Remember Me

Remember Me™ is a 3rd person action adventure where players take on the role of Nilin, a former elite memory hunter with the ability to break into people’s minds and steal or even alter their memories.

Remember Me is a cyberpunk, action and female protagonist game developed by DONTNOD Entertainment and published by Capcom.
Released on June 06th 2013 is available only on Windows in 10 languages: English, German, French, Italian, Russian, Polish, Portuguese - Brazil, Spanish - Spain, Simplified Chinese and Traditional Chinese.

It has received 15,816 reviews of which 13,114 were positive and 2,702 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 5.59€ on Steam and has a 80% discount.


The Steam community has classified Remember Me into these genres:

Media & Screenshots

Get an in-depth look at Remember Me through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *:Windows Vista®/XP, Windows 7, Windows 8
  • Processor:Intel® CoreTM2 Duo 2.4 Ghz or better, AMD Athlon™ X2 2.8 Ghz or better
  • Memory:2 GB RAM
  • Graphics:NVIDIA® GeForce® 8800GTS or better, ATI Radeon™ HD 3850 or better
  • Hard Drive:9 GB HD space
  • Sound:Standard audio device
  • Other Requirements:Broadband Internet connection

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
This game deserves far more credit than it gets. Remember Me is a gem from last generation, it has it flaws sure but its still unique and beautiful. Honestly wish they would make sequel. This game had so much potential it’s really sad that not too many people remember this game.
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Aug. 2024
This game is style over substance. Given its age, it is a very good looking game. The protagonist is lovingly animated, and it has some impressive set design. It also has nice voice acting and clearly some thought has gone into the characters too. The world has back story and is reasonably well built. But behind that is only moderately good gameplay - iffy wave based combat, simplistic jumping puzzles (why is everyone a parkour expert who needs to jump around platforms in these games?), and gimmick bosses with quick time endings, and occasional other instafail quicktime events as well. The 'configurable' combat (you can change the buttons in your moveset and what they do, to a degree) also tends to stuff up muscle memory if you want it to be optimised since you will break you sequences and have to relearn them. Anyway, a lot of the fighting boils down to waiting for powers to cool off so you can use them to solve a situation or resolve a gimmick. It also has a handful of somewhat original memory 'remix' sequences (a bit like the braindance from Cyberpunk) where you alter what people remember to change their beliefs and actions (but only in an on-rails sense, to move the plot in a certain direction). But these sequences have poor controls which made them pretty tedious. Also almost no-one seems to twig that possibly they have been remixed. This is odd because sometimes the new memories come from so far back - like decades - and so radically shift their perception of things, that you would think they would wonder why they then made all the other decisions in their life which have led to this now peculiar moment. It should induce major cognitive dissonance but it doesn't. That bothers me a bit, even given how I know that memory is a pretty malleable thing in real life - I just don't think most people could narratively adjust and justify their actions over such a huge time frame without getting suspicious or having a mental breakdown! It is less a problem over shorter time frames though. Hey, the fact I am even talking about this shows it is a pretty original idea I guess! Also it would be unethical as all hell! The world and attempted use of slang, right down to menu journal style infodumps, reminds me a bit of a completely different game called 'Gamedec'. But I doubt they are related. Anyway, points for attempting something original! In the end its not a bad game but certainly not a great one. 6/10. Get it on a big discount.
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June 2024
One of the best (if not THE best) visually designed game I ever played. Beautiful New Paris cyberpunk views with hightech and low life make this game very believable and pleasant (even in disgusting places like slums or abandoned metro station, those nastiness have their charm too). The core gameplay of the game is 3rd person action, with simple platforming and simple fighting system (even less complex than the first Arkham Batman) with 4 customisable combos, where you can choose what exact effect will the hit you make have - there are 4 effects - more damage, healing on hit, cooldown reduction and increasing previons effect (that can be chained for even more increased effect). Which gives you ability to have healing combo, full damage, full CDR to use special abilities (that give you a crowd control usually, or high burst) or something on the middle. Great story with a bit of naive and sometimes VERY BLUNT references (like really, location name SLUMS 404, or a person named Bad Request - it is kinda funny but at the same time a bit cringy, was waiting for Gateway Timeout death screens to be fair) Additionally the game has a unique mechanic of reshaping some people memories to change some little stuff to cause a "butterfly effect" to them remember things than didn't happen. If only such things were more in the game. Negatives: - the game is EXTREMELY linear - it feels very tight (cramped?). Most locations are just corridors with arenas between them, and it would be super nice to explore those beautiful locations you can see afar more. - balance issues - very strange part that can be exploited - later in the game you get access to 6 and 8 hit combos that gives you more experience if being completed. But the funny thing - you want those combos to deal as little damage as possible if you can survive using them - because every full execution gives you additional exp, so fighting ineffectively gets rewarded, while dispatching enemies quickly dont