Project Wingman

Project Wingman is a flight action game that lets you take the seat of advanced fighter jets and become a true ace. Fight in various missions and gamemodes ranging from intense aerial dogfights to large scale ground assault in an alternate scorched earth setting.

Project Wingman is a flight, action and jet game developed by Sector D2 and published by Sector D2 and Humble Games.
Released on December 01st 2020 is available only on Windows in 8 languages: English, French, German, Japanese, Simplified Chinese, Spanish - Latin America, Korean and Russian.

It has received 17,955 reviews of which 16,824 were positive and 1,131 were negative resulting in an impressive rating of 9.1 out of 10. šŸ˜

The game is currently priced at 12.49ā‚¬ on Steam and has a 50% discount.


The Steam community has classified Project Wingman into these genres:

Media & Screenshots

Get an in-depth look at Project Wingman through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7/8/10 64-bit
  • Processor: Intel i5-2300 or AMD FX-6350 equivalent
  • Memory: 4 GB RAM
  • Graphics: GTX 660Ti / R9 270 equivalent
  • DirectX: Version 11
  • Storage: 16 GB available space
  • VR Support: SteamVR or Oculus PC. Keyboard or gamepad required

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
In short, it's a game for those who played Ace Combat and crave a little more. If you're looking for a realistic flight sim, this isn't the place. If you're looking for crazy fun in jets with 100+ missiles, this is just for you. Project Wingman offers quite a challenge, with no mission checkpoints, unique bosses, and interesting environments. The game contains a variety of jets that are desperately avoiding copyright. The core gameplay is simple, launch missiles and shoot bullets at anything in your way. I appreciate just how much the small team put into this game. You can definitely feel the passion behind the level design, music, aircraft, and worldbuilding. It has it's flaws, but I would recommend Project Wingman to anyone looking for arcade-like air combat games, and especially to anyone who enjoyed any of the Ace Combat games.
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Sept. 2024
I once heard Project Wingman described as "a simulator game, but it doesn't simulate reality, it simulates the feeling of being a 6 year old kid playing with toy fighter jets", and I think that is a perfect description.
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Sept. 2024
Project Wingman is a flight combat game originally funded on Kickstarter and heavily inspired by the Ace Combat series. As someone who worked on multiple Ace Combat titles, I am deeply impressed with the faithfulness, the attention to detail, and the intensity that the extremely small development team managed to produce. It is very clear to me that Project Wingman was more than a labor of love for the developers - for them, it was a calling. Let Project Wingman stand as a testament that the only barrier to creating a great game is the limitation of your own dream. Visually, Project Wingman is beautiful. Even though there are no real-world aircraft in the game (for obvious licensing reasons), there are clear inspirations that still look excellent. The soundtrack is easily on par with Keiki Kobayashi's best. Jose Pavli not only stuck by the staples of Ace Combat mission themes, but built upon them with his own unique twist, masterfully crafting tracks which are exciting, immersive, memorable, and passionate. It cannot be overstated just how fantastic the music in this game is. The game's backstory involves a cataclysmic event hundreds of years in the past that changed the face of the Earth and transformed the political powers and borders of the world. I did find it amusing that after hundreds of years we are evidently still using the same aircraft and other weapons of war, but I see what FlyAwayNow was going for. Flying as a mercenary and getting swept up in an international conflict brings a lot of opportunity for introspection and exploration. In Ace Combat games, there are twists and turns until the protagonist force embodies righteous justice and the antagonist force has become desperately violent to the point of insanity. In Project Wingman, I was much more conflicted about whether my side was even in the right, given their bloodthirstiness - something I doubt was intended by the writer. I would never expect to hear my allies and companions shout "kill them all!" in an Ace Combat game, where the characters use fighting as a means to an end and lament any loss of life. There are text bugs in the game, but nothing jarring. Nevertheless, the events in the game were communicated very effectively, and you feel like you're on a tumultuous journey in an unforgiving land. Because there are no cutscenes in the game (or much of anything outside of text and audio), I did find that it took longer for me to follow the identity of the characters. This was a known budgetary constraint, but I nevertheless did feel impacted by this. Even sequences of still images would have gone a long way here. The UI in Project Wingman is overall quite good, although I did encounter some hiccups. It took me a few missions to learn how to use special weapons, when I had to go back to the Settings menu to confirm the default controller bindings (eventually I did find this intuitive, but it is a departure). The loadout flow is similarly confusing, as it is not very clear initially that ordnance selection is sequential. Ace Combat games use a visual flow indicator to communicate your position, and this would have been appreciated. However, the combat UI contains some quality of life that makes the game much more immersive: persistent health overlays for enemy combat squadrons and the shakiness and distortion from world effects (such as clouds) add a ton to the experience. RB-02 really did a phenomenal job here. Even though the missions themselves are fun, the mission variety is pretty thin. You won't find missions requiring a certain score, missions requiring re-arming or aerial refueling, or anything reminiscent of Ace Combat's notorious tunnel missions. This may have been a design choice to keep things streamlined, but it also means a missed opportunity to take some risks with mission objectives. A minor gripe: sometimes missions take too long to end, long after all the dialogue has wrapped up. Boss fights are extremely engaging, tense, and rewarding. The team really pulled out all the stops on those. Overall, I had a wonderful time with Project Wingman, and it's a very easy recommend to any Ace Combat fan. The developers deserve every accolade, and hopefully they are inspired to pursue future games in this vein. They certainly have my interest.
