Railroads & Catacombs on Steam - User reviews, Price & Information

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In this exciting Card Building Roguelike game you create your cards from scratch adding different upgrades. Build your train, explore this mad land and face fearsome bosses. Discover infinite synergies. How far will you go?

Railroads & Catacombs is a early access, roguelike deckbuilder and turn-based tactics game developed by MadRails and published by IndieArk.
Released on September 14th 2023 is available only on Windows in 6 languages: English, French, German, Spanish - Spain, Simplified Chinese and Korean.

It has received 321 reviews of which 259 were positive and 62 were negative resulting in a rating of 7.5 out of 10. 😊

The game is currently priced at 12.36€ on Steam with a 25% discount.


The Steam community has classified Railroads & Catacombs into these genres:

Media & Screenshots

Get an in-depth look at Railroads & Catacombs through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows Vista, 7, 8/8.1, 10
  • Processor: 2,5 Ghz
  • Memory: 2 GB RAM
  • Graphics: 2Gb Video Memory
  • Storage: 1 GB available space
  • Sound Card: any

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2024
An excellent, brutal game, reminiscent of Darkest Dungeon in many ways. This game leans heavily on the Darkest Dungeon inspiration but, as that is my favorite game of all time, I think it is a good choice. Combat is dangerous and lethal. A single mistake can lead to death or injury. I'll break down the rest of the review into pros and cons: Pros -Amazing art style. Very gritty and similar to Darkest Dungeon. It has that same raw, pulp comic feel and plenty of dark embellishments. The monsters are also highly varied and horrific. The train is very aesthetically appealing. -Very creative concept and implementation. The train base dynamic is fairly unique and allows for expansion without getting complicated. The text and characters hint at a world with a rich lore. -Excellent descriptive text, very dark and Lovecraftian. -The card design dynamic is very fun and allows for a massive amount of variability in character abilities. You can certainly design crappy ones (though deletion mechanics allows you to eliminate them) but you can also design incredibly powerful combos. -Unlocking new classes through combat is a fun achievement dynamic. Cons -I honestly don't have many and, hopefully, they will be addressed in the final game. -Being able to field only one character at a time makes it hard to level up and gets a bit repetitive. Allowing even two (at least some of the time) would be much more fun. -A little more story about why you are fighting these monsters and what your end goal is would be good. The descriptive text is excellent and the survival mechanic makes sense, but I'd like to see the monsters/dungeons tied to the narrative a bit more. Overall, I'm amazed this is in beta and created by a single dev. I've paid much more for supposedly complete games that were far more flawed. I'd highly recommend this game and will also plan to follow any of this dev's future projects (which I hope are many).
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Sept. 2024
TLDR; Good core game, very repetitive fast and some balance issues and no choices or consequences in dungeons really. I wish there was a neutral rating. I'm going to give this a recommend, because the core of this game has a ton of potential but there is some lacking content to make this a real gem. Pros 1. The theme of the game is great, from art to the sound design. For a small indie game it really did very well with this. Very much darkest dungeon style, but different enough to not feel like a straight copy. 2. Combat is fast enough (outside of one boss) that it's never really a slog. It's easy to understand what anything does by hovering over the character and reading the descriptions. You only run one character at a time, and a dungeon takes 10-15 minutes per run (outside of one that can be a slog at 25). So you are in a nice game play loop of getting resources, using them upgrade your train (central hub), unlocking new characters, upgrading characters every 10-15 minutes. 3. Deckbuilding aspect is done well, where each character has a pool of cards they can find during a dungeon run, keeping whatever they take. There are card upgrades, card removal, character power level and subclass upgrades that further specialize the deck. So 2 characters of the same class can have different enough play styles that it doesn't feel silly to have 2 guardians, or 2 rageborn. Though it does seem like there is only 2/3 variations per path, but there are enough classes that it feels fine. The only downside is your deck is fairly small (6-8 cards starting), so once you get a few of the cards you like/want you just end up passing on cards. You get card rewards for fights in dungeons, so you easily get 5+ choices per dungeon run and end up ignoring most of them fairly quickly. Cons 1. Lack of consequences. This isn't really a push your luck style of dungeon exploring, there is a sanity mechanic but it's pretty easy to never have to deal with it. Supplies and wood are plentiful enough that you can easily keep a character sane for an entire dungeon run. So many characters have built in healing that I rarely if ever have to camp to heal up. I find only when I first run a character that has no upgrades or new cards do I need to worry about supplies at all. Afterwards you just stockpile them until you need to level or want to try a new character. This also means it's really just trivial to upgrade characters, so