RIPOUT

Ripout is an online Co-Op horror FPS that will have players fight their way through procedurally generated derelict ships filled with mutants capable of reconfiguring their alien bodies. Survive with your trusty Pet Gun companion, collect loot, and customize your character to fit your playstyle.

RIPOUT is a online co-op, fps and horror game developed by Pet Project Games and published by 3D Realms.
Released on May 28th 2024 is available only on Windows in 9 languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian and Simplified Chinese.

It has received 1,126 reviews of which 693 were positive and 433 were negative resulting in a rating of 6.0 out of 10. 😐

The game is currently priced at 19.99€ on Steam.


The Steam community has classified RIPOUT into these genres:

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 64-Bit or later
  • Processor: Intel Core i5 2500K or AMD equivalent
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1650 2 GB or AMD equivalent
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 10 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
Maaaaaan, this game. I want to pinch this game's cheeks, kind of like the way your great aunt would pinch your cheeks when you were five years old. Face cheeks. Don't know what you were thinking. And okay, this game? It's a positive, it's like... eeeeeeh... yeah, okay. Get a friend and play it coop, because coop games are better. As a game itself, it's kinda fine, sort of like the way a fastfood burger is kinda fine. Those review snippets on the store page? Ignore 'em. Terrifying setting? Deeply replayable levels? A comparison to DOOM ETERNAL? Get the fuck outta here, seriously. As a game, it's basically you (and optionally some friends) get into a small cluster of rooms chosen at random, where you need to kill some freaky monsters, slap some terminals or open some boxes, pretty much. You have guns to kill the monsters with. And that's fine, reduce anything to its basic steps and it sounds silly I know. What makes a salad is its dressing. The missus and I were at a restaurant where some old boomer lady moaned for 20 minutes about how her salad had too much. And this salad has way too much dressing. Most every room is murky dark, and the walls are made of dark metal. There's crap strewn about and weird lumpy things on a number of walls. So you're not seeing all that well, most of the time. Okay, sure, murky stuff is atmospheric but you need to break it up on occasion (which... okay, this game does sometimes, to be fair.) One of the key plot points of this game is there's some kind of bioplague, so expect body horror. Like dudes with their faces all scrungled-up, mouths on weird geometry, or fleshling lumps integrated with robots. That's two of the four enemies, by the way. I can't be more precise, because it's so damn dark all the time. So I guess it's horrific, but I never got that clear of a look either. And if body horror is a key point here, you actually have to see those bodies clearly to have some horror. What really makes horror for me, though, isn't at all the things you see (or in this case, can't even see), but the audio. There's not a lot of audio. When you can't see, your other senses strain to make up the difference. That's a great time for excellent audio. And this is a big letdown, because you could do things like have the weird cadence of the thumping footfalls of those fleshling lumps, or weird cries of the scrungled-face guys or whatever or have your Most Terrifying Monster make its unique Most Terrifying Monster Noises. But no, we don't really have that. And another thing that makes horror work is to give the player some safety, only to yank that safety away at inopportune moments. Make them feel safe, let them breathe a little. Give them a few resources, like a few bullets or a few percent HP they can scrounge up. And THEN you jump on 'em. But here, it's a steady parade of attempted jump scares. Panels blast off the walls with an explosion every minute, like RIGHT where you are. Hatches fall off the ceiling with a quick musical sting. Constantly. Maybe 1% of the time a monster actually pops out, and then only when there's already just been fighting, so most of the time it's just pointless. It's a puppy trying to creep up and "scare" you with barking at your heel. After three times, it's not startling. Go back to bed, puppy. Other than the corridors, the whole game has a bioengineered theme to it: your personal kit has animal genes in it or something, so your backpack has implied bug legs or something, or some pants you can unlock have red, fleshy-veiny shading or whatnot. And the gun has legs and an alien face and wiggles its legs when you "feed" it bullets, but honestly at this point it's just kind of cute. There are horror elements to the game, yes, with all the weirdo monsters and sometimes-bodies on the floor (and yeah, sometimes they get up). So technically it's horror. The comparison to Doom is foolish, because it's not a relentless action