Regions Of Ruin on Steam - User reviews, Price & Information

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Regions of Ruin is a 2D pixel side-scrolling RPG with town-building, where you explore, fight and build into an open world that progressively challenges you and your settlement, and threatens the extinction of the dwarven race.

Regions Of Ruin is a rpg, adventure and indie game developed by Gameclaw Studio and published by Raw Fury.
Released on February 05th 2018 is available in English on Windows, MacOS and Linux.

It has received 4,511 reviews of which 3,912 were positive and 599 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 2.99€ on Steam with a 75% discount, but you can find it for 1.00€ on Instant Gaming.


The Steam community has classified Regions Of Ruin into these genres:

Media & Screenshots

Get an in-depth look at Regions Of Ruin through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: 1 GHZ intel core I5
  • Memory: 512 MB RAM
  • Graphics: Nvidia or Amd above 512 MB dedicated
  • DirectX: Version 9.0c
  • Storage: 900 MB available space
  • Sound Card: Anything that works
MacOS
  • OS: 10.10
  • Processor: 1 GHZ intel core I5
  • Memory: 512 MB RAM
  • Graphics: 1 GHZ intel core I5
  • Storage: 900 MB available space
  • Sound Card: Anything that works
Linux
  • OS: ubuntu 16.04
  • Processor: 1 GHZ intel
  • Memory: 512 MB RAM
  • Graphics: 1 GHZ intel
  • Storage: 1 GB available space
  • Sound Card: Anything that works
  • Additional Notes: OpenGL 3.2 required

