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Quasimorph on Steam

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Take on a role of a hardened PMC fighter in a dark turn-based cyberpunk RPG. Engage in unforgiving combat, manage your ship and pile up the bodies of your clones to unravel the dark mystery behind threat to all life.

Quasimorph is a rpg, turn-based combat and strategy game developed by Magnum Scriptum and published by HypeTrain Digital.
Released on July 31st 2026 is available on Windows, Steam Deck and Steam Machine in 11 languages: English, Russian, French, German, Japanese, Korean, Polish, Simplified Chinese, Turkish, Spanish - Spain and Portuguese - Brazil.

It has received 7,240 reviews of which 5,937 were positive and 1,303 were negative resulting in a rating of 8.0 out of 10. 😊

The game is currently priced at 24.99€ on Steam, but you can find it for 5.26€ on K4G.


The Steam community has classified Quasimorph into these genres:


Here is the detailed breakdown of supported languages for Quasimorph:

UI Subtitle Audio
English
German
French
Korean
Spanish - Spain
Simplified Chinese
Russian
Japanese
Polish
Turkish
Portuguese - Brazil

Media & Screenshots

Get an in-depth look at Quasimorph through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7, 8, 10
  • Processor: Intel Core i3 3.0 GHz
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce GTX 760 / AMD Radeon R9 280X
  • Storage: 300 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

739 hours played
Oct. 2026
In honor of Sseth releasing a new vid about quasimorph i wanna finally leave a review, because that was the guy who made me buy the game with his first video. I love Quasimorph, it really is the game for me. I enjoy the gameplay loop, I like the mechanics with crafting, augmentation, etc etc, I love the music, I love the setting and the story. Big shout out to the community and the modders too. I enjoyed very much seeing new mechanics and complexities added through the patches. To the newbies who struggle with the learning curve I can advice to not be afraid to play on Easy (called Normal these days) with floor restart on death, you will learn and will rip and tear eventually.
74 hours played
Sept. 2026
I certainly recommend trying Quasimorph out. It’s a pretty unique and neat game drenched in cool lore and atmosphere that also delivers a lot of really satisfying gameplay moments. However, in this review I’d like to focus on criticism in order to better explain what’s keeping me from fully enjoying it (and if you’re like me you’ll probably get the same impression). In short, Quasimorph is ultimately designed for tinkererers and min-maxers looking for “challenges”. It doesn’t let you simply have fun exploring and roleplaying. You’re supposed to either “get good” and trivialize everything or be endlessly frustrated by ridiculous bs the game throws at you. The main reason it feels this way is the fact you’re put on the clock from the very start of the run. Factions accumulate “tech level” over time getting better stuff meaning at some point you inevitably come to facing super hard enemies in every mission. Each time you travel the clock accelerates. In practice this means that unless you “get good” you’ll feel that you’re constantly being punished for “wasting time” and you get relatively weaker as the game progresses. Now this isn’t so bad on its own, there are other games with similar mechanics, such as Battle Brothers. The difference is that “getting good” in BB means knowing what your enemies’ strengths and weaknesses are and preparing accordingly. In Quasimorph the typical situation you’ll constantly find yourself in will be something like “I equipped my clone for a mission against a TL6 faction with that uses damage types A, B and C, too bad the game decided to spawn a guy wielding a TL8 gun with a damage type Z against which I have 0 resistances so he just instagibbed me”. What “getting good” in Quasimorph actually means is learning how to abuse its “builds”, “crafting” and “leveling up” systems. I put these in quotes because they work nothing like you’d expect. “Builds” in Quasimorph are represented by the class customization mechanic where you basically take a class and swap its perks for something else from another class. It’s an incredibly tedious trial and error process that should only exist as an additional option for completionists. Instead it’s a core system as without it 95% of classes just suck. “Crafting” in Quasimorph means getting a chip for a somewhat decent armor set and then absolutely maxing out every resistance type on it until you’re not affected by random damage type enemy spawns at all. Then you do the same with a couple guns and slap some implants on top. Again, something that should be completely optional is an absolutely necessary requirement for progressing beyond early-to-mid game. Same with “leveling up” (contrary to what the game presents as leveling up) - you take a clone and absolutely bust their stats utilizing the “genome” mechanic, such as giving them 500 HP instead of 90. The result is that instead of using your 15 or so mercs, with different classes, equipped with various armors and guns you’ve looted or bought, you’re supposed to use 1 or 2 super-giga-chad guys with a perfect custom “build” complete with a custom super-giga-armor Mk.I and super-giga-gun Mk.II just tanking any damage and overcoming any resistance. This is achieved by farming five billion tons of resources and just spamming upgrades. And if you don’t do exactly that roughly by mid-to-late game you’ll just die, over and over again, facing impossible odds in every mission. Sounds like fun? Well it probably is, for some players, but not for me. I don’t particularly enjoy getting essentially softlocked after 40 hours of gameplay because I didn’t pay enough attention to some abysmally boring mechanics. All I want is: pick a guy, pick a class that seems fun, pick some guns, shoot some dudes, loot some better stuff, trade some stuff, repeat. Apparently for Quasimorph that’s too casual which is a real shame because otherwise it’s a wonderful game.
258 hours played
Aug. 2026
In short: the game loop is fun. The true suffering is learning the game and its mechanics. Quasimorph is great, and I enjoyed it to the point where I somehow spent 250+ hours playing it. But there are a few grains of salt. First of all, my deepest respect to whoever composed the soundtrack. It is genuinely amazing. The music is dynamic and surprisingly diverse, with a separate theme for each planet and several stages that intensify as the mission progresses and everything around you descends into chaos. It gives the game a very strong Doom vibe at times, and it works incredibly well. The core game loop is interesting, and there are plenty of builds to play with. More importantly, most of them actually work, feel unique, and are worth trying. The amount of content in terms of equipment, weapons, classes, technologies, etc. is honestly insane. In almost every playthrough I ended up with completely different loadouts and playstyles. At first glance, that sounds like praise for the game's balance. And it is - partially. But the balance is also weird. Yes, Quasimorph is unforgiving. But not really in the usual roguelike sense. In a roguelike, you die, start again, learn from your mistake, and usually the loop itself doesn't take dozens of hours. Quasimorph, on the other hand, has metaprogression and a narrative campaign. You can make a bad decision in the mid-game, after dozens of hours, and only much later realize that your entire playthrough is basically ♥♥♥♥♥♥. The main source of this problem is that the game explains almost nothing about its own mechanics. And I don't mean combat. Combat is at least partially covered by the in-game FAQ, even if there are still plenty of obscure interactions. I mean the metagame itself: faction economy, technological progression, strategic movement around the Sol System, etc For example, the game doesn't really tell you that travelling long distances early on can be a terrible idea. While you're happily spending weeks flying between planets, faction technology keeps progressing, and when you finally arrive somewhere your enemies may already be running around with much higher-tier equipment than you expected. This lack of information is probably the most characteristic feature of Quasimorph. The game simply doesn't bother explaining many of its core systems. The UI unfortunately makes this even worse. It is horrible. Some of it can be improved with mods, but the vanilla interface often actively works against your attempts to understand what is happening. Don't expect too much from the storytelling either. The atmosphere and overall vibe are fantastic. Not many people know Daniil Andreev's 'The Rose of the World', which seems to have provided part of the foundation for Quasimorph's lore, and I genuinely appreciate that somebody decided to take such obscure Russian occult cosmology and use it as material for a sci-fi setting. The developers also stuffed 'intertextual' references into almost every corner of the game, and noticing them makes me autistically chuckle all the time. There is clearly a lot of love and attention to detail behind this world. But there is surprisingly little actual storytelling. The general narrative is quite shallow, and the game barely explains its own lore, which is especially frustrating because the setting is so unusual and has so much potential. You constantly get the feeling that there is something fascinating behind everything you're seeing - factions, demons, corporations, quasi-morphosis, occult cosmology - but the game rarely gives you enough to properly engage with it. So yes: I absolutely recommend Quasimorph. I have 250+ hours in it for a reason. Just be prepared for the fact that the hardest enemy in the game is not a quasimorph, a heavily armored mercenary, or some corporate death squad. It's figuring out how the ♥♥♥♥♥♥♥ game works.
38 hours played
July 2026
Game advertises itself as a game about a space PMC working for corps while demons are rampaging across the system. In practice you are a gearless augmented psychopath who goes into someones private domicile and proceeds to rip and tear your way through while scrapping anything deemed useless and cutting chunks out of corpses for augments more valuable than your own. You die fast, lose everything, and its very unforgiving until you clammer your way to success by brute force alone. Would recommend.
106 hours played
July 2026
This game is great. One of a kind experience right here and that's a good thing as well as a bad thing. This game is not only very different, but hard. Which, I'd imagine, is exactly what the devs are going for. This game takes a dark souls approach to things so to speak. What I mean by that is it doesn't hold your hand. You WILL die. Over and over again... My advice to you dear reader? Embrace it. Expect it, but don't stress over it. Even if it happens a lot and you have to restart a couple times. If you can make it past the learning curve there's genuinely an amazing game here that's worth sinking your teeth into. The graphics look great, theres a ton of depth, and I could see someone literally sinking thousands of hours into this game. The soundtrack is a BANGER! 9/10 loses Points with me only because of the steep learning curve combined with the lackluster, text heavy, tutorials that leave you lost and confused when you're left to your own devices at the beginning for the first time. If you made it this far thanks for reading 😁

