Obligatory review to counteract the Chinese bugman botnet, Daiyan will never love you. Had this game wishlisted for 5 years and went in blind since I never played the original 2013 Codename Bakery Girl. For starters, its a breath of fresh air to see a 100+ hour game released without intrusive monetization or unfinished content, backed by a passionate dev team that pushes regular updates to fix the few bugs it has. If you aren't already familiar with Girls Frontline, Mica Team's 2016 mobile gacha game set some 60-70 years before Codename Bakery, don't worry as this game is a standalone experience that only calls back to GFL through hidden collectibles referencing characters or items. The game consists of a visual novel broken up by grid based tactical rpg gameplay segments similar to games like Fire Emblem or XCom (can't vouch for this as I haven't played it myself, more on this later). The main difference between this and a game like FE is that you find yourself heavily outnumbered by enemies across the board, which is integral to the plot since you play as an MID agent named Mendo working for the Antarctic Union (good guys) tasked to retrieve a girl codenamed "Bakery" (roll credits) from a mountainous region controlled by the Rossartrists (bad guys). To deal with this overwhelming force, you have to use your limited supply of equipment (grenades, trip mines, turrets, medkits, the list goes on) to achieve a level's given victory objectives. The main level objective is either kill everyone or move to a certain point if its a stealth mission. These stealth missions get a lot of hate in other reviews as they're slow and require you to play them perfectly for the most part, which I really don't have a problem with seeing as you can quicksave every turn and they're intuitive enough. Take this with a grain of salt as I haven't played the later ones yet, but honestly who hasn't already played a game with bad stealth missions? Every mission also has bonus objectives which are required to get an S rank and the highest amount of XP to level up your characters. Some of these bonus objectives can be rather challenging on top of an already hard level, and people tend to complain about this game being too hard. They then compare it to XCom, and if XCom is that easy then I don't see any point in playing it. In their defence, I do agree that the randomness of certain encounters can be a major headache. Take for example level 2-7, the first stage that properly BTFO'd me the first time I played it. The enemy placements seem obvious and avoidable enough until 6 rounds in when they spawn a row of elite enemies in from the right, only having warned you the turn before. I like this because it plays into the narrative, especially when enemy soldiers are seen talking to each other and then acting on their conversations, but this unexpected event led to me using up almost all my resources. Normally this would be fine as the intermissions between levels allow you to restock and re-organize, but at the end of the level they drop a boss fight on you and if you already used your decoys, turrets, and barriers (extremely important for the fight), they aren't replenished. This made me restart the level and spend another half hour getting back to where I was, this time without wasting supplies, at which point I was easily able to win. The game's randomness is also amplified through attack hit percentages although they usually work in your favour and can be mitigated through use of abilities and careful planning. The gameplay loop does overall end up very satisfying as all the character animations and sound effects are extremely polished (everything just feels right) and you always get upgrade points to enhance your characters and gear, as well as finding new equipment and weapon attachments. As for the VN portion of the game, the story is interesting and gripping which drives you to beat the next level and find out what happens next (without spoiling too much, think "Groundhog Day"). The story has also matured since its initial incarnation as Mica team's Doll of the Bakehouse (2009) and its 2013 reimagining as Code Name Bakery Girl, finally being fully fleshed out in Reverse Collapse. The voice acting is top notch and the translation is good despite minor mistakes here and there (another review mentioned translating "insider" as "informant", which did lead to a bit of confusion on my end at first). The art stills are cool as hell with the game's military/arctic setting, and Mendo is an awesome main character. The game is also full of easter eggs in the form of collectibles and in-universe lore that fans of GFL and newcomers alike will appreciate. Characters and enemies even have funny little idle animations if you let the game sit for 30 minutes, such as bakery girl eating an entire baguette (har har). All of this blends together with a high level of polish to create an incredible (although occasionally frustrating) experience that I would recommend to anyone, and for those who aren't a fan of this type of game play but are interested in the story there are lower difficulty settings that make most levels a breeze so you can progress through the story. Small footnote for the DLC: Soundtrack is great as expected of Vanguard Sound (they also made the GFL soundtrack), art book and in game skins are nice and the extra supplies every chapter do help with resource management. Worth buying to support the devs, won't buy personally until I beat the game without the added supplies. Also hoping that they develop the 3 DLCs that were initially planned for the 2013 game, only one of which was ever released, Operation Kindle. Edit: Just found out theres an entire remake of the 2013 version using the new assets accessible through finding the collectible on the first level (theres a steam guide for it) Insane that they threw in all that effort for something some people may miss, its like the retro doom levels in Doom 2016 except its the WHOLE GAME. Game also gets way more interesting with all the new weapons and enemy types, massive battles with opposing forces fighting eachother, choose your own adventure chapter 4, and the in game cutscenes have better animation than they have any right to.
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