Reverse Collapse: Code Name Bakery

Experience the newest tactical RPG from the creators of Girls’ Frontline. Some 30 years in the future, AU agent Mendo and the mysterious girl Jefuty find themselves in gruesome battles against armed URNC forces…

Reverse Collapse: Code Name Bakery is a 2d, tactical rpg and turn-based tactics game developed by Shanghai Sunborn Network Technology Co. and Ltd. and published by XD.
Released on March 21st 2024 is available only on Windows in 5 languages: English, Japanese, Simplified Chinese, Traditional Chinese and Korean.

It has received 4,346 reviews of which 3,345 were positive and 1,001 were negative resulting in a rating of 7.5 out of 10. 😊

The game is currently priced at 19.60€ on Steam and has a 20% discount.


The Steam community has classified Reverse Collapse: Code Name Bakery into these genres:

Media & Screenshots

Get an in-depth look at Reverse Collapse: Code Name Bakery through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7, Windows 8, or Windows 10
  • Processor: Intel Core 2 Duo @ 2.00 GHz or equivalent
  • Memory: 8 GB RAM
  • Graphics: Intel® HD Graphics or better
  • Storage: 11 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2024
A very fun SRPG with an extremely engrossing time loop story as Jefuty tries to thread the needle for her desired ending. I had no real prior reference of the Girl's Frontline setting before playing this game, but that didn't matter at all. It's also very much not a gacha game. Honestly, I found the way it presents its story very unique for a video game with the way the game progresses in chapter 4, as usually these sorts of scenarios are mainly found in visual novels, manga or film ala Edge of Tomorrow. So being able to experience that in a tactical SRPG was a treat. Furthermore, the way it presents its atmosphere and the sheer danger of its stakes to the main character and supporting cast was excellently done. Some of the most memorable moments were the bad ends and how the characters struggled as they were overwhelmed. The experience, income and equipment carried over as well, so it was really cool to go and hunt these down. It was also really something to think you were finally on the winning track only for the rug to be pulled out from under poor Jefuty in the blink of an eye. Some of the stealth sections could be annoying as they were more puzzle like, but for the most part you could just fight your way out when discovered. Only a couple missions disallowed that option. I'd heartily recommend this title if you like SRPG's and in particular, enjoy time looping stories. It took me near 100 hours for my first full play through so it's quite a meaty game. I'd be very keen for a sequel where a certain lunatic scientist hopefully gets his comeuppance.
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June 2024
The gameplay is very solid in my opinion. I would compare it to older Xcom games where each of your characters gets a certain amount of action points aka ap that they can use each round. You can do as many actions as you want such as moving or attacking until you run out of ap. The game has essentially three difficulty modes with the main difference being how often you can save during the mission with the easiest letting you save between each round and the hardest only letting you save between missions and when you need to quit the game similar to normal mode on Fire Emblem. Each character feels unique and has their specialities. The main heroine Jefuty for example is a sniper who has powerful long-range attacks at the cost of higher amounts of ap per shot. Each character also gets unique skills that cost skill points aka sp that they gain during the fight to help give extra actions. There are a decent amount of skills to learn as you level up and allow you to customize your character. The other protagonist Mendo for example can focus on heavily augmenting automated turrets and defensive tactics such as building cover or going into an overwatch mode against nearby enemies. The enviroment factors heavily into each mission. Tiles such as trees can provide evasion bonuses while penalizing accuracy or high ground can grant extra vision at the cost of lower evasion. Each tile can cost different amounts of ap to move around so you really have to think carefuly where you move and position your team. The game also features an interesting survival mechanic in the form of crafting. As you play the game, you collect parts and items that can then be used to craft tools to help you such as grenades, medkits, trip wires, mines, turrets, etc… You can only get a finite amount of materials per chapter though so you have to think about what you want to build and if they will help your next mission. You do get research points allowing you to upgrade your tools such as fragmentation grenades dealing more damage. The last game feature I will talk about is probably the most divisive one. A lot of missions revolve around stealth and avoiding the enemy as you are a small group with a large and well-equipped force hunting you down. Generally these missions involve your characters going into stealth mode and slowly moving around the