红石遗迹 - Red Obsidian Remnant

A Roguelike gameplay and action system combined dungeon game.

红石遗迹 - Red Obsidian Remnant is a action roguelike, action and indie game developed by Red Obsidian Studio and published by Beijing New Era Network Technology Co. and Ltd..
Released on September 04th 2017 is available only on Windows in 3 languages: Simplified Chinese, Traditional Chinese and English.

It has received 834 reviews of which 701 were positive and 133 were negative resulting in a rating of 8.0 out of 10. 😊

The game is currently priced at 8.99€ on Steam.


The Steam community has classified 红石遗迹 - Red Obsidian Remnant into these genres:

Media & Screenshots

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Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP/7/8/10
  • Processor: 2GHz
  • Memory: 2 GB RAM
  • Graphics: GeForce 8800
  • DirectX: Version 11
  • Storage: 300 MB available space
  • Sound Card: Any

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2021
My Quicktake on it (Parody): https://www.youtube.com/watch?v=-JYrC4IfxGM I have since finished multiple runs on all difficulties TL;DR: Pros: [*] + Intriguing Talent/Misfortune System [*] + Fluid transition from one weapon combo to the next [*] + Equipment stacking [*] + Endless mode with Leaderboard Cons: [*] - Bosses are always the same [*] - Somewhat small selection of equipment and artifacts Red Obsidian Remnant can't quite keep up with the genre giants, but has a few unique ideas going for it. Generally the combat is pretty decent, it's not amazing by any means and especially against flying units, it can feel a little frustrating at times, but the 5 different weapontypes can be strung together quite effective mid-combo which feels great. While there is a somewhat small selection of artifacts and equipment compared to f.e. binding of Isaac, if you happen to find the same piece multiple times, it's lets you stack them, increasing it's level und effects over and over. Additionally you can encounter NPC's that give you little sidequests or can be hired as mercenaries, and plowing through the dungeon with your own little hero group is oddly satisfying (or scarring whenver they get torn to pieces). After every run, you gain exp. increasing your overall level and gold that let's you buy new characters, and titles that will effect your future runs. Levelling up gives you talent points, that can be spent to improve your character permanently, but will also unlock random misfortunes, that effect the behaviour and strength of enemies. So that's how the metaprogression works and also increases replayablilty. (Re-skilling will also reset misfortunes, so they can be randomized all the time if you want that). One last thing to note is, that besides a lot of different difficulties, there is also an endless mode, where you can compete with others via a Leaderboard. A feature that I'd love to see in more roguelites. Overall it's not a masterpiece, but it's pretty good and for the cheap price, definitely worth getting in my opinion. Recommended!
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Jan. 2018
A great and deep dungeon crawling experience with a satisfying and fluid battle system. I value games with a high replayability potential. Red Obsidian Remnant manages to deliver just what I want. The core gameplay is about proceeding through randomly generated rooms while killing monsters, opening treasure chests, encountering merchants or mercenaries and obtaining better loot. The game has surprisingly deep gameplay elements, and unlocks more features as you play through higher difficulties. Randomly generated options are pretty diverse. They're not just adding stats to your character, but sometimes even changing a way the weapon works by replacing combos or special attacks. Consumable items have a great variety too. Some items activate additional challenges you have to complete in order to get treasure chests to spawn. Other create areas in the dungeon where you can get gold by defeating enough enemies within them. The soundtrack is also very good. The only thing I can complain about is the technical state of the game. It has some minor bugs, translation typos and some very unclear gameplay elements I'd like to see explained in the game's guide. These issues don't really affect the overall gameplay experience, but I hope to see them addressed sometime in the future. If you like games like Dead Cells, Risk of Rain and battle systems with heavy emphasis on juggling your opponents with fluid combos you might want to give Red Obsidian Remnant a try.
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June 2017
UPDATE - This game is in a vastly improved state now. Less grinding, more items, more run persistence through an NPC that sells starter items/weapons, a faster pace, refined skill tree, and special moves to add variety to the combat. Even if the art style and animation are keeping you away, definitely give this game a chance, as it will only get better from here. The developers are taking the game seriously, and it's updated several times a week. Any major issue is patched out quickly. The one downside is that there's almost no English community for the game, and the English feedback thread has been dormant for a few weeks now. Don't let that stop you from trying a good game out, though. A well-polished game, especially for one that's only been in early access for a day. The art style and motion tween animation leaves a lot to be desired, but the game has heart in the right places. The combat takes the roguelike/lite genre in new places with fights that feel like the player has control over their success even without grinding. Still, the game is a bit grindy in its current state; many of the time attack challenges are borderline impossible to clear on a fresh character, some bosses have way too much health for how often they break out of combos, and if you're only making it to the second boss consistently, it can take upwards of an hour to earn a single skill point. The progression system is deep even in this early state, but the grind to get anything worthwhile may be a bit too much for most players. Buy now if you want to support a roguelike doing something new (fast, responsive and stylish melee combat), or wait if you're looking for things like less grinding or co-op. Pros - The best melee combat in the genre, at least for now. - A progression system that adds depth through grinding like double jumps that extend combos, and more time to land just counters and dodges. - A combo system that easy to learn and mildly difficult to master. - A solid foundation that will only show improvement as development continues. Cons - The art style and motion tween animation look and feel a bit amateurish, but this doesn't prevent the game from feeling polished otherwise. At first glance it may not even look like a retail game. Perhaps this will be improved later on, but don't let it prevent you from trying the game out. - Some enemies and bosses have far too much health for a fresh run, slowing the pace down and making the progression system feel grindy when it takes so long to earn even a single skill point. - Even if the player goes for the meaty stuff (more health, double jumps, more counter time, etc.), it's a significant grind to get anything worthwhile. Combine that with the high enemy/boss HP and the beginning phase of the progression can start to drag on. For $9 you're still buying into an idea, but what they have so far shows a ton of promise. Hopefully articulate feedback is given and taken seriously by the developers. There are many roguelikes on Steam, but none like this one.
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April 2017
This game is a lot of fun. There's a lot of depth to it that you don't initially see. If you're a fan of combos, beat 'em ups, and loot, then check it out. Translations aren't great, but there is a guide in-game, that's English. It explains a lot of the mechanics. Other stuff you figure out from playing a bit. You can go back to previous stages to collect items if you'd like. Store weapons for later. Permadeath. Merchants, weapons can be leveled up and lots of random type events. You can get better loot by beating certains challenges that each stage gives you, like beating all enemies within a certain time limit or without taking hits. Hire some helpers or enchant them to help you too. Controls are fluid - I recommend a controller.
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April 2017
A fun action-RPG roguelike game that doesn't have quite the best translations (or sometimes no translations at all...) but is still playable. Still Early Access so hopefully they'll improve the translation overtime. The rest of the game feels done already. You get to choose up to three weapons at a time to use from a number of differnt weapon types, allowing you to combo between them very easily in action packed, fast-paced combat. You also can find items (which are called Props for some reason?) that can be used to help out combat in different ways. Although you dont gain experience during a playthrough, you gain experience after you die to gain new talents that help you on your next playthrough. Progression while inside the dungeon is done through improving gear or finding better gear. Overall, its a good game, just needs some better translations!
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Last Updates

Steam data 18 November 2024 18:19
SteamSpy data 18 December 2024 04:18
Steam price 24 December 2024 12:43
Steam reviews 22 December 2024 17:50
红石遗迹 - Red Obsidian Remnant
8.0
701
133
Online players
0
Developer
Red Obsidian Studio
Publisher
Beijing New Era Network Technology Co., Ltd.
Release 04 Sep 2017
Platforms