R-Type Final 2

R-Type has returned! The legendary side-scroller is back and better than ever with beautifully rendered 3D graphics, exhilarating shoot-'em-up gameplay, and a multitude of stages, ships, and weapons that will allow you to conduct a symphony of destruction upon your foes.

R-Type Final 2 is a action, shoot 'em up and side scroller game developed by Granzella Inc. and published by NIS America and Inc..
Released on April 30th 2021 is available only on Windows in 9 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese and Traditional Chinese.

It has received 774 reviews of which 579 were positive and 195 were negative resulting in a rating of 7.2 out of 10. 😊

The game is currently priced at 19.99€ on Steam and has a 50% discount.


The Steam community has classified R-Type Final 2 into these genres:

Media & Screenshots

Get an in-depth look at R-Type Final 2 through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 64bit or later
  • Processor: Dual core AMD or Intel processor @ 3.0 GHz or faster
  • Memory: 4 GB RAM
  • Graphics: GTX 950, AMD R9 280 or newer
  • DirectX: Version 11
  • Storage: 10 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
Bought the Digital Deluxe Edition at a 50% Sales, and yet it is still more expensive than every game I bought out there. the pricing is ridiculous, if you buy this full game plus all DLC it will cost you over $300! Now the game itself is not bad, it is probably the best looking R-Type game out there, I am a R-Type die-hard been playing R-Type since 1980s when it first came out on the arcade, so the game play itself is pretty similar to the old R-Type game. What is improved massively of course is the visual, with Unreal Engine and a fantastic art team, with 3D level the visual is truly a stunning visual feast. However, there are some texturing issues here and there, like in the first level launch sequence the texture was blurry on the ship when I am running at 4K ULTRA setting on everything. I expect the texture should be CRISP when running at this level, not BLURRY TEXTURES ships. At least at the cinematic beginning make sure no blurry textures. A tip to the developer - you know you can model swap at any stage of the time right? Just use geometry as texturing to ensure high quality crisp texture at cinematic stage, then drop down to low resolution texture when in actual gameplay. What my BIGGEST CRITICISM I HAVE, is that the programming team are IDIOTS. They don't know how to program. FUNDAMENTAL user interaction that's standard across the whole world is IGNORED. "ESC" key should allow me to bring up main menu, but no where in the game allows you to pause or escape to main menu while you are playing. This is BASIC STUFF!! Going back on menu or quitting out requires you to press "Q" key! WTF !!! And then there is the "space key" as confirmation instead of the ENTER key. WTF. Everything in the menu and UI navigation is a nightmare. It is like these guys never program before and just woke up from the early 1980s. PLEASE FIRE THE PROGRAMMING TEAM. THEY ARE IDIOTS. PLEASE IMPLEMENT ESC KEY AND ENTER KEY AND UP AND DOWN ARROW AS STANDARD USER INTERACTION. THIS IS VERY VERY BASIC STUFF. GET IT RIGHT.
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Oct. 2024
"R-Type has returned!" says the store page, and that's about all there is to this game. Final 2 is so oddly named because it's a direct sequel to one of the very best PS2 games, R-Type Final, and most of its ideas come straight from that source, for better or worse. Expect a difficult struggle as you fly through stages old and new, advancing through a tech tree of spaceships. R-Type goes back to 1987, a time of many spaceship shoot-em-ups (or shmups). In it, the screen scrolls to the right, and you wobble around a side view of the action and shoot down the enemy ships. Two primary features made R-Type notable: a charge shot known as the "Wave Cannon", and the powerup system tied intrinsically to the "Force". Like many shmups, there are powerups corresponding to different weapons, but here, they're not for you . Instead, they summon and upgrade a ball of energy called a "Force", and the Force opens up a lot of interesting strategies. First, it deals contact damage and absorbs enemy bullets, which is handy in a game where you die in one hit. Second, it can attach to either the front or rear of your ship, and fire lasers corresponding to the color of the weapon powerup you've got (yellow lasers shoot vertically, blue diagonally, and red horizontally). When the Force is attached to the left, its weapons fire to the left. Third, it can be tossed off the ship at the press of a button, left to float around the screen and fire sort of independently of your actions. These elements add forethought and strategy to a twitchy genre. Do you keep the Force close and use it as a shield, or fling it away to attack from new angles? Do you rapid-fire, or charge up your Wave Cannon for huge burst damage? R-Type is a slow-paced shmup, but that slow pace is there to give you time to plan. By the time of R-Type Final, those core gameplay elements have been refined. Where you once only had one ship to choose from, now there are over 100, bringing new Wave Cannons and Forces with them. For example, the "Cerberus" introduced in