Redemption Reapers on Steam - User reviews, Price & Information

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Descending suddenly on the world, the macabre Mort armies destroy nation after nation, leaving humanity decimated in their wake. Among the forces resisting the Mort is a small band of mercenaries known as the Ashen Hawk Brigade.

Redemption Reapers is a simulation, dark fantasy and rpg game developed by Adglobe and published by Binary Haze Interactive.
Released on February 22nd 2023 is available only on Windows in 11 languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Korean, Russian and Portuguese - Brazil.

It has received 441 reviews of which 326 were positive and 115 were negative resulting in a rating of 7.0 out of 10. 😊

The game is currently priced at 24.99€ on Steam.


The Steam community has classified Redemption Reapers into these genres:

Media & Screenshots

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows10
  • Processor: Corei5 4Core
  • Memory: 8 GB RAM
  • Graphics: GeforceGTX1060
  • Network: Broadband Internet connection
  • Storage: 8 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2025
Redemption Reapers is set in a grim, apocalyptic world with some great turn-based gameplay. It has a shorter length delivered strictly in chapter-based combat encounters, but I really enjoyed it because of that. It's a precise experience that doesn't overstay its welcome. It's a bit of a shame that the game only manages to be a solid, even just OK experience as everything other than the gameplay feels like a missed opportunity. It's a game with themes rarely found in other games (also I'll play any of the rarer "dark medieval" games that come out of Japan). Tragedy, guilt, redemption (hehe). However, these are just overused to the point that you just get tired of it. Over time, the game quite literally becomes a perfect case study of fatigue! Every character has a tragic background, forming this "squad of misfits" as they share little else, but that's all there is to them and they don't really interact in interesting ways. They all cope with their pasts etc. by just being miserable and staying silent. No funny quips, no humor, just an endless, hopeless fight leading to more hopeless sad fights. Furthermore, the focus is solely on the predictable, single-layered storyline delivered by 1D characters instead of the larger world or the characters' interesting backstories hinted at by the lore entries and such. Also, because this is a very focused, the cliches of the plotline at the beginning stand out more (Village raid! Mentor dead! Oh no we are so sad!). Towards the end, right when the more interesting details of the plotline come to light (The mystery of what they are doing in the graveyards and churches, who is this leader of the Mort, etc. as well as if they are coordinated, what are their goals?) the game reaches its abrupt conclusion. :(( It's a shame, really. The lore entries that you find around the maps show that the developers had some good writers on board, but it's as though someone was constantly screaming at them NOO EVERY MILLISECOND OF THIS GAME MUST BE SAD AND GRIM AND DARK AND GRIMDARK. I think any artist that dared use a lighter color promptly got beat up in the middle of the office for all to see. It gets tiring. I haven't played it enough to judge properly, but I think Ender Lilies suffered from this too. Someone please get the Adglobe guys some therapy. A daily shipment of a box of chocolates must become mandatory for the Adglobe office. Do the characters help the story? I don't think they are badly written, but there is just no space to develop the characters as there is just chapters after chapters of combat. The lore entries again come to the rescue, but even if I could appreciate them, they are still shrouded in this endless tragedy, suffering, etc. The same goes for any mid-combat dialogue the characters might have. So... Why do I recommend this game? Of course, the gameplay! The part of this game that comes to the rescue. The fundamental gameplay is clearly adapted from Fire Emblem, and improves on it in almost every regard. Characters attack together if they are positioned to do so, and so with good positioning you can get multiple attacks from the same character. Much more satisfying than "chains" or something giving simple stat boosts in FE. Each character also feels very different from the others with a clear specialization intended for them. No one feels useless. Also, you can move AFTER attacking too, which makes kiting or other interesting tactics such as attacking, and then taking position to trigger a linked attack for your other character, or defending another character etc. possible. Despite the options and tools made available to you, the sheer number and variety of enemies never makes it feel simple. In fact, its likely harder than FE. On top of that, I loved that there are systems that encourage staying together, but also constant pressure to split the party. As mentioned before there are follow-up attacks, or later on abilities that allow for proximity-based synergy between the characters. Meanwhile, to get an A in the level, you must beat it within a speciifc time limit, not to mention there is just so much to collect around the levels. This prevents the player from going around in a single boring blob, but characters still rely on each other, and so an interesting dynamic between staying together and splitting up forms. The levels themselves were well done, with branches and interconnected sprawling sections etc, but there wasn't that much novelty between them after a while. Not that many level-specific gimmicks etc, but that's fair enough in a shorter title like this one. It got the job done and was well made, if not allowing for reinforcement maybe a bit too often. And they really cooked with the monsters designs and artstyle. Sinewy, messed up creatures with protrusions here and there, it was really enjoyable to fight against. Of course, the enemy variety was awesome too, with varying levels of strength, quantity, range etc. The highlight for me was the Shambler and the odd Fellbirth grandma thingamajig spawning