RIPOUT

Ripout is an online Co-Op horror FPS that will have players fight their way through procedurally generated derelict ships filled with mutants capable of reconfiguring their alien bodies. Survive with your trusty Pet Gun companion, collect loot, and customize your character to fit your playstyle.

RIPOUT is a online co-op, fps and horror game developed by Pet Project Games and published by 3D Realms.
Released on May 28th 2024 is available only on Windows in 9 languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian and Simplified Chinese.

It has received 1,110 reviews of which 686 were positive and 424 were negative resulting in a rating of 6.0 out of 10. 😐

The game is currently priced at 9.99€ on Steam and has a 50% discount.


The Steam community has classified RIPOUT into these genres:

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 64-Bit or later
  • Processor: Intel Core i5 2500K or AMD equivalent
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1650 2 GB or AMD equivalent
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 10 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

June 2024
So, I've seen a lot of the negative reviews for the game about how rushed out the 1.0 release was/is and... yeah, I can agree with them on the notion that it's rushed, has a lot of rough edges, and apparently they had a roadmap and they seemingly dropped it. I don't know anything about that last point, as I was not playing during the early access period, I bought the game due to diving into a Biopunk binge and researching games and media on the genre. HOWEVER, after grappling with and adjusting to the slightly sluggish controls, and getting some gear? I ADORE the game. Yeah, its a little barebones, and it's not REALLY a horror game, it feels more like a schlocky Sci-Fi Horror Action flick in game form. It nails it's vibe very well in my opinion, and the missions can be fairly short, but pay out decently. All in all? I'd honestly recommend it. I'm primarily a solo player and I love it despite it's shortcomings, and it's absolutely a BLAST with friends. Plus?.... you can pet the gun and it makes horrible little chittering sounds like the little murder machine that it is, and that's both awesome and kinda adorable.
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March 2024
This is a near-perfect game for me. It has lots of things I like: -A dark-tech space horror setting, a la Dead Space -Terrifying monsters and atmosphere -Short, procedurally-generated missions that are actually challenging -Tense combat -Co-op -just enough progression to be interesting, without making your success entirely progress-based I love what the devs are doing with RipOut, and I hope they keep it up for a good long while! -
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Feb. 2024
The reviews saying Deep Rock mixed with Deadspace are what sold me, and it's broadly accurate. Plus the tech all has that chunky Alien vibe that I'm a sucker for. It doesn't yet have the customisation that DRG does, the world feels a bit bare-bones. But those bones are pretty good. I say check out the road map, this game needs more players. One nitpick, why tf is difficulty locked to character slots? That seems like an easy fix that is going to turn alot of players off. Edit: So difficulty is locked to Campaign, not character slot. Still not sure why. Also be warned there is a pretty common infinite load screen bug that hasn't been fixed in a month.
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Dec. 2023
An absolutely phenomenal game that requires A LOT of additional content and balancing. It's Dead Space and GTFO combined - you sneak into a space station, complete objectives, monsters are hiding around corners, in ceiling vents and lockers, you kill or sneak past them and take all their stuff. You exfil after completing a loop (THANK YOU for not making me backtrack) and build new equipment back on base so you'll be more able to take on more dangerous missions with extra loot and powerful equipment blueprints. Absolutely solid. The gimmick is that your gun is a living creature, and you can send it like an attack dog to fight for you and pick up additional, temporary allies that are in the levels that provide you boosts like a shield, short-range teleportation device or shoulder cannon. In addition, some of the levels have power-up stations that can increase your sidearm damage, increase your stamina, etc. Also excellent. The problem is that these elements don't gel, as presented. The stealth is incredibly fun, but because the firearms make noise, most stealth kills have to be done via your gun pet. It's fire-and-forget, but has a cooldown, so many objectives are trivialized by stealthily eliminating all the opponents by sending your pet at them. The other issue is that because of that cooldown on the ability, it kills the pace. You CAN charge into the enemy blindly, but because the floors are littered with black-hole traps, unseen enemies that pop out of vents and walls, and mini-enemies that can hop on and enhance the more dangerous enemies, it's extremely inadvisable to do that. There's also no good way to eliminate the small buffing enemies, because some of them explode or punch back. You could shoot them, but that takes ammo you're desperately conserving, and likely alert the enemies in the room. So instead you just send your pet out again and again. This isn't made better in actual combat, as the primary armaments upgrade but the sidearms don't, and are extremely ineffective compared to your primary armament so you aren't likely to send your primary weapon out mid-combat. This is even FURTHER exacerbated by there being only 2 melee weapons and 3 sidearms. and when they're expecting you to rely on them heavily as you're sending your primary armament out as an attack dog it leaves you fairly helpless, so you don't do this maneuver often. So WHY am I recommending this game? Because it's definitely art. Love, creativity and passion were obviously poured into this game by the truckload. The game looks fantastic and has phenomenal atmosphere. The little details like the body tipping over, resting for a beat and then when you think it's over the leg kicks out? Great. Watching all the little creatures swarm up on the top of a giant mechanical flesh-crab as it lets out a howl and scuttles at you sideways? Spectacular. The game SO CLOSE but it needs these weird design issues to be ironed out. This is a $50 game with $25 worth of content and execution, but I believe they can make this thing shine.
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Dec. 2023
The elevator pitch I would give for this game is that it feels a lot like you took the game play and feel of GTFO, combined it with the game loop of Deep Rock Galactic, and then added the art style of Dead Space. I really enjoy this game and can't wait to bully all my friends into buying it so we can play together. All I've done has been single player stuff so far but it feels great. The guns all feel great and I don't feel like I've tried a bad one yet. There are definitely some that I prefer because of my own personal taste but they all fell good. I've only played through the first three sectors so I have for sure not seen everything the game has to offer but I'm excited to experience it. It's also in early access at time of review so I'm excited to see where the devs take the future of the game. It's super fun.
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Last Updates

Steam data 23 December 2024 00:39
SteamSpy data 18 December 2024 17:21
Steam price 23 December 2024 12:50
Steam reviews 23 December 2024 15:48
RIPOUT
6.0
686
424
Online players
14
Developer
Pet Project Games
Publisher
3D Realms
Release 28 May 2024
Platforms
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