Quasimorph on Steam - User reviews, Price & Information

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Take on a role of a hardened PMC fighter in a dark turn-based extraction RPG. Engage in unforgiving combat, manage your ship and pile up the bodies of your clones to unravel the dark mystery behind threat to all life.

Quasimorph is a early access, extraction shooter and simulation game developed by Magnum Scriptum and published by HypeTrain Digital.
Released on October 02nd 2023 is available only on Windows in 11 languages: English, Russian, French, German, Japanese, Korean, Polish, Simplified Chinese, Turkish, Spanish - Spain and Portuguese - Brazil.

It has received 4,304 reviews of which 3,544 were positive and 760 were negative resulting in a rating of 8.0 out of 10. 😊

The game is currently priced at 14.99€ on Steam with a 25% discount, but you can find it for 4.76€ on Gamivo.


The Steam community has classified Quasimorph into these genres:

Media & Screenshots

Get an in-depth look at Quasimorph through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7, 8, 10
  • Processor: Intel Core i3 3.0 GHz
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce GTX 760 / AMD Radeon R9 280X
  • Storage: 300 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

June 2025
this game f**king rips. i didn't buy it for a while because a review claimed that trading is merely a roulette wheel. this is not the case. you get faction rep above 25 and you can trade normally. you also loot and craft a lot, so you don't have to trade at first. another review complained about the restricted inventory space. but people cry about this in every single game with an inventory system ever made. period. it is restricted, and you have to make decisions, and that's too much for some people. another review complained that you open a door and immediately die from getting shot. the solution is to open the door with your first ap, not your last. so dumb. so don't let the crybabies with the negative reviews dissuade you from getting this face f**king game. like i said. it rips. the combat is brutal. it's "fast" paced. anything can happen to you, but you can do anything to anybody else. it's just fun. you cause mayhem and blow everything up. or you sneak around and shank people. or you turn into an horror-alien-murder thing. you can murder and eat human flesh, or you can go on a vegan, synthetic potato chip diet. lol one last thing. the trailers are super intense. but the game's vibe and music is not nearly that crazy. it's actually kind of chill most of the time, which i like, because max intensity all the time would just give me a headache.
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March 2025
Overall the game is fun but there are some really bad issues (like irredeemable if not fixed) 1. Power is really stupid. One of the enemies I made was Realware, I did 20-30 missions against them and their power kept going up to the 60000 range. This meant that when I entered a mission against them they would have roughly 6000-12000 power. That is equivilent to ~40+ enemies per floor. When there are this many enemies the only way to clear a level is by using Plenum to cause infighting and binge drinking until the quasimorphosis meter goes back down. (you can clear a level the normal way but just from firing my minigun it takes me 1 stack of food, 1 stack of stabilizing material, ~1000 bullets and 1 weapon repair kit every floor) 2. inventory is too small you need almost 1 and a half rows just for survival items, how is this a looter game if you cant have space to loot? if you still want the inventory to still be tight, make any item dropped near the elevator or ship automatically enter the stash after completing a mission 3. trading and upgrading sucks there is no control to get components that you want either in mission or by trading. The parts you need are dropped by pure RNG. if you trade, you need to look for a station that wants to buy the items you have, fly there, find another station owned by the same faction that has the items you want to trade, fly there and hope that the station doesnt trade hands every time you travel (which happens often) and reset the trade. If you want ~20 unique items for progression make obtaining the items you want more likely than items you dont want (like raiding a pharmaceutical company gets you higher probability to get health related progression items and chips) 4. Endgame There is no end game, you dont have much progression, endgame for quasimorph is having enough bullets, health and inventory to full auto at enemies outside your vision range without worrying about running out of resources. You still have the same weaknesses as early game and no ways to mitigate them _________________________________________________________________________________ Summary: wait for 1.0 if the game doesnt solve these issues then its not worth buying, you have far too little control in how you progress and even if you do progress it doesnt add new challenges because your enemies also progress at roughly the same rate. (and you dont get new tools, only stronger versions of the same tools vs stronger enemies that makes those stronger tools feel like the weaker tools vs weaker enemies) Overall fun for 10 hours then turns to tedium and frustration
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Feb. 2025
So yeah, we're having this conversation again. Is difficulty good? Because of the nature of videogame discussion, we can't just let people decide for themselves. We enter the discussion with loaded opinions and sweeping statements, and any attempt to have a discussion strands. One side will argue that the game was perfect because it was hard, even though there's a good chance they didn't find it all that hard. The other side will say that they found the game too hard and it sucked. Not to be biased or anything, but I think that second group is correct and the first is in the wrong. If a product doesn't meet your expectations as a consumer, if you didn't have fun, complaining is the right thing to do! So let's talk about Quasimorph. I'd summarize the game like this: do you want to carry food? Or do you want to carry an extra clip of ammo, so you can shoot more people and eat their dismembered limbs instead? Quasimorph is one of those games known primarily for being difficult, Nintendo Hard. But the difficulty quickly becomes manageable with proper planning and understanding of the mechanics. I seriously question whether the people applauding the game for being hard really had a hard time, or whether they're applauding the game for giving them a sense of accomplishment. That's not the same thing. The game is also a roguelike. Like Rogue, it's a turn based dungeon diving game where any item you find has the potential to save your life and win your mission, and anything you carried with you when you died is lost forever. Quasimorph is a game that rewards calculated gambling, whereas small oversights or bad rolls will potentially catch players in an death spiral. There's a dozen or more status effects, most of them will kill you if left untreated, and there's usually no treatment available for anything more exotic than a fracture or a laceration. Is that fun? Well, you have to learn which risks are associated with which enemies, environments and weapons. Mars is different from Earth is different from Venus, etc. Plan accordingly. The missions are also marathons, with multiple floors, seemingly endless hordes of enemies and enough supplies to maybe deal with half of that. The other half you have to scavenge. It makes a big difference whether you're going to be in a mission for 300 turns or 1000 turns, or even 2000 turns, and the game gives little indication which one to prepare for. Sometimes you just get lucky with an elevator spawn. I'm ambivalent on this. On one hand I think calculated gambling requires the player have information to calculate. On the other hand, I've had several long missions where I escaped with barely 10 turns left to live. Running out of supplies isn't fun, but expending all you have left to clutch the win is fun. One mission, I was able to climb into the elevator with a fatal wound. The mission after that, after securing the objective, I had to sprint away from an unstoppable death tide of enemies, desperately blasting my shotgun in all directions as I fled. These were the most memorable moments of the game for me. While the game can often boil down to a diceroll, I think the gameplay, graphics, sound design and UI do an admirable job creating an atmosphere to contextualize that diceroll and make it interesting. With that in mind, I give Quasimorph a cautious recommendation.
