Railroader

You and your fellow railroaders are the lifeblood of your railroad, just like it is the lifeblood of the communities it serves. Switch cars at industries. Keep people moving while running local passenger trains. Run trains with a purpose in transition era Appalachia – in Railroader!

Railroader is a early access, simulation and trains game developed and published by Giraffe Lab LLC.
Released on December 07th 2023 is available in English only on Windows.

It has received 2,274 reviews of which 2,219 were positive and 55 were negative resulting in an impressive rating of 9.3 out of 10. 😍

The game is currently priced at 26.09€ on Steam and has a 10% discount.


The Steam community has classified Railroader into these genres:

Media & Screenshots

Get an in-depth look at Railroader through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 64-bit
  • Processor: Intel Core i5
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 1660 6GB
  • Storage: 8 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
best game for not violating dozens of railroad regulations! -get railroad going -sign 6000 teir 5 freight contracts -the interchange is a mess -get the berkshire -couple all the cars together -"accidentally" fall off with the throttle open -remember you left the switch open to a siding facing a neighborhood in bryson city -get second engine -wreck the second engine -hear the berkshire approaching -it derails on a curve just before the switch, phew! -it crashed into the nitroglycerin plant -the uranium processing plant is next to the nitroglycerin plant -the whole thing explodes and irradiates everything within a 30 mile radius buy the game to practice safe railroad operations! (im sane i swear)
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July 2024
I feel a need to write a detailed review here because I see a big problem: this is a completely new kind of game (and one that I, for instance, have been wishing for for a long time). I've seen Railroader called a "railroad operations simulator", which feels like a good description but since it's something new that doesn't actually explain anything. The way I like to think about it is actually to consider it from the lens of the old MS Train Simulator, or the more recent Dovetail games -- in those games, you are given a job to, e.g., run this passenger service between these stations, or shunt these cars around in the yard, without any particular continuity between jobs. You essentially do tasks that a real railroad would do, but only for the sake of having done those jobs; nothing changes because you did those jobs (aside from some "experience" number going up, or whatever). In Railroader, you would do the same tasks but you have an overarching continuity for why you're doing them: - Why are you moving these 2 cars from the interchange to Whittier Depot? Because you need them to be delivered to Bryson, so you'll add them to your passenger train (which you're holding up until the cars arrive) and run a mixed freight/passenger train. - Why do the cars need to go to Bryson? Because you set up a contract with some industry in Bryson and therefore the interchange spawned the cars for you (or, ingame reasoning, they were delivered for you from the neighboring railroad). - Why did you set up the contract? Because it makes some money every time you deliver a car, and you want the money to buy fuel for your locomotives and repair parts for everything. - Why run a passenger service? Because it doesn't need a contract and it makes some money (actually fairly decent money after a minimal investment). See above for what the money is for. Reductively, what you're doing is running your small railroad for the purpose of running the railroad, and you can actually do nothing (declining all contracts) without consequence (other than eventually not being able to afford coal to run your starting steamers), but the reason to play would be precisely because the type of problems I've outlined above are interesting. All the freight movements come with some shunting puzzles at either end (some trickier than others, e.g., how do you get the 3rd wagon out of the dead-end industry track and on the other end of your locomotive?) as well as the need to operate the actual move itself, i.e., driving a train from Place A to Place B, and due to the fuel mechanic you want the moves to be as efficient as possible, which means using appropriately-sized locomotives and combining movements into as few trains as possible. The existence of money is a further limitation: you have to pay for fuel and maintenance (and for the AI helpers, which especially in SP you really should be using a lot of!) so you want to take more contracts to make more money -- but that also gives you more work to do every game day. As you receive more cars at the interchange every time you add new contracts, you'll want more locomotives, which will consume more fuel/maintenance, etc., etc.. At the moment, the balance seems to be very favorable to the player (running costs are very small compared to