Quasimorph

Take on a role of a hardened PMC fighter in a dark turn-based extraction RPG. Engage in unforgiving combat, manage your ship and pile up the bodies of your clones to unravel the dark mystery behind threat to all life.

Quasimorph is a early access, extraction shooter and simulation game developed by Magnum Scriptum and published by HypeTrain Digital.
Released on October 02nd 2023 is available only on Windows in 11 languages: English, Russian, French, German, Japanese, Korean, Polish, Simplified Chinese, Turkish, Spanish - Spain and Portuguese - Brazil.

It has received 3,767 reviews of which 3,069 were positive and 698 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 15.99€ on Steam and has a 20% discount.


The Steam community has classified Quasimorph into these genres:

Media & Screenshots

Get an in-depth look at Quasimorph through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7, 8, 10
  • Processor: Intel Core i3 3.0 GHz
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce GTX 760 / AMD Radeon R9 280X
  • Storage: 300 MB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2025
I almost didn't buy this game because of all the negative reviews talking about how the game is "way too hard" I thought maybe the game was just gonna be an unbalanced mess of bullsh*t. As it turns out, all of those people literally just have a massive skill issue, after about 30 hours I can say that fairly confidently. You don't die in this game unless YOU make a mistake, if YOU f*ck up THAT'S when you die. I've never felt like a death I've had wasn't my own fault, sure you may die because you don't know something at first, but that's part of the learning process. Even if you do die a decent amount, its really not that big a deal, you can always get more stuff. Plus if you REALLY have an issue with the difficulty...just play on easy or custom and make your own rules. This is an extremely fun game that feeds my loot goblin soul with sustenance and I'd highly recommend it, as even in early access its a great game. I have only one real criticism of the game and its that the inventory is WAY too freakin small in vanilla, it needs to be doubled in my opinion, luckily there's a mod to do just that. With how many items stack to only 1 or for some god forsaken reason take up 2 slots when they should only be taking up 1, this is imo necessary. But other than that issue, everything else is super fun. The combat is immensely satisfying, the weapon sounds and music are peak. I love the action point system and how you actually need to think about what you're doing and when. Get this game if you love loot, turn based games, badass music and challenging but fair gameplay.
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Oct. 2024
The new beta is a complete experience. The devs actually know how to make a good game and then properly improve it based on feedback from the correct people in their community. The difficulty balancing this patch has been excellent. The bs deaths have almost been completely balanced out but the game somehow feels more difficult on base settings in a good way. To expand on this, the times I've died, it was something you see coming and is usually a result of lack of preparation which is a good thing. There is actually more door checks (guy standing behind the door with a shot gun ready to blast you with a shotgun) but this just makes you engage with some mechanics that you could and did ignore before. On top of that, the core game play loop has been enhanced and they have gone a long way in giving the game a "late game" where it was lacking one before with upgrading your operatives to super soldiers, your ship and rigging the market to favor your favorite companies. Gear variety is looking a ton better with none of it being bloat. Most of it has a time and place and it all looks really cool. For future content here's what I'd like to see: 1# You can board your own ship and customize it on a cosmetic level and even interact with your operatives. There could also be a mood system with the operatives that gives them stat buffs based on thier outlook that can facilitate using a wider variety of play styles and operatives that spamming Percy or Francis every mission. You can customize the ship with a warp drive and parts that make it to where you can reduce travel time via "rare" missions that appear with that are difficult but have a rare ship piece in the mission you can find if you are prudent. 2# Your end game should be starting your own company in the market and rising it to the top of the board. Eventually with enough wealth you can purchase a planet or space station as a home base and then start buying out the out posts of other companies or taking them by force. This process should be difficult and time consuming. 