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Aug. 2024
shoutout to unrealistic modern military games with anti war themes gotta be one of my favorite genders edit: someone gotta get crimson 1 therapy holy shit
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May 2024
Project Wingman is a post apocalyptic combat flight sim. As a mercenary employed by the Sicario corporation you're hired by a country fighting for its independence against a global federation with imperial ambitions. If you're familiar with the Ace Combat games, you will feel right at home. Gameplay Over the course of 21 missions, you will be tasked with destroying (almost) all enemies on the map, which includes targets on the ground, ships, other fighter jets, as well as enormous airships, which carry many heavy weapons and can be dangerous up close. There is no time limit and you can take them all on at your own pace. There are no mid-mission checkpoints whatsoever, so a death means a restart. This does encourage more cautious and thoughtful strategies, however it can also lead to being stuck and frustrated rather easily, especially since missions take up to 20-30 minutes at a time. There is not much of a tutorial, so if you struggle to figure out what you are doing wrong, it can feel like hitting a brick wall. Multiple friends of mine gave up on the game because of this. The bread and butter of combat is shooting missiles at other planes. If you are within lock-on range and have a target in your sights, you can send up to two guided missiles out to destroy them. Enemy planes will attempt to dodge them, so there is no guarantee that they will hit. They will also shoot missiles back at you. Missiles are a big threat, you can't take more than 3-4 hits from them before you die, so dodging and throwing them off is crucial. Most of the time you can simply out turn them when you hear them coming your way, but you can also equip your plane with flares. Flares are a very effective option, as they simply throw off ALL missiles currently locked onto you, regardless of proximity. This makes them very helpful for making it through missions with large amounts of enemies with as little damage as possible. They do have some cooldown, so it's sometimes a good idea to wait until multiple missiles are on their way to you before launching them. The alternative to flares is the AOA module, which allows extremely sharp turns at the expense of some speed. The other main weapon on all planes is the machine gun. Bullets are not guided at all and are affected by gravity. If you are within close range to a target, a circle indicator appears on your HUD, showing where you need to keep the target if you want to hit them with your gun. Although the indicator only appears at close range, the bullets can actually cause damage at extremely long ranges, if the pilot is skilled enough to make that shot, which can be particularly helpful against ground targets that are far away. The machine gun also helps against targets, that are able to dodge your missiles proficiently, since bullets travel much faster. Compared to Ace Combat it's a very good alternative to missiles. Each plane has its own particular selection of up to 3 additional weapons that can be brought to a mission. Some of them are specialized missiles, with longer ranges and the ability to lock onto multiple targets at once. There are also unguided bombs, which trade the ability to lock-on for a larger explosion radius. This can be useful in circumstances, where you have to take out densely packed groups of targets. The right selection of armaments can make a drastic difference in how difficult a mission will be. If you know what kind of targets you are up against, you can make your life a lot easier by picking a weapon suited for them. Story Telling During a mission there are no cutscenes that take away control from the player, however scripted spectacle setpieces still happen. It's a common occurrence to be hearing a loud noise somewhere behind you, and only finding out what it was after turning around, which can be quite immersive, particularly in VR. In between missions there are scripted briefings that detail both the tactical state of what you are about to go into, as well as most of the plot and exposition. During a mission you hear the radio chatter of pilots, both friendly and hostile. It can sometimes be difficult to follow along when your attention is already occupied with dog fighting, but anything important to the plot happens during calm moments. Most of the time it's idle chatting between your colleagues, who you'll get to know better over the course of the game, or your enemies freaking out as you kill them one by one. Final Judgement I've been playing Project Wingman at the tail end of an Ace Combat marathon, and to me it easily keeps up with its inspiration. I would go as far to say that it's my favorite AC game, that isn't even an AC game. Playing it in VR is quite incredible, simply being able to freely look around while controlling the plane adds so much to the gameplay. Being able to visually "lock on" to a plane with your head while your hands maneuver it is one of my favorite VR experiences of all time. Going back to the desktop version almost felt like it was missing something, but it's still a lot of fun. The vibe of the world is also pretty great, it diverges quite a bit from the typical "hero ace pilot who saves the day" story that the AC series likes to do, and it feels ever so slightly more grounded, despite its far future setting. Generally I recommend the game at full price, it certainly deserves its spot among other Ace Combat games. However this comes with the caveat of the game lacking mid-mission checkpoints. Some of the early levels can be quite tilting, since they take a long time to beat and keep adding escalations after each enemy wave. Having to start over after ALMOST beating a mission can be quite the mood killer. I ended up powering through it and enjoyed it once the game "clicked", but I very much was not fond of repeating the same half hour for as much as I have.
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Last Updates

Steam data 20 November 2024 23:07
SteamSpy data 17 December 2024 21:35
Steam price 23 December 2024 12:19
Steam reviews 21 December 2024 15:58
Project Wingman
9.1
16,824
1,131
Online players
421
Developer
Sector D2
Publisher
Sector D2, Humble Games
Release 01 Dec 2020
Platforms