income), so the major motivation remains solving the puzzles of getting all the cars to where they need to go, but at least it is possible to lose. It's different, and it's not really a tycoon type of game (Railway Empire and Transport Fever are more focused on network layout than on operating said network) nor a simulator (Train Sim and its spawn are focused on completing individual tasks rather than operating the railroad itself) -- but it does have elements of both while providing a window into how actual railroads operate in real life (and why!). Recommended specifically if you like what you've just read, but otherwise beware that it can become very tedious and repetitive in terms of actual gameplay: the track layout is fixed (although you do have to build up to the full layout by completing some one-time missions) and the contracts by definition always involve the same locations and the same types of jobs every time they come up.
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June 2024
In short, it's excellent! I came to this from Euro Truck Simulator 2, seeking a similar experience, but with a different mode of transportation. It was also my first foray into "train games" as a whole. I wanted something like ETS2 in terms of progression, where I could go at my own pace, pick my jobs, and grow a company over time. It seemed like a lot of other popular train sims lean heavier into the "sim" aspect, which I don't mind, but that's just not what I was looking for. This game blends those two things quite well in my opinion. The controls are just complicated enough to feel in-depth and interesting, but not so complicated that you need to watch a two hour YouTube guide to get the hang of. It helps that the in-game tutorial is very well designed! As your save file progresses, new areas are unlocked and more difficult jobs become available. The rate of this progression feels good! I'm always worried about getting overwhelmed and confused early on in simulator-type games. Sometimes too much is thrown at you all at once, but this doesn't have that problem. There are lots of locomotives and other things to play around with, and all of the ones I've tried so far feel varied in their strengths and weaknesses, which is good. It's never that fun or interesting when all the tools feel the same. As a diesel locomotive enthusiast, I am glad to say that the two that are available at the time of this review are very satisfying to use. Hoping for more options in the future! The optimization is good as well, most of my PC hardware is pushing eight years old with a six year old GTX 1080, and this runs between 50 and 60 FPS comfortably on max settings. The sound design is minimal, but effective. The graphics are realistically styled, but not photo-realistic, which is fine. All in all, this is a great project that I feel good about supporting. The logistics puzzle elements, cool train stuff, company management, and world progression aspects blend together very nicely. I would recommend this to anyone who thinks that blend sounds interesting!
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March 2024
This legitimately is the train game I have been waiting for since I've been a kid. Train Sim World's bite-sized driver experiences always felt too confining. Run8 was very close to what I wanted, but had no steam and no sense of progression. Derail Valley is a fantastic driving and progression experience, but I wanted to own the railroad and not just drive the job sheet. Railroads Online needed me to build the track which I am not interested in for company ops. Railroader offers an experience where the state of your railroad and your company is continuous, ingame day by ingame day. You can let AI trains roll down the track and dispatch them from your CTC board. You can jump into a loco and run a service. You can crew a loco as a conductor and give the AI engineer commands. All of this can happen seamlessly, no reloading, no changing saves, no changing modes. You have complete freedom to do as you like, when you like. It still has a way to go in terms of utility and useability as a singleplayer user, and if you're looking for a detailed steam sim you won't find it here. For me, concerned more with ops and moving trains? This is my perfect train game with great responsive devs.
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Jan. 2024
Is it clear that this game is still in early access. The controls are difficult to master, managing cargo and waybills is difficult at first and many assets on the map are still missing. But, aside from that, WHAT A CORE GAMEPLAY! If you enjoy logistics and trains, this is one to try. Highly recommended. 8/10, even with the few issues I have had.
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Last Updates

Steam data 17 November 2024 12:00
SteamSpy data 20 December 2024 04:48
Steam price 23 December 2024 12:51
Steam reviews 23 December 2024 19:45
Railroader
9.3
2,219
55
Online players
513
Developer
Giraffe Lab LLC
Publisher
Giraffe Lab LLC
Release 07 Dec 2023
Platforms