Resident Evil

The game that defined the survival-horror genre is back! Check out the remastered HD version of Resident Evil.

Resident Evil is a survival horror, zombies and horror game developed and published by CAPCOM Co. and Ltd..
Released on January 19th 2015 is available only on Windows in 8 languages: English, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese and Traditional Chinese.

It has received 25,675 reviews of which 23,579 were positive and 2,096 were negative resulting in a rating of 9.0 out of 10. šŸ˜Ž

The game is currently priced at 19.99ā‚¬ on Steam.


The Steam community has classified Resident Evil into these genres:

Media & Screenshots

Get an in-depth look at Resident Evil through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: WindowsĀ®10
  • Processor: IntelĀ® Coreā„¢ 2 Duo 2.4 GHz, AMD Athlonā„¢ X2 2.8 GHz, or better
  • Memory: 2 GB RAM
  • Graphics: NVIDIAĀ® GeForceĀ® GTX260, ATI Radeon HD 6790, or better
    Monitor Resolution: 1024Ɨ768 or higher
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 20 GB available space
  • Sound Card: DirectSound compatible (must support DirectX 9.0c or higher)
  • Additional Notes: Controller: Supports Keyboard +Mouse. Genuine Xbox 360 PC compatible controller or comparable XInput-based gamepad recommended.Note: Some high end integrated graphics chips and modern gaming laptops with a discrete GPU may work but have not been tested, nor are they officially supported by Capcom.