game that requires you get up close to giant scary things. The aesthetic is kind of tiresome to me, but I'll admit that's a personal decision. I like bright lights and seeing where I'm going. And above all else, I value some good audio. As a game itself, it's kind of serviceable but not remarkable. Sending your gun out to jump on and mangle enemies on its own is a novelty and there's a bit of decision loop to be made there (you can't shoot what you don't hold, after all). The game suffers from Videogame Shotgun-itis, where past ten meters you can't hit anything at all, and there's a balance discussion I'm glad to have elsewhere. I don't mind what I paid for it and the missus and I will have a fine time playing it. But I think we're going to be laughing more than we're spooked. I think if you're laughing, though, you're not being horrified, and it is not the purpose of a horror game to horrify? No? I'm not going to be streaming this, because age-related reasons and I want the streams to be accessible. But I do stream other things on the regular, and I intentionally bury the link way down here because I want to talk to people who have the patience to read this, even if they don't agree with me. Go to http://twitch.tv/fdejeuner, check the schedule, and drop on by. I'd love to chat with you. Aaaand... I guess you could get this game, so long as you treat it as kind of a snack game, rather than the main course.
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June 2024
So, I've seen a lot of the negative reviews for the game about how rushed out the 1.0 release was/is and... yeah, I can agree with them on the notion that it's rushed, has a lot of rough edges, and apparently they had a roadmap and they seemingly dropped it. I don't know anything about that last point, as I was not playing during the early access period, I bought the game due to diving into a Biopunk binge and researching games and media on the genre. HOWEVER, after grappling with and adjusting to the slightly sluggish controls, and getting some gear? I ADORE the game. Yeah, its a little barebones, and it's not REALLY a horror game, it feels more like a schlocky Sci-Fi Horror Action flick in game form. It nails it's vibe very well in my opinion, and the missions can be fairly short, but pay out decently. All in all? I'd honestly recommend it. I'm primarily a solo player and I love it despite it's shortcomings, and it's absolutely a BLAST with friends. Plus?.... you can pet the gun and it makes horrible little chittering sounds like the little murder machine that it is, and that's both awesome and kinda adorable.
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May 2024
There are negative reviews questioning the positive reviews and the simple answer is that Ripout is a fun game. That is if you're able to catch on to what it is at its core late game and if you're into that sort of gameplay. I have been playing Ripout since early access, and in general, I would agree to saying that it is a good game coming from a smaller team of developers, that is Pet Project Games. I commend the team for creating something that is fairly decent fun on a lower budget level. Along with many other players, I have had the opportunity to provide feedback and suggestions via the Ripout Discord channel, in hopes the team could shape the game worthy of its title. I currently have ~270 hours of playtime on record and have only played on hard mode, which is the difficulty setting I highly recommend playing on, for all the fun to be had. Yes. Get good. Negative reviews with merely 10 hours of play haven't properly tested the game. How much I enjoyed playing this game reflects how much I cared for it to become great. However, after Ripout's official release, I am left feeling a bit... unsatisfied. As mentioned, the team has been actively open to feedback and recommendations that were provided by a smaller community of dedicated players via Discord. One thing is certain: This is not a AAA title and should not be treated as such. There are some very high expectations there but imo, this small team managed to develop a solid gaming system at its core. The gameplay loop is just simply fun once you've obtained pieces of gear, weapons, and mods that make you feel strong when taking out mutants back to back at high speed. Especially during co-op runs where difficulty can quickly ramp up. If you enjoy playing games such as Doom, L4D, Dead Space, Prey, Destiny 1 style strike missions on a lower budget, then you'll fit right in. For an indie title, the graphics and details in atmosphere are rather quite good. The dark environments consist of randomly generated rooms you'll get to explore on various derelict ships, which will contain missions and quests to complete. Though, the aesthetic of most procedural generated rooms can feel somewhat "samey" once you've seen it all. The story... is okay. On the other hand, somewhat forgettable. If you're an FPS veteran, you'll quickly catch on and will more than likely remain focused on