Ready or Not

Ready or Not is an intense, tactical, first-person shooter that depicts a modern-day world in which SWAT police units are called to defuse hostile and confronting situations.

Ready or Not is a tactical, realistic and fps game developed by and published by Void Interactive.
Released on December 13th 2023 is available only on Windows in 11 languages: English, French, German, Korean, Simplified Chinese, Italian, Spanish - Spain, Japanese, Polish, Portuguese - Portugal and Turkish.

It has received 209,011 reviews of which 185,136 were positive and 23,875 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 24.99€ on Steam and has a 50% discount.


The Steam community has classified Ready or Not into these genres:

Media & Screenshots

Get an in-depth look at Ready or Not through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10, Windows 11
  • Processor: Intel Core i5-4430 / AMD FX-6300
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 960 2GB / AMD Radeon R7 370 2GB
  • DirectX: Version 11
  • Storage: 60 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
Feel stressed? Open the game. Host a friends only match. Start valley of the dolls. Kill every single breathing organism. No more stress. Good game.
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Nov. 2024
9/10 GAME - one major con is every mission spending 20 mins+ looking for a suspect you forgot to arrest and sometimes I have been unable to even find them and end a mission
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Aug. 2024
Sum-Up In-depth analysis further down. If you’re looking for some screenshots [url=https://steamcommunity.com/id/tho545454/screenshots/?appid=1144200&sort=newestfirst&browsefilter=myfiles&view=grid]click here to view all the ones I took for this game. 🟩 Pros 🟥 Cons • Excellent gunplay and realism with an emphasis on careful preparation and planned tactics. • Solid arsenal variety, with a preset function that allows you to make custom kits to swap based on the mission. • Challenging enemy AI which will maul the unprepared, reckless and inaccurate with very little room for error. • Missions all feel distinct enough to avoid getting repetitive, and are fun to replay with a different approach. • Good QOL, with features like a shooting range, map planner, bodycam links and more functions to step up your team tactics. • Inconsistency of hitreg and suspect surrender rules can sometimes lead to penalties without it really being your fault. • Some gadgets and weapons are straight downgrades of other things, so they are simply not worth using. 🟨 Bugs & Issues 🔧 Specs • Suspect weapons may sometimes glitch and become unrecoverable. • Rarely, rules of engagement may be inconsistent and penalize you when they shouldn’t. • In specific maps, enemies may rarely detect you or even shoot you through solid objects. • Enemies can sometimes become unnaturally resistant to bullets despite having no armor. • i9 13980HX • 64GB RAM DDR5 • RTX 4090 • NvME SSD • 3840x2160 Content & Replay Value: Depending on the approach and what you want to achieve, the playtime, given the replay value factor, can vary a lot. If you just want to finish each mission once, you can expect 10-15 hours of content; however, if you plan to get all A+ or S ratings and become proficient in the mechanics and all playstyles, that may very well go above 50 hours. Is it worth buying? Yes. The price of 50€ is justified by the quality and variety available to you and your eventual teammates - I can recommend buying without a discount to any tactical FPS fan, especially for co-op. Conclusion It’s not perfect, but it’s very good at what it does, and achieves everything you’d expect from an in-depth tactical shooter. A solid entry for this niche genre that, currently, has few competitors. Follow our Curator page, [url=https://store.steampowered.com/curator/41449676/]Summit Reviews , to see more high-quality reviews regularly. In-Depth Writing & Worldbuilding Ready or Not (RON) takes place through a series of locations where organized crime has gotten out of hand enough to warrant the intervention of a SWAT team — that being you and your either AI-controlled or human teammates. All set in the fictional city of Los Suenos and its environs, these engagements will have you face anything from deranged preppers to terrorist groups and crime syndicates. Even though these missions are standalone from one another, some have an underlying plot that relates them to one another story-wise: these situations are all plausible and fleshed out well enough for a tactical shooter, with many indirect narration elements, dialogues and documents shedding more light on the events. Visually, RON doesn’t spare anything about realism and the brutality of true combat, with gore being abundant when needed, alongside the screams of injured suspects and blood. All maps are visually excellent also due to the recent upgrade to Unreal 5; their worldbuilding is rich in detail and immersive. If you want a realistic shooter that doesn’t cut corners in a lot of things, you’ve found it. From terrifying cartel smuggling tunnels to clubs piled with bodies after terrorist attacks, the immersion is assured. Special mention goes to the sound design, standing a notch above most other shooters. Exploration & Secrets Levels differ massively in size and complexity, from wooden shacks to extensive multi-layer hotels and facilities. Aside from either killing or arresting all suspects depending on the parameters, exploring everything thoroughly is extremely important to get the higher mission ratings. Much evidence is scattered through each level, some static, some changing each time - they’re called ‘soft objectives’ and may even be mandatory to complete the mission at all. There’s no in-game map, so memorizing the operational layout during the preparation phase at your base is fundamental, even though the locations of these assets aren't always specified. Other than that, suspects and civilians may hide in closets, under beds, corners and actively roam around. Suspects and civilians aren’t only triggered by line of sight but also by noise and alerts given by others, expanding the tactical depth. Combat System & Rules of Engagement Fights in RON are slow-paced, tactical and