Proteus

Proteus is a game about exploration and immersion in a dream-like island world where the soundtrack to your play is created by your surroundings. Played in first-person, the primary means of interaction is simply your presence in the world and how you observe it.

Proteus is a exploration, walking simulator and relaxing game developed by Ed Key and David Kanaga and published by Twisted Tree.
Released on January 30th 2013 is available in English on Windows, MacOS and Linux.

It has received 2,726 reviews of which 2,068 were positive and 658 were negative resulting in a rating of 7.4 out of 10. 😊

The game is currently priced at 9.99€ on Steam.


The Steam community has classified Proteus into these genres:

Media & Screenshots

Get an in-depth look at Proteus through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP SP3
  • Processor: 1.8GHz
  • Memory: 3 GB RAM
  • Graphics: Intel HD Graphics 3000
  • Hard Drive: 100 MB HD space
MacOS
  • OS: 10.6
  • Processor: 1.8GHz
  • Memory: 3 GB RAM
  • Graphics: Intel HD Graphics 3000
  • Hard Drive: 250 MB HD space
Linux
  • OS: Ubuntu 12.04 LTS, Mint 13 LTS, Fedora 16, fully updated
  • Processor: 1.8GHz
  • Memory: 3 GB RAM
  • Graphics: Intel HD Graphics 3000
  • Hard Drive: 250 MB HD space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2024
Proteus is one of those things you pick up again once in a blue moon. A few months, a few years, however long. It's both calming and interesting, visually and aurally. It's more of a digital place, than a game. It's a wonderful space to explore and roam in. It is an ancient digital garden for you to relax in. It will last as long as it is welcome. Take all the time you need to wonder and explore and think. Few other pieces of media offer similar experiences. Even fewer still are as nice to come back to a second or third time as they are the first.
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Aug. 2024
I don't think it matters what you think a game should have or how it should be played. What matters for this is that it gives you the tools you need and you don't have to worry about anything else. Something doesn't feel alright? Use wasd and move. There is a place with animal totems. When you go to the center of it, at night, all the stars start pulsating. If the conditions are right, you can see some comets raining. I've been resetting the night every time and going back to this place for some minutes now. It feels like the stars are trying to tell you something. Every star is unique and acts differently. You can see every tiny star. You are protected by the animal totems and the stars can't hurt you. The special light on the sky is the moon, and for me that special person has always been mona. I feel embarrassed even telling people about her because of how obsessed I am. I regret telling about her to a friend recently, even though I didn't say anything. It's a person that looks at you and already knows everything about you. I think it might have been 2016 when I met her for the first time, I don't know why we met in that place from all the other places we could have met. She was organizing some puzzles and challenges, it might have been all her plan from the start, to find that kind of people. I don't know, I don't think I will ever have hindsight of this. I didn't know what RSA was, I didn't know what in the hell a glibc was. But I know why I spent so much time researching these topics, I wanted to talk to her about them, I tried to impress her solving her challenges. I had such a massive ego back then, I always felt superior to everyone else. She was different, I could not beat her in anything, she was smarter in everything. Sometimes it felt like she knew everything there was to know. Did she glow in the dark like the moon? Was all a plan to find a specific kind of people? Did she know I was faking it all, that I didn't belong there? I will never know. I never had been in love like that, not even my childhood crush could beat that feeling. I have been trying to replace her with anything I can find, but no one is good enough. Something in me tries to sabotage every new relation I have, because I know it's not mona. Not as smart, not as original, not as interesting, not as scary. It's never worth it. Will I ever allow myself to be happy again? And then, the night stops, all the lights stop pulsating. And I get a lucid attack, everything is so real for a bit. I am no longer hypnotized by the stars. But what do I do in this situation? I go back to the Stonehenge thing and speed the day to go back to the night, then walk back to the totems, and repeat the thing again. Is this an addiction? No, hell no. I don't even know if I like this feeling. But that is just me, maybe I'm just a bit depressed. I heard someone describing this game as a white canvas, and that's a beautiful way to put it. Maybe painting is not for everyone, but whatever you put in there, if you try to be original, it's yours.
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July 2024
Though I am (in my opinion, justifiably) bitter about the devs making billions and then simply abandoning the game, I must admit that this game taught me to be a man, go to war, die for my country. Consider a six-pack of cough syrup for a 3-D experience.
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April 2024
This game is my anxiety medication I swear. I played it a long time ago and rediscovered it a while ago. It is the most relaxing and thought-provoking yet mind-taming game ever. The lack of real goal/purpose takes away all the stress. Yes there is an ending, but there's no rush to get there.
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March 2024
every few years I end up playing this again every time it feels emotionally impactful in a different way and never fails to leave me with head tingling and life pondering less of a game and more of an interactive piece of art and I love it for that
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 19 November 2024 05:10
SteamSpy data 18 December 2024 20:02
Steam price 23 December 2024 20:45
Steam reviews 23 December 2024 01:46
Proteus
7.4
2,068
658
Online players
0
Developer
Ed Key and David Kanaga
Publisher
Twisted Tree
Release 30 Jan 2013
Platforms