Quasimorph on Steam - User reviews, Price & Information

Take on a role of a hardened PMC fighter in a dark turn-based extraction RPG. Engage in unforgiving combat, manage your ship and pile up the bodies of your clones to unravel the dark mystery behind threat to all life.

Quasimorph is a early access, extraction shooter and simulation game developed by Magnum Scriptum and published by HypeTrain Digital.
Released on October 02nd 2023 is available only on Windows in 11 languages: English, Russian, French, German, Japanese, Korean, Polish, Simplified Chinese, Turkish, Spanish - Spain and Portuguese - Brazil.

It has received 4,051 reviews of which 3,323 were positive and 728 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 19.99€ on Steam.


The Steam community has classified Quasimorph into these genres:

Media & Screenshots

Get an in-depth look at Quasimorph through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7, 8, 10
  • Processor: Intel Core i3 3.0 GHz
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce GTX 760 / AMD Radeon R9 280X
  • Storage: 300 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2025
So yeah, we're having this conversation again. Is difficulty good? Because of the nature of videogame discussion, we can't just let people decide for themselves. We enter the discussion with loaded opinions and sweeping statements, and any attempt to have a discussion strands. One side will argue that the game was perfect because it was hard, even though there's a good chance they didn't find it all that hard. The other side will say that they found the game too hard and it sucked. Not to be biased or anything, but I think that second group is correct and the first is in the wrong. If a product doesn't meet your expectations as a consumer, if you didn't have fun, complaining is the right thing to do! So let's talk about Quasimorph. I'd summarize the game like this: do you want to carry food? Or do you want to carry an extra clip of ammo, so you can shoot more people and eat their dismembered limbs instead? Quasimorph is one of those games known primarily for being difficult, Nintendo Hard. But the difficulty quickly becomes manageable with proper planning and understanding of the mechanics. I seriously question whether the people applauding the game for being hard really had a hard time, or whether they're applauding the game for giving them a sense of accomplishment. That's not the same thing. The game is also a roguelike. Like Rogue, it's a turn based dungeon diving game where any item you find has the potential to save your life and win your mission, and anything you carried with you when you died is lost forever. Quasimorph is a game that rewards calculated gambling, whereas small oversights or bad rolls will potentially catch players in an death spiral. There's a dozen or more status effects, most of them will kill you if left untreated, and there's usually no treatment available for anything more exotic than a fracture or a laceration. Is that fun? Well, you have to learn which risks are associated with which enemies, environments and weapons. Mars is different from Earth is different from Venus, etc. Plan accordingly. The missions are also marathons, with multiple floors, seemingly endless hordes of enemies and enough supplies to maybe deal with half of that. The other half you have to scavenge. It makes a big difference whether you're going to be in a mission for 300 turns or 1000 turns, or even 2000 turns, and the game gives little indication which one to prepare for. Sometimes you just get lucky with an elevator spawn. I'm ambivalent on this. On one hand I think calculated gambling requires the player have information to calculate. On the other hand, I've had several long missions where I escaped with barely 10 turns left to live. Running out of supplies isn't fun, but expending all you have left to clutch the win is fun. One mission, I was able to climb into the elevator with a fatal wound. The mission after that, after securing the objective, I had to sprint away from an unstoppable death tide of enemies, desperately blasting my shotgun in all directions as I fled. These were the most memorable moments of the game for me. While the game can often boil down to a diceroll, I think the gameplay, graphics, sound design and UI do an admirable job creating an atmosphere to contextualize that diceroll and make it interesting. With that in mind, I give Quasimorph a cautious recommendation.
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Jan. 2025
I almost didn't buy this game because of all the negative reviews talking about how the game is "way too hard" I thought maybe the game was just gonna be an unbalanced mess of bullsh*t. As it turns out, all of those people literally just have a massive skill issue, after about 30 hours I can say that fairly confidently. You don't die in this game unless YOU make a mistake, if YOU f*ck up THAT'S when you die. I've never felt like a death I've had wasn't my own fault, sure you may die because you don't know something at first, but that's part of the learning process. Even if you do die a decent amount, its really not that big a deal, you can always get more stuff. Plus if you REALLY have an issue with the difficulty...just play on easy or custom and make your own rules. The combat is immensely satisfying, it feels very tactical where just a few choices can either win you the fight or completely f*ck you over if you're being too reckless. I also love the action point system and how you actually need to think about what you're doing and when, pro tip: Use the run mode a LOT when face checking or fighting multiple enemies, it does lower your accuracy but being able to move twice and shoot or shoot twice and move is a huge boon. Don't sleep on it. The weapon sounds and music are both fantastic, the main menu music brought me back to how I felt when I launched Hades for the first time. The person who makes the music apparently also makes all the sounds for everything in the