map and trying to complete your objectives without being caught. You get access to tools such as tranquilizers to help, but most of it will come down to paying careful attention to the enemy and learning how to bypass them. I personally enjoy these missions, but a lot of people didn’t the developers did listen to this feedback and made the stealth missions less punishing and providing more options for you to go guns blazing or do a mad dash to finish the mission if you get caught instead of just failing the mission. The story is also pretty good. Honestly darker than I was initially expecting, but I liked it and it sounds like that is par for the course with the Girls Frontline franchise. It did kind of start dragging down at the end, but was still managed to stick the landing by the time the credits rolled.
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May 2024
Obligatory review to counteract the Chinese bugman botnet, Daiyan will never love you. Had this game wishlisted for 5 years and went in blind since I never played the original 2013 Codename Bakery Girl. For starters, its a breath of fresh air to see a 100+ hour game released without intrusive monetization or unfinished content, backed by a passionate dev team that pushes regular updates to fix the few bugs it has. If you aren't already familiar with Girls Frontline, Mica Team's 2016 mobile gacha game set some 60-70 years before Codename Bakery, don't worry as this game is a standalone experience that only calls back to GFL through hidden collectibles referencing characters or items. The game consists of a visual novel broken up by grid based tactical rpg gameplay segments similar to games like Fire Emblem or XCom (can't vouch for this as I haven't played it myself, more on this later). The main difference between this and a game like FE is that you find yourself heavily outnumbered by enemies across the board, which is integral to the plot since you play as an MID agent named Mendo working for the Antarctic Union (good guys) tasked to retrieve a girl codenamed "Bakery" (roll credits) from a mountainous region controlled by the Rossartrists (bad guys). To deal with this overwhelming force, you have to use your limited supply of equipment (grenades, trip mines, turrets, medkits, the list goes on) to achieve a level's given victory objectives. The main level objective is either kill everyone or move to a certain point if its a stealth mission. These stealth missions get a lot of hate in other reviews as they're slow and require you to play them perfectly for the most part, which I really don't have a problem with seeing as you can quicksave every turn and they're intuitive enough. Take this with a grain of salt as I haven't played the later ones yet, but honestly who hasn't already played a game with bad stealth missions? Every mission also has bonus objectives which are required to get an S rank and the highest amount of XP to level up your characters. Some of these bonus objectives can be rather challenging on top of an already hard level, and people tend to complain about this game being too hard. They then compare it to XCom, and if XCom is that easy then I don't see any point in playing it. In their defence, I do agree that the randomness of certain encounters can be a major headache. Take for example level 2-7, the first stage that properly BTFO'd me the first time I played it. The enemy placements seem obvious and avoidable enough until 6 rounds in when they spawn a row of elite enemies in from the right, only having warned you the turn before. I like this because it plays into the narrative, especially when enemy soldiers are seen talking to each other and then acting on their conversations, but this unexpected event led to me using up almost all my resources. Normally this would be fine as the intermissions between levels allow you to restock and re-organize, but at the end of the level they drop a boss fight on you and if you already used your decoys, turrets, and barriers (extremely important for the fight), they aren't replenished. This made me restart the level and spend another half hour getting back to where I was, this time without wasting supplies, at which point I was easily able to win. The game's randomness is also amplified through attack hit percentages although they usually work in your favour and can be mitigated through use of abilities and careful planning. The gameplay loop does overall end up very satisfying as all the character animations and sound effects are extremely polished (everything just feels right) and you always get upgrade points to enhance your characters and gear, as well as finding new equipment and weapon attachments. As for the VN portion of the game, the story is interesting and gripping which drives you to beat the next level and find out what happens next (without spoiling too much, think "Groundhog Day"). The story has also matured since its initial incarnation as Mica team's Doll of the Bakehouse (2009) and its 2013 reimagining as Code Name Bakery Girl, finally being fully fleshed out in Reverse Collapse. The voice acting is top notch and the translation is good despite minor mistakes here and