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2025
Resident Evil HD Remaster breathes new life into the original survival horror masterpiece that started it all. This updated version of the 1996 classic doesn't just polish the visuals, it elevates the entire experience while maintaining the core elements that made the original so iconic. For fans of the genre and newcomers alike, this remaster offers an unforgettable journey into the Spencer Mansion's terrifying corridors. A Return to Survival Horrorā€™s Roots The remaster revisits the classic story of Resident Evil, where players step into the shoes of either Chris Redfield or Jill Valentine, members of the elite S.T.A.R.S. team, sent to investigate mysterious murders on the outskirts of Raccoon City. What follows is a horrifying descent into the heart of the Spencer Mansion, a labyrinth of secrets, puzzles, and grotesque monstrosities. The game stays true to its roots, focusing on tension, resource management, and environmental storytelling. Even after all these years, the mansion is as haunting and enigmatic as ever. Enhanced Visuals and Atmosphere The updated graphics in the HD Remaster are a standout feature. The pre-rendered backgrounds are beautifully remastered, with enhanced lighting and textures bringing the creepy atmosphere of the Spencer Mansion to life. Shadows flicker, lightning illuminates the dark hallways, and every creak of the floorboards feels more immersive than ever. The gameā€™s sound design is another highlight, with eerie background music and haunting ambient noises adding to the tension. Itā€™s a game that demands to be played with headphones for the full effect. Refined Controls: Old and New One of the biggest improvements is the addition of modernized controls. The tank controls of the original, while still available for purists, are now complemented by an alternative control scheme that feels more fluid and intuitive. This makes the game more accessible for new players while preserving the challenge and suspense that defined the original. Puzzles and Exploration: Engaging and Rewarding The remaster retains the intricate puzzles and exploration that were a hallmark of the original. From cryptic riddles to hidden keys, each discovery feels satisfying and rewarding. The layout of the mansion itself is a puzzle, with shortcuts, locked doors, and secret pathways that gradually reveal themselves as you progress. Survival Horror at Its Best Resident Evil HD Remaster captures the essence of survival horror. Resources like ammunition and healing items are scarce, forcing players to make strategic choices and manage their inventory carefully. Every encounter with a zombie or monstrous creature feels tense and consequential, with death always lurking around the corner. The addition of Crimson Heads, zombies that can resurrect into faster, deadlier versions if not disposed of properly, adds a new layer of fear and strategy, ensuring that even areas you thought were ā€œsafeā€ remain a source of dread. Pros: [*]Stunning visual overhaul: Pre-rendered backgrounds and lighting effects look gorgeous and atmospheric. [*]Refined controls: The addition of modern controls makes the game more accessible. [*]Classic survival horror: Maintains the tension, resource management, and puzzle-solving that define the genre. [*]Improved sound design: Creepy ambient noises and music enhance the eerie atmosphere. [*]Faithful to the original: Captures the essence of what made the original Resident Evil a masterpiece. [*]Crimson Heads: A chilling new twist to the zombie threat. [*]Multiple playthroughs encouraged: With two characters (Chris and Jill), different endings, and challenging modes, replayability is high. Cons: [*]Fixed camera angles: While iconic, they can feel dated to some players and make combat tricky. [*]Limited inventory space: Adds to the challenge but can be frustrating at times. [*]Pace may feel slow: The deliberate pacing and backtracking might not appeal to players unfamiliar with older games. [*]No major story changes: Veterans of the original may find little new content in terms of narrative. [*]Lack of accessibility options: Limited features for modern accessibility standards. Conclusion: Resident Evil HD Remaster is a masterclass in remaking a classic. It preserves the charm and terror of the original while improving on its visuals, controls, and overall presentation. This is survival horror at its finest, with a haunting atmosphere, engaging puzzles, and relentless tension that keeps you on the edge of your seat. For longtime fans, itā€™s a nostalgic trip back to the Spencer Mansion with a fresh coat of paint. For newcomers, itā€™s a fantastic way to experience one of gamingā€™s most influential titles. Despite a few dated mechanics, the remaster is a must-play for anyone looking to explore the roots of survival horror. Just remember: in the world of Resident Evil, every bullet and every step matters.
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Oct. 2024
The golden standard of how Remakes/Remasters should be made. No content outright removed , no removing atmosphere just to make it look prettier , accessibility options added , cut content restored and added into the game aswell as new content and evolved mechanics. It differs from the original but in the best way possible , no retcons , no story change , just more polish and a true modernization , keeping everything that made the original great while adding new stuff for new players and returning ones alike. This makes it the most true to vision Resident Evil ever existed . This Resident Evil is the most Resident Evil out of all the Resident Evils. I rate Resident Evil/Resident Evil.
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Sept. 2024
This game is a remaster of a remake, which sounds kinda crazy. But this is videogames industry for you! *laughts* But anyway, if you never experienced classic survival horror games of 90s, playing this game can be very unusual thing. The industry made a huge leap since then, obviously, and things like opening of the door screens and fixed camera angles can be very difficult to get used to. However, if you played any modern games of Resident Evil series, you will be amazed of how gameplay here actually reminds of gameplay in modern titles. it can even be said that this gameplay is basically the same like in Resident Evil 7 and 8. Then there are remakes as well, of course, and they are very true to the roots of the franchise. Hell, even recent Alan Wake 2 reminds of classic Resident Evil formula. So, if you wish to "touch" origins of all this yourself, this particular game would be the best way to do it for any gamer in our modern times. Yep, the opening door screens and camera angles might look like an issue but just take it as part of the whole experience. I would give only two recommendations here for people who never ever played such classic survival horrors. First one - you can read some walktrough while playing this game and there is nothing shameful about it. The game can be very confusing and even back in 90s people were often asking their friends for help. Second one - when choosing difficulty for your first walkthrough, don't choose the lowest one because it's actually not easy but very easy. And that difficulty probably shall only be used for some achievements getting. So, in conclusion, I just can add that the choice between Chris and Jill when you will be playing first time is also not very obvious. Jill is actually a very solid choice for such case just like Chris, if not the best one. P.S. If you found this review useful, please, press "like". =)
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Aug. 2024