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Frequently Asked Questions

Quasimorph is currently priced at 24.99€ on Steam.

No, Quasimorph is currently not on sale. You can purchase it for 24.99€ on Steam.

Yes, Quasimorph received 5,937 positive votes out of a total of 7,240 achieving a rating of 7.98.
😊

Quasimorph was developed by Magnum Scriptum and published by HypeTrain Digital.

Yes, Quasimorph is playable and fully supported on Windows.

No, Quasimorph is not playable on MacOS.

No, Quasimorph is not playable on Linux.

Yes, Quasimorph is playable and fully supported on Steam Deck.

Yes, Quasimorph is playable and fully supported on Steam Machine.

No, Quasimorph does not support VR.

Quasimorph is a single-player game.

Yes, there is a DLC available for Quasimorph. Explore additional content available for Quasimorph on Steam.

Yes, Quasimorph is fully integrated with Steam Workshop. Visit Steam Workshop.

No, Quasimorph does not support Steam Remote Play.

Yes, Quasimorph is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Quasimorph.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 04 October 2026 22:48 UTC
SteamSpy data 20 October 2026 19:15 UTC
Steam price 25 October 2026 04:10 UTC
Steam reviews 21 October 2026 08:05 UTC

If you'd like to dive deeper into the details about Quasimorph, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Quasimorph
  • SteamCharts - Analysis of Quasimorph concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Quasimorph compatibility
Quasimorph
Rating
8.0
5,937
1,303
Game modes
Features
Online players
1,089
Developer
Magnum Scriptum
Publisher
HypeTrain Digital
Release 31 Jul 2026
Platforms
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