there (another review mentioned translating "insider" as "informant", which did lead to a bit of confusion on my end at first). The art stills are cool as hell with the game's military/arctic setting, and Mendo is an awesome main character. The game is also full of easter eggs in the form of collectibles and in-universe lore that fans of GFL and newcomers alike will appreciate. Characters and enemies even have funny little idle animations if you let the game sit for 30 minutes, such as bakery girl eating an entire baguette (har har). All of this blends together with a high level of polish to create an incredible (although occasionally frustrating) experience that I would recommend to anyone, and for those who aren't a fan of this type of game play but are interested in the story there are lower difficulty settings that make most levels a breeze so you can progress through the story. Small footnote for the DLC: Soundtrack is great as expected of Vanguard Sound (they also made the GFL soundtrack), art book and in game skins are nice and the extra supplies every chapter do help with resource management. Worth buying to support the devs, won't buy personally until I beat the game without the added supplies. Also hoping that they develop the 3 DLCs that were initially planned for the 2013 game, only one of which was ever released, Operation Kindle. Edit: Just found out theres an entire remake of the 2013 version using the new assets accessible through finding the collectible on the first level (theres a steam guide for it) Insane that they threw in all that effort for something some people may miss, its like the retro doom levels in Doom 2016 except its the WHOLE GAME. Game also gets way more interesting with all the new weapons and enemy types, massive battles with opposing forces fighting eachother, choose your own adventure chapter 4, and the in game cutscenes have better animation than they have any right to.
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March 2024
Before I get into the details, some important clarification if it hasn't already been said enough: Don't be fooled by the "Mixed" reviews of this game, especially from the people who played less than a few hours. The Girls Frontline 2 Chinese playerbase decided to take their baby tantrums over to here and review bomb this page for reasons I definitely don't have the will or patience to look further into than "implied cuckoldry of their 2D gacha waifu" in one of its recent events where a character talked with another character that happened to be a guy. Unfortunately (and hilariously) I am not kidding. This is an entirely separate game and experience and they can genuinely keep crying about it until they decide to go touch grass. Anyways: I've been waiting for this one for a while and was impressed by the demo. But since the demo there is a whole lot more to talk about! If you're a fan of Girls Frontline and got super sucked into its story like I am, you will LOVE this game. I'm about 3/4ths of the way through and I've been really pleased with how seamlessly it fits into the world of it. And some unexpected names and references from GFL pop up here and there and catch you off guard (DA NYA). I like Jefuty's progression from being super impatient to being more trusting as the story goes on. I love the cast of characters and the unique roles they play in combat. It's a bit like fire emblem mixed with GFL1's tactics to me in a way (I would say GFL2 is more accurate but that has yet to be released globally, so I have no reference point on that :P ). Yes, you're outgunned and outnumbered for almost every mission, but that forces you to play smart! And as you progress the game gives you new equipment and terrain effects to play around with and will give you plenty of options for tackling each objective. I was also really impressed with the quality of life work put into it with their chibi animations, cutscenes, the ability to save each turn (which I definitely abused because this game is an actual challenge), and recaps of the story from where you left off when you load a save upon booting up the game. It's an all around great game with so much attention and appreciation for the little details that you know it's a passion project for these devs. I never played the original version of Codename Bakery, but I'm happy that their original vision is fully realized this time. I can't wait to see what happens in the end, especially if we finally, FINALLY get to take down a certain someone fans know from GFL1 in this game. TL;DR Enjoy the story, use your brain cells, ignore the toxic CN fanbase, and have fun!
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March 2024
don't forget: out of all the dolls that could be here, it is the funny meme cat has lived for almost 40 years now.
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Last Updates

Steam data 18 November 2024 14:13
SteamSpy data 18 December 2024 09:13
Steam price 23 December 2024 12:51
Steam reviews 23 December 2024 18:07
Reverse Collapse: Code Name Bakery
7.5
3,345
1,001
Online players
89
Developer
Shanghai Sunborn Network Technology Co., Ltd.
Publisher
XD
Release 21 Mar 2024
Platforms