someone dying isn't really a big deal. Also besides the class/character type combination, nothing is unique about a character. It sucks losing some upgrades you found, but getting a new character and leveling them is very easy. Meaning if someone dies, it just costs you a little bit of time. It's very rarely going to be run ending unless it's very early in the game. 2. Lack of choices. There isn't really a map, with the train aspect I thought you'd be traveling and have to fight through a dungeon to unlock a new area as your train advances etc. This has not been the case, you just always have the same selection of dungeons and beat them to unlock more or higher difficulty. There is also so far no events or anything within a dungeon or world map at all. Meaning the gameplay loop is go into a dungeon, get materials, use them to, and repeat. This gets old and you end up just in a situation where you can over level every character. There is no end of run that I have found so far. 3. Character balance. There is one character the Therapist, that ignores the sanity mechanic. Once you get him, you can just endlessly farm supplies. He breaks a core mechanic of the game and while it was already easy to deal with sanity, he just makes you forget it even exists. He really needs a rebalance, as he just becomes the best farmer you could ask for in this style of game. On top of this, every character I have tried so far has had some sort of self healing. This means you really don't care about the camping mechanic, since there is no delay punish in fights. You can just fight as long as you need to to heal a character up. Every fight has a condition to end it, and as long as you don't fulfill that fight enemies spawn endlessly. There is too much sustain across the board in characters that does too much. Between cards and upgrades you should be near 100% health at all times. This plays into the lack of consequences. I clear every fight in every dungeon every time. There is no reason not to, my characters can just heal up in the fight. I never have to use supplies outside of early level characters, so I can just endlessly farm. Conclusion Overall for the price I can't really complain, why I ended up giving it a recommend. In it's current state you can see the potential and hope the developer can deliver on that and there is probably 6-10 hours of enjoyment right now unless you really like the grind. It is however very close to being a game I'll sink dozens if not hundreds of hours into once there is a bit more to do and some updates. I hope more updates come out and some balancing tweaks. This is a game I'll let sit in my library for months or years and check in again after some major updates.
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July 2024
This is one of those games that I wish there was a neutral feedback rating for in its current state. It is a solid, mostly bug free game that is still in early access. That is already better than many early access games. The core part of the game is very fun. My main complaint is that it is *VERY* grindy which makes it too repetitive for my tastes. I'm fairly bored of playing the same handful of characters through the same level 1 dungeons for the 15th time after 10 hours of playing. I'm moving on for now but will come back after some updates to see if things have been adjusted. In short, fun, but repetitive and grindy at the moment.
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June 2024
needs a little work balancing would be nice to see a shop to trade but on the whole very clever game
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April 2024
A fantastic dark tactical game! The different classes and builds you can make are so imaginative, coupled with the card upgrades, the strategies are so imaginative and enjoyable. You can very much count it as a sibling of "Darkest Dungeon", although its a bit more forgiving and the game actually wants you to progress and enjoy the journey. Which I have. Each area is scaled up to a harder difficulty on completion with better loot and harder challenges (and they are not so forgiving) and require much more thought and it also requires a bit of a grind to get your team up to the requirements even before completing the levelled up dungeons, however it is certainly worth it. I haven't even unlocked any of the more advanced classes and cards yet however my first steps into this murky, gothic nightmare have been so much fun. Despite some of the classes being weaker initially than the others, the game had me banging my fists on the keyboard in frustration, but once they succeed and get the first upgrades ; they're much more fun to play with (Looking at you chaos / vampire necromancer). All in all a fantastic start, and I am very excited to see how the game evolves.... Just don't give up too easily on the bosses. They all require a different strategy, and at first seem like something you'd encounter in "Dark Souls" and just as difficult and punishing. Persevere :)
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The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 09 April 2025 04:01
SteamSpy data 14 April 2025 16:26
Steam price 15 April 2025 04:26
Steam reviews 13 April 2025 04:08

If you'd like to dive deeper into the details about Railroads & Catacombs, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Railroads & Catacombs
  • SteamCharts - Analysis of Railroads & Catacombs concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Railroads & Catacombs compatibility
Railroads & Catacombs
7.5
259
62
Online players
2
Developer
MadRails
Publisher
IndieArk
Release 14 Sep 2023
Platforms