3# Booby traps you can set your self, have be on the look out for and deal with. As much as I hate them, these need to be in the game. It just makes sense. They should be craftable with materials you find on the mission but maybe dont feel like cashing out with and there should be perks that assist in dealing with them and detecting them. It could also round out the perk pools now that you can customize them so you cant just stack up with all the broken ones. 4# Melee needs some love to make it more dynamic and interesting. There need to be martial arts you can use like lunging at enemies (obviously these moves will need cool downs) and the arts should be tied to the weapons for the most part and they should all be different with the exceptions of some of the melee focused operatives having more effective versions ( like melee specialist lunges 2 squares instead of one and stuns the target) or you have a spin slice that hits all targets around you. Stuff like that.
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Aug. 2024
This is a very tentative recommendation for the right player. The mechanics aren't as opaque as some of the reviews would have you believe. It's not that complicated. It's an extraction shooter made solo and top-down with good tension-building and a climb from nobody to a power in the system. You'll go from a barely-functioning ship with a drop pod to a floating gigafactory capable of making everything a merc needs, and full of awesome mid-mission support capabilities. Folks seem to struggle with the idea of quasimorphs. Sometimes you kill an enemy and they turn into a scary aztec demon creature. The longer the violence goes on, and the more you use certain items, the greater the quantity and quality of the demon guys. This can be mitigated by other items. When your mercs die (and die they shall) you lose the mission, whatever they had on them, and they have to be cloned once more, a clean slate, which can actually be a boon for when you unlock a new class that suits their natural abilities better than whatever you had on at the time. During the mission you'll need to manage your health, hunger, and ammunition resources. You'll find yourself looking hard at that auto-fire button, wondering if it's worth it to kill something quickly and avoid damage, or if you'll be needing those rounds later on. It's a good balance of tension and management. I enjoyed that aspect thoroughly. I didn't enjoy how long many of the missions are. They are... so long. It really shouldn't be possible for me to get bored of something I enjoy mid-mission, and some of these things can take multiple hours. The slog of a long mission gets worse, of course, when every enemy transforms into a bigger, beefier enemy due to the ongoing rise of the quasimorphosis. That, combined with the opacity of the map (particularly in the early game when you lack the resources to mitigate that problem) doesn't contribute to the tension as much as simple frustration. The map is huge. I have no idea where the elevator is. I've killed what feels like a hundred guys and 25 demons. I've cycled through four guns in each slot and changed ammo types several times. I'm tired, boss. I like building up the ship, managing the reputations among the various corporations, sorting out who I'll back and against whom (eat every d^*&, AnCorp), that's all great and mostly-immersive, but I just can't with the mission length. It's just not fun for me. If that sounds like your cup of tea (and for many, it is!) absolutely give this a go. I'm going to put it down, myself.
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June 2024
Quasimorph is like having an unfriendly relationship with your boss; every small victory matters, and the small victories will be suddenly and forcibly taken away from you by corporate-approved termination. Small story; I went on the wiki because I was in the early game and felt afraid I'd seen every gun, progression was already over, etc. It turns out that there were a LOT of guns, and enemies, I hadn't seen yet - great news! And I found this little gun, something called the Enigma Supreme, in the wiki. Big damage, long range, doesn't consume ammo, baller color scheme. And no joke at all, I found this gun in a random supply crate two hours later as a drop, like finding a fully intact Gundam at an antique sale, and I had a very very good time with it. And then an unarmored communist coal miner with a small automatic saw used for clipping the branches off of very weak trees, such as willow trees, carved through my entire body with two critical hits and sent me from 145 HP to what I assume to be ego death, as I then deleted that save. This is the big hurdle people will find with Quasimorph; the gear loop is often somewhat oppressive, and enemies can occasionally OHKO you under what feel like completely random circumstances. One hour before that, probably the event preceding my spiritual meltdown, three Taskmasters still hidden by Fog Of War simultaneously unloaded on me with full auto during the same turn and I watched my best clone literally just disappear under a hail of about 20 soul-powered