Quasimorph

Take on a role of a hardened PMC fighter in a dark turn-based extraction RPG. Engage in unforgiving combat, manage your ship and pile up the bodies of your clones to unravel the dark mystery behind threat to all life.

Quasimorph is a early access, extraction shooter and simulation game developed by Magnum Scriptum and published by HypeTrain Digital.
Released on October 02nd 2023 is available only on Windows in 11 languages: English, Russian, French, German, Japanese, Korean, Polish, Simplified Chinese, Turkish, Spanish - Spain and Portuguese - Brazil.

It has received 3,630 reviews of which 2,962 were positive and 668 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 15.99€ on Steam and has a 20% discount.


The Steam community has classified Quasimorph into these genres:

Media & Screenshots

Get an in-depth look at Quasimorph through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7, 8, 10
  • Processor: Intel Core i3 3.0 GHz
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce GTX 760 / AMD Radeon R9 280X
  • Storage: 300 MB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
The new beta is a complete experience. The devs actually know how to make a good game and then properly improve it based on feedback from the correct people in their community. The difficulty balancing this patch has been excellent. The bs deaths have almost been completely balanced out but the game somehow feels more difficult on base settings in a good way. To expand on this, the times I've died, it was something you see coming and is usually a result of lack of preparation which is a good thing. There is actually more door checks (guy standing behind the door with a shot gun ready to blast you with a shotgun) but this just makes you engage with some mechanics that you could and did ignore before. On top of that, the core game play loop has been enhanced and they have gone a long way in giving the game a "late game" where it was lacking one before with upgrading your operatives to super soldiers, your ship and rigging the market to favor your favorite companies. Gear variety is looking a ton better with none of it being bloat. Most of it has a time and place and it all looks really cool. For future content here's what I'd like to see: 1# You can board your own ship and customize it on a cosmetic level and even interact with your operatives. There could also be a mood system with the operatives that gives them stat buffs based on thier outlook that can facilitate using a wider variety of play styles and operatives that spamming Percy or Francis every mission. You can customize the ship with a warp drive and parts that make it to where you can reduce travel time via "rare" missions that appear with that are difficult but have a rare ship piece in the mission you can find if you are prudent. 2# Your end game should be starting your own company in the market and rising it to the top of the board. Eventually with enough wealth you can purchase a planet or space station as a home base and then start buying out the out posts of other companies or taking them by force. This process should be difficult and time consuming. 3# Booby traps you can set your self, have be on the look out for and deal with. As much as I hate them, these need to be in the game. It just makes sense. They should be craftable with materials you find on the mission but maybe dont feel like cashing out with and there should be perks that assist in dealing with them and detecting them. It could also round out the perk pools now that you can customize them so you cant just stack up with all the broken ones. 4# Melee needs some love to make it more dynamic and interesting. There need to be martial arts you can use like lunging at enemies (obviously these moves will need cool downs) and the arts should be tied to the weapons for the most part and they should all be different with the exceptions of some of the melee focused operatives having more effective versions ( like melee specialist lunges 2 squares instead of one and stuns the target) or you have a spin slice that hits all targets around you. Stuff like that.
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Aug. 2024
This is a very tentative recommendation for the right player. The mechanics aren't as opaque as some of the reviews would have you believe. It's not that complicated. It's an extraction shooter made solo and top-down with good tension-building and a climb from nobody to a power in the system. You'll go from a barely-functioning ship with a drop pod to a floating gigafactory capable of making everything a merc needs, and full of awesome mid-mission support capabilities. Folks seem to struggle with the idea of quasimorphs. Sometimes you kill an enemy and they turn into a scary aztec demon creature. The longer the violence goes on, and the more you use certain items, the greater the quantity and quality of the demon guys. This can be mitigated by other items. When your mercs die (and die they shall) you lose the mission, whatever they had on them, and they have to be cloned once more, a clean slate, which can actually be a boon for when you unlock a new class that suits their natural abilities better than whatever you had on at the time. During the mission you'll need to manage your health, hunger, and ammunition resources. You'll find yourself looking hard at that auto-fire button, wondering if it's worth it to kill something quickly and avoid damage, or if you'll be needing those rounds later on. It's a good balance of tension and management. I enjoyed that aspect thoroughly. I didn't enjoy how long many of the missions are. They are... so long. It really shouldn't be possible for me to get bored of something I enjoy mid-mission, and some of these things can take multiple hours. The slog of a long mission gets worse, of course, when every enemy transforms into a bigger, beefier enemy due to the ongoing rise of the quasimorphosis. That, combined with the opacity of the map (particularly in the early game when you lack the resources to mitigate that problem) doesn't contribute to the tension as much as simple frustration. The map is huge. I have no idea where the elevator is. I've killed what feels like a hundred guys and 25 demons. I've cycled through four guns in each slot and changed ammo types several times. I'm tired, boss. I like building up the ship, managing the reputations among the various corporations, sorting out who I'll back and against whom (eat every d^*&, AnCorp), that's all great and mostly-immersive, but I just can't with the mission length. It's just not fun for me. If that sounds like your cup of tea (and for many, it is!) absolutely give this a go. I'm going to put it down, myself.
