Ravenswatch

Fallen heroes of old folk tales and legends: you are on the verge of a crucial battle against the Nightmare invading and corrupting your world. A roguelike action game from the creators of Curse of the Dead Gods©, playable solo or in online co-op.

Ravenswatch is a rogue-like, co-op and action game developed by Passtech Games and published by Nacon.
Released on September 26th 2024 is available only on Windows in 12 languages: English, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Japanese, Simplified Chinese and Traditional Chinese.

It has received 13,399 reviews of which 10,853 were positive and 2,546 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 24.99€ on Steam.


The Steam community has classified Ravenswatch into these genres:

Media & Screenshots

Get an in-depth look at Ravenswatch through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 x64 (Version 1909 or newer)
  • Processor: Intel Core i5-4670K (4 * 3400) / AMD FX-8350 (4 * 4000)
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 960 (2048 MB) / AMD Radeon RX 470 (2048 MB)
  • DirectX: Version 12
  • Storage: 3 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
i started this game off in a group of 4 friends and we all instantly fell in love with it. it was exciting, refreshing in the sense of character depth compared to other rogues, hard enough to beat at first and an overall fun experience to have in a premade group. it literally left us feining. but while i'd still recommend this game for the things we like about it, I cant overlook the lack of map and boss diversity it has, doing so in the hope of devs listening to the community. dont get me wrong, this might have been my fave game this year for the first 10hrs of gametime i put into it, but as soon as we beat the final chapter once (if only on the easiest mode), all the other runs since then just keep feeling the same. yes i can explore the other characters and unlock abilities, etc. but there is no need for me to adapt my play style, routes i'm taking or the build i'll try to get and i think that's because as soon as you understand how to move, some of the more dangerous enemies mechanics of fighting (same goes for bosses) and whats meta with the champ you've picked, you're guaranteed to make it to the final chapter. and while i'm aware that upping the games difficulty will definitely change that and a few other things (special enemies, less xp, etc), that just doesn't cut it. so to summ it up: yes, buy this game and support the studio! it's definitely worth the money. BUT dont expect to play it for ever in the state it's in now. i cant imagine these feedbacks popping up as frequent and similar as they do and the makers not taking them into account. and while that might mean we wont see these changes for quite some time, considering the detail they put into the maps / chapters, i'm glad to wait and get back into playing it asap!
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Sept. 2024
A pretty neat take on the roguelike / roguelite formula where you control reimagined storybook characters across a few of the popular 'realms' in their stories. Each 'realm' IS timegated, which can feel restrictive initially, but the aspect of choice in what events you want to complete adds to the strategy of the game. Do you weaken the acts final boss, making the hardest fight easier, or do you farm money to boost your damage for the rest of the game? Maybe you grab a talent instead to boost your abilities? I can see some people hating the time aspect, and I personally prefer Curse of the Dead Gods take vs. this, but it's still enjoyable. - Ability diversity is great, each hero can have 4-5 different builds. Considering there are 9 heroes here, you're getting a decent amount of variety. - Realm diversity is great, it's randomized each time. There are also quests in each which can vary between runs. - Character diversity is great, Pierre plays NOTHING like Scarlett. Also, this is a really weird thing that appeals to me, but the sound design in this game is so satisfyingly.. musical? Like, for instance, when I play Scarlet in werewolf form she can get a 3-hit combo that just sounds.. rewarding? It's a great touch that I don't know how to vocalize. I just know when I right-click, then attack, I'll hear this satisfying 'Whoop Whoop Whoop whopp whoop whoop whoop. I know, I'm weird.
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Sept. 2024
Absolutely goated game. Only complaint is that honestly content feels relatively small still even with this release. Roguelikes live and die based on how long you can repetitively play them. And unlike Hades, you aren't really building up a HUB world or anything so progression never really feels all that fulfilling. The game is still an overall fun time, but it's definitely on the lower end tier of rogue likes in terms of overall quality and things to do aside from runs. It was the same problem curse of the dead gods had. The progression was just absurdly simplistic and there wasn't a whole lot to progress.
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April 2024
The good: - Flowy, engaging combat - Very different character archetypes - Scales smoothly from 1P to 2P - Good mix of enemy/attack types to learn - Great cell-shaded art style The Bad: - As of March '24, very limited content - Only 2 bosses - Classes cap at level 8 - Class balance issues - Classes only have 2-3 "builds" Overall, super fun and engaging for the first 6-10 hours learning each class, but limited replayability after that for now. Having played quite a bit more now, I've really appreciated how high the skill ceiling is and how rewarding it is to try to master each of the different classes. With all of the unlocks, the classes do feel quite a bit more balanced. If you enjoy really learning the flow of combat and how to counter different enemy patterns with a variety of toolkits this is a must buy.
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March 2024
I love this game please add local/couch coop would love to play it on the same screen with friends
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 24 January 2025 08:49
SteamSpy data 23 January 2025 21:35
Steam price 24 January 2025 04:49
Steam reviews 23 January 2025 23:46
Ravenswatch
7.9
10,853
2,546
Online players
765
Developer
Passtech Games
Publisher
Nacon
Release 26 Sep 2024
Platforms
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