Reign of Guilds on Steam - User reviews, Price & Information

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Reign of Guilds is an indie old-school MMORPG where everyone influences other players and the game world. The game doesn't hold your hand, nor does it impose casual restrictions on players' actions. Here, everyone can find their path to power.

Reign of Guilds is a early access, mmorpg and rpg game developed and published by Atlant Games ltd.
Released on April 04th 2024 is available only on Windows in 6 languages: English, Russian, French, German, Spanish - Spain and Portuguese - Portugal.

It has received 832 reviews of which 519 were positive and 313 were negative resulting in a rating of 6.1 out of 10. 😐

The game is free to play on Steam.


The Steam community has classified Reign of Guilds into these genres:

Media & Screenshots

Get an in-depth look at Reign of Guilds through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 x64
  • Processor: Intel Core i3, comparable AMD
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX1050 2GB / AMD RX560 2GB
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 60 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2025
Reign of Guilds, developed and published by Atlant Games Ltd, is a medieval fantasy MMORPG that seeks to recapture the spirit of classic sandbox online worlds while adding a modern layer of realism and consequence. Designed as an unforgiving and highly player-driven experience, it offers an ambitious vision of a living, breathing realm where politics, economy, and combat are all shaped by the players themselves. The game abandons the comfort of handholding and predictable progression in favor of freedom, risk, and consequence, placing it closer in spirit to old-school titles like Ultima Online and Darkfall than to the theme-park MMOs that dominate the genre today. From its earliest moments, it becomes clear that Reign of Guilds is not trying to appeal to casual audiences—it is a game built for players who thrive in complex, emergent environments where skill, reputation, and social alliances determine survival. The world of Reign of Guilds is vast, grounded in a harsh medieval tone that combines dark fantasy and realism. Players begin their journey in modest conditions, exploring the sprawling regions of the Dwarrhan Kingdom and the starting area known as Rivulet Island. The environments, rendered in Unreal Engine, are both beautiful and dangerous—forests, castles, and villages stretch across the land, filled with resources to gather, creatures to fight, and rival players to fear. Unlike many MMOs that rely on quest markers or linear progression, Reign of Guilds allows players to find their own path, whether that means gathering resources to build wealth, mastering a craft, joining a guild, or participating in brutal open-world battles. The focus is on player interdependence and world-building: every trade, battle, and political move can alter the balance of power, and the kingdom’s economy shifts dynamically as players craft, trade, and conquer. Guilds can even take control of castles, levy taxes, and influence entire counties, creating a feudal hierarchy that mirrors real medieval politics in surprising ways. Combat is one of Reign of Guilds’ defining features, combining first-person immersion with realistic, non-targeted mechanics that demand precision and awareness. Every swing of a sword, every spell cast, and every arrow fired carries weight and risk. Friendly fire is always active, which means careless strikes can wound allies as easily as enemies. The system feels grounded and deliberate rather than flashy, emphasizing timing, positioning, and tactical thinking over quick reflexes. Magic plays a central role in both offense and utility, and mastering its various schools requires dedication and careful planning. Builds are highly customizable, and every decision—from attribute allocation to equipment choice—has consequences for how a character performs in battle. Death is punishing; players risk losing experience, gear, and reputation, which makes every fight a meaningful gamble. In safer regions, killing other players can damage your standing and reputation, but in red zones, the gloves come off completely—open PvP is permitted, and the spoils of war belong to the victor. This design philosophy reinforces the game’s commitment to risk versus reward, creating an atmosphere where every encounter has stakes. The guild system is the heart of Reign of Guilds, and it’s here that the game’s title finds its meaning. Unlike MMOs that treat guilds as optional social structures, this game makes them integral to the experience. Guilds can conquer castles, impose taxes on their territories, regulate trade, and wage wars for political dominance. The developers aim to simulate a living political ecosystem where alliances and betrayals constantly reshape the world map. Players are encouraged to work together, forming coalitions to defend strongholds or coordinate large-scale assaults on rival factions. The result is an experience that feels dynamic and community-driven, with emergent stories forming naturally through conflict and cooperation. For those who prefer to go it alone, life is considerably harder—resources are scarcer, protection is minimal, and the constant threat of stronger players looms large. This sense of danger and dependency gives Reign of Guilds its distinctive edge, turning every interaction into a potential alliance or a prelude to conflict. Despite its ambition, Reign of Guilds currently shows the unmistakable traits of an Early Access title. The vision is grand, but the execution is still rough in many areas. Performance issues are frequent, with stuttering and frame rate drops occurring even on capable hardware. The interface, though functional, can feel cumbersome, especially in inventory management and equipment handling, where weight limits and slot constraints sometimes work against intuitive play. The lack of mounts or fast travel makes exploration and trading time-consuming, and while this is consistent with the game’s emphasis on realism, it can frustrate players who value accessibility. The tutorial provides only a minimal introduction to the systems, leaving new players to decipher complex mechanics on their own. The result is a steep learning curve that can easily overwhelm those not accustomed to sandbox MMOs. For some, this opacity is part of the appeal—it rewards curiosity and perseverance—but for others, it feels like needless obscurity that hinders enjoyment. The social dynamics of the game further heighten its unpredictability. Because open PvP is so integral to its design, the world can be as hostile as it is alive. New players may find themselves ambushed or harassed by veterans, sometimes before they even understand the basics of survival. The lack of protective structures early on creates moments of genuine tension but also exposes flaws in balance and accessibility. At the same time, this hostility is what gives Reign of Guilds its intensity; victories feel earned precisely because the world is indifferent to fairness. The developers have promised future updates to refine these systems, adding more structured PvE content, improved new-player experiences, and additional safety measures for beginners. As with many sandbox MMOs, the long-term health of the game will depend heavily on the strength of its community and the developers’ responsiveness to feedback. In terms of presentation, the game succeeds in creating a grounded medieval atmosphere. The world design, lighting, and weather effects evoke a sense of place that feels both ancient and perilous. The sound design reinforces this with ambient forest noises, clashing steel, and distant thunder that bring the setting to life. However, the visuals, while impressive in scale, sometimes feel inconsistent in detail, with certain textures and animations lacking polish. Despite these imperfections, the aesthetic tone is effective—it feels like a living, unpredictable realm where danger and opportunity coexist. The immersion deepens as players begin to understand the systems and engage with others, transforming what initially feels like an empty expanse into a stage for personal and collective ambition. Ultimately, Reign of Guilds is a bold but imperfect step toward reviving the complexity and depth that once defined the MMORPG genre. It rejects the convenience and accessibility of modern design in favor of immersion, realism, and player agency. The result is a game that can feel both exhilarating and punishing, often within the same session. Its technical flaws and steep learning curve may deter the faint of heart, but its vision—a world shaped entirely by its inhabitants—is undeniably captivating. As development continues and systems mature, Reign of Guilds has the potential to become one of the most distinctive and rewarding sandbox MMOs on the market. For now, it stands as a work in progress, a challenging and uncompromising experiment that dares to ask players not just to play within a world, but to take responsibility for shaping it. Rating: 6/10
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April 2025
The Templar Spirit at heart, Gender plays not a part, Splayed the cross that’s worn, An oath that’s sworn, With the highest integrity, By cause giving charity. A knighthood worthy of praise, Still living from past days, A Christian fighting squad, With the full armor of God, In His name strength within, Like St Bernard, free from sin, Today the same at heart, Always playing our part, In troubled times we care, For the poor we’re there, Brother,Sister I say to you, Above all be true!
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Jan. 2025
TAKE NEGATIVE REVIEWS WITH A GRAIN OF SALT: THIS GAME IS NOT EASY, BUT IS INCREDIBLY REWARDING. This game has captured my imagination. So much to explore, to see, to do. 14 different vocations (classes) to choose from. The community player base may not be massive or anything, but everyone is SUPER helpful in helping you to learn the mechanics and learn the game. The game is not a common casual MMORPG by any means. There is PVP, but it is not full loot, which /i personally love about it. I am almost at 1000 hours and just reaching max level on my first character. The game is truly amazing. THAT SAID, IT IS NOT FOR EVERYONE. THOSE LEAVING NEGATIVE REVIEWS ARE LIKELY SIMPLY BECAUSE THEY DIDNT ENJOY IT, NOT BECAUSE THE GAME IS BAD. Is it still a work in progress? Yes, as clearly stated in it being an Early Access game. However, even still, the regularly update the game twice a month, and in the last few months, have made the game free to play for all. As someone who purchased the game back when it was $40, I support this! The game deserves more of a player base and going free to play has been assisting in that goal. If you enjoy exploration, adventure, engaging combat, open worlds, and a good grind, THIS GAME IS FOR YOU.
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Dec. 2024
ICAN,T GET NEW ARMOR HOW DO I GET NEW ARMOR
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Dec. 2024
The early game loop is not great. But as you get into the game and experience the sieges of castles and pvp open world or in dungeons it shines. It pulled ideas from multiple games and has the formula down. Has a fps targeting systems and pulls from many games I have enjoyed. This dev team is releasing at least 2 updates a month and one of them being a large one. You should give it a shot if you enjoy these types of game it will get you'r blood pumping.
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Frequently Asked Questions