give any bonuses on top of defeating them - A TON of collectables (both lore, exp and upgrade ones) - like Batman Arkham City riddlers trophies level - for a kinda short game - 150+ if a LOT - checkpoint balance issues - like - you get healed on death (if you died in any of stages of a fight), but lose all focus, that is much more important because you can get heal in combo fast, but focus is provinding very powerfull tools that just get disposed\wasted if you die in a fight (making it somewhat harder) - some fights much easier to reset from main menu and return to the fight from the start but with focus, than have full hp but no focus. Note: to chain combos after evasion you need to press the correct hit button mid-evasion to continue. Makes things gradually easier. Also, you need to flip OVER an enemy. Some enemies cannot be flipped over AND you cant flip over an enemy if not enough space (he is standing close to a wall or an edge of the arena, so instead Nilin will execute a dodge, instead of a flip\evade) In total - this is very cool game and if you like cyberpunk stuff, like Johnny mnemonic, distopias like 1984 (the year of the game is a reference too i guess), - you will enjoy this game very much. Just dont get focused on collectables in 1st playthrough, they kill the pace of the game.
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March 2024
This game will draw you in if you let it. I've read people complaining about the combat and I understand. You have to get a feel for it. I have read other people complaining about the story and I understand that, too. You have to let it take you along for the ride. Do yourself a favor and play this game twice. The first time to just experience the game and get your first flavor of the story. The second time to enjoy the combat that you will now understand and the intricately constructed world. Also, that second time you will appreciate all the callbacks and call forwards throughout the story. This is a game about memory, and they sprinkle little hints of the main character's past all through the game before they actually get to the point where she gets her memory back. This is a great game that for some reason has never gotten the recognition it deserves. Get it on discount and enjoy it. EDIT: One last thing: set the spoken language to French. I realize it might take some getting used to reading the subtitles, but Dontnod is a French company. The French voice acting is a hundred times better than the English one.
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March 2024
Remember Me isn't exactly what I'd call a gem from it's day. The story is fairly basic, the entire game is basically locked into a set of tracks and sadly the characters all fall flat over the run of the game. However that isn't to say it's bad. First off the game is drop dead gorgeous for when it came out, sure looking too close you'll start to see the relatively low poly count compared to modern games and low res textures, however Remember Me is striving off of fantastic art direction making this on rails game a joy to watch play out. The music is also a very unique vibe with skipping and cutting playing a part in the audio scape, very fitting for the games themes to do with memory erasure. And now I'll explain my feelings towards the combat, this ones a little more muddled but I still reasonably enjoyed it in spite of a fare few flaws in my eyes. The combat and most of the reason I came back to this game is because I heard about the combo editor, selecting different moves to fill out a predetermined combo chain. While this initially sounds a lot like what it was compared to for me, being God Hand, one of my personal favourite games, however unlike God Hand the actual combos moves that come out don't change all that much but instead the passive aspects of your attacks change, some heal you, some do bonus damage, some expedite the cool down of abilities and the final category will chain the previous attack effect and increase it's effect further, which can also be further chained. Now, this is actually pretty neat, but I'll admit compared to what was used to bring me to it comparing this game to God Hand let me down quite a bit. Far more important in this game is it's abilities you can use, that's definitely more of the sauce in the combat keeping it varied and letting you deal with a selection of enemies specifically, like berserk's, robot's or enemies who basically have armour that damages you when you attack. Meaning this combat was actually shockingly smooth, definitely no God Hand but compared to most games coming out around the same time this combat is much better. In conclusion it's honestly no shock Remember Me mostly got forgotten by the winds of time, while it is a perfectly enjoyably game and well worth your time especially considering it's short run time compared to modern game releases it sadly just lacks much in the way of making me want to stand from the rooftop singing it's praise that a few other more memorable titles, probably mentioned in this review, that should be on steam Capcom...anyway well worth the play if you feel like finding out what this game was all about but also perfectly fine to be passed on. Oh last note that I didn't know where to mention, the camera in this game is atrocious, the camera would also get stuck if I ever tried to look straight up. Additionally the camera seemingly has a will of it's own in combat often times leaving the player open to attack by characters off screen and giving the player the only option of stopping attacking and turning the camera to avoid getting surrounded because the camera refuses to cooperate with showing the player hazards they need to navigate.
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Last Updates

Steam data 18 November 2024 23:00
SteamSpy data 18 December 2024 13:40
Steam price 23 December 2024 20:44
Steam reviews 22 December 2024 22:01
Remember Me
8.1
13,114
2,702
Online players
29
Developer
DONTNOD Entertainment
Publisher
Capcom
Release 06 Jun 2013
Platforms
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