Quake II

You are humanity’s last hope to stop the Strogg, a hostile alien race waging war against Earth. Play this military sci-fi FPS, now upgraded for modern platforms with improved visuals, new campaign content, online multiplayer/co-op, and more.

Quake II is a fps, classic and action game developed by id Software, Nightdive Studios and MachineGames and published by Bethesda Softworks.
Released on August 03rd 2007 is available only on Windows in 6 languages: English, French, Italian, German, Spanish - Spain and Russian.

It has received 8,771 reviews of which 8,368 were positive and 403 were negative resulting in an impressive rating of 9.3 out of 10. 😍

The game is currently priced at 3.99€ on Steam and has a 60% discount.


The Steam community has classified Quake II into these genres:

Media & Screenshots

Get an in-depth look at Quake II through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
Minimum Spec (1080p/60 HZ)
  • Win 10 64-bit version
  • Intel Core i5-3570 @ 3.4GHz or AMD Ryzen 3 1300X @ 3.5GHz
  • NVIDIA GeForce GTX 650 TI (2GB) or AMD HD 7750 (1GB)
  • 8GB System RAM
  • Minimum 2GB free space on hard drive
  • High speed broadband connection required for online play

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

June 2024
Quake II: 100% COMPLETION REVIEW If you love completing games, take a look at our [url=https://store.steampowered.com/curator/44890520/]curator site. Quake II. Now in rare form. The Hex Engine's brains. ID's guts. Your soul. Simply put, this is as raw as it gets. Am I supposed to be killing enemies, or headbanging to the absolute FIRE that is the soundtrack? It goes through Heavy Metal, all the way to Groove Metal, to Industrial, to Alternative, with riffs that Metal bands wish they came up with earlier, like the main riff from "Quad Machine", or the one from "Kill Ratio". "Rage" sounds like a KoRn song. "Descent into Cerberon" sounds like a leftover from DOOM Eternal. Huge kudos to Sonic Mayhem, for doing one of the best game soundtracks of all time! As a Metal connoisseur who listens to this music genre exclusively, I totally approve of this. It sounds like a true Metal album, and one that you could listen to at anytime outside of the game. Hell, I'm definitely going to listen to "March of the Stroggs" next time I lift weights at the gym! Quake II feels ahead of its time, which sounds funny when said in a review written in 2024, but here we are. The Lovecraftian medieval gothic horror theme was ditched for a sci-fi, techno-cyber industrial aesthetic in this entry, which surprisingly still feels like Quake, despite bringing a whole different vibe. This remaster is a great package, since it contains Quake II, the two official mission packs, the entire game content of Quake II 64, an all-new expansion, development related notes and goodies, cut content seamlessly restored, and a fully working multiplayer component with just enough players to be enjoyable. All of it, while perfectly preserving the good old original title, despite the QoL and technical improvements. One can have fun for several hours here! Now THIS is the standard that should be set for remasters. Take notes, modern developers. The new piece of content, Call of the Machine, is reminiscent of the first game's remaster expansion, Dimension of the Machine, where one needs to complete six levels while occasionally coming back to a hub area. It was made by the same developers, MachineGames. In terms of quality, it's pretty decent. It expects the player to master the movement, and raises the skill requirement, which in theory would be a good thing, since the original game is sadly too easy to complete. At the end of the day however, it's an artificial difficulty raise. An overwhelming amount of enemies is NOT how you raise difficulty. It's also a gaming sin to recycle boss enemies. Well, if it's not made by ID, it shows. Despite my undiagnosed herpetophobia, I appreciated the section where we are forced to swim through sewer pipes with those sharks coming at us in tight places, which made me physically recoil from the screen. Running out of shotgun shells right then and there was horrifying to say the least, since it's the weapon that one shots these little phobia inducing bastards. This was as far as Quake II went about being a horror game. It's an alright expansion otherwise, despite these weird difficulty spikes. The Reckoning and Ground Zero are the official mission packs. They're almost as long as Quake II itself, and there's good variety of new weapons, scenery and heart pumping action. Also not made by ID, but made by very talented people as well back in 1998. These expansions are also much harder, but the great level design has higher influence in making cool encounters, varying between long corridors where one has to dodge incoming projectiles with finesse, and large open areas that require target priority. There's also Quake II 64, which is easy to complete