these suicidal creatures. It really highlights the aspect of calculating enemy threat ranges well in these games, because if you don't, you will have a fragile shambler steadily shamble to you and turn you to shambles as it explodes in your face, denies you XP, and most likely oneshots your character. Although the gameplay is solid and the artstyle/themes etc. are great, not a crazy amount of novelty exists as you progress. There are new enemies, but not that many new mechanics, or new characters for you to control etc. Or any evolutions similar to FE for example. This wasn't too much of an issue since it's not a long game, but it does leave you wanting for more and can be a point of, well, once again fatigue. So, all in all, a great iteration on the fire emblem formula that just suffers from a lack of story delivery, characterization, any sort of variety in the mood, and novelty towards the end-game. Solid 6/10 that could have been a 9/10 if it had more time in the oven. Unfortunate.
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Sept. 2025
I got this game on sale, and it was not bad at all; got 50 Hrs out of it. I like the writing, cutscenes (Even if they look dated), and the music. The gameplay is ok, a typical TRPG. The keyboard control, grinding, upgrading, and repairing system suck. Overall, a decent game, get it on sale.
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June 2025
I discovered this game from Erick Landon on YT, it looked interesting as it's a serious and dark version of Fire Emblem!! So no teenage school drama - friendship that wins all - type of game. I played a Pirate copy first and loved it, then came to Steam and bought it. It's NOW!! a 9/10, because it started as a 6/10 but the developers never abandoned it or stopped continuously updating it and so it continued to climb from 6/10 to 7/10 and finally now a 9/10. Another plus is the price has dropped to a very acceptable level now with or without a sale, so check out any new reviews of it on YT then get it, try it, finish it and have an excellent and rare game experience IMHO.
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June 2025
This is probably the best Strategy Turn-Based RPG I've played since Path of Radiance and Radiant Dawn despite some technical issues, especially the laggy cutscenes on PC, but they ran perfectly on my Steam Deck. I'm gonna tell my story with the genre in the following paragraphs so if you wanna listen/read to what I wrote to justify how much I liked this game, you're welcome to it. I've played a fair share of strategy turn-based games over the years since the first time I got to own a copy of Fire Emblem 7 (shoutouts to Sakurai for introducing Fire Emblem to the west via Marth and Roy in Smash Bros Melee) and I became a fan of the franchise for life after that. The aspect I like the most of those games is directly in the name of the genre: strategy makes you get creative to achieve the objectives of every map as maybe Rushing might work better in some situations, Turtling in case you need to endure waves of enemies and such, there's not really a limit on what you can come up with to win and that's the beauty of it (like abusing the Warp mechanic in some games). However, since Awakening saved that franchise from falling into oblivion due to the low sales of the previous 3 games, Fire Emblem has become a weeb paradise that I just don't enjoy. The gameplay has gotten better, especially on the last one, but the aesthetics and writing of the games has gone in a direction that actually made me question if I like the franchise anymore. This is where my journey with Strategy Turn-Based RPGs began to look for a replacement to actually fill the void I've had for the last couple of years. I have played the ones that are well-rated, enjoyed them and even left reviews to entice people that are interested in them to give them a try but this is THE ONE that clicked with me the most. The tone of the story is dark and grim, which deviates from the usual light-hearted storytelling of the games I've played and reminded me how mature the story of Path of Radiance and Radiant Dawn was. I would've liked a bit more closure at the end but I think the ending fits the characters as you get to know their background. The gameplay in this game is magnificent, you have a very limited squad to achieve your objectives and this instantly makes you be more pragmatic on the way you play as EVERYONE in the squad has a role to fill and it's your job to master their roles to succeed. Being efficient grants you Bonus EXP, which is a concept that was also used in PoR and RD, to slightly level up your units in the Base menu between chapters. Each character wields different types of weapons and all of them can be upgraded to deal more damage and be more accurate, and they can also be repaired as long as you have the funds which leads me to the fact that you have access skirmishes in maps you've already cleared to farm for upgrade materials or gold in case you need them or if you didn't have the chance to get chests or relics that are scattered around. The game also has accessories which allow you to set mini builds for the units like dealing more damage or endure more when wounded, heal on kills, and such that serve as complement to the skills the characters have, which are incredibly flashy and serve a niche purpose. The music is stellar, it does it's job really well and sets the tone for the situation perfectly. The Base theme for the advanced stages of the story is gonna live rent free in my head for the foreseeable future. What I've read in other reviews and forums is that this game had a mixed reception on launch which probably led to sales not being the best compared to Ender Lilies and Ender Magnolia, the other games from this developer, but I hope they don't stop here and are able to make more games like this one because it was great. I'd say the game is worth its current price tag but if you like strategy RPGs and are able to get it on sale, do not hesitate to get it.
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May 2025
