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Quasimorph on Steam

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Take on a role of a hardened PMC fighter in a dark turn-based cyberpunk RPG. Engage in unforgiving combat, manage your ship and pile up the bodies of your clones to unravel the dark mystery behind threat to all life.

Quasimorph is a rpg, turn-based combat and strategy game developed by Magnum Scriptum and published by HypeTrain Digital.
Released on July 31st 2026 is available on Windows, Steam Deck and Steam Machine in 11 languages: English, Russian, French, German, Japanese, Korean, Polish, Simplified Chinese, Turkish, Spanish - Spain and Portuguese - Brazil.

It has received 7,240 reviews of which 5,937 were positive and 1,303 were negative resulting in a rating of 8.0 out of 10. 😊

The game is currently priced at 24.99€ on Steam, but you can find it for 4.96€ on Eneba.


The Steam community has classified Quasimorph into these genres:


Here is the detailed breakdown of supported languages for Quasimorph:

UI Subtitle Audio
English
German
French
Korean
Spanish - Spain
Simplified Chinese
Russian
Japanese
Polish
Turkish
Portuguese - Brazil

Media & Screenshots

Get an in-depth look at Quasimorph through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7, 8, 10
  • Processor: Intel Core i3 3.0 GHz
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce GTX 760 / AMD Radeon R9 280X
  • Storage: 300 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