R-Type Delta boasts a Lightning Wave Cannon that homes in on enemies and arcs through multiple targets, and an Anchor Force made to be thrown and stuck to large enemies. The Cerberus is here too! It's a lot of fun to iterate through the R Museum, to unlock new ships and try them out, to notice parts of stages where a certain Force or Wave Cannon makes it much easier (or harder...) to get through. You get old faces like the Cerberus, cameo appearances from other Irem games like Mr. Heli, and some buckwild ideas like the Platonic Love. At the very end, you gain fully customizable ships that can use any Force and Wave Cannon you want. This encourages wide knowledge of the game and rewards that with the ability to cook up some busted combos. As nicely as R-Type Final 2 scratches that itch for a less twitchy and more tactical shmup, it doesn't do much that Final 1 didn't. There are a few new ships, but most of the 100-plus craft are direct holdovers from the previous game. Whereas Final 1 mostly gave you new ships after certain amounts of play time (in general or with specific ships), Final 2 has a crafting system, where beating stages rewards you with four different currencies, three of which are spent to unlock new ships...but it still comes down to playing the same game over and over. Branching paths offer different configurations of the back half of the game, and lead to one of three endings. Many of the new stages of Final 2 follow similar progressions and themes to Final 1's, and all the DLC stages are actually throwbacks to past Irem games--including Final 1. Longtime R-Typers won't see very many new things here, but new players can see a wide swath of R-Type history represented in one easily accessible place. Well, I say "accessible", but this game can be harsh. R-Type games have sometimes been called "memory shmups" because it's less about reacting and more about knowing what comes next. The past stages in the DLC are the biggest offenders--sometimes they even appear to offer a branching path between high and low, but taking the high path just gets you crushed against a wall every time. Enemies can appear onscreen from any angle without warning, so sometimes moving near an edge of the screen gets you into a sudden crash. The new stages of R-Type Final 2's main game rely less on these cheap shots and checkmates, but they're still there. You die in one hit, and are sent back to a checkpoint with all your powerups gone (which sometimes sets you up very poorly for the next attempt), so these traps are very punishing. Worse, some special effects can make it difficult to even see incoming enemy attacks. Destroyed enemy ships and some of your ships' weapons have the same color scheme as the enemy bullets, while spherical blasts like Balmung missiles and the Shock Wave Cannon can entirely occlude the action. Between tricky spots you have to memorize, and the possibility that you literally won't see them coming, it's easy to feel like you're being punished for a mistake that you had no way of knowing you were making. I didn't mention the tickets in my first iteration of this review, but I've realized, these things matter a lot. When choosing your difficulty, you can open a submenu for additional options. Four special options correspond to the tickets you can buy with real or in-game money, and the only one I use regularly is Arms Warranty. With it, you don't lose your powerups on death. It feels like Final 2 was balanced around using that one. Each ticket only lasts for one run, but higher difficulties give so much currency, one ticket pays for itself. With Arms Warranty, the game is still hard, but no longer punishing--especially once you unlock infinite continues. Beating a stage unlocks it in Score Attack, so you can play just that one or add it to an "original course" of seven stages in the order of your choice. And you can use Arms Warranty there too! This all combines to turn the grueling vibes on their head. Speaking of vibes, one thing R-Type Final 2 is missing is atmosphere. Over time, the R-Types have leaned more into horror, incorporated themes like "man is the real monster". Delta has a sort of Pyrrhic victory vibe all the way through (especially for the Cerberus), and Final starts every stage with a little blurb from the pilot as they gradually lose their mind in the face of a war with an unbeatable enemy. Notes in the R Museum (almost all copy-pasted from Final 1) go into detail about how the Force attached to your ship is actually a Bydo alien embryo trapped in a torture device, and some of the ships are torture devices for the pilots. Stages went from abstract space stations and tropey hives to facilities and even cityscapes that underscore that this is, in fact, war. I'm making it sound more heavy-handed than it actually is, but I think it's neat that the series evolved its excuse plot into such melancholy. Final 2 feels very gamey; it doesn't interact with the series lore, and when it does, it's not doing anything Final 1 didn't already do (better, imo). Even the visuals are...the lighting engine and overall style can make everything look like toys. Maybe this isn't a huge deal for you, and you're just here for the gameplay, and that's fine, the gameplay is tight. But if you're a series vet looking for more of the lore or the horror of R-Type, this ain't it. R-Type Final 2 is simply more R-Type, as its name and its store description imply. Granzella hasn't iterated the R-Type formula in any meaningful way, but this is very much a case of "if it ain't broke, don't fix it". The core gameplay loop is incredibly good, challenging reflexes and tactics in equal measure, and offering lots of different playstyles in the form of new ships. If you're interested in R-Type as a series...I would still recommend Delta or Final 1 first, if you can acquire them somehow. But if you just want a shmup on Steam, this is one of the best.
