Riptide GP2

Rev up your rocket-powered hydro jet and put your racing skills to the test. Riptide GP™2 features dynamic racing on fully interactive water surfaces, a deep career mode with tons of upgrades, customizable riders and skills, online and local multiplayer, and fully integrated controller support.

Riptide GP2 is a racing, sports and action game developed and published by Vector Unit.
Released on March 07th 2014 is available in English only on Windows.

It has received 531 reviews of which 472 were positive and 59 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 2.27€ on Steam and has a 60% discount.


The Steam community has classified Riptide GP2 into these genres:

Media & Screenshots

Get an in-depth look at Riptide GP2 through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: Pentium 2.4 GHz or Athlon 64 3200+ or greater
  • Memory: 2 GB RAM
  • Graphics: GeForce 6800 / Radeon X1800 Shader Model 3 or greater
  • DirectX: Version 10
  • Storage: 250 MB available space
  • Additional Notes: Shader Model 3 or greater required

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
Great jet ski game! Really good soundtracks. I really like the game's soundtracks. But the first Riptide GP was the best I played on my father's tablet when I was 9 years old :'). The good old days... It would have been nice if you could have gotten it from Steam 10/10
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Nov. 2024
Pros [*]A pretty fun experience that is pretty unique as far as racing games go. There are stunts you can do that feel really satisfying when you learn them and are able to time when to do them in the races. [*]Played very well on the Steam Deck. Cons [*]Not enough single player content, and or levels. Overall Playtime 10hrs in i have 3 starred all events and i'm a lv23... I have 5 hydrojets, fully upgraded 4/5 of those, but only ever used 3/5 of them. The only things i could do now is try to race online (not really interested in that, but might for the achievements, maybe.) or just reply the races, and earn more money to buy and upgrade the rest of the hydrojets. Conclusion This is one of, if not the best racing game you can play on the steam deck, but unless your playing it in short bursts you will run out of stuff to do fairly quick. I think it's priced fairly, and was a lot of fun for it's value.
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Oct. 2024
What? A review for this game in 2024? Yes sir! While I fastly prefer the sequel Riptide GP: Renegade because it's generally an improvement in every way there is just something about the clean stages that make you feel like you're participating in a sport and the much more upbeat music giving off these summer vibes that keep me comming back every now and then. I tend to play the mobile version a lot more tho, which explains my low playtime.
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March 2024
As a fan of the Hydro Thunder series I was interested to see what this was like. Developed by Vector, who made the beloved "Hydro Thunder: Hurricane" on Xbox 360, this game offers a very similar experience. Boost pickups are replaced with manual stunts to gain boost which, for me, adds a welcome increase to what the player has to think about. The varied race settings that the Hydro Thunder series is known for is still here, albeit not quite as off the wall as Hydro Thunder levels (Bermuda Triangle, Atlantis etc) Overall a very enjoyable game for those into Hydro Thunder, H20verdrive, or other arcade style water racing games
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Feb. 2024
Overview [*]4 game modes: Race (classic), Elimination (last man standing), Hot Lap (clock time), Freestyle (clock stunts). [*]10 hydrojets to own and upgrade, plenty of stunts to unlock. [*]All single player achievements clearable in 10 hours or less (79% completion). Multiplayer is dead. Art & Graphics ★★★☆☆ [*]Art style is retrofuturistic, like a 90s interpretation of what the future would look like. Very intriguing, but didn’t influence the gameplay and systems in any way. The art is just a skin. [*]Graphics quality is lacking for a 2013 game. [*]With the exception of the water and its physics, the rest of the graphics look like they could easily be made in UE2 era. [*]Water is really the only highlight here. It gives the game identity, it defines the gameplay, it is also the only visual effect in this game. [*]The cardboard spectators frozen mid-action are really jarring visually. Can't they at least be looping gifs of a cheering crowd? Music & Sounds ★★★★☆ [*]A small selection of upbeat electronic music