high-stakes. Despite armor, a few shots or even a single high-caliber round are all it takes for both your teammates and the enemy to hit the floor. Mainly, there are two ways to go about any map: lethal and less-lethal; the first utilizes firearms, alongside support gadgets such as flashbangs and tasers, to engage criminals in firefights, likely killing several of them. The second uses specific gear that only stuns and demoralizes the enemy, which is riskier but also more rewarding, since an alive arrest is worth many more points. You’ll have a limited amount of magazines, grenades and utilities, and you’ll have to use them smartly, alongside entering from the most strategically viable points, to get the best drop on each room full of suspects and minimize risk. Everything is paced as it is in real-life, so there’s no running, and the bulk of your armor will incrementally decrease your action speed in favor of protection. Suspects have variable degrees of expertise in a realistic way, too: some random gangsters robbing a gas station won’t be nearly as lethal as hardened cartel thugs at the Mexican border, the latter also sporting much heavier weaponry, and even laying traps. The gunplay rewards accuracy, positioning and trigger discipline, and heavily punishes impromptu gunfights without adequate cover or support. The rules of engagement differ depending on the map, and penalize you for excessive use of force. For instance, unless you’re against terrorists, you’ll always have to warn them to drop their weapon, discern between criminals and civilians, and pay attention to their behavior to make sure not to kill them if they’re surrendering. Also, you’ll need to get specific persons of interest out alive regardless, even if they’re hostile, so always having a non-lethal teammate or option is the best course of action. RON does an excellent job in portraying real life SWAT operational procedures and might take a while for newcomers to adapt to a playstyle that is “ask questions first, shoot later”. Customization & Progression Every gun and gadget is unlocked from the start, while all unlocks depending on ratings are purely cosmetic. On one hand this is good because you’ll have all the options available to try and experiment from the start, but on the other hand it detracts from the progression experience. Still, there are achievements and many cosmetics related to getting the coveted A+ and S ratings.
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July 2024
So I would normally write a review trying to be funny but instead I'll tell you why this game is so awesome instead. Starting off, the pacing. This game is not like other FPS games. No matter your playstyle, you must adapt when you play Ready or Not. Running and gunning will get you nowhere because 1-3 shots is all it takes to kill. This does not exclude you. You are not a superhero like Superman or Ironman who can take shots and scoff them off. There are other games like this, examples being CSGO or Hotline Miami, but what separates them from this game is that death genuinely matters. You are a swat officer, a human being in a setting where life is fragile and fleeting. If you decide to run around a corner before checking for hostiles or if you slam open a door you run the risk of being shot in the head and dying on the spot or having yourself blown to smithereens by door traps. This would be cool and all, but death could mean restarting the entire mission or getting an evac. The developers literally did not implement a sprint option in the game just to reinforce that you do not rush this game. You must play very slow and steady, meticulously checking off an invisible list of safety precautions around every corner. And on top of this, if you end up dying the game likes to send you back to the police station where you end up going through what feels like 7 different intermissions just to replay the mission. Next great thing, the environmental storytelling. The game does not directly tell you the story of the game. If you stripped the game of all textures and left everything else the same you would miss out on 60% of the experience. Going through the aftermath of where horrible tragedy took place and just looking around, learning the story of what took place in the building you are raiding is such a really well executed part of the game. For instance, in the mission where you try to take control of a gas station robbery, there is a ringing phone on the floor next to the manager's mangled body that will never be answered. In The Spider, there are posters on the walls of Brixley Talent Time that show the faces of the child victims who were traded into Brixley's hands. In Twisted Nerve, there is a child's bedroom in the crackhouse that shows one of the victims who is an innocent little girl, dying in her bed as a music box plays in the background. These are just my favorite examples. There are hundreds more I could list but it would take all day. Lastly, the freedom. In Ready or Not, you have the freedom to choose any combination of weapons or attachments, tools, field equipment, ect. as it is all available to you from the second you step foot in the police station. If you don't want to hurt anyone, there's a playstyle and loadout you can make for that. If you want to go 'no russian', there is a loadout you can make for that. If you want to go in with nothing at all, I am like 90% sure you can do that too. And then the freedom for missions as well, if you join a public lobby all the missions are unlocked for you to play with friends. Also you can do friendly fire and grief your whole squad if you want lol also there's a silly npc in mindjot data center that looks like David Baszucki
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Jan. 2024
Please add a retry mission button and spawn next to desk for single player. the downtime between missions is too much
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Last Updates

Steam data 14 December 2024 00:43
SteamSpy data 20 December 2024 04:19
Steam price 23 December 2024 12:51
Steam reviews 23 December 2024 18:02
Ready or Not
8.8
185,136
23,875
Online players
14,641
Publisher
Void Interactive
Release 13 Dec 2023
Platforms
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