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Receiver 2 on Steam

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Receiver 2 simulates every internal part of each firearm based on manufacturer schematics and gunsmithing resources. Learn exactly how each sidearm works, including how to load and unload them, clear malfunctions, and operate their safety features.

Receiver 2 is a fps, simulation and shooter game developed and published by Wolfire Games.
Released on April 14th 2020 is available on Windows, MacOS, Linux, Steam Deck and Steam Machine in 4 languages: English, Spanish - Spain, Japanese and Simplified Chinese.

It has received 2,861 reviews of which 2,575 were positive and 286 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 19.50€ on Steam, but you can find it for 1.99€ on Eneba.


The Steam community has classified Receiver 2 into these genres:


Here is the detailed breakdown of supported languages for Receiver 2:

UI Subtitle Audio
English
Spanish - Spain
Simplified Chinese
Japanese

Media & Screenshots

Get an in-depth look at Receiver 2 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 SP1+
  • Processor: Quad-core+ with SSE2 instruction set support
  • Memory: 8 GB RAM
  • Graphics: DX10 (shader model 4.0) support, VRAM 2+ GB
  • DirectX: Version 10
  • Storage: 5 GB available space
MacOS
  • OS: Mac OS 10.12+
  • Processor: Quad-core+ with SSE2 instruction set support
  • Memory: 8 GB RAM
  • Graphics: Metal support (2012 model or later), VRAM 2+ GB
  • Storage: 5 GB available space
Linux
  • OS: Ubuntu 16.04+
  • Processor: Quad-core+ with SSE2 instruction set support
  • Memory: 8 GB RAM
  • Graphics: OpenGL 4.3 support, VRAM 4+ GB (Intel GPUs not supported)
  • Storage: 5 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

