otherwise if in doubt, always go for 6x and save yourself a fall and throwing your lead. [*]Press Esc and read the stunts list if you forget, it’s a hassle but still better than randomly spamming and failing or repeating a stunt too many times.
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