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2025
This one had a really really rough start on the steam deck, but I am glad I stubbornly returned to it and attempted to make it work. It sucked me in for about three weeks, and now that I am at the end, as much fun as it was, I am glad I'm about to be done. The gameplay is rather simple: Sidescroller action RPG, you have a shield, a melee weapon, and can unlock a throwing weapon. 3 stats, 6 gear slots, 4 skill trees. You use food to explore the map, discovering new places to travel to, and after clearing them, you can send your workforces to harvest materials: food, wood, stone, etc. which you then use to build your settlement. While I have a forge, I never actually forged something. Drops were just good enough, and while they aren't overly exciting (mostly just stats go bigger), one or two weapons had nice gimmicks. I never really ran out of materials, though I sometimes had to scout a bit to find more leather or food. The quest log is more or less useful, leaning towards less. All entries get just listed one after another, and it doesn't mention where something happened. One of my map locations bugged out and had a permanent blinking quest marker on it, while at least one other just kinda. Vanished? I know I had a quest to help some dude across a chasm, but at some point, it was just gone. Was the quest giver killed? Who knows! Speaking of, there are bounties which spawn once you accept them. I wasn't too amused to realize that those bounties take out friendly NPCs in those locations - especially as one of those locations had wolves I could have taken as followers!! NOT THE PUPPIES!! Followers. Eh. Without a fully upgraded training ground, they just died on me constantly, and I was playing on easy. You also can't leave them at the camp, so I lost my doggo in a siege event. Sad. While most areas focus on combat, there are a few containing puzzles. Especially the main quest "light the beacons" maps are heavy on the platforming. As someone who hates platforming, it wasn't super hard, but it also wasn't fun. The achievements were all pretty easy to get, and are not tied to the story in any way, all just numbers, so I was done with them long before the end of the story. The controls take some getting used to. A and D move sideways, that's normal, but W is used to jump, which is not. S is used to go down platforms, but I was unable to go down ladders with it. Who cares, no fall damage, just jump off. I had to rebind a few keys to make it work without me wanting to rip my hair out. I know this all sounds negative, but what can I say, I was having fun. This game had the perfect low effort gameplay loop I was craving, slowly making my progress across the map, just one more location, one more, one more. While not really gameplay relevant, the different biomes were nice, the pixel is art pretty, and I just had what felt like a constant sense of progression across the board. I don't see much replay value, but I got almost 24 hours out of a game for less than 5 euro on sale, and I think that's pretty neat. Steam deck specific reasons I cannot really recommend it there (despite having played it on the deck): - The launcher is annoying. All launchers are annoying. - You have to crank interface size way down, because it does not play well at ALL with low resolutions, which makes navigating the map especially tedious. Everything is so small! At the start, every few minutes, I shrank it down another little bit because there was something cut off. Imagine my surprise when I found buttons to press in the corner of the map. - I didn't give the actual controller support much of a chance, because nothing was explained, jumping was so weird, and I couldn't even figure out how to talk to a guy, and in the end, I just downloaded a much-used community layout and adjusted it for what I needed. I don't think I would have been able to play with either default controls or any of the existing community layouts.
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Jan. 2025
Theres some minor bugs but nothing that ruins the game. Its different, and they thought a lot of things through. It looks cozy and its super fun.
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Nov. 2024
Here's the thing about Regions of Ruin - it's like that mate who peaks too early at the pub. Starts off brilliant, proper exciting, but by the end of the night, they're just repeating the same stories and you're checking your watch. The basics are quite good, actually. You've got these lovely little dwarves running about in their pixel world - and when I say pixel, I don't mean those rubbish mobile game graphics. We're talking proper artistry here. Building your settlement feels great, like being a shorter, angrier version of Grand Designs. And the dialogue? Actually funny. Not "oh, you're a dwarf, you must like beer" funny, but properly written stuff. Bit like my shows, except with more axes and fewer awkward silences. But here's where it goes wrong - and trust me, I know about things going wrong, I've seen enough wedding speeches go south. Once you get decent gear, you're basically Thor with a beard. You're doing millions of damage, which is ridiculous. It's like bringing a nuclear weapon to a bar fight. Where's the fun in that? The map's another issue. There are more locations than there are failed Hollywood remakes. At first, you're excited to explore, but after a while, it's like scrolling through Netflix - loads of content, but nothing worth your time. They've even stuck in this pointless tavern mini-game. It's about as useful as a sunroof in a submarine. And some of the game mechanics are about as clear as Brexit negotiations. What works? The art's lovely, the world-building's clever, and when you're not stupidly overpowered, the fighting's good fun. But it needs sorting out - the difficulty's all over the place, the companions could use more personality, and the quest system's about as reliable as a politician's promise. In the end, Regions of Ruin is like a decent pilot episode that never quite figures out what to do with its second season. It's worth a look if you fancy a quick RPG fix, but don't expect it to be the next big thing. Like a New Year's resolution - starts with ambition and enthusiasm, ends with a shrug and "maybe next time."
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Nov. 2024
Regions of ruin is a very fun small game that you can chip away at during your lunch break or whatever. There's also a DLC now which I did not get to play all those years ago, but it seems promising. I played through Regions of Ruin on my weak laptop as a 1st year university student way back in 2017. It was just me & 1 other person in the flat (almost everyone else had gone home) and we had a whole host of exams coming up (which I aced :D); Regions of Ruin served as a small, cosy break between revision sessions. It brings back memories.
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Aug. 2024
It's fun Lot of ppl complaining about tough enemies and throwing being OP. Game is clearly not well balanced, just get better gear. You'll deal 1M dmg per melee crit if you spend some time doing quests. The only thing that actually sucks is that idle game in the tavern. Why is it there? Litteral waste of time that thing
Expand the review

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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 14 April 2025 18:12
SteamSpy data 11 April 2025 22:45
Steam price 15 April 2025 04:47
Steam reviews 14 April 2025 17:59

If you'd like to dive deeper into the details about Regions Of Ruin, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Regions Of Ruin
  • SteamCharts - Analysis of Regions Of Ruin concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Regions Of Ruin compatibility
Regions Of Ruin
8.4
3,912
599
Online players
14
Developer
Gameclaw Studio
Publisher
Raw Fury
Release 05 Feb 2018
Platforms
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