Redout 2

The fastest racing game in the universe. Redout 2 is a tribute to classic arcade racing games and the sequel to the critically acclaimed Redout. Reach impossible speeds in exhilarating futuristic races across an extensive single-player campaign and competitive multiplayer.

Redout 2 is a flight, racing and pvp game developed and published by 34BigThings srl.
Released on June 16th 2022 is available only on Windows in 14 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish and Portuguese - Portugal.

It has received 1,155 reviews of which 935 were positive and 220 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 19.99€ on Steam.


The Steam community has classified Redout 2 into these genres:

Media & Screenshots

Get an in-depth look at Redout 2 through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64bit
  • Processor: Intel Core i5-3470 | AMD Ryzen 3 1200
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 970 4 GB | AMD Radeon RX 570 4 GB
  • DirectX: Version 11
  • Storage: 25 GB available space
  • Sound Card: DirectX compatible

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

July 2024
Is it good? Is it bad? Is it better or worse than its predecessor? I honestly can't answer the latter question. I liked Redout for the sense of speed, the absolute madness it represented. Without the magnetic mod, however, it was impossible for me to even keep myself away from the borders. Braking into corners always felt like a punishment. The mega boost was practically required as well, but could only be used when NOT using your regular boost at all. Enemies were punishing on some tracks, and got overlapped on others... even by me. I didn't feel a huge difference between the different vehicles on each tier. In Redout 2 the handling is better from the start imho, even with the high tier vehicles, which are all unlocked in Arcade, as it should be. The boosts are no longer exclusive, on the contrary, they are supplementing each other. Banking and steering feels overall nicer. I'm never fearful of my durability bar though, because I haven't even come close to receiving enough damage to ever be close to death. More likely is death through overheating while boosting, but it also recovers very quickly. New in Redout 2 is that you not only have to control strafing and pitch, but you also need to roll frequently during jumps, which I'm not the biggest fan of. No matter which buttons I use for rolling, I always feel like I need 3 hands, instead of 2. Something is always out of reach. Having to boost, pitch and roll at the same time, while also trying to steer in some cases, is 2 things too much. Using the d-pad is not an option for me, just too impractical, so I use the shoulder buttons, but now I have to boost with the face buttons (A for me), which means I can't boost and strafe (right stick) at the same time. Frustrating. The tracks in Redout 1 were all hand-crafted and unique. Every location was distinct, every track its own thing, and all of that culminated in the epic "boss" tracks, which combined all 5 tracks of a location into 1 giant challenge. A lap barely took more than 1 minute most of the time, a boss lap like 6 minutes. The tracks were re-arranged and put together with the help of portals. That always felt like a band-aid, like the tracks weren't really connected, a portal just bringing you from point A to point B at full speed, never knowing what's behind the portal, unless you already knew, of course. It was still good fun. In Redout 2 there are only 3 tracks per region ... but they can be reversed. I honestly haven't tried that yet, but I'm wondering how it's supposed to work, when you're usually jumping DOWNWARDS... I'm also not really interested in it, because the tracks feel a bit soulless, to be honest. They definitely "look" nicer (better graphics), but somehow they all feel a bit ... samey, even if they strictly aren't? Hard to explain. In any case, the 3 tracks now share ONE space in a region, meaning they also share quite a bit of their identity with one another. You will recognize the same turns and objects on every track, especially during a boss run, which now just means racing the 3 tracks back to back, no more artificial jumps, you just do a lap, and then the track configuration shifts to the next one seamlessly. That might seem better, but I think it's worse, because it robs the tracks, especially the boss track, of their uniqueness. Career mode is straight up better in my opinion. It's also grindy, though ... but Redout 1's "career" was simply a list of race events, one after another. This one has had a bit more thought put into it, where you unlock higher leagues and more parts for your fully customizable ship. The game also has a rewind feature now, because every racing game needs those. Seeing as to how unfair many of the jumps are and how unforgiving the AI is even on the low setting, I don't really mind, but I wanted to mention it. A way to correct one mistake in a race that takes 10 minutes is always welcome. Performance-wise the game has some inexplicable micro-stuttering at times. It's rare, but when it happens you will probably make use of that rewind feature. All in all I don't think Redout 2 is a bad game, the question is just whether it's worth it if you're used to and having fun with Redout 1. It's definitely pricier, especially the DLC ... and technically, you could argue that it offers less content, but overall this game with both DLCs is comparable to the first game with all DLCs.
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June 2024
Whatever your preferred flavor of going fast, this game has it in anti-grav fashion. Fly ships inspired by pod racers, muscle cars, exotics, starfighters, and more. And pretty much anywhere you'd want; mountains or beaches, the moon, Mars, the edge of a black hole, and more. It rewards clean lines and bold moves in the pursuit of speed. And to top it all off, the June 11th 2024 patch made the game even better by fixing bugs that would get in the way of said speed. The galaxy's the limit!
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June 2024
34BT Finally managed to get the rights back to the game, and dropped an update with a bunch of QoL stuff. We are SO back. There really is no game like this, it's addictive as heck.
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May 2024
Good game, better focused than Redout 1, and the super boost is a nifty mechanic (and a good change over the first game where the speed powerup was the only viable option). But this indie developer did the rookie mistake of selling their soul to a publisher and is now going to be abused until being fired and closed eventually, when costs need to be cut and CEO bonusses need to rise. Never sellout. Crowd fund. Stay indie. Publishers aren't needed in an era without discs and distribution.
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Feb. 2024
Really good game. Publishers are actively blocking updates for the game and need to be kicked out. 10 complete tracks are waiting for release but the publishers keep blocking it
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 22 November 2024 06:18
SteamSpy data 22 January 2025 04:27
Steam price 22 January 2025 20:50
Steam reviews 21 January 2025 10:03
Redout 2
7.7
935
220
Online players
9
Developer
34BigThings srl
Publisher
34BigThings srl
Release 16 Jun 2022
Platforms