Sum-Up In-depth analysis further down. If youâre looking for some screenshots [url=https://steamcommunity.com/id/tho545454/screenshots/?appid=1144200&sort=newestfirst&browsefilter=myfiles&view=grid]click here to view all the ones I took for this game. đŠ Pros đĽ Cons ⢠Excellent gunplay and realism with an emphasis on careful preparation and planned tactics. ⢠Solid arsenal variety, with a preset function that allows you to make custom kits to swap based on the mission. ⢠Challenging enemy AI which will maul the unprepared, reckless and inaccurate with very little room for error. ⢠Missions all feel distinct enough to avoid getting repetitive, and are fun to replay with a different approach. ⢠Good QOL, with features like a shooting range, map planner, bodycam links and more functions to step up your team tactics. ⢠Inconsistency of hitreg and suspect surrender rules can sometimes lead to penalties without it really being your fault. ⢠Some gadgets and weapons are straight downgrades of other things, so they are simply not worth using. đ¨ Bugs & Issues đ§ Specs ⢠Suspect weapons may sometimes glitch and become unrecoverable. ⢠Rarely, rules of engagement may be inconsistent and penalize you when they shouldnât. ⢠In specific maps, enemies may rarely detect you or even shoot you through solid objects. ⢠Enemies can sometimes become unnaturally resistant to bullets despite having no armor. ⢠i9 13980HX ⢠64GB RAM DDR5 ⢠RTX 4090 ⢠NvME SSD ⢠3840x2160 Content & Replay Value: Depending on the approach and what you want to achieve, the playtime, given the replay value factor, can vary a lot. If you just want to finish each mission once, you can expect 10-15 hours of content; however, if you plan to get all A+ or S ratings and become proficient in the mechanics and all playstyles, that may very well go above 50 hours. Is it worth buying? Yes. The price of 50⏠is justified by the quality and variety available to you and your eventual teammates - I can recommend buying without a discount to any tactical FPS fan, especially for co-op. Conclusion Itâs not perfect, but itâs very good at what it does, and achieves everything youâd expect from an in-depth tactical shooter. A solid entry for this niche genre that, currently, has few competitors. Follow our Curator page, [url=https://store.steampowered.com/curator/41449676/]Summit Reviews , to see more high-quality reviews regularly. In-Depth Writing & Worldbuilding Ready or Not (RON) takes place through a series of locations where organized crime has gotten out of hand enough to warrant the intervention of a SWAT team â that being you and your either AI-controlled or human teammates. All set in the fictional city of Los Suenos and its environs, these engagements will have you face anything from deranged preppers to terrorist groups and crime syndicates. Even though these missions are standalone from one another, some have an underlying plot that relates them to one another story-wise: these situations are all plausible and fleshed out well enough for a tactical shooter, with many indirect narration elements, dialogues and documents shedding more light on the events. Visually, RON doesnât spare anything about realism and the brutality of true combat, with gore being abundant when needed, alongside the screams of injured suspects and blood. All maps are visually excellent also due to the recent upgrade to Unreal 5; their worldbuilding is rich in detail and immersive. If you want a realistic shooter that doesnât cut corners in a lot of things, youâve found it. From terrifying cartel smuggling tunnels to clubs piled with bodies after terrorist attacks, the immersion is assured. Special mention goes to the sound design, standing a notch above most other shooters. Exploration & Secrets Levels differ massively in size and complexity, from wooden shacks to extensive multi-layer hotels and facilities. Aside from either killing or arresting all suspects depending on the parameters, exploring everything thoroughly is extremely important to get the higher mission ratings. Much evidence is scattered through each level, some static, some changing each time - theyâre called âsoft objectivesâ and may even be mandatory to complete the mission at all. Thereâs no in-game map, so memorizing the operational layout during the preparation phase at your base is fundamental, even though the locations of these assets aren't always specified. Other than that, suspects and civilians may hide in closets, under beds, corners and actively roam around. Suspects and civilians arenât only triggered by line of sight but also by noise and alerts given by others, expanding the tactical depth. Combat System & Rules of Engagement Fights in RON are slow-paced, tactical and high-stakes. Despite armor, a few shots or even a single high-caliber round are all it takes for both your teammates and the enemy to hit the floor. Mainly, there are two ways to go about any map: lethal and less-lethal; the first utilizes firearms, alongside support gadgets such as flashbangs and tasers, to engage criminals in firefights, likely killing several of them. The second uses specific gear that only stuns and demoralizes the enemy, which is riskier but also more rewarding, since an alive arrest is worth many more points. Youâll have a limited amount of magazines, grenades and utilities, and youâll have to use them smartly, alongside entering from the most strategically viable points, to get the best drop on each room full of suspects and minimize risk. Everything is paced as it is in real-life, so thereâs no running, and the bulk of your armor will incrementally decrease your action speed in favor of protection. Suspects have variable degrees of expertise in a realistic way, too: some random gangsters robbing a gas station wonât be nearly as lethal as hardened cartel thugs at the Mexican border, the latter also sporting much heavier weaponry, and even laying traps. The gunplay rewards accuracy, positioning and trigger discipline, and heavily punishes impromptu gunfights without adequate cover or support. The rules of engagement differ depending on the map, and penalize you for excessive use of force. For instance, unless youâre against terrorists, youâll always have to warn them to drop their weapon, discern between criminals and civilians, and pay attention to their behavior to make sure not to kill them if theyâre surrendering. Also, youâll need to get specific persons of interest out alive regardless, even if theyâre hostile, so always having a non-lethal teammate or option is the best course of action. RON does an excellent job in portraying real life SWAT operational procedures and might take a while for newcomers to adapt to a playstyle that is âask questions first, shoot laterâ. Customization & Progression Every gun and gadget is unlocked from the start, while all unlocks depending on ratings are purely cosmetic. On one hand this is good because youâll have all the options available to try and experiment from the start, but on the other hand it detracts from the progression experience. Still, there are achievements and many cosmetics related to getting the coveted A+ and S ratings.
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