49 hours played
Aug. 2026
After 5+ years of owning this awesome game, I finally finished it. 47 hours well spent. Most intricate handgun simulation in any game, the story is very moving and hits hard (especially at release) considering it came out at the height of the covid craze and the world has only gotten crazier. If you enjoy guns and have a touch of the tism, it's a no brainer purchase imo.
26 hours played
June 2026
One of the most fun games I've ever played that comes with a nice big helping of cult indoctrination and a side order of mental wellness. Learning about breathing exercises while manipulating a handgun has never been this therapeutic!
40 hours played
May 2026
The Threat was attacking me for a prolonged time but playing this game was one of the major reasons I actually asked someone for help. RECEIVERS, DO NOT DESPAIR. YOU ARE NOT ALONE! I love the story and the realistic mechanics, so for what I care, this is the best game I have played yet
23 hours played
March 2026
I believe this game will leave you as a better person, if you let it. I got the game since it was all "have fun will realistic guns and malfunctions," and it certainly has not disappointed. There is a definite learning curve to all the mechanics and buttons, but give it an hour and you'll have it down, especially when you keep having a negligent discharge holstering and unholstering. At this point, I haven't unlocked all the firearms yet but I am still very satisfied with what I do have (excluding the Hi-point, just ugh). However, for a firearm-centered game, it has exceeded my expectations in ways I didn't know that games could achieve. (spoilers beyond this point) Beyond the gun play, there's a certain "cultish" feel once you start playing tapes. You usually get the typical cult initiation speech where you "see the signs around you" and the world changing and "gradual dysfunction" surrounds you. "You are ready to become a 'Receiver.'" I almost completely stopped listening to the tapes since I just assumed it was cult slop after that, but I was struck by a certain tape that I picked up. I unknowingly picked up a Threat Echo tape and immediately noticed a different tone from the speaker. Instead of the usual monotone, almost soothing, authoritative voice, there was a low-down, dragging voice that just sounded like the speaker had finally accepted their depressing fate. I don't exactly remember what was said but it amounted to "I have tried my best, yet I'm nothing." Before I could process what was said, the words "The Threat is taking control" was pasted on my screen and my S&W Model 10 was slowly turning back towards me. I pressed every damn key on keyboard but it was like my character knew this was the only way. I looked down the steel barrel on my sidearm and saw a chambered bullet looking cold at me. The hammer dropped and I saw nothing but black. The trance I was stuck in was interrupted by a shiver going down my spine. This brought a whole new level to the game I was not anticipating. Sure, I read about themes of suicide and even checked the box acknowledging it, but actually looking down the barrel of the S&W was almost traumatizing. After that incident, I paid much more attention to the tapes. At the slightest hint of the speaker having a depressive voice, I clear my firearm. I've only gotten The Threat Echo two more times, both conveniently with the Model 10, but both times I cleared the firearm before it's turned back on me. It's still extremely terrifying, especially as a gun owner, to have your own firearm turned against you, and to see the finer details like the barrel rifling while having that depressive event happen. It's funny how one of the tapes specifically talk about trauma, what it is, how it's formed, and what it does to a person. It's one thing to be "lectured" about it, but it's a whole other thing to be forcibly given that trauma, and have the only way to progress in the game to face that trauma by picking up tapes. Whether it's intentional or not, that series of tapes lead me to actually listen and take in the tapes. By dropping the guard that I put up against these tapes due to what I thought was cult teachings, I got to fully experience the game, and still do, while also receiving valuable lessons. From the four rules of firearm safety and clearing malfunctions to the media being The Threat and suicide awareness within yourself and your friends. One of the tapes that has stuck with me speaks about caring for what you put inside your mind: "We are all taught to carefully monitor what we put into our bodies. We need to eat this and avoid that, and have this other thing in moderation. But we are never taught how to curate what we put into our minds. There's no use having a healthy body if your mind is poisoned. The Threat has used this control to remove choice over what you consume. If you uncritically view media, you are directly allowing the Threat to infiltrate your thoughts, and compromise your brain from the inside." Whether or not you believe media is The Threat in real life, it's still good advice that can be applied to other things. Inside the game, there's plenty of stories of people who undergo these depressive episodes and come to believe that suicide is their only choice. However, either by previous Receiver training or intervention by a Receiver, the person is dissuaded or at least fails their attempt to commit suicide, giving them a second chance. However, on Spotify you can find two "songs" that are related to suicide. The first, being one minute long, is a full tape recorded suicide note. It's not an easy listen, even though it's not that gruesome or anything. It's just extremely depressing. "Threat Echo" has a man give his last statement, explaining how he wants his belongings spread amongst people he knows. It ends with him telling the person who finds this tape to throw his body in the garbage, because "that's where he belongs." Finally, you hear a hammer being ♥♥♥♥♥♥. One can assume his fate, but the "song" that follows suggests something different. "Threat Echo Recovery" has somewhat of a success story. It's explained that this person, Mike, previously recognized his depressive situation and removed all the ammo from his household for protection against The Threat. Yet, The Threat tried to kill him by driving his car into a tree, but he fortunately survived. During his recovery, he realizes that he would never call one of his friends garbage, so why would he call himself garbage? Truth is, he wouldn't. He never called himself garbage, it was The Threat who was. The speaker never refers any negative action to be done by Mike himself. In a sound, non-depressive mind, he would never do anything to harm himself or his friends. It was The Threat who took control. And it was because of Mike's Receiver training that he was able to take back control by recognizing the depressive state he was entering. While this may be a work of fiction, what stops you or I from becoming a Receiver? Becoming a Receiver may not even mean becoming proficient with firearms, it may just be knowing what you put into your mind. EDIT: I've read some other reviews about the harsh ranking system, and while I do agree it's very harsh, I think it is fine how it is. I think it's a good metaphor for making stupid mistakes in real life, which can be costly. I'm not sure of the circumstances of others, but pretty much every time I die it's because I was impatient, stupid, didn't know mechanics, and sometimes, all of the above. There are tapes that emphasize being slow and methodical, by slicing the pie and (correctly) rushing through the fatal funnel, as well as fully understanding the features and limitations of your firearm. I think the whole point of this game is to teach you these things by punishing bad habits. For that reason, it may not be your type of game.
25 hours played
Jan. 2026
I guess accidentally shooting your leg is a real fast way to teach you gun safety 10/10 I learned a lot

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Frequently Asked Questions

Receiver 2 is currently priced at 19.50€ on Steam.

No, Receiver 2 is currently not on sale. You can purchase it for 19.50€ on Steam.

Yes, Receiver 2 received 2,575 positive votes out of a total of 2,861 achieving a rating of 8.64.
😎

Receiver 2 was developed and published by Wolfire Games.

Yes, Receiver 2 is playable and fully supported on Windows.

Yes, Receiver 2 is playable and fully supported on MacOS.

Yes, Receiver 2 is playable and fully supported on Linux.

Yes, Receiver 2 is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Receiver 2 is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Receiver 2 does not support VR.

Receiver 2 is a single-player game.

Yes, there are 2 DLCs available for Receiver 2. Explore additional content available for Receiver 2 on Steam.

No, Receiver 2 does not support mods via Steam Workshop.

No, Receiver 2 does not support Steam Remote Play.

Yes, Receiver 2 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Receiver 2.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 13 October 2026 09:07 UTC
SteamSpy data 12 October 2026 05:08 UTC
Steam price 21 October 2026 02:34 UTC
Steam reviews 19 October 2026 08:06 UTC

If you'd like to dive deeper into the details about Receiver 2, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Receiver 2
  • SteamCharts - Analysis of Receiver 2 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Receiver 2 compatibility
Receiver 2
Rating
8.6
2,575
286
Game modes
Features
Online players
10
Developer
Wolfire Games
Publisher
Wolfire Games
Release 14 Apr 2020
Platforms
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