Quasimorph on Steam - User reviews, Price & Information

Quick menu

Take on a role of a hardened PMC fighter in a dark turn-based extraction RPG. Engage in unforgiving combat, manage your ship and pile up the bodies of your clones to unravel the dark mystery behind threat to all life.

Quasimorph is a early access, extraction shooter and simulation game developed by Magnum Scriptum and published by HypeTrain Digital.
Released on October 02nd 2023 is available only on Windows in 11 languages: English, Russian, French, German, Japanese, Korean, Polish, Simplified Chinese, Turkish, Spanish - Spain and Portuguese - Brazil.

It has received 4,304 reviews of which 3,544 were positive and 760 were negative resulting in a rating of 8.0 out of 10. 😊

The game is currently priced at 19.99€ on Steam, but you can find it for 2.89€ on Gamivo.


The Steam community has classified Quasimorph into these genres:

Media & Screenshots

Get an in-depth look at Quasimorph through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7, 8, 10
  • Processor: Intel Core i3 3.0 GHz
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce GTX 760 / AMD Radeon R9 280X
  • Storage: 300 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2026
- recommended with caveats - TL;DR it's hard AF and can feel unfair at times but balance is continually improving and the core gameplay is good - Updated review for 0.9.5. Re-updated review for 0.9.8. Re-re-updated for 0.9.8.2. I have beaten XCOM and XCOM 2 multiple times on the highest difficulty with ironman mode. I play underrail on dominating for fun and still whoop the final boss in 2 turns. I like hard games, and Quasimorph is hard AF. This game will abuse and frustrate you. I have a love hate relationship with it. I've uninstalled it more than once, but I also have more than 230 276 hours in at this point. (As of 0.9.8.2 it's definitely more love than hate at this point.) You have to play very carefully, a single misstep (I mean that literally, like you accidentally took a single step when you ought not to have done that) is enough to get you killed and cost you your best operator and gear. The 0.9.8 release adds a ton of quality of life updates, and UI improvements. the game feels more balanced and more polished. They also changed it so that if the civvie you're protecting on an escort mission decides to try to block some bullets with their face, you don't suffer insta-death and lose all your gear, you can still evac your operator. 0.9.8.2 rebalances all of the operators and classes and adds some new items and other stuff. No complaints, the game continues to get better every update. By default the game is punishingly hard, but it does offer some ways to adjust this - in addition to difficulty presets (e.g. Easy & Normal) you can also customize the difficulty, adjusting enemy resists, damage, action points, mission rewards, etc. There is a fair degree of granularity and, though I haven't tried them, there are also workshop mods that allow more difficulty tweaks. Just make sure you keep and eye on the stock market and pick on whichever corps are the most powerful - try to keep their power level in the low thousands. If their power level gets to be over 9000 you'll be going up against huge numbers of very well equipped enemies every mission. They're not unbeatable at that point, but speaking from experience, going up against a power level 90,000 corp you're going to have to blast your way through several hundred power armored badasses every single mission. Best not to let it get to that point.
Expand the review
Nov. 2025
This game man - this is so close to perfection. I've had it sat in my library for a long while assuming it to be another top down roguelike like so many others, but nah this is special. It's a roguelike which feels like escape from tarkov meets space station 13 meets doom. You are essentially a mercenary taking jobs from the various factions in some form of anarchocapitalistic future where everyone is sabotaging each other to take over planets. You fly your mercenary ship filled with clones to go and take on these missions on planets - often with objectives like destroying something or killing x number of inhabitants. Each planet you land on has several floors and your goal then is to find where your objective is whilst picking up valuables to take back to upgrade aspects like your ship/weapons/armour and to better outfit your clone for next time. It is this aspect of scavenging with the difficulty involved (like Tarkov and similar extraction shooters) which makes the game very addictive - every mission is a gamble of whether to go in well equipped to take on threats or go in light to hope you can bring back more stuff for future missions. As you complete missions and travel time passes in the universe and as time passes the factions get stronger, with a ranking system meaning that if you neglect some factions they may get weaker and may be destroyed altogether. As factions get stronger they get better weapons/armour when encountered in missions - and if you complete missions for specific factions you can then also trade with them to get these items for yourself. The gameplay is played in a turn based fashion making it *chefs kiss* perfect for second monitor play, it can be brutally difficult but also largely forgiving. It can pretty much be solely played with a mouse as you navigate by clicking and can attack and loot in the same way. Weapons you find vary in damage types and enemies you fight can be targeted in a variety of ways, with a body damage system and aspects such as poisoning and sickness present with a range of cures for specific injuries - again with clear inspiration from Tarkov. A unique twist is that for many planets/missions there is a 'Quasimorphisis' scale which grows as more people die on the map, at a certain point demons then begin spawning in and taking over the bodies of those you kill recently - with these demons getting progressively more dangerous the bigger the quasimorphosis scale grows, adding to a time/threat pressure for missions. Like many things in this game this too can also be managed with certain foods/items reducing the quasimorphosis scaling. The art and sound is also fantastic, there are tonnes of items and weapons in this game and plenty to see - with 140hrs playtime so far I feel I probably still have about 30% of the items yet to be seen given the scaling and longterm play design. Weaknesses for the game include missions sometimes feeling samey / not worth the risk (escort missions especially), enemies sometimes acting quite 'dumb' (some missions are best solved standing in one place with a shotgun) and the sort of monopoly feeling outcome where if you are losing in the later stages of the game it can become a spiral of repeated failing without managing to get many items in return. That said, this game is still fantastic and the developer is constantly adding new features whilst in early access - a 9/10 for me and amongst my favourite games I've played this year