and a bit short, but understandably so, since it's originally a Nintendo 64 game. I personally completed it in one sitting, during one full morning, starting at 8:30 AM after a nice breakfast with my grandparents. Well fed, awoken, ready to kick some Strogg ass. Achievement completion is simple in this game, since all that's required is to complete each campaign at least once, in any difficulty, so there won't be any guides linked here. It's advised to play in Nightmare difficulty from the get go, just for a small boost in challenge, otherwise the original game could become dull. Nightmare simply spawns more enemies in the level, and requires one not to be reckless, and instead mindful of what weapon to use against whom: not overwhelmingly difficult to play. The direction ID Software went with in Quake II was to make it feel like a power fantasy, like DOOM, rather than the hopelessness and level design cruelty of the first Quake. It's funny how our secondary objectives are always some sort of turning off machinery, disabling security or destroying Strogg this and Strogg that, reinforcing how badass our characters are. It never feels repetitive though, and the game is much better than that sounds, so it's meant as a compliment. The advertising for Quake II back in the day was exquisite to say the least: meat related puns, "Quake is everywhere!", late 90's crazy wording, "10 reasons why you died in Quake", etc. Quake II oozes 90's: how freaking cool is that?! We can "sink our teeth" and "get a taste" of it on ID Vault > Development, in the main menu. Before playing, don't forget to disable texture smoothing for the old school experience!
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May 2024
It's refreshing to play Quake II again with uncapped framerate. You have to use D3D11 in Windows to avoid very slight input lag caused by Vulkan (if you're on Linux, Vulkan will be snappy instead). If you want to directly host a game with a client-server connection (without lobbies), you can do that by opening a LAN match and then letting your friend connect using "connect IP" from the game console. Replace IP with your public address. The inbound port you need to forward is 5069 UDP. This game gets an easy 9.5/10.
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March 2024
Quake II is another in a long line of classic Id Software shooters, but I would hardly call it my favorite. The enemies seem a bit more frustrating to fight than in Doom and the original Quake, and that first Quake's slapdash but distinctive blend of gothic and sci-fi horror aesthetics is traded for more standard sci-fi military aesthetic. The level design is quite ambitious, however, with individual levels taking place across multiple maps that you travel back and forth between, and it still carries the hallmarks of Id's classic level design. It's not their best, but it's still a really good time.
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Jan. 2024
I decided to play through Quake 2 again after hearing that Nightdive Studios and other devs released an enhanced edition and man, I was very pleasantly surprised! Even after 27 years (and my God, do I feel old when typing this), the game is still a blast to play! The moment to moment gameplay is really one of the peaks of the FPS genre: movement is snappy, the guns feel very satisfying to use, and the music is awesome! When the enhanced edition booted up and the demo started playing with Sonic Mayhem's Quad Damage track...that entire feeling was awesome and it really showed you that you're about to play something adrenaline-pumping! Nightdive also did an excellent job with the remaster: the new lighting system looks fantastic and the newer character and environment models feel very respectful to the original. (It also plays very well and looks great on a Steam Deck OLED, I might add!) This enhanced edition also packs a ton of content: not only do you get the two official expansions but the N64 version as well which is a nice curiosity. Of course, the star of the show is the new Call of the Machine expansion by MachineGames which is fantastic - easily surpassing the other expansions and even the base game with its level design, creativity and intense action! A fantastic job overall and I am very much looking forward to the next game that Nightdive decides to remaster!
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Jan. 2024
Because if you didn't get this for Christmas in 1997, you owe it to yourself to take the ride. Unless you weren't alive then, then you're useless and will never own property.
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Last Updates

Steam data 21 November 2024 11:09
SteamSpy data 19 December 2024 05:31
Steam price 23 December 2024 20:46
Steam reviews 23 December 2024 04:05
Quake II
9.3
8,368
403
Online players
120
Developer
id Software, Nightdive Studios, MachineGames
Publisher
Bethesda Softworks
Release 03 Aug 2007
Platforms