A grim, dark fantasy SRPG, Fire Emblem's edgier cousin. I went in not expecting a whole lot, but was pleasantly surprised by how much I liked the game. It eschews the over-saturated anime vibe that is so typical of the genre, favoring a harsh, grounded world of greys, browns, and reds. Some may find it visually boring, but I thought the bleakness suited the world and appreciated its understated approach. The game is heavily based on a follow-up attack mechanic, which makes your party of just 5 characters viable against the much larger enemy armies. I found this gameplay to be satisfying and crunchy (in a good way), like the hits had impact and the team was earning their victories. There are multiple weapons (that differ in stats & appearance, but not basic function), both passive & active unlockable skills, and equippable accessories that provide various benefits. This gives you some small freedom in your build, but each character is pretty specialized and fits a set role in battle. Difficulty is moderate. Early game your characters are very fragile, but once you get a knack for positioning, you'll get through the game without major issues. There's ~2 difficulty spikes but I wouldn't consider them major. Hard mode is unlocked after finishing Normal. Weapon degradation is a thing, but is very manageable with the amount of money the game throws at you (sort of, more on that later). This combined with the number of alternate weapons means you are never really at risk of hitting zero durability. That said, if a weapon DOES hit zero durability, it doesn't break and can still be repaired, however it will suffer a significant stat penalty until you do so. Weapon upgrades are straightforward stat increases in exchange for found materials & money. If you have a favored weapon this can keep it viable the whole game. My party was still regularly using their starter weapons up to the finale. I said you "sort of" had enough money to manage repairs. That depends on how many chests & relics you pick up throughout the game's 30ish chapters. The layout of stages & placement of these pickups was my biggest complaint about the game. Many stages are quite large, and gathering resources requires you to work your way all around the map. It makes stages drag out and I felt slightly punished for collecting. But collect you shall, else you miss out on lore snippets and start falling behind the power curve (weapon repairs & upgrades). Should you miss pickups or breeze through stages, fret not, as there are repeatable skirmish missions throughout most of the game that let you grind exp & money, if necessary. But stages should've been streamlined to make this more fun during primary gameplay. Other reviews discuss severe performance problems, particularly with cutscenes. I did not have these problems and assume they were patched post-release. For me the game ran just fine on both Windows and Linux (via Proton). I encountered zero gameplay bugs and no crashes in 30 hours runtime. However, cutscenes just don't look very good for the most part. The animation and lip-syncing is really stilted, which is odd considering the battle animations are all really good. It's like two different teams worked on each piece. The story is a strange beast. Usually in games like this the story starts off OK but by the end I get tired of it and slog my way through to the end. In Redemption Reapers, rather the opposite was true. The story really holds back, with little dialogue, exposition, or world-building. This meant the beginning, when you don't know the characters or the setting, feels bland and uninteresting. While the story is indeed a little thin, it is by no means bad, just more "vibes based". By the end I was really attached to my motley band of misfits. And the ending absolutely ****ing slaps. Still, some things could've been more fleshed out. The origin and goal of the Mort are never explained. They are just a seemingly unstoppable horde of human-killing monsters who kill humans just because. The "Troden incident", despite being CRITICAL to the cast's backstory, is only generally described and feels underwhelming for how much it was built up. Again, I liked the ending and don't feel we need definite closure on the Mort threat, but we see so little of the world that the stakes are unclear. In summary, Redemption Reapers has fun, gritty SRPG combat in a harsh, rundown world with visuals to match. The story may leave something to be desired, but provides sufficient excuse to complete the battles, and you may find it sneakily grabbed you by the end. The game left me hoping for a sequel or spiritual successor, but I'm not optimistic. Still, as a standalone title RR is an underrated gem well worth a go.
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Frequently Asked Questions

Redemption Reapers is currently priced at 24.99€ on Steam.

Redemption Reapers is currently not on sale. You can purchase it for 24.99€ on Steam.

Redemption Reapers received 326 positive votes out of a total of 441 achieving a rating of 7.01.
😊

Redemption Reapers was developed by Adglobe and published by Binary Haze Interactive.

Redemption Reapers is playable and fully supported on Windows.

Redemption Reapers is not playable on MacOS.

Redemption Reapers is not playable on Linux.

Redemption Reapers is a single-player game.

Redemption Reapers does not currently offer any DLC.

Redemption Reapers does not support mods via Steam Workshop.

Redemption Reapers does not support Steam Remote Play.

Redemption Reapers is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Redemption Reapers.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 08 March 2026 22:00
SteamSpy data 05 March 2026 05:00
Steam price 13 March 2026 04:33
Steam reviews 10 March 2026 20:01

If you'd like to dive deeper into the details about Redemption Reapers, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Redemption Reapers
  • SteamCharts - Analysis of Redemption Reapers concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Redemption Reapers compatibility
Redemption Reapers
Rating
7.0
326
115
Game modes
Features
Online players
2
Developer
Adglobe
Publisher
Binary Haze Interactive
Release 22 Feb 2023
Platforms
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