Rift Wizard

Rift Wizard is a tough as nails fantasy roguelike featuring challenging turn based combat and deep open ended character building. Craft your spellbook from over 100 unique spells and abilities and fight your way through a series of procedurally generated challenges to defeat your nemesis.

Rift Wizard is a character customization, rogue-like and dungeon crawler game developed and published by Dylan White.
Released on September 01st 2021 is available in English only on Windows.

It has received 992 reviews of which 923 were positive and 69 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 5.49€ on Steam and has a 56% discount.


The Steam community has classified Rift Wizard into these genres:

Media & Screenshots

Get an in-depth look at Rift Wizard through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: 64 Bit Windows
  • Memory: 256 MB RAM
  • Graphics: 1600 x 900 resolution display or higher
  • Storage: 600 MB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2024
This game frustratingly addictive. I hate it's inconsistent rules so much and can't stop playing. I die to the dumbest thing 50% of the time that makes absolutely no sense. like calculating out damage and resistances and ranges before engaging just for the enemy to completely break the rules and kill me in on hit with seeming no explanation of how that makes sense. It's so frustrating and so fun at the same time. Some builds you can go goofy with it. Someone said to me "there's no RNG in this game." No... Straight lie. There is so much RNG it's hard to articulate. Some times you may want to hold onto points to buy skills in the future for specific enemies and sometimes you will be cashing out points as fast as possible to scale damage sooner or use less resources. When it rains it pours. Fuck this game. I love it.
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March 2024
TLDR: 8/10, makes you feel like a powerful wizard. Took 25.7 hours total to win the first time This game invokes the same feeling as Noita; you think you are overpowered, only for you to die by your own spell. At first it frustrated me that you only get a selection of seven starter spells, but after dying playing it a few times you learn some spell combinations that work with most of the spells. It does take ~3 hours of total playtime to progress beyond the first 5 levels, and ~20 hours to reach (but not beat) level 20. I also haven't had a run that was quite the same any one time. The game adds replayability by changing which bonuses you encounter along the way, which can force you in a different combo direction. Some example runs: * Nearly clearing a single level after one cast by using a buffed spell that 'cascades' to multiple enemies each time it kills * Spawning a Spider Queen that spawns other spiders, each with a poison area-of-effect that clears the map for you while you sit back and watch the carnage * Trying to use a lightning spell with cascade that also damages you, killing yourself * Reaching a high level only to encounter enemies that have perfect resistance to your spells * Dying in the second level because you forgot to upgrade your spells
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Feb. 2024
Fantastic gem. Takes the good aspects of Rogue and makes them better, especially if you prefer strategy & fun over chaotic randomness. The fun is largely due to the central gimmick of being a spell-caster rather than a generic beat-them-with-a-stick dude, but that's not all there is to it. Massive enemy & spell variety, with enough randomness to keep you on your toes and forcing you to learn/adapt. Most of the difficulty comes through the Archmage Trials--a variety of challenge runs with specific conditions like limited availability of spells & stronger enemies. The game is surprisingly well balanced, however, and there are no shortage of viable strategies and spell combinations even in the Trials (which can be quite difficult). My one caveat is to expect a significant learning tax before you can enjoy the game to its fullest. They take some measures to ease you into it, but there's no getting around the fact your first few hours will be mostly spent reading a lot of spell & enemy descriptions. There's some fun in that as well, but the game shines brightest when you have the confidence to be somewhat reckless and experimental. In any case, consider this a wholehearted endorsement. It's rare for a game to surprise me, but for all the words I could use to express how pleasantly surprised I really was, Rift Wizard is--simply put--a very fun game.
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Feb. 2024
Enjoyable, reminds of Noita and Into The Breach, but with its own twist. Hope second game will have even more crazy combos and more weird interactions)
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Feb. 2024
This game is awesome, but fair warning, it's hard. And if you want to win, not all magic is created equal. Turn based magic casting with an emphasis on making every turn count, and making a very strong build to defeat the dark wizard. There are tons of different combinations of spells and abilities, and some of them are even viable strategies. Even after you get rolling your journey could suddenly end if your fire wizard can't figure out how to defeat a room full of fire elementals. And after you think you've figured out the base game, found a build that wins semi-consistently, you can always try the archmage trials.
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Data sources

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Last Updates

Steam data 20 November 2024 08:15
SteamSpy data 17 December 2024 08:42
Steam price 23 December 2024 12:25
Steam reviews 21 December 2024 21:46
Rift Wizard
8.8
923
69
Online players
5
Developer
Dylan White
Publisher
Dylan White
Release 01 Sep 2021
Platforms