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Quasimorph on Steam - User reviews, Price & Information

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Take on a role of a hardened PMC fighter in a dark turn-based cyberpunk RPG. Engage in unforgiving combat, manage your ship and pile up the bodies of your clones to unravel the dark mystery behind threat to all life.

Quasimorph is a early access, extraction shooter and simulation game developed by Magnum Scriptum and published by HypeTrain Digital.
Released on October 02nd 2023 is available only on Windows in 11 languages: English, Russian, French, German, Japanese, Korean, Polish, Simplified Chinese, Turkish, Spanish - Spain and Portuguese - Brazil.

It has received 4,304 reviews of which 3,544 were positive and 760 were negative resulting in a rating of 8.0 out of 10. 😊

The game is currently priced at 24.99€ on Steam, but you can find it for 4.97€ on K4G.


The Steam community has classified Quasimorph into these genres:

Media & Screenshots

Get an in-depth look at Quasimorph through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7, 8, 10
  • Processor: Intel Core i3 3.0 GHz
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce GTX 760 / AMD Radeon R9 280X
  • Storage: 300 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

155 hours played
June 2026
I have a lot to say about this game. I will lead with the bad because there’s really only one major issue with this game, but it’s a doozy: Quasimorph has deep and complex mechanics, but it does a TERRIBLE job at explaining them to the player. Game knowledge is the difference between feeling frustration and helplessness and control and understanding but if you rely solely on the information that the game provides, you will feel lost. I started playing in 2024 on 0.8.x (at the time of writing we are on 0.9.9) and took two breaks from the game because I simply did not understand what I was doing wrong as the game offers next to no information about key mechanics. By chance, I looked to see if any YouTubers covered the game, and found [url=https://www.youtube.com/@pressqtoquaff]this gentleman , who makes incredibly in-depth videos where he explains the mechanics as they are in the patch he is playing as well as his decision-making process. In addition to being entertaining, I cannot overstate how valuable learning from him has been. If I had not bothered to seek outside information, I would not know critical things like how amputations have a chance to occur if the incoming damage to a limb causes a wound and is more than X% of a unit’s total HP, and that resistances mitigate that chance, or that doors make noise within range 3 even if you are in stealth, or that enemies can react to gunshots within range 6, or that they actually patrol and investigate projectile impacts and corpses, or that meds give an increased chance to stabilize a wound with every successive application, or that there is no money and that you earn credit which you can spend on products with individual Corporations by trading and performing missions, et cetera ad nauseam. Knowing these things directly affects your ability to make decisions and it’s a catastrophic shame that the developers have not invested more time into making these things clear to the player from within the game itself. I still to this day consult the very helpful Steam player guides on [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3583990809]Corporation and [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3548179730]Quasimorph damage and resistance types because they do change from patch to patch and knowing what equipment to bring in against which enemy is absolutely crucial to success. Now let us proceed to the good: Combat is fast-paced, visceral, and satisfying. Missions are challenging enough that successfully extracting with your loot feels rewarding, it’s not like PVE Tarkov: a snoozefest where the AI is incompetent and threat is artificial as it only comes from other players. It feels great to take out a third of an SBN kill squad with a single sniper shot because you know that if you had made a single mistake, they could kill you just as quickly. The game is difficult and unforgiving but rewards proper positioning and game knowledge. I used to facecheck rooms, trade volleys in the open, not utilize or understand that there are different types of cover, and wonder why I was dying so often, but now I can comfortably juggle stances, know (more or less) what gear to bring in against which faction, and can reliably complete early missions with nothing but a knife, a can of beans, and a bottle of water. Progression is unusual for a roguelike but fulfilling. There is no meta-progression, and the game feels more like a sandbox than a linear start-to-finish. You ‘progress’ in each run by acquiring better equipment, more crafting recipes, classes, operators, and completing story missions based on the faction(s) you’ve aligned with. Factions increase in power and tech level and unlock more advanced equipment which you can loot or purchase as time progresses. Corporations rise and fall on their own but the missions you choose directly affect the balance of power. Gear is varied, plentiful, and useful. Satiety and durability are cleverly handled: they balance your ability to sit in one place and use the same weapon over and over and provide an immediate purpose for loot that you find. Killing enemies is never a waste: they need to die so you don’t, and you also need whatever they were carrying. Nearly every item you find has a purpose. There are many ship upgrades to construct which confer tangible gameplay benefits. Build variety is impressive. There are currently 14 classes and 18 operators, which you unlock on a per-run basis by finding chips in-mission or as a potential reward, each with their own unique traits, perks, and stats, and with the appropriate ship upgrades perks can be swapped to create custom classes that fit your playstyle. There are hundreds of weapons, grenades, armour sets, ammunition types, consumables, implants, augmentations, strange occult powers, and deployables, and nearly all of them are viable depending on your mission and stage of the game. Quasimorph is highly customizable . Don’t like how many enemies there are in missions? Change it in the settings. Would you rather restart the floor than lose your mercenary upon death? Change it. Want Quasimorphosis to increase more slowly? Change it. Wish tech and power progression were slower so you could fly around the solar system as you please? Change it. Change the settings so you can floor cheese like in DCSS or CoQ. Change them so you start with every class and operator. Open the console and give yourself every item. Use the Steam Workshop to import map packs that people have created using the provided map editor. The game is a sandbox, it can be exactly as difficult or as challenging as you want it to be, and the default, in-game difficulty settings allow you an impressive amount of control over much of the game’s mechanics. Sound design is stellar. Most in-game actions have an appropriate, high-quality sound effect which contributes to the sense of immersion, but the soundtrack is what really steals the show: Evgeniy Zhuravskiy is an incredibly talented composer. The game’s musical score is made up of trios of thematic “phases” which vary based on location and increase in intensity with the level of Quasimorphosis. Each Bramafatura has its own signature theme; phase 1’s slow, rhythmic bass is perfect for putting down unarmed and unpaid Martian labourers, while phase 3’s frantic drumming and screaming guitar solos are what you’d expect to hear when committing ultraviolence against extradimensional horrors from beyond the veil. I cannot praise the music enough, seriously, go give the soundtrack a listen on the dev’s YouTube channel. The game art is fantastic. The sprite work is of incredibly high quality; you can tell what armour and weapons a unit it is using just from looking at it because nearly each and every piece has been modeled in-game. The environments are varied and attractive. You can always tell whether you are in the desert canyons of Mars, a claustrophobic industrial space station in Mercury’s orbit, a high-tech laboratory in the bowels of a massive battlecruiser, or the lush jungles of terraformed and demon-infested Venus. Tl;dr: Quasimorph is one of the best turn-based tactical games I have ever played and I highly recommend it.
52 hours played
May 2026
Buy it. Suffer. Refund. Buy it again. Suffer. Get good. Realise not really. Can't refund. Love it. Hate it. Love it again. Can't stop playing it.
76 hours played
Feb. 2026
Ripping the best rated QoL mods off the workshop and just adding them to the game as vanilla content is a peak move. More game devs should do it.
142 hours played
Nov. 2025
This game man - this is so close to perfection. I've had it sat in my library for a long while assuming it to be another top down roguelike like so many others, but nah this is special. It's a roguelike which feels like escape from tarkov meets space station 13 meets doom. You are essentially a mercenary taking jobs from the various factions in some form of anarchocapitalistic future where everyone is sabotaging each other to take over planets. You fly your mercenary ship filled with clones to go and take on these missions on planets - often with objectives like destroying something or killing x number of inhabitants. Each planet you land on has several floors and your goal then is to find where your objective is whilst picking up valuables to take back to upgrade aspects like your ship/weapons/armour and to better outfit your clone for next time. It is this aspect of scavenging with the difficulty involved (like Tarkov and similar extraction shooters) which makes the game very addictive - every mission is a gamble of whether to go in well equipped to take on threats or go in light to hope you can bring back more stuff for future missions. As you complete missions and travel time passes in the universe and as time passes the factions get stronger, with a ranking system meaning that if you neglect some factions they may get weaker and may be destroyed altogether. As factions get stronger they get better weapons/armour when encountered in missions - and if you complete missions for specific factions you can then also trade with them to get these items for yourself. The gameplay is played in a turn based fashion making it *chefs kiss* perfect for second monitor play, it can be brutally difficult but also largely forgiving. It can pretty much be solely played with a mouse as you navigate by clicking and can attack and loot in the same way. Weapons you find vary in damage types and enemies you fight can be targeted in a variety of ways, with a body damage system and aspects such as poisoning and sickness present with a range of cures for specific injuries - again with clear inspiration from Tarkov. A unique twist is that for many planets/missions there is a 'Quasimorphisis' scale which grows as more people die on the map, at a certain point demons then begin spawning in and taking over the bodies of those you kill recently - with these demons getting progressively more dangerous the bigger the quasimorphosis scale grows, adding to a time/threat pressure for missions. Like many things in this game this too can also be managed with certain foods/items reducing the quasimorphosis scaling. The art and sound is also fantastic, there are tonnes of items and weapons in this game and plenty to see - with 140hrs playtime so far I feel I probably still have about 30% of the items yet to be seen given the scaling and longterm play design. Weaknesses for the game include missions sometimes feeling samey / not worth the risk (escort missions especially), enemies sometimes acting quite 'dumb' (some missions are best solved standing in one place with a shotgun) and the sort of monopoly feeling outcome where if you are losing in the later stages of the game it can become a spiral of repeated failing without managing to get many items in return. That said, this game is still fantastic and the developer is constantly adding new features whilst in early access - a 9/10 for me and amongst my favourite games I've played this year
14 hours played
Aug. 2025
Dont be like me. Don't start the game on hard because you think you like a challenge. Normal is a challenge. Normal is plenty hard. The Game is amazing.