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Feb. 2024
95% of deaths are preventable "skill issues". 5% are complete bullshit meant to check your hubris. Ex. using your Quasimorph power has a random chance of turning you into Quasimorph thereby killing your character and ending your run Overall fun game but not very balanced as of this review. - 85% of characters have useless or marginally beneficial perks. The rest are just straight up OP. -Same with classes -Most of the Quasimorph powers are useless That being said, it's still a very fun game. 100 hours in I can definitely say I got my money's worth. You can play the game just fine with all characters and classes, because once again, everything is a skill issue anyway.It's just that once you unlock the "good ones", it becomes obvious what will get you ahead the easiest and with most loot.
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Jan. 2024
I shot at a communist with my pistol and missed, hit an exploding barrel, set the communist on fire, set my legs on fire, set a killer robot on fire. I put myself out by pouring a can of diet coke over my head. I am now being pursued by a flaming bulletproof robot. Spend the next 5 minutes being chased around the map by it until I figure out how to kill it. That was floor 2 of 4.
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Jan. 2024
Alright, after putting some more hours into Quasimorph and getting to know the systems more, I think I can provide more useful review for anyone interested in trying the game out. First things first - yes, the game is hard and extremely punishing and will straight up one shot you at times while wearing the best armor. But you have many ways to circumvent and predict this. The key to understanding the game partially lies in your "speed", that can be switched with Z and X keys. Many people will think "Nope, I don't want to tinker with that, it's too complicated for me" and would've made the first big mistake. You have to understand this system in order to have better chances of survival. It's as simple as counting your action points and not opening a door with your last action while a turret on the other side is ready to pump you full of lead. Of course, there are also nuances, for example sneaking doesn't consume your action when opening a door or interacting with inventory, or for example you could peek out of cover while running, taking a shot and immediately duck into cover as your third action. The second mistake is going to any planet with Quasimorph activity on it such as Venus. Quasimorphs are extremely dangerous if you're starting out and learning the game, so sticking to any safer option is preferable. You can read the planet description to find out whether or not it has any such activity on it. After this of course comes the equipment. Naturally many people will hoard the stuff; the guns, the armor. And instead of using it they will go on the missions with the bare essentials, which is good if you want to farm some more items, but if you want to finish a mission without any hitch, you need to use your equipment, as the more options you have, the more problems you will be able to solve. Not to mention the trading system in the game, which is one of the easy ways to replenish your supply of weapons, get new crafting chips and sometimes armor. It's as simple as checking out what items the specific one requires and keeping in mind what you need to hoard. Got a lot of guns you don't need? Dismantle them, and boom - you got more ammo. The ammo type doesn't match your guns? Dismantle the ammo and craft the one that you need, provided you have the chip for it. Chips, by the way, are extremely valuable and if you're not certain that you will be able to finish the mission with it, you can request the evacuation and get the chip back to Magnum. Of course, that won't count towards finishing your contract and getting the reputation for the faction, but at the very least you'll be able to get back with the ways to produce something new (or trade it for something else if it's already unlocked) and all the items you've looted along the way. And lastly, the characters and classes. You should experiment around with them and find what suits your playstyle best. Personally speaking, Tunnel Rats are extremely busted, not only being shotgun oriented class, but also having a lot of items drop from the enemies. Pick an automatic shotgun, slap a Tunnel Rat on your operative, shoot in the general direction of anything you feel like is going to kill you, and you'll have an easier time for awhile. Really great class for having a lot of sustenance and repairs in the field, or hoarding said repair kits for trading later. Personally, when I initially started out I was biased to play extremely careful and packing the bare minimum for a mission. After several failed attempts in a row I just said "fuck it" and sent my Tifton's Elite Max with nothing but a "Legacy" machinegun and shitload of 7.62 ammo with an entire menu of McDonalds while being juiced on morphine and other drugs. Enemies in the other room? 7.62 makes short work of any and all (destructible) walls, and generally the full-auto burst will kill anything on the other side within a single action. I've been nothing but aggressive with that character and so far in my 18 hours of playtime on the save, he's the only one that has 10 missions under his belt without dying. There are some minor details the game doesn't outright tell you, like you can make red barrels safe by draining the fuel from them by interacting with them, enemies having damage resistances that requires you to switch ammo types/weapons in some cases (I was forced to beat a security bot with someone's severed leg because my 9mm pistol didn't do anything) but it's all part of the learning. So if you're interested in the game but you're having a hard time due to the "unfair" difficulty or being skeptical reading all the other reviews - please, I implore you, give this game another chance, read, learn and understand it's systems and ways to deal with them. It's an amazing game.
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Last Updates

Steam data 08 December 2024 00:51
SteamSpy data 22 December 2024 21:26
Steam price 23 December 2024 12:50
Steam reviews 23 December 2024 15:51
Quasimorph
7.9
2,962
668
Online players
236
Developer
Magnum Scriptum
Publisher
HypeTrain Digital
Release 02 Oct 2023
Platforms
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