Expand the review
June 2025
not sure how i feel about this game. tl;dr there's a high chance you'll hate this, buy it on sale, dont pay full price. if you don't like complex games, iron-mode or losing hours of progress 24/7, dont bother playing it. this game is a proper mixed bag of peak and utter ♥♥♥♥♥. the gameplay is really fun, weapon and gear variety is dope and incredibly fun to play around with, the ingame systems are complex and challenging, etc. there's also workshop mods available to handle or minimize a few of the game's main issues. my main issue with the game is the lategame balancing (difficulty increases exponentially with time, and doesn't seem to cap *at all*), and the luck-dependent "get ♥♥♥♥♥♥" difficulty. I adore difficult games, and that's the main reason this review isn't negative. if you're slightly unprepared or make a single misplay, it WILL cost you your run and kill off your character, resetting your skills and destroying all your held items which ends up punishing you for experimenting with the games massive arsenal and recently added bionics. you try a new build, it's slightly flawed, or you misplay due to being unfamiliar with it, and now your xp, gear and bionics are reset. i dont like being punished for trying new things and experimenting with the game's systems, feels counter-intuitive chastising players for branching out. given the limited inventory space and luck reliance, it can take *hours* to get decent gear, just for it to be wiped by an unlucky stunlock from a basic enemy. now you're left with no gear, and the unending difficulty curve has made it harder to build back from rock bottom. other than that, the game's pretty good. most of the negative reviews I see is just malding from people who dont understand the games mechanics. the main issues I see brought up are: - "the rng healing sucks!! im just dying because the 7 bandages i applied didn't heal it!!!" the rng healing is irritating, but managable. to handle wounds without meds, go to any corpse on the map, dismantle their armour, and use the cloth to stabilize your injury. it wont heal it, but it stops you from bleeding out long enough for you to find an autodoc or extract. also, if you're using 7 ♥♥♥♥♥♥♥ bandages on one wound without it healing, i'm just gonna assume you're using the wrong healing item. you cant fix cell irradiation with bandages, you gotta carry specific ♥♥♥♥ for different wounds, so bring ♥♥♥♥ appropriate for the faction you're fighting. - "i opened a door and ran into a strong enemy and just ♥♥♥♥♥♥♥ died!!" SNEAK more. while in stealth, opening and closing doors doesn't use a turn. you open it, look through, assess the room and the enemies, and then you're free to close it and run, or go in and fight. never engage large groups and make sure to use EVERYTHING you have to kill enemies, no matter how strong. bad luck with a couple weaklings can still stunlock you and leave you heavily wounded or dead.
Expand the review
June 2025
this game f**king rips. i didn't buy it for a while because a review claimed that trading is merely a roulette wheel. this is not the case. you get faction rep above 25 and you can trade normally. you also loot and craft a lot, so you don't have to trade at first. another review complained about the restricted inventory space. but people cry about this in every single game with an inventory system ever made. period. it is restricted, and you have to make decisions, and that's too much for some people. another review complained that you open a door and immediately die from getting shot. the solution is to open the door with your first ap, not your last. so dumb. so don't let the crybabies with the negative reviews dissuade you from getting this face f**king game. like i said. it rips. the combat is brutal. it's "fast" paced. anything can happen to you, but you can do anything to anybody else. it's just fun. you cause mayhem and blow everything up. or you sneak around and shank people. or you turn into an horror-alien-murder thing. you can murder and eat human flesh, or you can go on a vegan, synthetic potato chip diet. lol one last thing. the trailers are super intense. but the game's vibe and music is not nearly that crazy. it's actually kind of chill most of the time, which i like, because max intensity all the time would just give me a headache.
Expand the review
March 2025
Overall the game is fun but there are some really bad issues (like irredeemable if not fixed) 1. Power is really stupid. One of the enemies I made was Realware, I did 20-30 missions against them and their power kept going up to the 60000 range. This meant that when I entered a mission against them they would have roughly 6000-12000 power. That is equivilent to ~40+ enemies per floor. When there are this many enemies the only way to clear a level is by using Plenum to cause infighting and binge drinking until the quasimorphosis meter goes back down. (you can clear a level the normal way but just from firing my minigun it takes me 1 stack of food, 1 stack of stabilizing material, ~1000 bullets and 1 weapon repair kit every floor) 2. inventory is too small you need almost 1 and a half rows just for survival items, how is this a looter game if you cant have space to loot? if you still want the inventory to still be tight, make any item dropped near the elevator or ship automatically enter the stash after completing a mission 3. trading and upgrading sucks there is no control to get components that you want either in mission or by trading. The parts you need are dropped by pure RNG. if you trade, you need to look for a station that wants to buy the items you have, fly there, find another station owned by the same faction that has the items you want to trade, fly there and hope that the station doesnt trade hands every time you travel (which happens often) and reset the trade. If you want ~20 unique items for progression make obtaining the items you want more likely than items you dont want (like raiding a pharmaceutical company gets you higher probability to get health related progression items and chips) 4. Endgame There is no end game, you dont have much progression, endgame for quasimorph is having enough bullets, health and inventory to full auto at enemies outside your vision range without worrying about running out of resources. You still have the same weaknesses as early game and no ways to mitigate them _________________________________________________________________________________ Summary: wait for 1.0 if the game doesnt solve these issues then its not worth buying, you have far too little control in how you progress and even if you do progress it doesnt add new challenges because your enemies also progress at roughly the same rate. (and you dont get new tools, only stronger versions of the same tools vs stronger enemies that makes those stronger tools feel like the weaker tools vs weaker enemies) Overall fun for 10 hours then turns to tedium and frustration
Expand the review