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Frequently Asked Questions

Quasimorph is currently priced at 24.99€ on Steam.

No, Quasimorph is currently not on sale. You can purchase it for 24.99€ on Steam.

Yes, Quasimorph received 3,544 positive votes out of a total of 4,304 achieving a rating of 7.97.
😊

Quasimorph was developed by Magnum Scriptum and published by HypeTrain Digital.

Yes, Quasimorph is playable and fully supported on Windows.

No, Quasimorph is not playable on MacOS.

No, Quasimorph is not playable on Linux.

Quasimorph is a single-player game.

Yes, there is a DLC available for Quasimorph. Explore additional content available for Quasimorph on Steam.

Yes, Quasimorph is fully integrated with Steam Workshop. Visit Steam Workshop.

No, Quasimorph does not support Steam Remote Play.

Yes, Quasimorph is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Quasimorph.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 18 July 2026 22:44 UTC
SteamSpy data 18 July 2026 21:04 UTC
Steam price 19 July 2026 02:46 UTC
Steam reviews 17 July 2026 00:05 UTC

If you'd like to dive deeper into the details about Quasimorph, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Quasimorph
  • SteamCharts - Analysis of Quasimorph concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Quasimorph compatibility
Quasimorph
Rating
8.0
3,544
760
Game modes
Features
Online players
262
Developer
Magnum Scriptum
Publisher
HypeTrain Digital
Release 02 Oct 2023
Platforms
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