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Sept. 2024
Been an R-Type fan since the beginning, but I refused to buy this installment day 1 because of its terrible state at release. Stage 3 looked like it was ripped from a PlayStation 2 game at launch, and was in a shockingly bad state, but Granzella fixed it and have been releasing constant updates over the last couple of years. Buy R-Type Final 2 if you see it on 50% Steam sale, but I wouldn't pay full price for the game and all DLCs. Price is just too steep for what you get.
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July 2024
Imagine you play binding of isaac, but always 1hp. Imagine you play super meat boy, but enemies attack from behind. Imagine you play R-type or gradius on old consoles, but the colors and graphics blind and amaze you. This game is super hard. Think Dark Souls is unfair? Think again. Overpriced for sure, get it on sale. Not worth the full price, but a good game. Dont forget to stop before you rage.
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May 2024
screw the electric underground! r-type final 2 is the awaited sequel to a beloved series that sweep the arcade scene by storm. a scene that is now a distant memory to much simpler, better times. irem is notoriously known for their innovation & contribution to the gaming genre with many classics ranging multiple generations of gaming hardware, as far as the 6th generation of consoles with new ips like the disaster report series (which got revived by granzella as well!) & the underappreciated steambot chronicles for the playstation 2. seeing such developers back from the grave in prime condition and to work on games that really matter to lovers of true gaming, as opposed to selling out like the former greats is a wonderful experience and one that finally fills an empty void with hope in this perpetually bleak state of trendchasing & prostitution in the gaming market. its a miracle such things get accomplished with the heart and effort of many, and granzella uses every single bit of its crowdfunding budget to give the players what they really want and spend playing hours for. no longer shall we stroke the egomaniac indie developers who moan & groan over transcending genres (but really, their futile efforts are nothing but a wet fart at best). complaining about the state of things, and yet boo off the veteran japanese developers like the mindless proletariat with a disdain towards the bourgeoisie as you spend fortunes on arcade cabinets, but cry over the inclusion of dlcs that cost way less and significantly adds to the overall experience without feeling like a total waste of money is a cheap shot, mark. hope you better your ways! now that ive put that out of the way, final 2 plays just like the previous game for the ps2, with much more to do with your hands and not to mention thousands of customization options, including the 99 ships from last time! and the ability to alter such ships, with branching paths and multiple difficulty options that everyone can practice multiple times as they want, with trial and error, until they achieve that perfect r-type run that will pop their gaming cherry and feel like an absolute beast. there are many stages, many different runs and each with their own unique flair that doing the same thing over and over again doesnt feel monotonous at the slightest! precisely, the recreated stages from the previous r-types is a wonderful inclusion that will make the players fill with nostalgia as they dive head-on through the wonderful past of the series, however i would really wish they included a filter system of sorts, where you go back to the past graphics, like the previous ps3 port of the first two games titled "r-type dimensions" however, we have to realize r-type final 2 is its own thing, that take the best aspects of the modern gaming landscape and integrating it with the olde, such new positives being a social hub of sorts where you can toy around with your pilots look, the ships coloring, swagging it up with all kinds of decals, even customizing your own dock & even customizing the game title as you go through your first initial run! lets show r-type love!!! irem love!!! and most importantly, granzella love!!!!! p.s. : stage 4.1 seriously breaks a man. . .
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Last Updates

Steam data 15 December 2024 00:45
SteamSpy data 19 December 2024 02:45
Steam price 23 December 2024 20:38
Steam reviews 22 December 2024 10:01
R-Type Final 2
7.2
579
195
Online players
5
Developer
Granzella Inc.
Publisher
NIS America, Inc.
Release 30 Apr 2021
Platforms
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