plasma slugs that completely occluded his sprite and took me by such surprise that I just stared at the screen for about 30 seconds afterward. This is also one of the game's strengths. You see, most of those situations technically were avoidable on my end; if I'd been Sneaking, I'd have known that Che Guevara, hiding one tile away, had mistaken me for a femboy and decided to turn my ribcage into modern art. If I'd been around the corner of a long hallway instead of laughing as Quasimorphs ran into my fire tiles and picking them off to preserve my ammo, it would have been completely impossible by the game's mechanics for a perfect doom stack of Mayan heavy gunners to turn the flying chunks of my body into Hungry Man frozen TV dinners. Positioning is HUGE in Quasimorph, and you don't notice that until you're punished for it. It's easy to turn your brain off and let Jeffhammer solve all of your problems, especially during extended play sessions, and it was always during those extended play sessions that I underestimated the game and opened myself up to sudden and vicious punishment from people who in all fairness, outnumbered me, and who I had planned on killing down to the last man in order to collect shreds of plastic to manufacture more vegan Whoppers for my starbase. Quasimorph is a game where every level, every single level, places you against bad odds. Let me repeat this - in every level, you are against bad odds. Off the bat, this is actually fantastic, as total difficulty death is also the death of engagement, and I'm not advocating for this to be changed, but rather to be embraced by other players as well. The worst possible outcomes are mitigated by simply not forgetting that, and not shutting your brain off. Watch for sightlines, remember every AutoDoc you see and where it was, build small piles of munitions and supplies that you can't carry right now near the Elevator, so if you need to escape a doom stack, you can go right upstairs and heal yourself completely. The game drowns you in resources and is generally very forgiving with Hunger and HP (Chop up corpses for food, cook them by dropping the meat near exploding barrels, Disassemble enemy armor for Rags to stabilize wounds, you'll find you have more Food and HP recovery available than you can technically even use), because again, the real threat is not attrition, it is sudden death, and you have an AP advantage against every enemy in the game. You have better armor than most of them; you have better guns and ammo than most of them. You are disadvantaged against the level, but most individual enemy encounters leave you firmly with several practical advantages, and you're free to bust through walls like the Kool-Aid Man for an alpha strike or set an entire room on fire from within and lock the doors so no one can leave without meeting your automatic shotgun at a very intimate distance. If you remember to use the level instead of just traversing it, and you remember to keep an eye out for resources to fill your boy back up while exploring, you have an enormous number of leveraging tools to keep even the doomstacks that I emphasize, you WILL eventually run into with a geared-out character, from ruining your day. The game isn't 100% fair, and that's intentional; you're literally a corporate assassin killing people for 90MM Nail ammo and beheading Paramedics because they might have Medical Glue for that bleeding hole where your head also used to be. The world of the game is a brutal experience for everyone, and tilting the unfairness inherent to the missions towards your advantage is how you prove your worth as a Diamond Dog and truly establish peace; by making the bad guys from RahXephon into the undead Aztec senators of the human race. 8/10 and trending upward, we'll see how tomorrow's big update sways the numbers. Always bring a Jeffhammer, and remember that 9MM Bursting Ammo can be fired at the wall to generate rapidly-spreading fire tiles. The game was rigged from the start, and if it feels unfairly rigged against YOU, just think about what it's like to be everyone you meet.
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Jan. 2024
I shot at a communist with my pistol and missed, hit an exploding barrel, set the communist on fire, set my legs on fire, set a killer robot on fire. I put myself out by pouring a can of diet coke over my head. I am now being pursued by a flaming bulletproof robot. Spend the next 5 minutes being chased around the map by it until I figure out how to kill it. That was floor 2 of 4.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

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Last Updates

Steam data 02 January 2025 00:38
SteamSpy data 18 January 2025 01:19
Steam price 22 January 2025 20:50
Steam reviews 21 January 2025 07:55
Quasimorph
7.9
3,069
698
Online players
532
Developer
Magnum Scriptum
Publisher
HypeTrain Digital
Release 02 Oct 2023
Platforms
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