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Jan. 2025
I almost didn't buy this game because of all the negative reviews talking about how the game is "way too hard" I thought maybe the game was just gonna be an unbalanced mess of bullsh*t. As it turns out, all of those people literally just have a massive skill issue, after about 30 hours I can say that fairly confidently. You don't die in this game unless YOU make a mistake, if YOU f*ck up THAT'S when you die. I've never felt like a death I've had wasn't my own fault, sure you may die because you don't know something at first, but that's part of the learning process. Even if you do die a decent amount, its really not that big a deal, you can always get more stuff. Plus if you REALLY have an issue with the difficulty...just play on easy or custom and make your own rules. The combat is immensely satisfying, it feels very tactical where just a few choices can either win you the fight or completely f*ck you over if you're being too reckless. I also love the action point system and how you actually need to think about what you're doing and when, pro tip: Use the run mode a LOT when face checking or fighting multiple enemies, it does lower your accuracy but being able to move twice and shoot or shoot twice and move is a huge boon. Don't sleep on it. The weapon sounds and music are both fantastic, the main menu music brought me back to how I felt when I launched Hades for the first time. The person who makes the music apparently also makes all the sounds for everything in the game including the weapons, which explains why everything just sounds SO good. Big props to that guy. Reading the lore of the game is very interesting and I personally love the grimdark Warhammer 40k vibes it gives me where pretty much every faction is fucked up and horrible in their own special way, there are no hero's out here. Least of all us. This is an extremely fun game that feeds my loot goblin soul with sustenance and I'd highly recommend it, as even in early access its a great game. I have only a few real criticisms of the game. #1 The inventory is WAY too freakin small in vanilla, it needs to be doubled in my opinion, luckily there's a mod to do just that. To give an example of why, a small dinky pistol that shoots what are essentially .22 bullets takes up the same inventory space as a *MINIGUN* enough said really. Get the double backpack space mod, trust me it makes the game WAY more enjoyable. #2 The barter system is absolute trash (they have said they're gonna work on it but I'm talking current version as of this review) none of the factions ever sell you their faction exclusive items even when you unlock them in their tech tree. They pretty much just sell useless trash 90% of the time. Also trying to trade anything to the stations is a huge pain because they usually aren't accepting anything you actually have, so the way you end up trading for things is just doing missions and getting currency instead. So its more like buying something from amazon rather than "trading" #3 The difficulty skulls are literally useless, they don't actually give you a good estimate of how hard a mission is going to be. To save you some sanity in the future, pay attention to the factions tech level and the power concentration and if going up against Tez forget the difficulty stuff entirely, always go in there expecting the worst, load up on ammo/meds and start blasting inter-dimensional alien cheeks. These are easily fixable issues that I hope get addressed by the time the game fully releases, that's about all I have to say for big stand out critiques. TLDR: I 100% recommend this game if you love loot, turn based games, badass music and challenging but fair gameplay. It's a bit of a slow burn similar to Darkest Dungeon, so if you like those types of games, you'll likely enjoy this. I can personally see this becoming one of my favorite games if they keep improving on what's already here.
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Oct. 2024
The new beta is a complete experience. The devs actually know how to make a good game and then properly improve it based on feedback from the correct people in their community. The difficulty balancing this patch has been excellent. The bs deaths have almost been completely balanced out but the game somehow feels more difficult on base settings in a good way. To expand on this, the times I've died, it was something you see coming and is usually a result of lack of preparation which is a good thing. There is actually more door checks (guy standing behind the door with a shot gun ready to blast you with a shotgun) but this just makes you engage with some mechanics that you could and did ignore before. On top of that, the core game play loop has been enhanced and they have gone a long way in giving the game a "late game" where it was lacking one before with upgrading your operatives to super soldiers, your ship and rigging the market to favor your favorite companies. Gear variety is looking a ton better with none of it being bloat. Most of it has a time and place and it all looks really cool. For future content here's what I'd like to see: 1# You can board your own ship and customize it on a cosmetic level and even interact with your operatives. There could also be a mood system with the operatives that gives them stat buffs based on thier outlook that can facilitate using a wider variety of play styles and operatives that spamming Percy or Francis every mission. You can customize the ship with a warp drive and parts that make it to where you can reduce travel time via "rare" missions that appear with that are difficult but have a rare ship piece in the mission you can find if you are prudent. 2# Your end game should be starting your own company in the market and rising it to the top of the board. Eventually with enough wealth you can purchase a planet or space station as a home base and then start buying out the out posts of other companies or taking them by force. This process should be difficult and time consuming. 3# Booby traps you can set your self, have be on the look out for and deal with. As much as I hate them, these need to be in the game. It just makes sense. They should be craftable with materials you find on the mission but maybe dont feel like cashing out with and there should be perks that assist in dealing with them and detecting them. It could also round out the perk pools now that you can customize them so you cant just stack up with all the broken ones. 4# Melee needs some love to make it more dynamic and interesting. There need to be martial arts you can use like lunging at enemies (obviously these moves will need cool downs) and the arts should be tied to the weapons for the most part and they should all be different with the exceptions of some of the melee focused operatives having more effective versions ( like melee specialist lunges 2 squares instead of one and stuns the target) or you have a spin slice that hits all targets around you. Stuff like that.
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Frequently Asked Questions