257 hours played
Aug. 2026
In short: the game loop is fun. The true suffering is learning the game and its mechanics. Quasimorph is great, and I enjoyed it to the point where I somehow spent 250+ hours playing it. But there are a few grains of salt. First of all, my deepest respect to whoever composed the soundtrack. It is genuinely amazing. The music is dynamic and surprisingly diverse, with a separate theme for each planet and several stages that intensify as the mission progresses and everything around you descends into chaos. It gives the game a very strong Doom vibe at times, and it works incredibly well. The core game loop is interesting, and there are plenty of builds to play with. More importantly, most of them actually work, feel unique, and are worth trying. The amount of content in terms of equipment, weapons, classes, technologies, etc. is honestly insane. In almost every playthrough I ended up with completely different loadouts and playstyles. At first glance, that sounds like praise for the game's balance. And it is - partially. But the balance is also weird. Yes, Quasimorph is unforgiving. But not really in the usual roguelike sense. In a roguelike, you die, start again, learn from your mistake, and usually the loop itself doesn't take dozens of hours. Quasimorph, on the other hand, has metaprogression and a narrative campaign. You can make a bad decision in the mid-game, after dozens of hours, and only much later realize that your entire playthrough is basically ♥♥♥♥♥♥. The main source of this problem is that the game explains almost nothing about its own mechanics. And I don't mean combat. Combat is at least partially covered by the in-game FAQ, even if there are still plenty of obscure interactions. I mean the metagame itself: faction economy, technological progression, strategic movement around the Sol System, etc For example, the game doesn't really tell you that travelling long distances early on can be a terrible idea. While you're happily spending weeks flying between planets, faction technology keeps progressing, and when you finally arrive somewhere your enemies may already be running around with much higher-tier equipment than you expected. This lack of information is probably the most characteristic feature of Quasimorph. The game simply doesn't bother explaining many of its core systems. The UI unfortunately makes this even worse. It is horrible. Some of it can be improved with mods, but the vanilla interface often actively works against your attempts to understand what is happening. Don't expect too much from the storytelling either. The atmosphere and overall vibe are fantastic. Not many people know Daniil Andreev's 'The Rose of the World', which seems to have provided part of the foundation for Quasimorph's lore, and I genuinely appreciate that somebody decided to take such obscure Russian occult cosmology and use it as material for a sci-fi setting. The developers also stuffed 'intertextual' references into almost every corner of the game, and noticing them makes me autistically chuckle all the time. There is clearly a lot of love and attention to detail behind this world. But there is surprisingly little actual storytelling. The general narrative is quite shallow, and the game barely explains its own lore, which is especially frustrating because the setting is so unusual and has so much potential. You constantly get the feeling that there is something fascinating behind everything you're seeing - factions, demons, corporations, quasi-morphosis, occult cosmology - but the game rarely gives you enough to properly engage with it. So yes: I absolutely recommend Quasimorph. I have 250+ hours in it for a reason. Just be prepared for the fact that the hardest enemy in the game is not a quasimorph, a heavily armored mercenary, or some corporate death squad. It's figuring out how the ♥♥♥♥♥♥♥ game works.
26 hours played
July 2026
Game advertises itself as a game about a space PMC working for corps while demons are rampaging across the system. In practice you are a gearless augmented psychopath who goes into someones private domicile and proceeds to rip and tear your way through while scrapping anything deemed useless and cutting chunks out of corpses for augments more valuable than your own. You die fast, lose everything, and its very unforgiving until you clammer your way to success by brute force alone. Would recommend.
106 hours played
July 2026
This game is great. One of a kind experience right here and that's a good thing as well as a bad thing. This game is not only very different, but hard. Which, I'd imagine, is exactly what the devs are going for. This game takes a dark souls approach to things so to speak. What I mean by that is it doesn't hold your hand. You WILL die. Over and over again... My advice to you dear reader? Embrace it. Expect it, but don't stress over it. Even if it happens a lot and you have to restart a couple times. If you can make it past the learning curve there's genuinely an amazing game here that's worth sinking your teeth into. The graphics look great, theres a ton of depth, and I could see someone literally sinking thousands of hours into this game. The soundtrack is a BANGER! 9/10 loses Points with me only because of the steep learning curve combined with the lackluster, text heavy, tutorials that leave you lost and confused when you're left to your own devices at the beginning for the first time. If you made it this far thanks for reading 😁
193 hours played
June 2026
I have a lot to say about this game. I will lead with the bad because there’s really only one major issue with this game, but it’s a doozy: Quasimorph has deep and complex mechanics, but it does a TERRIBLE job at explaining them to the player. Game knowledge is the difference between feeling frustration and helplessness and control and understanding but if you rely solely on the information that the game provides, you will feel lost. I started playing in 2024 on 0.8.x (at the time of writing we are on 0.9.9) and took two breaks from the game because I simply did not understand what I was doing wrong as the game offers next to no information about key mechanics. By chance, I looked to see if any YouTubers covered the game, and found [url=https://www.youtube.com/@pressqtoquaff]this gentleman , who makes incredibly in-depth videos where he explains the mechanics as they are in the patch he is playing as well as his decision-making process. In addition to being entertaining, I cannot overstate how valuable learning from him has been. If I had not bothered to seek outside information, I would not know critical things like how amputations have a chance to occur if the incoming damage to a limb causes a wound and is more than X% of a unit’s total HP, and that resistances mitigate that chance, or that doors make noise within range 3 even if you are in stealth, or that enemies can react to gunshots within range 6, or that they actually patrol and investigate projectile impacts and corpses, or that meds give an increased chance to stabilize a wound with every successive application, or that there is no money and that you earn credit which you can spend on products with individual Corporations by trading and performing missions, et cetera ad nauseam. Knowing these things directly affects your ability to make decisions and it’s a catastrophic shame that the developers have not invested more time into making these things clear to the player from within the game itself. I still to this day consult the very helpful Steam player guides on [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3583990809]Corporation and [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3548179730]Quasimorph damage and resistance types because they do change from patch to patch and knowing what equipment to bring in against which enemy is absolutely crucial to success. Now let us proceed to the good: Combat is fast-paced, visceral, and satisfying. Missions are challenging enough that successfully extracting with your loot feels rewarding, it’s not like PVE Tarkov: a snoozefest where the AI is incompetent and threat is artificial as it only comes from other players. It feels great to take out a third of an SBN kill squad with a single sniper shot because you know that if you had made a single mistake, they could kill you just as quickly. The game is difficult and unforgiving but rewards proper positioning and game knowledge. I used to facecheck rooms, trade volleys in the open, not utilize or understand that there are different types of cover, and wonder why I was dying so often, but now I can comfortably juggle stances, know (more or less) what gear to bring in against which faction, and can reliably complete early missions with nothing but a knife, a can of beans, and a bottle of water. Progression is unusual for a roguelike but fulfilling. There is no meta-progression, and the game feels more like a sandbox than a linear start-to-finish. You ‘progress’ in each run by acquiring better equipment, more crafting recipes, classes, operators, and completing story missions based on the faction(s) you’ve aligned with. Factions increase in power and tech level and unlock more advanced equipment which you can loot or purchase as time progresses. Corporations rise and fall on their own but the missions you choose directly affect the balance of power. Gear is varied, plentiful, and useful. Satiety and durability are cleverly handled: they balance your ability to sit in one place and use the same weapon over and over and provide an immediate purpose for loot that you find. Killing enemies is never a waste: they need to die so you don’t, and you also need whatever they were carrying. Nearly every item you find has a purpose. There are many ship upgrades to construct which confer tangible gameplay benefits. Build variety is impressive. There are currently 14 classes and 18 operators, which you unlock on a per-run basis by finding chips in-mission or as a potential reward, each with their own unique traits, perks, and stats, and with the appropriate ship upgrades perks can be swapped to create custom classes that fit your playstyle. There are hundreds of weapons, grenades, armour sets, ammunition types, consumables, implants, augmentations, strange occult powers, and deployables, and nearly all of them are viable depending on your mission and stage of the game. Quasimorph is highly customizable . Don’t like how many enemies there are in missions? Change it in the settings. Would you rather restart the floor than lose your mercenary upon death? Change it. Want Quasimorphosis to increase more slowly? Change it. Wish tech and power progression were slower so you could fly around the solar system as you please? Change it. Change the settings so you can floor cheese like in DCSS or CoQ. Change them so you start with every class and operator. Open the console and give yourself every item. Use the Steam Workshop to import map packs that people have created using the provided map editor. The game is a sandbox, it can be exactly as difficult or as challenging as you want it to be, and the default, in-game difficulty settings allow you an impressive amount of control over much of the game’s mechanics. Sound design is stellar. Most in-game actions have an appropriate, high-quality sound effect which contributes to the sense of immersion, but the soundtrack is what really steals the show: Evgeniy Zhuravskiy is an incredibly talented composer. The game’s musical score is made up of trios of thematic “phases” which vary based on location and increase in intensity with the level of Quasimorphosis. Each Bramafatura has its own signature theme; phase 1’s slow, rhythmic bass is perfect for putting down unarmed and unpaid Martian labourers, while phase 3’s frantic drumming and screaming guitar solos are what you’d expect to hear when committing ultraviolence against extradimensional horrors from beyond the veil. I cannot praise the music enough, seriously, go give the soundtrack a listen on the dev’s YouTube channel. The game art is fantastic. The sprite work is of incredibly high quality; you can tell what armour and weapons a unit it is using just from looking at it because nearly each and every piece has been modeled in-game. The environments are varied and attractive. You can always tell whether you are in the desert canyons of Mars, a claustrophobic industrial space station in Mercury’s orbit, a high-tech laboratory in the bowels of a massive battlecruiser, or the lush jungles of terraformed and demon-infested Venus. Tl;dr: Quasimorph is one of the best turn-based tactical games I have ever played and I highly recommend it.
76 hours played
Feb. 2026
Ripping the best rated QoL mods off the workshop and just adding them to the game as vanilla content is a peak move. More game devs should do it.

