Project: Gorgon on Steam - User reviews, Price & Information

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Project: Gorgon is a fantasy MMORPG that allows you to forge your own path through exploration and discovery.

Project: Gorgon is a massively multiplayer, rpg and indie game developed and published by Elder Game and LLC.
Released on March 12th 2018 is available in English on Windows, MacOS and Linux.

It has received 2,401 reviews of which 2,055 were positive and 346 were negative resulting in a rating of 8.2 out of 10. 😎

The game is currently priced at 19.50€ on Steam.


The Steam community has classified Project: Gorgon into these genres:

Media & Screenshots

Get an in-depth look at Project: Gorgon through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 or newer
  • Processor: Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHz
  • Memory: 4 GB RAM
  • Graphics: ATI Radeon HD 3870 / NVIDIA 8800 GT / Intel HD 4000 Integrated Graphics
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 20 GB available space
MacOS
  • OS: 10.13 (High Sierra) or newer
  • Processor: 2.2 GHz Intel Core 2 Duo (Dual-Core)
  • Memory: 4 GB RAM
  • Graphics: ATI Radeon HD 3870 / NVidia Geforce 640M
  • Network: Broadband Internet connection
  • Storage: 10 GB available space
Linux
  • OS: Ubuntu 18.04
  • Processor: Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHz
  • Memory: 4 GB RAM
  • Graphics: ATI Radeon HD 3870 / NVIDIA 8800 GT / Intel HD 4000 Integrated Graphics
  • Network: Broadband Internet connection
  • Storage: 10 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2025
I tried this game many years ago and it was very rough. This is a much smoother playing game now and i think most of the frustrations of the past are gone. With that said, I gave this another shot and I was quite surprised how much fun I am having. The game is a passion project between a husband and wife development team and I have kept up with the game a bit over its many years of it being a work in progress. Unfortunately the wife developer passed away from Cancer, so I just wanted to share my condolences on the DIscord, which led me to here, I had purchased the game long ago but never played it, so now I am here to pay my respects to that couple, and also make sure her work doesent go unappreciated so I can at least take another look. Here is that look: This is a classless, skill-up based game. Everything you do in this game levels up something in some form or fashion, and this makes it really fun. Its a very deep game. Don't be in any hurry to leave the Startrer Isle, there is more to do there than it seems and using that island to learn and level up your skills will keep the game from becoming too overwhelming too quick. Stay at the start island until you complete the tasks in To Do list in the quest journal, and get one or more combat skills up to about 10 before leaving the island, and you will be in good shape to travel to the main world. An old school MMORPG with higher player count than what Steam shows, due to the game being released independently of Steam many years ago. There was alot of people on the Starter Isle. If you have a good imagination, and graphics and a little bit of jank doesent bother you, this will be one of the most fun experiences you will ever have. The demo gives you a ton of content for free, and if you decide to buy the game for 20 dollars, all your progress carries over. Sub is optional but not needed, its more to support the game and offers a little bit of extra inventory space but thats it. Try it, the price is right for the value.
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Feb. 2025
I'm about 20 hours in and absolutely addicted to this game. If you are looking for an oldschool EQ/AC like experience with modern QOL and an absolutely amazing community, I highly encourage you to check this out. Mind boggling number of skills to try, fun combat, a sense of discovery I don't get very often from modern MMOs these days, and charming old school graphics truly have me hooked on this game for many many hours to come.
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Jan. 2025
When you ask an MMO player -- particularly one who is constantly pining after the 'old days' of RuneScape, WoW Classic, or Everquest -- what makes an MMO good, one of the main things they'll tout is the 'social elements'. Without modern conveniences and QOL features like WoW's dungeon finder, they say, you're forced to interact with your fellow humans to group up, share information, and trade goods. I agree with those people. Mostly. But I don't think they're what really make for a TRULY good social experience in an MMO. I think that will always come down to a game's community -- and Project Gorgon has the best community I've seen in a long, long time. And that's what this review is going to focus on. If you want to learn more about the game's mechanics or systems, please feel free to ignore the rest of this review and keep scrolling -- others go into far more detail in this areas. Sure, I could tell you about the game's ridiculous number of eccentric, silly, fun, and deep skills. I could tell you about how player werewolves are locked into werewolf form for 3 real-life days every month to coincide with the full moon. I could tell you how rewarding it feels to craft your own equipment and engage in the player economy. I could tell you about the mind-boggling number of creatures you can turn into, or how the NPCs react to each of these transformations organically, and in surprising ways. But I'm not going to do that. I want to focus on the game's true strength, and that has to be its community. On my second day in Project Gorgon, I was wandering through Serbule Hills, feeling a little lost and confused, when I stumbled upon another player, running around and punching critters to death. He was a little high, he told me, and needed a second to hit his blunt. Amused, I ran around with this unarmed brawler for a while, 'fisting rats' and generally taking care of a few quest mobs we needed to deal with, before he said he needed to peace out for a while... But not before leaving me with the information that I could become an ACTUAL werewolf in game (which I later did), and leaving me with some hints as to how I might do that. The next day, this player reached out to me again (something I almost never experience in MMOs) to see how I'd got on with becoming a werewolf. When I explained that his explanation from the day before hadn't made much sense, he gave me some clearer directions and apologized, figuring that being high probably hadn't helped his ability to concisely