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Realms of Magic on Steam

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Embark on a journey through the Old Kingdom in Realms of Magic - a sandbox RPG where you customize your character, choose your path, and immerse yourself in the fantasy world as a knight, wizard, miner, lumberjack, farmer, and more. After all, this is YOUR adventure.

Realms of Magic is a rpg, open world survival craft and adventure game developed and published by Polished Games.
Released on July 20th 2022 is available on Windows, Steam Deck and Steam Machine.

It has received 970 reviews of which 781 were positive and 189 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 18.99€ on Steam, but you can find it for 16.99€ on Eneba.


The Steam community has classified Realms of Magic into these genres:

Media & Screenshots

Get an in-depth look at Realms of Magic through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 or newer
  • Processor: Core i5 2GHz
  • Memory: 2 GB RAM
  • Graphics: Nvidia GTX460/Mobility Radeon HD 5830 or better
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

6 hours played
Sept. 2026
A janky and ambitious sandbox RPG that feels like Daggerfall meets Terraria
22 hours played
Sept. 2026
Very solid title, easy to get lost for hours in. Super fun. Lots of ways to build your character and develop your skills.
7 hours played
Aug. 2026
The game can definitely draw you in. The quests are decent — they’re not too simplistic, but they’re not particularly impressive either. The NPCs’ sense of humor is a nice plus. There are plenty of skills and character progression options, interesting biomes, and decent, fairly undemanding combat. After playing Terraria (both vanilla and modded), you get the impression that there isn’t enough variety when it comes to crafting items. That’s pretty much the only downside.
139 hours played
Aug. 2026
A bit of a mixed review from me +pretty extensive talent/ability system that included 2 summoner classes - necro and druid personal favorites -no archer build, you can throw poison daggers and spells but not really the archer vibe if that's what you like -I delved into the druid class, excided to have an army of wolves, sadly the final wolf upgrade is horribly fragile and is focused on summoning lesser wolves. The most of the time they are killed before they can call in friends and these minions are not immune to the player's attacks so they die really fast as well. -druid is focused on healing and buffing minions, the healing is broken, healing the player 100% rather than a slow regen and this spell doesn't affect any minions. The animals attack a bit slow, so I picked up the spear so I wasn't just standing around waiting or downing hundreds of mana potions to keep casting spells. +everything else in the druid class is pretty good and the boars are quite fun and tanky by the end +The crafting was fun at the start, each map area has a new set of wood/stone/metal materials that creates themed objects and I enjoyed creating a new base in each new area. -It started getting a bit old after the snow area when they started just reskinning pine trees +Thankfully they started introducing fully furnished houses that you could just find and do a little quest to own by that stage -Annoyingly every recipe required increasing amounts of materials and it wasn't worth making every recipe because the grind to find them was kinda boring, the worst being the minotaur horns. They didn't appear in most maps in their zone and there was only like a 30% chance to drop. +surprisingly the leveling speed of the crafting was done really well, if you create one of everything you always have something to craft, if not, it's time to quest and explore to find some scrolls. - Starbound was great for crafting, as it linked crafting to the story, gatekeeping recipes with tiers of crafting workstations and unlocking progression to the story through it. none of that here - you can get by without crafting a stitch. Particularly alchemy, as you find plenty of potions. -the story wasn't great -the quest and dialogue writing was crap, I know you are trying to build a gritty medieval world but the rampant sexism and racism was shallow and got old pretty fast. Alot of talk of gnomes and goblins being small and pathetic but they are the same size as everyone else, would have been nice if they were little. Lots of back and forth and all the main quests boiled down to, go into a new area and kill everything in sight. Annoyingly, if you choose to make peace with the elves and orcs - you can't get the completionist quest because you haven't killed every 'powerful enemy' +the end of the storyline was not bad, a bit of a twist and a fun final battle. -if you choose a female main character the king basically says, I'm surprised a woman could achieve all this... as I said, a bit crap. I'm sure if you choose a male character the king would try to reward you with his horrid daughter. Most of the time I spent on the game was with crafting and trying to find all the armor sets as I'm a bit of a collector - sadly there is no way to display the armor and not much love was given for mage sets, most of them only having 2/3 pieces, they were nice and colourful but a bit ugly (a bush? a black Wookie suit?) ++The biggest plus was the size and scope of the maps, building your own base with the same building blocks made all the towns dwellings feel even more impressive - a lot of love was put into them and it was fun to explore to find the secret chests. No lava, water or fall damage so this took out alot of the peril of digging with wild abandon, a bit relaxing but digging for ores got a bit old around the time I gave up crafting. 6/10 if you are a player who likes game mechanics, exploring, collecting and building 4/10 for everyone else, maybe if you like doing an evil run this could be more fun though?
136 hours played
June 2026
TLDR: Good game, I think it is worth the asking price but due to some jank and bugs, you may want to wait for a sale. There are no bows/crossbows, which will be a dealbreaker for some. The game feels like a love child of Skyrim and Starbound. Some keybinds are hard coded, like sprinting, so I recommend using double tap in order to sprint. The hunger system is easy to maintain. For clarity, it has been five months since I played the game, but I wanted to give it a review, so I am going based on memory, some game details might not be entirely accurate to what I remember. I enjoyed my time with the game greatly, though it does have some jank and bugs to it. It feels like a combination of Skyrim and Starbound. Skyrim's fantasy RPG-ness and Starbound's style of world sandbox and exploration. The game's world itself is somewhat difficult to describe in short. It is a tile-based map where most areas seem to have been procedurally generated once and are static (Not randomized each visit), the enemies, loot, resources are always the same every time you go to that particular tile. All of those can be depleted and will only respawn if you wait like 20-30 days before going back to that tile, it gives you the option to respawn them rather than it just happening. On the map, there are a couple of different markers you can place on each tile. The main use being to remember where you decide to make your home. At your home, you will have the usual survival-craft type stuff. Farms of animals, crops, herbs. Crafting stations and such. I can't remember if you can die from hunger and thirst, but I do know it was not an issue maintaining them at all. There are food & water slots in your character equipment menu, placing food/water in those slots will automatically be consumed when needed. You get infinite water from wells so long as you have bottles to put it in, which you can build/craft both of those, and you can get an abundance of food from farming. Food operates similar to Valheim, where it grants buffs to your character's core attributes (Health, mana, stamina). Combat is janky but enjoyable from what I remember. As usual, I played as a necromancer/mage. There are not many spells in the game for each of the four types of magic there are, but the few spells that you have can be upgraded over time. The bad part of the skills/spells were the summon spells for me. There are two types, skeletons (Necromancy) and beasts (Nature). I didn't dive into the nature skill much as I found it to be worse than necromancy at a surface level, necromancy summons could be summoned instantly back-to-back, whereas nature summons had to actually go through the entire animation before being able to summon more (Which is only like 1-2 seconds long). The thing with summons though, they have a pretty short duration, maxing out at about 30s, and they do not follow the player at all. Once summoned, they stand there until an enemy enters their aggro range/line of sight. But they are not all bad, skeleton mages/archmages were the best from my experience, having their ranged attack spam was great. And there is NO summon limit, you can summon as much as you have mana, and mana potions in this game boost your regeneration for like 10s, on top of that potions are pretty common loot. In terms of other combat types, you got fire, ice, nature, and necromancy for magic. And various melee weapons & shields for physical, there are no bows/crossbows in the game. Also, if you feel like you made a poor decision with your build or just want to try something else, there is a witch in the second or third zone (I think) which will let you respec for a price of gold. Another bad part of the game for me were the races. There are a ton but most of them have such drastic downsides or mediocre upsides that there were really only two worth playing in my opinion. Humans are a generic jack of all race, gaining more profession exp (farming, crafting, trading etc.) and gaining more character level exp from leveling those professions, while also having a boost to all of their core attributes. The other being goblins, because they have a double jump right out the gate (which is a skill unlocked at level 20-30). The devs have stated they are working on a remaster (or was it a remake?) for this game and that would be free for everyone that already owns this game. As well as working on a sequel for it. I am very excited for both of those.

