Reach for the Sun

Version 1.2 Out Now!Strategy mode is now available on the plant selection screenThis mode uses a set number of turns with no time limit. Plants will automatically collect resources between turns. Keep your plant balanced and try to maximize your resources on every turn to fruit each flower before winter comes!

Reach for the Sun is a casual, simulation and indie game developed and published by Filament Classic.
Released on November 07th 2013 is available in English only on Windows.

It has received 335 reviews of which 232 were positive and 103 were negative resulting in a rating of 6.6 out of 10. 😐

The game is currently priced at 1.24€ on Steam and has a 75% discount.


The Steam community has classified Reach for the Sun into these genres:

Media & Screenshots

Get an in-depth look at Reach for the Sun through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows
  • Processor: Modern Intel Core series or AMD Athlon processor
  • Memory: 512 MB RAM
  • Storage: 150 MB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2022
intro Growing plants and making them produce seeds before winter comes What i like - nice soothing music - tutorial is clear - easy 100% achievement - able to upgrade the area to allow easier achievements gathering What i don't like about the game - low replayability - old game - resource balancing is there but mostly is just point and click whichever flashes Others Game was streamed on https://twitch.tv/execell_is_here I bought the game when it was 50% discount. Did i have fun in the short time i play? yes i did was it worth the cost? not really i would say to wait for at least an 80% or 90% discount to get the game and play.
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May 2016
This game does a decent job, on an extremely basic level, at showing how plants function. The goal is to grow the plant to its complete size and harvest all of the seeds before the growing season is over. Overall, the plants are very similar in that they have predefined growth points. Sometimes you get the option to grow a flower instead of a node, but not often. The only thing that really differs between the plants other than the looks, seed production, and some other basic things is that each one generates and requires varying amount of resources to create more roots, notes, leaves, flowers, and fruit. What is not very obvious at first is that this is less about learning about the plants and more of a resource-harvesting clicker game. In order to gain any of the resources to keep growing your plants, you have to click on each part that glows. If you don't click as soon as the glow appears, the amount you can gather goes down and will eventually be lost. As your plant gets larger, the clicking turns into a frenzy. Meanwhile, you're also trying to grow more by clicking on the growth points. Once you have a flower, not only do you have to tell the flower to create pollen, but you have to manually drag a bee to the flower. This wastes valuable time that can be used to click for more resources. Before the garden is fully upgraded, you also have to worry about clicking on pests, pulling off blighted leaves, and warming up frost-bitten leaves. Even with all of the clicking requirements, I was able to obtain all of the achievements and fully grow the prickly pear within 2 hours. I haven't played it in Strategy mode, but the growth model is the same. I can't really see any replay value. There is plenty of room for improvement, such as more types of plants, freeform growth instead of pre-defined points, sandbox mode (no season timer, etc), and more realism. I'm recommending it because it was a pleasant little game that is a bit different from the few in its class. Due to the lack of replay and the really short playtime, my recommendation is only if it's on sale. I bought this as part of a weeklong deal at 75% off ($1.24). My general rule for no-replay casual games is $1/hr. The sale puts it in that realm. --- For more... [url=http://steamcommunity.com/id/abbydonprime/recommended/]My Reviews || My casual gaming... [url=http://steamcommunity.com/groups/bytesizedgames]Group | [url=http://store.steampowered.com/curator/23861276/]Curator Page
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Jan. 2014
The recent update including the strategy mode cuts down on the "clickiness" by a lot; which leaves this game as a 4/5 for somehow being fun and educational. The update also had the unseen benefeit of cutting down a graphical issues, since it can go as a turn-based, not real-time.
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Jan. 2014
A small educational game about plants that sadly lacks depth and becomes a manic click-fest just to gather your resources in time. Not quite sure how I would improve the game but its gameplay could need a fair bit of tweaking. The dev do seem fairly active so the game can still be very much improved. Very simplistic achievements that mostly are tied to upgrades and growing each plant in an optimal way. Time to 100%: 2-3 hours
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Nov. 2013
A cute little simulation game. I wouldn't pay the full price ($10), but I believe I made an okay deal when I got it for $5 on sale. The game doesn't offer too much gameplay time (aka replay value is pretty low, at least until they release more type of plants and maybe more extra stuff, if they ever do), but again - for $5 it's pretty much a fair deal. It's definitely not worth any more than that, though.
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Data sources

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Last Updates

Steam data 18 November 2024 22:16
SteamSpy data 18 December 2024 11:12
Steam price 23 December 2024 20:44
Steam reviews 22 December 2024 21:50
Reach for the Sun
6.6
232
103
Online players
0
Developer
Filament Classic
Publisher
Filament Classic
Release 07 Nov 2013
Platforms