Rift Wizard 2

Rift Wizard 2 is a tough as nails traditional roguelike wizard simulator. You play as an immortal amnesiac wizard who must journey through the cosmos to defeat his nemesis. Each run, you'll build a unique repertoire of spells, passive skills, and magical artifacts.

Rift Wizard 2 is a traditional roguelike, magic and procedural generation game developed and published by Dylan White.
Released on March 24th 2024 is available in English only on Windows.

It has received 393 reviews of which 362 were positive and 31 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 17.49€ on Steam.


The Steam community has classified Rift Wizard 2 into these genres:

Media & Screenshots

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Requirements

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Windows
  • Graphics: 1360 x 768 display

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
Great sequel to an already good game. I just wish the developer decides to give some love to handhelds like Steam Deck at some point. Or even touch control support would do. I really want to play this when I'm away from my pc but so far it's a big burden. Gameplay wise, it's already amazing.
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May 2024
(Review written in EA Build 2.) Short version: It's good! But Rift Wizard 1 is far more interesting. RW2 is simpler, lets you force a build, and recover faster from mistakes. You heal after every level, progression is "named trinket" based, and (tragically) you can only pick one upgrade for each spell. RW1 on the other hand compels you to improvise, make every move count, and treat everything as a vital resource. Your spell combos can seemingly get more ridiculous. Trying to just force a build will frequently work out worse than running with the cards you're dealt. I think RW2 is "Rift Wizard Arcade". Which isn't a bad thing! But unfortunately, when I want Rift Wizard, I want the RW1 experience. I might be an outlier there though. Interestingly, I went back to look at RW1 news, where the developer describes the changes to RW2, and that description is almost the polar opposite of my experience. I certainly don't know more than the dev, and I'm far from a good RW player, so maybe I'm really off base. Who knows!
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March 2024
At first, I was skeptical when I learned that the developer was working on a sequel to Rift Wizard (RW). It seemed to me at the time, that the best path forward would be to keep working on improving the original, but the developer explained that he wanted to do drastic changes that would heavily affect how the game plays and he did not want to alienate players that liked the way the original game works. I really like the original game, but its determinism always led me to try the same builds and after finishing a run I would usually end up trying something similar on the next one. This kind of led me to play the game only occasionally, and it never really pulled me in like some other roguelikes had in the pass. I am glad to say that the changes in RW2 dramatically improves the game. Among other things, the addition of items and limiting the number of spell upgrades to one really changes how the game plays, there is now a lot more run to run diversity and it is very hard to stop playing because each time it is something slightly different and you just want to try one more time. Overall, although the game is still in early access, I can definitely say that I enjoy RW2 a lot more than RW and hopefully it will only get better. In that sense, I think that the changes from the first one already show that the developer knows what he is doing and that the game is heading in the right direction. This game is basically (IMHO) a masterpiece already. I just want to finish this review with a heartfelt thank you to all indie developers for keeping on innovating, exploring new things, working on passion projects and ultimately for keeping the essence of gaming alive. In the time of live service games, microtransactions and other harmful practices you show the world that there is still hope.
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March 2024
Feeling lukewarm about shrines and spell circles in RW1? Imagine the fun and depth of RW1 but with the excitement of finding game breaking items like in STS. RW2 tapped into the tried & true roguelike traditions that made the classics fun as hell. What a glow up from rw1, which has almost no replay value when you've seen all the spell combos. Glad to see the game embrace the RNG powerup system, which puts this over the edge into my top 3 fav rogues of all time. Overall It seems a bit too easy so far with a few broken spells, but I'm having too much fun. Will be following closely for updates!
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March 2024
Which do I recommend, Rift Wizard or Rift Wizard 2? I honestly can't say, because they are both sufficiently different to be hard to compare. I can understand why the dev chose to make this a sequel instead of an update or a DLC. I prefer RW2. In RW1 the meta is to have a handful of extremely upgraded spells with multiple damage types. Once you discover a strategy that (sometimes) works, you can reliably execute that strategy most of the time. Because of how daunting and large the spell list is, there's very little incentive to branch out to new strategies or to invest in niche spells. In RW2 the meta is to have a wide variety of spells that synergize with your gear. You're heavily encouraged to invest lightly in a wide variety of niche spells. Because much of the power of spells comes from RNG items, not player chosen upgrades, it's very much up to RNG which strategies will work best (many strategies still work well enough even without items). Both games are very difficult. In both games the difficulty feels mostly fair - most of my deaths are due to misreading tooltips, being stingy on consumables, or losing track of how much damage I'm taking per turn. Between the helpful tooltips and the battle log, the only things I can blame are my inexperience and complacency. I got 100+ hours out of RW1, and I suspect I'll get another 100+ hours if not more out of RW2. That said, this is a game best played in SMALL doses.
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Last Updates

Steam data 22 January 2025 16:49
SteamSpy data 22 January 2025 12:49
Steam price 22 January 2025 20:50
Steam reviews 21 January 2025 10:01
Rift Wizard 2
8.5
362
31
Online players
38
Developer
Dylan White
Publisher
Dylan White
Release 24 Mar 2024
Platforms