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Frequently Asked Questions

Realms of Magic is currently priced at 18.99€ on Steam.

No, Realms of Magic is currently not on sale. You can purchase it for 18.99€ on Steam.

Yes, Realms of Magic received 781 positive votes out of a total of 970 achieving a rating of 7.67.
😊

Realms of Magic was developed and published by Polished Games.

Yes, Realms of Magic is playable and fully supported on Windows.

No, Realms of Magic is not playable on MacOS.

No, Realms of Magic is not playable on Linux.

Yes, Realms of Magic is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Realms of Magic is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Realms of Magic does not support VR.

Realms of Magic is a single-player game.

Yes, there is a DLC available for Realms of Magic. Explore additional content available for Realms of Magic on Steam.

No, Realms of Magic does not support mods via Steam Workshop.

No, Realms of Magic does not support Steam Remote Play.

Yes, Realms of Magic is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Realms of Magic.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 23 September 2026 01:26 UTC
SteamSpy data 13 October 2026 19:45 UTC
Steam price 16 October 2026 19:02 UTC
Steam reviews 16 October 2026 18:09 UTC

If you'd like to dive deeper into the details about Realms of Magic, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Realms of Magic
  • SteamCharts - Analysis of Realms of Magic concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Realms of Magic compatibility
Realms of Magic
Rating
7.7
781
189
Game modes
Features
Online players
4
Developer
Polished Games
Publisher
Polished Games
Release 20 Jul 2022
Platforms
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