Quasimorph is currently priced at 14.99€ on Steam.

Quasimorph is currently available at a 25% discount. You can purchase it for 14.99€ on Steam.

Quasimorph received 3,544 positive votes out of a total of 4,304 achieving a rating of 7.97.
😊

Quasimorph was developed by Magnum Scriptum and published by HypeTrain Digital.

Quasimorph is playable and fully supported on Windows.

Quasimorph is not playable on MacOS.

Quasimorph is not playable on Linux.

Quasimorph is a single-player game.

There is a DLC available for Quasimorph. Explore additional content available for Quasimorph on Steam.

Quasimorph is fully integrated with Steam Workshop. Visit Steam Workshop.

Quasimorph does not support Steam Remote Play.

Quasimorph is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Quasimorph.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 05 July 2025 19:33
SteamSpy data 02 July 2025 09:27
Steam price 09 July 2025 04:49
Steam reviews 09 July 2025 04:05

If you'd like to dive deeper into the details about Quasimorph, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Quasimorph
  • SteamCharts - Analysis of Quasimorph concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Quasimorph compatibility
Quasimorph
8.0
3,544
760
Game modes
Features
Online players
371
Developer
Magnum Scriptum
Publisher
HypeTrain Digital
Release 02 Oct 2023
Platforms
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