Retail Company Simulator

Run your retail company. Sign contracts with leading brands, order new products, meet customer needs, and never let your customers leave the store empty-handed. Hire new workers, expand your store, and enjoy the growth of your retail company.

Retail Company Simulator is a casual, simulation and life sim game developed and published by Business Tycoon.
Released on August 06th 2024 is available only on Windows in 23 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Romanian, Russian, Simplified Chinese, Spanish - Latin America, Thai, Turkish, Ukrainian, Vietnamese, Arabic, Czech, Dutch, Hungarian and Swedish.

It has received 442 reviews of which 415 were positive and 27 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 8.25€ on Steam and has a 30% discount.


The Steam community has classified Retail Company Simulator into these genres:

Media & Screenshots

Get an in-depth look at Retail Company Simulator through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 64-bit | Windows 8 64-bit | Windows 10 64-bit
  • Processor: Intel Core i3-6100T | AMD FX-6100
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 650 | AMD Radeon R7-250X
  • Storage: 1300 MB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
Love this game more than any other clothing store game available. Plenty of license to unlock, object models and cloth models are good enough. I haven't faced any lags or crash yet but my store is still medium sized. Game gets update frequently. Only two things I wish to see in this game -- 1) Better customer and employee models. They still look stiff and their walking, payment animations need some work. It needs more flexibility. 2) I wish there was a designer licence type to unlock. Where I will be able to import my own patterns to design my own clothes and sell them in my store. Maybe also a colour wheel so that I can change the colours of existing clothes as I wish.
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Oct. 2024
I've played other simulation games like a grocery store one and I love this one. I like how when ordering items it tells you how many you have on the floor and how many in storage so you're not guessing. I also like how you can change the price tags from the computer instead of going around to each shelf.
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Sept. 2024
Recommended. A store sim with a little more variety and excellent UI choices that put it above a lot of its competitors. Let's skip ahead to what everybody's thinking: Retail Company Simulator (RCS) is just Supermarket Simulator (SMS) with clothes, right? Yes... but also no. Yes in that you're running a store, stocking shelves, setting prices, and processing customer orders. No in that it has a number of design choices that set it above its better-known cousin. Not all of the choices made in the game are good, but the good far outweighs the bad. Get that clothing moving! So insofar as the core game mechanic goes, it's pretty simple: buy clothes from a distributor, set up displays, stock the displays. Wait for people to pick stuff out, check out their orders at the register, get paid. Buy more stuff. Lather, rinse, repeat. Most of us know how these games work at their core thanks to the visibility of SMS. Where this game differs from SMS, though, it's significant. Most importantly, it moves much faster. Your prices on clothing are higher than on groceries and your margins are much larger. So instead of making a profit of $4 per item selling at full market rate in SMS, you're pulling in $15-20 per item profit - and some items go much higher. When you're selling two pairs of jeans and making enough to buy a whole case of them, you're hauling in the profits. As a result, the game moves faster. You can afford new equipment faster, new licenses faster, and new stock faster. This game feels more rewarding to the effort you're putting into it than SMS does simply because you see the effects more rapidly. Equally importantly, the UI of Retail Simulator is FAR superior to SMS, particularly in the computer you use to manage your store. Stock both on the floor and in storage is live-tracked like in a modern, proper inventory management system. There's no guesswork. You can see at a glance what your stock levels are and order accordingly. Navigation is easier as befits a computer in 2024: unlike SMS, this system is clearly designed like a modern OS and management software, using a web navigator paradigm. It's faster, smoother, and more efficient. You can also adjust all of your pricing centrally from a single master pricing screen. Morning setup is easy and efficient: you go into your pricing screen, take note of what prices changed overnight, and make your adjustments instead of having to go to each item on the shelf like it's 1991. Recommended pricing is listed with each item, along with your cost and profit margins. It's a well designed, ergonomic system. There's a wide variety of products to stock which is something of a double-edged sword: the variety keeps things interesting, but it also means you're going to have to hop faster and faster to keep everything in stock. At the same time, it means you're unlocking and stocking in new items, some with much higher margins, so the game keeps its pace up. (Jeans are your friends in the clothing business!) While it's a small thing, it is nice that you have store customization unlocked from the very beginning. Your first task is to name your store; you don't get to do that in SMS until you level up a bit. It helps make the business feel more like it belongs to you. But there are some threadbare spots Okay, it's not a perfect game. As previously mentioned, particularly when compared to SMS, RCS moves at a breakneck pace, and you'll feel overwhelmed occasionally as your store grows just keeping everything in stock and available. Hiring staff is a must, but you don't unlock them until level 7 (for a cashier) and level 10 (for a stocker). Until then, you're running around like a maniac trying to keep up. It's manageable, but if you have a tendency to feel overwhelmed it could get a little frantic. You can do it, though. There is a small realism gap present here that SMS doesn't have to worry about. You don't have to buy a variety of sizes of clothing. Everything is universal fit. When it comes to groceries, that's expected; there's no "slim fit" loaf of bread. But when you're buying and selling hoodies, not everybody is going to be wearing a Medium. Well, RCS ignores that. It's a valid concession for the sake of gameplay and one I'm glad they made - if you did have to manage sizing along with raw quantity, the game would become far too complex to be fun. But if you're a stickler for realism, there's a disconnect there. The game also doesn't do the best job explaining its content sometimes. For example, there's a basic clothing rack that holds 8 items for $100. There's a dual rack that holds 16 items for $300. Now, basic math suggests the larger one is a bad buy; it's three times the price for twice the capacity. That sucks, right? Well, no. Because what it isn't telling you is that it does this in the same footprint as the cheaper unit, making it twice as space-efficient as well as twice the size, and that's what makes it worth the extra $100. That lack of clarity was what kept me from buying one of the larger racks until I needed the extra capacity because people were buying jeans so fast (oh how sad for me, $70 jeans flying out the door!) and I realized what was going on. So there are some missing explanations that would help. It's not a critical flaw, but it's a little annoying. The Bottom Line In many ways, Retail Company Simulator is a superior riff on Supermarket Simulator. It boasts a far improved UI and control scheme, better progression speed, and all of the risk/reward-earning of Supermarket Simulator. If you enjoy Supermarket Simulator, odds are very good you'll enjoy Retail Company Simulator.
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Sept. 2024
This game is intuitive and polished. I have played (So far 36hrs) and cannot stop as the devs keep putting better and better updates that make this game so relaxing and fun. Highly recommend this game and is great for stress relief.
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Aug. 2024
I would define 2024 as the year of simulation games... This is a nice shop simulator but it fits into a context already saturated with similar content. I liked the management of the licenses with logos that recall famous brands, however I find the gameplay sparse and very repetitive, the possibility of customizing the shop is missing (with accessories/mannequins/mirrors/lights/floor colors/wall paintings etc.) today it is still immature and far below its main competitor in terms of functionality. I recommend it only for the low selling price, at the moment it is not worth more.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

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Last Updates

Steam data 12 December 2024 01:30
SteamSpy data 22 December 2024 11:10
Steam price 23 December 2024 12:53
Steam reviews 21 December 2024 13:58
Retail Company Simulator
8.7
415
27
Online players
35
Developer
Business Tycoon
Publisher
Business Tycoon
Release 06 Aug 2024
Platforms