Resident Evil teaches that cinematic doesn't mean uninteractive. In the current zeitgeist of the videogame artform, the current standards call for a certain kind of game design. Filling your game with scenes, linear segments and a certain feel that the interaction was an afterthought. Games are trying to become movies and in such process, they simply forget what made videogames so special: interaction. I'm not implying that such games shouldn't exist, or that such games are inherently bad ā€” I'm a Metal Gear Solid fan, for F's sake. But I also do think that there's a model where they apply such elements without putting any thought on how to properly make the experience justifiable as a game. "Cinematic" became a really marketable adjective, but I don't think any of these recent cutscene focused games are the prime example of this quality just because they have a lot of dialogues and film-like photography. If I'm honest, the most "cinematic" game I have ever played is the one you are looking for opinions right now: Resident Evil Remake. Due to the fact this title doesn't force you to watch Hollywood inspired scenes, some people might question my statement. And these people should maybe take some time to watch more films, especially Sam Raimi, Alfred Hitchcock or George Romero's films. Resident Evil Remake is the master of gamifying the experience of watching a horror thriller film through the clever usage of a philosophy the title coined: the so called "survival horror" experience. Akin to the classic Evil Dead, you are forced to explore an uncharted, lethal environment full of uncertainity. You have limited inventory slots, limited resources and the enemies you are facing are quite relentless. This game will show you how people in the 2000s viewed zombies: flesh dolls that hunt you regardless of how many shots you fired at them; it takes a lot of resources to effectively deal with them. If you take the wrong choices, you might probably need to restart the game rather early... because even the saving system requires you to use a limited item. It never gets frustrating because the only part of the game you are given full player agency and freedom to experiment is the early segments (it gets linear and less likely for you to screw up in the last levels). Still, you are always exploring, room after room, with a gun in your hand and a lot of fear of what will appear next. This game hides surprises and plays around with making you familiar with ambients to subvert this notion later, while presenting challenges in unexpected ways. Resident Evil isn't as disturbing as Silent Hill or Fatal Frame, but it's constantly a despair fest, where you are always picking resources and planning your inventory so you can travel through corridors without falling into the mansion's deadly traps. It's the apex of the classic "haunted mansion" trope, even if it avoids supernatural explanations. This is the first part of the "survival horror" experience, and it's where you might feel frustrated and overwhelmed. However, do not give up! The second part is where you find some kind of overpowering resource, which you can abuse to dominate the game and show those zombies what you are made of. Do you remember when Ash found the shotgun in Evil Dead? You'll feel just like him when you find RE1's shotgun. You will become an overpowered action hero that is throughly able to deal with the threats that oppressed you for so long; that is, until the game throws at you new enemies, traps and puzzles. It's a constant dance of being underpowered and overpowered and it's addicting. It's a masterclass on building tension, giving you consistent pay-offs and surprising you like a classic horror film. One might ask himself about the replay value, due to the fact most of the surprises won't have the same effect if you know the mansion. Resident Evil answers this by rewarding players who know the layout with unlockables, new game modes and the fact you have two campaigns. While you are exploring the same basic environment, choosing between Chris and Jill alters a lot of the resources, gameplay elements and choices you are forced into. Playing at least two times to witness different situations and twists is totally worth it ā€” Chris being the pure ludonarrative path, where you are given total agency of how you explore the mansion, and the game is tougher; Jill being the more "linear" path, where you have more resources and you don't need the same amount of backtracking and inventory management, thus making the exploration a bit more of a traditional videogame since you won't need to clear your path or worry about coming back all that much. And as a remake, it plays around a lot with the idea of surprising the hardcore fan who has played the originals, changing a lot of the surprises and mixing a bit of the mansion's layout. New mechanics are added and they make the game even harder than it originally was. They also fix a lot of the issues the first game had, such as the underwhelming cave segment, the awful shark "bossfight" while adding a bit more of narrative to spice things up. I'll just say a name: Lisa Trevor, and you'll know what I mean when you get there. It also improves a bit on the controls, allowing you to use the analogue stick and giving you an option if you are not a fan of tank controls. I'm more of a Chris fan because of how it plays out more akin to "living" a horror film, but both campaigns still feature the same core experience to some degree. Resident Evil Remake is a true masterpiece and I feel very compelled to play this until there's no more content to be found. I already have +20 hours, and this game lasts like, 10-12 hours in your first run. Your run can be optimized up to 2 hours or something if you do play it a lot, and it's just joyful. If you enjoy game design and haven't played this, I don't know what you are doing. This is a purchasable evidence that you can take movie elements and translate into a truly interactive and immersive game. Play it right now! 10/10
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Aug. 2024
This game has succeeded in being the scariest game I have ever played... Seriously. I can only describe it as an unending fever dream as you force yourself to go against your instincts and face your fears. Resident Evil's finest asset is how it invigorates exploration by making every room you unlock an enigma. Behind every door are glimpses at the mansion's history, hints of experiments gone wrong, and bizarre contraptions coated with an occult veneer. Solving a puzzle is to wipe away some of the fog that obscures your understanding. The game is an epitome of survival horror, when attacked by a foul monstrous creature the fear didn't come just from the haunting screams and throaty snarls, but from knowing that I was practically defenceless. By giving you the bare minimum to survive and a meagre carrying capacity elevated the dread causing you to constantly question each decision and journey. Adding to the fear you don't freely control the camera during your endeavours, every viewing angle enhances the claustrophobia. Some of the most dangerous places are also given the most limited screen space, causing you to keep your head on a non-stop swivel; you hear the growl of a living corpse behind you, but all you see is the dingy carpet, the peeling wallpaper. The environment design is so delightfully devilish, each scene feels ripped straight from a horror movie from a haunted mansion, spooky woodland cabin to a forgotten evil laboratory. Everything felt so finely tuned to induce blissful terror from an engrossing adventure to tense exploration and clever environmental puzzles; a true gem of fear. Itchy. Tasty.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 18 November 2024 19:22
SteamSpy data 20 January 2025 04:35
Steam price 22 January 2025 20:44
Steam reviews 22 January 2025 16:07
Resident Evil
9.0
23,579
2,096
Online players
210
Developer
CAPCOM Co., Ltd.
Publisher
CAPCOM Co., Ltd.
Release 19 Jan 2015
Platforms