explain game mechanics to a new player. I hadn't minded at all -- it was a great interaction anyway. My banter with this player was light and brief, but it was fun and left me with a great first impression of the game. On my third day in Project Gorgon, I met a high-level player in the wilds. He asked if I had any Pork Loins he could buy -- I did, so I traded them over. He then asked if I wanted to become a NECROMANCER. Uh... Yeah, random guy, I do. What happened after is the most insane chain of events I've ever experienced in an online game -- in full RP, this guy guides me through a crypt full of undead, encouraging me to do the bulk of the fighting myself (I assume to prove my 'worth') as we headed on our way to kill his 'apprentice'; a lich lord. I almost died a couple times, but my new friend had my back. He taught me a couple niche mechanics in the game, such as single-pulling enemies to force them to follow me into advantageous positions, and even gave me a stack of 100 bacon slices for me to use as food moving forward (I still have 40 of those left!). By the end of our adventure together, I had the Necromancer skill, and I'd made a new friend. I was satisfied. But, like my rat-fisting friend from the day prior, my new necromancer coach had some parting info for me. You see, apparently, there would be a player-run poetry competition happening in the town of Serbule. Would I be attending, he wondered? Uh... YEAH, I would. Are you kidding? And so I did... albeit toward the tail end. I didn't submit any poetry myself, but I nearly died of laughter reading (and rating -- which gave me 'Poetry Appreciation' skill xp) what everyone else had come up with. People were dancing, getting drunk (more than a few players with low-level alcohol drinking skills died of alcohol poisoning), playing instruments, and setting off crazy gadgets and spells that caused everyone to leap high into the air. An excellent start to my day's adventures. On my fourth day in Project Gorgon, I met a werewolf friend who was seeking to teach low-level werewolves some of the basics. I was interested, so I joined up -- and he selflessly spent the next 4 hours of real time guiding me through hazardous frozen wastes, dark, goblin-infested dungeons, and rolling countrysides in the effort to teach me the basics of being a werewolf: how to get my once-a-month full moon buff, where to learn the 'travel mode' (mount-equivalent speed for animal forms) for lycanthropes, and how to get to the casino, where I can complete dailies and mingle with other players. These are mere summaries of much lengthier stories, and they don't do any of these experiences justice. They don't encapsulate the sheer selflessness or kindness that this game's playerbase exhibits, or the collectively-ridiculous, eccentric sense of humor it has. They also don't properly convey the smaller moments where the community shines: asking for help in Global chat (and actually getting it, rather than being forced to sift through 500 memey responses), or hanging around in Serbule every day and actually getting to know the familiar faces that show up every day -- by name. If you're willing to engage with the community in Project Gorgon, it will engage back. Ask for help, and you will get it. Joke around and try to make friends, and you won't regret it. 50 hours in, I really can't recommend this game enough if what you want from your old school MMO is a real sense of community, and lasting bonds with your fellow players.
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Jan. 2025
-OLD-SCHOOL -LOTS to DO -Sandbox classes, use any weapon and spell you want - Great community - Nice puzzles and quests - Animal classes, Be a cow or spider and more This game is what old school MMORPG PVE players are looking for, it is done well and with lots of content ready to go and where it works and combat is fun. Pantheon players need to come join this game for much cheaper and with way more to do with a dev team that has accomplished much more with less money taken from customers.
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July 2024
At first glance this may seem like just another "oldschool" style mmo, but keep digging and you're in for a stunning surprise. Project: Gorgon is a breath of fresh air, with an expansive and totally free-form skill system not too unlike oldschool Runescape or Oblivion, but with even more chaotic goofyness. Want to be a Pig Priest? You can! A Druid that deals Psychic damage by calling your enemy adopted? Yup! How about a giant infectious bat with an impressive level of Interpretive Dancing, a masters degree in Cooking, and an army of undead? You betcha! There's a world of freedom! Skill system aside, you're REWARDED for exploration. Dying is literally its own skill, and there's secrets and puzzles packed in every corner of the world. If you're stubborn enough (or can find a willing party to carry you) there's no limit to what you can see! Not to mention the community is wonderful, tight knit, and super helpful! With poetry jams and officially hosted raffles every weekend, plus impromptu dance/bard jams in the square often happening, it's easy for even us introverts to connect with others! Even more stunninng, you're rewarded for taking breaks! Settle in with your favourite NPC for an hour, two, or even eight, while you're online, and you can gain exp, items, and favour, the latter of which unlocks everything from more skills to better prices for selling to them, and more! This game ticks just about every "what if" thought you've probably had when feeling an MMO lacking, the content is still in development so there's even more to come, and best of all? Aside from being unable to trade, join guilds, and a few other peer-to-peer limitations, the demo is completely open and free to play, with skills capped at level 15. But with so many variety's of skill, the demo perfectly encompasses the feeling of the game, so it's easy to decide if its worth buying! So with literally nothing to lose, what are you waiting for? Try the demo, see if it's your jam!
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 13 April 2025 18:20
SteamSpy data 11 April 2025 18:46
Steam price 16 April 2025 04:46
Steam reviews 14 April 2025 16:01

If you'd like to dive deeper into the details about Project: Gorgon, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Project: Gorgon
  • SteamCharts - Analysis of Project: Gorgon concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Project: Gorgon compatibility
Project: Gorgon
8.2
2,055
346
Online players
224
Developer
Elder Game, LLC
Publisher
Elder Game, LLC
Release 12 Mar 2018
Platforms