obtaining/mix-matching the best gear, weapons, mods, and the desire to shoot mutants in the face as fast as possible, leaving story immersion somewhere in the background. On the upside, there is an AI companion that will keep you in the loop story wise if you don't care for the reading. Once you get good (which is required if you plan to play this), you'll gain the urge to run through derelicts as fast as possible. Maybe even running faster than your co-op mates. The hard difficulty level will then become your "got to" as you'll be looking for a challenge to make the game more fun and worth your time. Eventually, you'll be able to one-shot mutants with the right type of gear, bonuses, and weapons. It's the "meat and potatoes" of the game when you get there. Additionally, during each run, there are terminals in merely every room that will provide temporary bonuses to your character. This is the only rogue-like element in the game but it allows you to stack your favorite bonuses during a run, thus making you stronger in the choices you make. Others not addicted to this type of gameplay will either find it repetitive or too difficult. Destiny Strike style players will know where I'm coming from. With Ripout now considered as fully released, I suspect it was merely a business decision. As another reviewer mentioned, the entire package still feels underbaked and required more time in the oven. As fun as the current state of the game is, it desperately requires some QOL improvements and gameplay additions to make it feel less like 1/3 of a complete game. The current campaign consists of 5 sectors. Each sector has missions and quests to complete, which are re-playable through different ship configurations. Once you've completed a set of missions and quests within a sector, you're open to jump to the next sector to continue the story along. The only reason you might want to jump to prior sectors is to farm for specific garments with bonuses, weapons, and mods. Or, to simply go on a shooting romp with friends or in open co-op sessions, which plays out like an unspoken mini objective, to see if you can score higher points in damage compared to other players. Sometimes you'll find yourself helping new players get good and find loot. Another unspoken objective is helping new players get acquainted with the game. With that being said, Ripout desperately needs more sectors (maybe different planets to travel to), environments (less of the same room types), missions/quests, enemy types, bosses (definitely more bosses!), gear, weapons, mods, environmental locations, endgame modes (Horde Mode, Survival, Boss Run), to name a few recommendations the community has been discussing on Discord. Then there are QOL improvements missing such as the equipment and crafting interfaces that have not changed for the better. The mission select screen getting downgraded. Fatal connectivity errors still occurring when joining open co-op sessions. To be fair, the team has been responsive towards working the fatal error issues, or any bug for the matter, but it is the biggest pain point in the game. I hope Pet Project doesn't abandoned the game. I hope the team manages to fulfill expectations set on bringing more content to Ripout in the form of large package updates, patches, and a DLC or 2, completing the storyline. The game isn't as bad as the negative reviews set it out to be. Ripout just feels a bit undercooked in the endgame department and in story, but it remains as a good game with great gameplay ideas on display.
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March 2024
This is a near-perfect game for me. It has lots of things I like: -A dark-tech space horror setting, a la Dead Space -Terrifying monsters and atmosphere -Short, procedurally-generated missions that are actually challenging -Tense combat -Co-op -just enough progression to be interesting, without making your success entirely progress-based I love what the devs are doing with RipOut, and I hope they keep it up for a good long while! -
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Feb. 2024
Honestly this game is pretty dope. Its not difficult so much as it is you are just squishy. Run it with at least one friend and stay mobile (you are not a tank you will get squished) and you can beat any mission with relative ease. BTW the mutant door actually made me jump. My only complaint really is that there is no inspection key or something like that which allows you to give your pet chin scratches or head pats. Missed opportunity there.
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The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

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Last Updates

Steam data 23 December 2024 00:39
SteamSpy data 20 January 2025 16:13
Steam price 22 January 2025 20:49
Steam reviews 21 January 2025 07:51
RIPOUT
6.0
693
433
Online players
2
Developer
Pet Project Games
Publisher
3D Realms
Release 28 May 2024
Platforms
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