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Frequently Asked Questions

Quasimorph is currently priced at 24.99€ on Steam.

No, Quasimorph is currently not on sale. You can purchase it for 24.99€ on Steam.

Yes, Quasimorph received 5,937 positive votes out of a total of 7,240 achieving a rating of 7.98.
😊

Quasimorph was developed by Magnum Scriptum and published by HypeTrain Digital.

Yes, Quasimorph is playable and fully supported on Windows.

No, Quasimorph is not playable on MacOS.

No, Quasimorph is not playable on Linux.

Yes, Quasimorph is playable and fully supported on Steam Deck.

Yes, Quasimorph is playable and fully supported on Steam Machine.

No, Quasimorph does not support VR.

Quasimorph is a single-player game.

Yes, there is a DLC available for Quasimorph. Explore additional content available for Quasimorph on Steam.

Yes, Quasimorph is fully integrated with Steam Workshop. Visit Steam Workshop.

No, Quasimorph does not support Steam Remote Play.

Yes, Quasimorph is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Quasimorph.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 25 September 2026 22:42 UTC
SteamSpy data 24 September 2026 11:12 UTC
Steam price 28 September 2026 11:10 UTC
Steam reviews 28 September 2026 09:50 UTC

If you'd like to dive deeper into the details about Quasimorph, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Quasimorph
  • SteamCharts - Analysis of Quasimorph concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Quasimorph compatibility
Quasimorph
Rating
8.0
5,937
1,303
Game modes
Features
Online players
697
Developer
Magnum Scriptum
Publisher
HypeTrain Digital
Release 31 Jul 2026
Platforms
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