Reign of Guilds is free to play on Steam.

Reign of Guilds is not on sale because is already free to play on Steam.

Reign of Guilds received 519 positive votes out of a total of 832 achieving a rating of 6.07.
😐

Reign of Guilds was developed and published by Atlant Games ltd.

Reign of Guilds is playable and fully supported on Windows.

Reign of Guilds is not playable on MacOS.

Reign of Guilds is not playable on Linux.

Reign of Guilds is a multi-player game.

Reign of Guilds features PvP mode where you can test your skills against other players.

There are 6 DLCs available for Reign of Guilds. Explore additional content available for Reign of Guilds on Steam.

Reign of Guilds does not support mods via Steam Workshop.

Reign of Guilds does not support Steam Remote Play.

Reign of Guilds does not currently support Steam Family Sharing.

You can find solutions or submit a support ticket by visiting the Steam Support page for Reign of Guilds.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 16 October 2025 04:04
SteamSpy data 18 October 2025 06:21
Steam price 16 October 2025 04:04
Steam reviews 22 October 2025 19:59

If you'd like to dive deeper into the details about Reign of Guilds, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Reign of Guilds
  • SteamCharts - Analysis of Reign of Guilds concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Reign of Guilds compatibility
Reign of Guilds
Rating
6.1
519
313
Game modes
Multiplayer
Online players
7
Developer
Atlant Games ltd
Publisher
Atlant Games ltd
Release 04 Apr 2024
Platforms
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