Alright, after putting some more hours into Quasimorph and getting to know the systems more, I think I can provide more useful review for anyone interested in trying the game out. First things first - yes, the game is hard and extremely punishing and will straight up one shot you at times while wearing the best armor. But you have many ways to circumvent and predict this. The key to understanding the game partially lies in your "speed", that can be switched with Z and X keys. Many people will think "Nope, I don't want to tinker with that, it's too complicated for me" and would've made the first big mistake. You have to understand this system in order to have better chances of survival. It's as simple as counting your action points and not opening a door with your last action while a turret on the other side is ready to pump you full of lead. Of course, there are also nuances, for example sneaking doesn't consume your action when opening a door or interacting with inventory, or for example you could peek out of cover while running, taking a shot and immediately duck into cover as your third action. The second mistake is going to any planet with Quasimorph activity on it such as Venus. Quasimorphs are extremely dangerous if you're starting out and learning the game, so sticking to any safer option is preferable. You can read the planet description to find out whether or not it has any such activity on it. After this of course comes the equipment. Naturally many people will hoard the stuff; the guns, the armor. And instead of using it they will go on the missions with the bare essentials, which is good if you want to farm some more items, but if you want to finish a mission without any hitch, you need to use your equipment, as the more options you have, the more problems you will be able to solve. Not to mention the trading system in the game, which is one of the easy ways to replenish your supply of weapons, get new crafting chips and sometimes armor. It's as simple as checking out what items the specific one requires and keeping in mind what you need to hoard. Got a lot of guns you don't need? Dismantle them, and boom - you got more ammo. The ammo type doesn't match your guns? Dismantle the ammo and craft the one that you need, provided you have the chip for it. Chips, by the way, are extremely valuable and if you're not certain that you will be able to finish the mission with it, you can request the evacuation and get the chip back to Magnum. Of course, that won't count towards finishing your contract and getting the reputation for the faction, but at the very least you'll be able to get back with the ways to produce something new (or trade it for something else if it's already unlocked) and all the items you've looted along the way. And lastly, the characters and classes. You should experiment around with them and find what suits your playstyle best. Personally speaking, Tunnel Rats are extremely busted, not only being shotgun oriented class, but also having a lot of items drop from the enemies. Pick an automatic shotgun, slap a Tunnel Rat on your operative, shoot in the general direction of anything you feel like is going to kill you, and you'll have an easier time for awhile. Really great class for having a lot of sustenance and repairs in the field, or hoarding said repair kits for trading later. Personally, when I initially started out I was biased to play extremely careful and packing the bare minimum for a mission. After several failed attempts in a row I just said "fuck it" and sent my Tifton's Elite Max with nothing but a "Legacy" machinegun and shitload of 7.62 ammo with an entire menu of McDonalds while being juiced on morphine and other drugs. Enemies in the other room? 7.62 makes short work of any and all (destructible) walls, and generally the full-auto burst will kill anything on the other side within a single action. I've been nothing but aggressive with that character and so far in my 18 hours of playtime on the save, he's the only one that has 10 missions under his belt without dying. There are some minor details the game doesn't outright tell you, like you can make red barrels safe by draining the fuel from them by interacting with them, enemies having damage resistances that requires you to switch ammo types/weapons in some cases (I was forced to beat a security bot with someone's severed leg because my 9mm pistol didn't do anything) but it's all part of the learning. So if you're interested in the game but you're having a hard time due to the "unfair" difficulty or being skeptical reading all the other reviews - please, I implore you, give this game another chance, read, learn and understand it's systems and ways to deal with them. It's an amazing game.
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