game including the weapons, which explains why everything just sounds SO good. Big props to that guy. Reading the lore of the game is very interesting and I personally love the grimdark Warhammer 40k vibes it gives me where pretty much every faction is fucked up and horrible in their own special way, there are no hero's out here. Least of all us. This is an extremely fun game that feeds my loot goblin soul with sustenance and I'd highly recommend it, as even in early access its a great game. I have only a few real criticisms of the game. #1 The inventory is WAY too freakin small in vanilla, it needs to be doubled in my opinion, luckily there's a mod to do just that. To give an example of why, a small dinky pistol that shoots what are essentially .22 bullets takes up the same inventory space as a *MINIGUN* enough said really. Get the double backpack space mod, trust me it makes the game WAY more enjoyable. #2 The barter system is absolute trash (they have said they're gonna work on it but I'm talking current version as of this review) none of the factions ever sell you their faction exclusive items even when you unlock them in their tech tree. They pretty much just sell useless trash 90% of the time. Also trying to trade anything to the stations is a huge pain because they usually aren't accepting anything you actually have, so the way you end up trading for things is just doing missions and getting currency instead. So its more like buying something from amazon rather than "trading" #3 The difficulty skulls are literally useless, they don't actually give you a good estimate of how hard a mission is going to be. To save you some sanity in the future, pay attention to the factions tech level and the power concentration and if going up against Tez forget the difficulty stuff entirely, always go in there expecting the worst, load up on ammo/meds and start blasting inter-dimensional alien cheeks. These are easily fixable issues that I hope get addressed by the time the game fully releases, that's about all I have to say for big stand out critiques. TLDR: I 100% recommend this game if you love loot, turn based games, badass music and challenging but fair gameplay. It's a bit of a slow burn similar to Darkest Dungeon, so if you like those types of games, you'll likely enjoy this. I can personally see this becoming one of my favorite games if they keep improving on what's already here.
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Jan. 2025
Its like Xcom but instead of fighting aliens to save the planet your being hired by Facebook to gun down and cannibalize Amazon employees in violent corporate sabotage, and there is also demons there to I guess
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Oct. 2024
The new beta is a complete experience. The devs actually know how to make a good game and then properly improve it based on feedback from the correct people in their community. The difficulty balancing this patch has been excellent. The bs deaths have almost been completely balanced out but the game somehow feels more difficult on base settings in a good way. To expand on this, the times I've died, it was something you see coming and is usually a result of lack of preparation which is a good thing. There is actually more door checks (guy standing behind the door with a shot gun ready to blast you with a shotgun) but this just makes you engage with some mechanics that you could and did ignore before. On top of that, the core game play loop has been enhanced and they have gone a long way in giving the game a "late game" where it was lacking one before with upgrading your operatives to super soldiers, your ship and rigging the market to favor your favorite companies. Gear variety is looking a ton better with none of it being bloat. Most of it has a time and place and it all looks really cool. For future content here's what I'd like to see: 1# You can board your own ship and customize it on a cosmetic level and even interact with your operatives. There could also be a mood system with the operatives that gives them stat buffs based on thier outlook that can facilitate using a wider variety of play styles and operatives that spamming Percy or Francis every mission. You can customize the ship with a warp drive and parts that make it to where you can reduce travel time via "rare" missions that appear with that are difficult but have a rare ship piece in the mission you can find if you are prudent. 2# Your end game should be starting your own company in the market and rising it to the top of the board. Eventually with enough wealth you can purchase a planet or space station as a home base and then start buying out the out posts of other companies or taking them by force. This process should be difficult and time consuming. 3# Booby traps you can set your self, have be on the look out for and deal with. As much as I hate them, these need to be in the game. It just makes sense. They should be craftable with materials you find on the mission but maybe dont feel like cashing out with and there should be perks that assist in dealing with them and detecting them. It could also round out the perk pools now that you can customize them so you cant just stack up with all the broken ones. 4# Melee needs some love to make it more dynamic and interesting. There need to be martial arts you can use like lunging at enemies (obviously these moves will need cool downs) and the arts should be tied to the weapons for the most part and they should all be different with the exceptions of some of the melee focused operatives having more effective versions ( like melee specialist lunges 2 squares instead of one and stuns the target) or you have a spin slice that hits all targets around you. Stuff like that.
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June 2024
