Reus 2

Shape worlds with your godly titans. Make symbiotic ecosystems and inspire humanity with your creations. Their achievements unlock new possibilities. Make different planets for different human spirits, and fill the universe with life!

Reus 2 is a god game, colony sim and puzzle game developed by Abbey Games and published by Firesquid.
Released on May 28th 2024 is available only on Windows in 8 languages: English, Simplified Chinese, French, German, Spanish - Spain, Portuguese - Brazil, Russian and Ukrainian.

It has received 1,688 reviews of which 1,612 were positive and 76 were negative resulting in an impressive rating of 9.1 out of 10. 😍

The game is currently priced at 15.92€ on Steam and has a 35% discount.


The Steam community has classified Reus 2 into these genres:

Media & Screenshots

Get an in-depth look at Reus 2 through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: AMD FX-4130 Quad-Core / Intel Core i3-4130
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 950 Ti / Radeon HD 7750
  • DirectX: Version 10
  • Storage: 6 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2024
Reus 2 is a better sequel to Reus than most sequels are to anything. Lots of games, especially nostalgic properties, just get sequels for the sake of making sequels. Reus 2, however, exists to be the Reus that the original Reus was not. I considered the original Reus to be an excellent puzzle game. Upon hearing about Reus 2, I was a little afraid that the changes the developers would make to the core gameplay would be too fundamental and detract from the original vision of Reus 1. I couldn't be any more wrong. The original game was balanced, but Reus 2 FEELS balanced. I accepted Reus 1's time limit and greed system as "just how Reus works," but Reus 2 shows us that neither of those things were necessary to make a beautiful, stimulating puzzle game. I think I know how the first blacksmiths felt when finding out they could extract iron from rocks. They were definitely fans of the rocks, but the SEQUEL to rocks is so much better for... well, everything. Reus 2 is so good that it almost makes Reus 1 obsolete. Almost.
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July 2024
Where to start. Generally, I don't well with complex games, with complex systems. I'm old, and my brain is essentially turning in to oatmeal. But..there are some gameplay mechanics that I REALLY like. I would like to provide some insights on why you should strongly consider purchasing this game. First is the presentation. Brightly colored, with good graphics. It is a very cheerful looking game, and tends to soften the complexity somewhat. Don't let that fool you. Second..as you play, you start with a limited number of options, for flora, fauna, and minerals. As you complete each game, you will unlock higher levels of each, to be used in the next gameplay session. This can be considered a "roguelite" in that sense. Even a failed game, where you don't do as well as you would like provides a benefit in the next game. A very real sense of progression. Next is the gameplay itself. It is turn based, and I find myself looking at all options to place my next piece. Do I go with a rabbit, to generate some additional food? Do I upgrade the land, to place more advanced (and more lucrative!!) creatures. There are only about ten options per turn, with a countdown timer. As you go through each age, you have a finite number of actions, before you progress. Actions need to be carefully considered, to gain the greatest benefit from that era. You will be graded, and the better you do in each era DIRECTLY affects the quality of the unlocks from that session, to be used downstream. The level three creatures or minerals are quite powerful...even game changing. If you can bring one of these bad boys into your world, you may see MASSIVE benefits, with huge increases in science, food, or money. Each of your mini cities has a ruler, and if you satisfy their requirements, you are given a more difficult task to complete for them. You, as the God-Ruler, start as one of several archetypes, with five mini-Gods (or Titans, if you prefer), giving you the ability to terraform the planet to your liking. You will have the ability to increase the physical size of each city, as well as upgrading the land to accept a higher tier of creatures. A particularly elegant move, or a finesse play, or a well-thought plan is a fun thing to see, as a HUGE pile of science, food, or money is deposited into a cities' accounts. Not sure why you're still reading me ramble on...go buy the game. It has VERY high reviews, for a REASON..and if an old dude like me (born in the Eisenhower administration, the FIRST one) can figure this one out, so can you!
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June 2024
You might notice that I returned this game, but I'm still recommending it. Why? Well the reason for that is simple. This game is great at what is does, but what is does is not what I wanted out of it. You use 3 gods to interact with a world. You create biomes, have people settle into villages, and progress through the ages. This sounds like a God game + colony sim, right? Wrong! This game is a puzzle game first and foremost. This is a city builder the same way Dorfromantik is a city builder. You are placing minerals, plants, and animals that each have adjacency bonuses based on what is placed next to them and you are trying to optimize each village to complete objectives for them based on their ideals that you chose when you placed the village. You have a limited number of moves until the current era ends and if you have not optimized your villages(s) enough, then the game ends. Just like running out of tiles in Dorfromantik. I want to reiterate that this game is great, if you are looking for a game that is like if a 2D Civ game was Dorfromantik-ified. I wanted a game that was a Colony sim God Game like Black and White 2. This is not that
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May 2024
I don't remember exactly what I disliked about Reus 1 since it was so long ago and I haven't re-played it, but I think it was because the game felt like it should be turn-based but was real-time instead. Whatever the case, Reus 2 seems to fix it. I'm rather enjoying this. It's a very good puzzle-strategy game. Feels like something that could be a single player boardgame, but still feels more at a home as a digital game. I would love for some QoL and UI improvements, but still - it's already an interesting game that I find easy to recommend.
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May 2024
Quick explanation of the "Product received for free" tag: As a playtester I had temporary access to free keys during the closed alpha playtest and the closed release sprint playtest periods. I will also be receiving a free key to the Supporter's Pack when it comes out. Upon release, I paid for the base game, however. With that out of the way, this is probably my favorite puzzle game ever. It's very simple to start out, and honestly plays quite like a Eurogame - you have "game pieces" (biotica) that you place in certain "regions" (cities) on the "board" (planet) and when you place them, you score "victory points" (prosperity) and after you've placed a certain number, the game ends and you score those points. Where Reus 2 really shines is in the interactions between these biotica, known as symbioses. In the original Reus, one of the most complex, "reserved for the final unlocks" symbiosis type was "for each different adjacent type (animal/plant/mineral)". In Reus 2, there's an animal with this symbiosis unlocked from the beginning of the game, and the symbioses only get more creative from there. A couple of favorite symbioses: "+X for each grass in this biome; +Y% for each unique grass in this biome", "+X/+Y/+Z if there are A/B/C trees in this biome", "+2 wealth per adjacent science", "+X for each unique adjacent gem". Another part of Reus 2 that really improves the replayability is the meta-progression. Like in the original Reus, you will unlock new biotica to play with as you keep playing the game, but you'll also unlock new giants, new biomes, longer games, new starting leader types (leader types influence what kinds of biotica your cities want in their borders, and your starting city's leader type provides a unique planet-wide bonus), and even new mechanics that slightly tweak the way the game is played, such as micros, emblems, and terrain features. One final note, which isn't related to the gameplay at all, is that Abbey Games and Firesquid have both been an absolute joy to work with through the entire playtest process. The communication all around has been fantastic, and the monks at Abbey Games have been pushing out nearly daily patches these past few weeks for us to test. There's been a lot of negativity surrounding game developers and publishers these past few years, but all of these folks are top notch.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

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Last Updates

Steam data 19 January 2025 00:42
SteamSpy data 20 January 2025 18:35
Steam price 24 January 2025 20:47
Steam reviews 23 January 2025 15:47
Reus 2
9.1
1,612
76
Online players
271
Developer
Abbey Games
Publisher
Firesquid
Release 28 May 2024
Platforms