Reign of Guilds

Reign of Guilds is an indie old-school MMORPG where everyone influences other players and the game world. The game doesn't hold your hand, nor does it impose casual restrictions on players' actions. Here, everyone can find their path to power.

Reign of Guilds is a early access, mmorpg and rpg game developed and published by Atlant Games ltd.
Released on April 04th 2024 is available only on Windows in 6 languages: English, Russian, French, German, Spanish - Spain and Portuguese - Portugal.

It has received 766 reviews of which 497 were positive and 269 were negative resulting in a rating of 6.3 out of 10. šŸ˜

The game is free to play on Steam.


The Steam community has classified Reign of Guilds into these genres:

Media & Screenshots

Get an in-depth look at Reign of Guilds through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 x64
  • Processor: Intel Core i3, comparable AMD
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX1050 2GB / AMD RX560 2GB
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 60 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2024
So far so good. 15 hours and still not ready to leave the starter zone. Ignore the MO2 fanboys giving bad reviews after less than 2 hours. They are upset there's and actual karma system in this game so they can't grief people 24/7 like mortal. Excited to see where this goes. 25 hours- Impressive how important gear and stats are going to be. will be interesting to see how projectile magic is going to play out in large fights. friendly fire?! 91 hours. 2 characters out of starter zone and a third on his way. I have a hunter and an Inquisitor. 3rd will be an enchanter. Definitely grindy to get the levels after 15. Karma should be more punishing to the aggressor since deaths cause you to lose XP. Havent even grasped all there is in the world and there are so many things that can be added as well.
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April 2024
Reign of Guilds, followed it for a while, has turned into what appears to be one hell of a ride. No hand holding, however, its pretty logical, and easy to follow. 10/10 not found a flaw yet, don't listen to the naysayers, listen to the legends... Pro tip-Buy one room, on the starter island, all your characters share it.
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April 2024
It's a lot like Mortal Online 2 with many of the core criticisms addressed, but it's own plethora of bugs and jank. Essentially, new players get a larger and more interactive tutorial island that functions like a better Haven. After that you're dropped into the larger world. You don't lose everything on death either. Monsters and enemies are spread out around the world more than MO2. The mechanics are much simpler than MO2, to its benefit and detriment. Personally, I'm loving it and provided it maintains a small player base ill stick around. My main criticisms are: It's literally borderline a deal breaker to have a large open world like this without mounts, especially when you don't allow auto run sprinting and you move like someone tied Rock Lee's leg weights around you. The UI should have more detail, like explanations of mechanics or what stats do somewhere in game. There's this delay between pressing abilities, when you see the bar for your next action lined up, and when you can actually take your action. if you try to switch between items, its janky for no reason.
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April 2024
A breath of fresh air Here's the list of things I find especially great about RoG: [*] Innovation While MMOs are stuck in endless repetition of each other, RoG tries to do everything in a new way. Even the most trivial mechanics are implemented in a way that no one has done before. Seriously: trading with NPCs, hunger, leveling, classes, combat, teleportation, resource extraction and processing, crafting, guilds, sieges, arena - all these mechanics have some innovative elements, the likes of which I have never seen anywhere. And I have played every MMORPG that has been released since 2008. At least for its innovation, I think that the project is worthy of support. Even if you don't plan to play on Early Access. IMHO, we as players must support innovation, or we will have to play WoW clones for another 10 years. [*] Working with the community I have been following the game for quite a long time and spent quite a lot of time on various tests and I can say with confidence that the developers listen to the opinions of the community. This is not some abstract feeling, I myself wrote on the forum and asked for certain changes, and they ended up in the game. In other games, I have seen exclusively the opposite situations, when it seems that absolutely everyone is asking for changes, but developers do not put it into the game. [*] Atmosphere Music, graphics, lighting and the general content of the world immerses you in the atmosphere of a magical, but at the same time serious fantasy. Itā€™s just nice to be in the game world, listen to the birds singing, watch the sun set and the evening music turn on. All that just while you hang out on the spawn of a rare mob. Moreover, the game is not very easy and because of this, every player you meet in the open world is friendly and wants to help. I personally made a lot of new friends during tests. Even going to defeat the newbie island bosses together was fun. [*] PvP Massive pvp is why I initially became interested in this game. And this is perhaps the best mass pvp I have ever participated in. Even a small skirmish between 6-10 people near a castle makes me burst with excitement. In battle, everything is very fast and filled with interesting events; correctly used class skills or good tactics can turn the tide of the battle, even if the enemies are ahead of you in level and gear. Of course, the game has its share of shortcomings. Mostly, it is general inconvenience of certain things, as well as technical problems such as periodic desyncs or falling underground. But with each patch there are fewer and fewer of those. In general, the very fact that a small team, without third-party funding, was able to make a game in a genre that is usually made by studios with several hundred employees is a real miracle. And the fact that the game is capable of entertaining for hundreds of hours, while the products of large studios get boring after 2 days, deserves special attention. I definitely recommend it, I hope to meet you in the vastness of RoG's world. UPD: I see that a game gathered quite a lot of bad reviews. While I understand, this is not a game for everyone. But leaving a negative review after less than an hour of playtime? This is an MMO after all, give it some slack.
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April 2024
the beginning is a little rough, but it is pretty enjoyable once you get your footing here are the things that confused me initially: - unequip your sword when trying to do the tutorial (dragging sword and shield onto the same hotbar slot) - press/hold F to see gather-able items - L to go into third person - put the powder(s) on your hotbar for the healing yourself tutorial
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

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Last Updates

Steam data 19 November 2024 16:13
SteamSpy data 17 December 2024 20:41
Steam price 19 November 2024 16:13
Steam reviews 23 December 2024 16:00
Reign of Guilds
6.3
497
269
Online players
36
Developer
Atlant Games ltd
Publisher
Atlant Games ltd
Release 04 Apr 2024
Platforms