Quasimorph is like having an unfriendly relationship with your boss; every small victory matters, and the small victories will be suddenly and forcibly taken away from you by corporate-approved termination. Small story; I went on the wiki because I was in the early game and felt afraid I'd seen every gun, progression was already over, etc. It turns out that there were a LOT of guns, and enemies, I hadn't seen yet - great news! And I found this little gun, something called the Enigma Supreme, in the wiki. Big damage, long range, doesn't consume ammo, baller color scheme. And no joke at all, I found this gun in a random supply crate two hours later as a drop, like finding a fully intact Gundam at an antique sale, and I had a very very good time with it. And then an unarmored communist coal miner with a small automatic saw used for clipping the branches off of very weak trees, such as willow trees, carved through my entire body with two critical hits and sent me from 145 HP to what I assume to be ego death, as I then deleted that save. This is the big hurdle people will find with Quasimorph; the gear loop is often somewhat oppressive, and enemies can occasionally OHKO you under what feel like completely random circumstances. One hour before that, probably the event preceding my spiritual meltdown, three Taskmasters still hidden by Fog Of War simultaneously unloaded on me with full auto during the same turn and I watched my best clone literally just disappear under a hail of about 20 soul-powered plasma slugs that completely occluded his sprite and took me by such surprise that I just stared at the screen for about 30 seconds afterward. This is also one of the game's strengths. You see, most of those situations technically were avoidable on my end; if I'd been Sneaking, I'd have known that Che Guevara, hiding one tile away, had mistaken me for a femboy and decided to turn my ribcage into modern art. If I'd been around the corner of a long hallway instead of laughing as Quasimorphs ran into my fire tiles and picking them off to preserve my ammo, it would have been completely impossible by the game's mechanics for a perfect doom stack of Mayan heavy gunners to turn the flying chunks of my body into Hungry Man frozen TV dinners. Positioning is HUGE in Quasimorph, and you don't notice that until you're punished for it. It's easy to turn your brain off and let Jeffhammer solve all of your problems, especially during extended play sessions, and it was always during those extended play sessions that I underestimated the game and opened myself up to sudden and vicious punishment from people who in all fairness, outnumbered me, and who I had planned on killing down to the last man in order to collect shreds of plastic to manufacture more vegan Whoppers for my starbase. Quasimorph is a game where every level, every single level, places you against bad odds. Let me repeat this - in every level, you are against bad odds. Off the bat, this is actually fantastic, as total difficulty death is also the death of engagement, and I'm not advocating for this to be changed, but rather to be embraced by other players as well. The worst possible outcomes are mitigated by simply not forgetting that, and not shutting your brain off. Watch for sightlines, remember every AutoDoc you see and where it was, build small piles of munitions and supplies that you can't carry right now near the Elevator, so if you need to escape a doom stack, you can go right upstairs and heal yourself completely. The game drowns you in resources and is generally very forgiving with Hunger and HP (Chop up corpses for food, cook them by dropping the meat near exploding barrels, Disassemble enemy armor for Rags to stabilize wounds, you'll find you have more Food and HP recovery available than you can technically even use), because again, the real threat is not attrition, it is sudden death, and you have an AP advantage against every enemy in the game. You have better armor than most of them; you have better guns and ammo than most of them. You are disadvantaged against the level, but most individual enemy encounters leave you firmly with several practical advantages, and you're free to bust through walls like the Kool-Aid Man for an alpha strike or set an entire room on fire from within and lock the doors so no one can leave without meeting your automatic shotgun at a very intimate distance. If you remember to use the level instead of just traversing it, and you remember to keep an eye out for resources to fill your boy back up while exploring, you have an enormous number of leveraging tools to keep even the doomstacks that I emphasize, you WILL eventually run into with a geared-out character, from ruining your day. The game isn't 100% fair, and that's intentional; you're literally a corporate assassin killing people for 90MM Nail ammo and beheading Paramedics because they might have Medical Glue for that bleeding hole where your head also used to be. The world of the game is a brutal experience for everyone, and tilting the unfairness inherent to the missions towards your advantage is how you prove your worth as a Diamond Dog and truly establish peace; by making the bad guys from RahXephon into the undead Aztec senators of the human race. 8/10 and trending upward, we'll see how tomorrow's big update sways the numbers. Always bring a Jeffhammer, and remember that 9MM Bursting Ammo can be fired at the wall to generate rapidly-spreading fire tiles. The game was rigged from the start, and if it feels unfairly rigged against YOU, just think about what it's like to be everyone you meet.
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Last Updates
Steam data 26 March 2025 03:14
SteamSpy data 30 March 2025 09:23
Steam price 02 April 2025 04:47
Steam reviews 31 March 2025 06:04

If you'd like to dive deeper into the details about Quasimorph, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Quasimorph
  • SteamCharts - Analysis of Quasimorph concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Quasimorph compatibility
Quasimorph
7.9
3,323
728
Online players
154
Developer
Magnum Scriptum
Publisher
HypeTrain Digital
Release 02 Oct 2023
Platforms
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