which is a fitting genre for the 90s art direction. [*]Also helps create an arcade-y feel. Plot & Characters ☆☆☆☆☆ 0/5 [*]Absolutely nothing. [*]There are several map features such as fusion reactors and even rockets launching into space while the race is going business-as-usual. [*]There can surely be a nice backstory if the devs bothered to put in some effort. Gameplay ★★☆☆☆ [*]The gameplay is straightforward. Perform stunts in mid-air to fill up speed boost bar to get ahead of opponents. [*]There are ramps for you to glide into the air, but sometimes a couple of big waves is sufficient to squeeze in a quick stunt. [*]Different stunts give different amount of boost based on the complexity of their combos. Stunts with the same boost and complexity may execute for different lengths of time. The faster stunts are especially valuable for smaller ramps to get more boost than you usually would with a lower tier stunt. [*]For a game about mid-air stunts, the air control is terrible. Just a slight off angle when going up a ramp can extrapolate so greatly that you miss the next one after you land. [*]You see, these crazy stunts (e.g. breakdancing on the hydrojet in mid air) already defy physics, what’s the harm in adding some QoL air control? Guy is already flipping the thing forward 720 degrees, but bizarrely doesn't know how to nudge it left or right? These vehicles are claimed to be rocket-propelled anyway so it makes sense that they can be steered in the air. [*]The lack of air control combined with the buoyancy physics of the waves on some maps will boop your vehicle into the air repeatedly and make you unable to steer properly. Adding on to this, the collision system uses weird pinball physics which can cause you to bounce from one side of a narrow tunnel to the other repeatedly in a zigzag. If you hit a wall while speed boosting, it's over. [*]Speed boost must be used up all at once instead of in user-controlled bursts. This causes a lot of unavoidable crashing or missing of ramps. [*]The freestyle events are really frustrating because of these factors. Controls & Interface ★★★☆☆ [*]An innovative PC control scheme (WASD + Arrow Keys) mimicking the twin sticks of a gamepad. With these 2 directional pads, they are combined to create different combos for stunts. [*]On PC, auto acceleration is always on—the hydrojet moves forward on its own. This frees up both hands for inputing combos. [*]Race restarts should not be taking close to 10secs; implement an instant restart hotkey and stop making the player wait at the starting line for the 3-2-1 countdown. [*]Ramps need better color coding. Right now there are just blue ramps for the shortest jumps, but no differentiation between medium and long jumps, which are both yellow. [*]It would be nice to show ramps on the minimap too. Verdict It is really cool to race on water (pun intended) and also perform stunts in the air. The water theme makes crash landings feel "comfortable". The overall aesthetic promotes Riptide GP2 as a chill game (pun #2). But do note that if you wish to clear all the single player achievements, the wonky physics can get in the way a lot. Tips [*]Ditch the free starter hydrojet asap and buy a new one. [*]Get the Lancer as your mid-tier switch and don’t upgrade. It has the most balanced default stats among the mid-tier hydrojets. [*]Save up for the Manta as your high-tier purchase and max upgrade it. This vehicle will win everything. [*]Some ramps are better off skipped. You don’t need to go up every ramp as long as you are smart about when to use boost. Remember Pythagoras Theorem? Going diagonally up a ramp is farther than going straight. [*]Do not speed boost immediately after performing a stunt. You don’t accelerate while in the air. Wait for the hydrojet to stablize after landing before boosting. [*]Braking is extremely punishing in this game. Unless you are in a pinball situation (described above) and have no choice, otherwise learn to turn earlier instead. [*]8x boost stunts are rarely used outside of freestyle. Remember the places to use them, otherwise if in doubt, always go for 6x and save yourself a fall and throwing your lead. [*]Press Esc and read the stunts list if you forget, it’s a hassle but still better than randomly spamming and failing or repeating a stunt too many times.
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Last Updates

Steam data 18 November 2024 21:22
SteamSpy data 18 December 2024 10:30
Steam price 23 December 2024 20:44
Steam reviews 22 December 2024 20:08
Riptide GP2
8.3
472
59
Online players
0
Developer
Vector Unit
Publisher
Vector Unit
Release 07 Mar 2014
Platforms