Similar games

View all
Legend of Heroes: Three Kingdoms "Legend of Heroes: Three Kingdoms" is a single-player RPG where you shape the Three Kingdoms era. Choose to be a ruler, a loyal advisor, or a cunning mercenary. Marry, build homes, or train in martial arts. Restore peace through diplomacy or conquer with mighty armies.

Similarity 56%
Price -64% 7.20€
Rating 8.6
Release 25 Mar 2025
SAELIG SÆLIG is a game that blends together elements of simulation, strategy, RPG, and business management. Centred around the life of you and your family, you must try to survive and bring wealth and prosperity to your household.

Similarity 55%
Price 12.49€
Rating 8.0
Release 30 Jun 2017
Cine Tracer Cine Tracer is a realistic cinematography simulator. The player operates real world based cameras, sets up lights, and directs talent/actors in stunning next gen environments created in Unreal Engine 4.

Similarity 54%
Price 75.99€
Rating 6.7
Release 28 Sep 2018
EmergeNYC EmergeNYC is a simulation of New York City's Emergency Services. Drive over 30 different Emergency Vehicles with up to 32 of your friends through busy City Streets with blazing sirens and air horns. Take the role of a firefighter, medic, or police officer and ride with your friends to emergencies

Similarity 52%
Price 20.99€
Rating 6.3
Release 03 Nov 2016
Breach & Clear Breach & Clear brings deep tactical strategy simulation to PC, Mac and Linux! Build your Special Operations team, plan and execute advanced missions, and own every angle.Choose your real-world squad -- US Army Rangers, Germany's KSK, Canada’s JTF2, UK SAS, and more -- and take on a variety of foes with different skill-sets and...

Similarity 51%
Price -80% 1.95€
Rating 7.9
Release 21 Mar 2014
For The King For The King is a strategic RPG that blends tabletop and roguelike elements in a challenging adventure that spans the realms. Set off on a single player experience or play cooperatively both online and locally.

Similarity 51%
Price -98% 0.52€
Rating 8.7
Release 19 Apr 2018
Jagged Alliance - Back in Action A contemporary remake of the much-loved series of turn-based mercenary-themed strategy games.

Similarity 51%
Price 19.99€
Rating 7.0
Release 08 Feb 2012
The Doors of Trithius The Doors of Trithius is an open-world RPG roguelike. Engage in tactical turn-based combat in a living world of warring factions, wandering behemoths, and ancient magic. Level your skills, cook, craft, and explore dungeons. Will you follow the story, or let adventure be your guide?

Similarity 50%
Price 14.99€
Rating 9.0
Release 15 Aug 2021

Frequently Asked Questions

Quasimorph is currently priced at 19.99€ on Steam.

Quasimorph is currently not on sale. You can purchase it for 19.99€ on Steam.

Quasimorph received 3,544 positive votes out of a total of 4,304 achieving a rating of 7.97.
😊

Quasimorph was developed by Magnum Scriptum and published by HypeTrain Digital.

Quasimorph is playable and fully supported on Windows.

Quasimorph is not playable on MacOS.

Quasimorph is not playable on Linux.

Quasimorph is a single-player game.

There is a DLC available for Quasimorph. Explore additional content available for Quasimorph on Steam.

Quasimorph is fully integrated with Steam Workshop. Visit Steam Workshop.

Quasimorph does not support Steam Remote Play.

Quasimorph is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Quasimorph.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 February 2026 23:28
SteamSpy data 06 March 2026 22:36
Steam price 09 March 2026 04:48
Steam reviews 07 March 2026 17:48

If you'd like to dive deeper into the details about Quasimorph, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Quasimorph
  • SteamCharts - Analysis of Quasimorph concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Quasimorph compatibility
Quasimorph
Rating
8.0
3,544
760
Game modes
Features
Online players
473
Developer
Magnum Scriptum
Publisher
HypeTrain Digital
Release 02 Oct 2023
Platforms
Clicking and buying through these links helps us earn a commission to maintain our services.