Prodeus

Prodeus is a first-person shooter of old, re-imagined using modern rendering techniques and technology. Experience the quality you’d expect from a modern AAA game, designed with retro aesthetics and gameplay that invoke the tech-imposed limits of older hardware.

Prodeus is a boomer shooter, fps and retro game developed by Bounding Box Software Inc. and published by Humble Games.
Released on September 23rd 2022 is available on Windows and MacOS in 11 languages: English, French, German, Japanese, Korean, Polish, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Russian and Spanish - Latin America.

It has received 7,175 reviews of which 6,687 were positive and 488 were negative resulting in an impressive rating of 9.0 out of 10. 😍

The game is currently priced at 14.99€ on Steam and has a 40% discount.


The Steam community has classified Prodeus into these genres:

Media & Screenshots

Get an in-depth look at Prodeus through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7+
  • Processor: CPU @ 2+ GHz, 4 cores
  • Memory: 2 GB RAM
  • Graphics: NVidia GTX 580 or AMD HD 7870
  • DirectX: Version 9.0
  • Storage: 4 GB available space
MacOS
  • OS: OS X
  • Processor: CPU @ 2+ GHz, 4 cores
  • Memory: 2 GB RAM
  • Graphics: NVidia GTX 580 or AMD HD 7870
  • Storage: 4 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2024
Excellent retro-shooter that plays almost like a Doom 2016-themed DOOM 2 WAD. Classic FPS arsenal that feels great to shoot. Classic DOOM enemies. And some of the most amazing level design in a FPS, especially Prodeus dimension levels. Lots of influence from classic FPS games. Good campaign length and pacing. Looks great, feels great, what more do you want? What I enjoy the most about the old-school revival, especially Prodeus, is that the game does not force you into a resource-management mini-game where you have to do a little dance in every arena (Doom Eternal). Wanna shoot only shotgun? Go ahead. Upgrade the thing, get more ammo so you can shoot more. Have fun. Only minor gripes include slight performance issues even on a higher-end PC, and less challenging difficulty before harder modes (can be adjusted). Easy to recommend for a good old FPS experience.
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March 2024
Very Doom 2016. Maybe a little too Doom-like at times, but it definitely has its own identity, particularly later in the game. It can be a bit too easy early on, because you mainly face the Chaos enemies, which are easy. The Prodeus enemies are much harder, but the game never gets too difficult. Earlier levels tend to be samey in appearance early on, but this also opens up later in the game. The game performs very well and has plenty of good options. You can select sprites or models for enemies, which is really cool. You can even change your player characters colors, which is reflected in the hands on gun sprites. Weapon selection also gets more unique later into the game. Otherwise, it's a standard Doom arsenal. You have your shotgun, SSG, rapid fire rifles, chaingun, plasma rifle, and rocket launcher, but with a few "upgraded" versions of some of these weapons, as well as a few more unique chaos-themed weapons. Lots of fun here and little to complain about.
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Feb. 2024
Prodeus wants to be Doom 1, and absolutely succeeds. If you're into that, good. if you want anything else, then playing this game is like seeing your ex's instagram pictures. Sure, she's glammed up, and maybe she's trying some sorta new things, but underneath it all she's still the same person you decided wasn't worth your time. The sole exception here is the map "Marksman" (8th level), which is a tour de force in using the extremely limited combat design palette available to Doom, and investing the player into an excellent space, conceit, and pacing for a level. Marksman succeeds because it centers on an enemy, map features, and visual design that Doom 1 couldn't have. Prodeus' best moments come from where it is least like Doom, but it insists on being more Doom everywhere else. I'd still recommend it, nothing is "bad" about it, it's a huge accomplishment to do what they've done here, and anyone who likes sorts of things will love it. But be aware going in, you've already played this game.
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Jan. 2024
What made Doom 2016 so good and, as it turns out, influential is that it finally did something that no developer had really been able to achieve up until that point. Ever the trailblazers, id Software took those aspects that had defined (often their own) iconic '90s shooters, and implemented them into a modern gameplay system that felt in no way dated. This sounds dead simple, but one needs only look at Duke Nukem Forever and id's own RAGE to see that this wasn't a given. Doom 2016 was pure, over-the-top violence for a new era, and Prodeus is what happens when you take that idea to its logical conclusion. As you can probably tell by the first paragraph, it is not possible to talk about Prodeus without referring to Doom, since it borrows heavily from that game to a point where it seems blatantly derivative. Yet, this is not actually an issue, since Prodeus was executed so well that its lack of originality can be forgiven. The game trims nearly all of Doom's narrative fat, making the campaign a torrent of violence that simply never stops. Prodeus's design reminds me a lot of FEAR in the sense that all of the levels are little more than networks of combat arenas that appear to be created with the sole purpose of letting the combat flourish. In the case of Prodeus, this means providing enough movement space for the player to fight in and take cover, while the different enemy units make sure that camping in one spot seldom is a wise option. The levels themselves have that type of semi-linearity where there is one correct path to take, but areas may loop back on each other after a certain portion of the stage is unlocked. It's a tried and tested formula from old-school shooters and it works perfectly here. I barely spent time figuring out where I had to go next, and the backtracking that's there is simple and straightforward, so there are no complex Metroidvania labyrinths to interrupt the flow. The strange thing about Prodeus is that it is not remarkable in any way. Most of the things you will see, have been done before. The fast movement, the gunplay, the violence. It's all familiar. And yet, it is one of the finest executions of these core FPS concepts in recent memory. It's unapologetic violence from start to finish, and things are switched up just enough when it comes to environments, enemy types and items to combat boredom without abandoning the core gameplay loop. It's just a seriously good FPS, and one that I enjoyed even more at times than some of the games that inspired it. One disadvantage of Prodeus is that, with a campaign of around 7 hours, it is fairly short relative to its price tag. Some of this is alleviated by an active modding community that has added custom levels and even campaigns to the game. In conclusion, this is a no-BS FPS that is masterful in its simplicity. A crystallization of Doom 2016's vision, Prodeus is the type of game that many developers have set out to create, but few have delivered on.
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Jan. 2024
Prodeus is simply great, and you can feel the heart and care of the developers through playing this game. I grew up with these kind of shooter, they are timeless. The pacing is all around, consistent and sometimes you'll be pushed around like, a lot.(which necessary). Mechanics are DOOM like, so no learning curve here. Arena shooters such at this need Tools, and for the matter the game is delivering, Gatling gun, 3 different shotguns, plasma rifle, alien sniper, lava thrower.. i mean, you'll find something to your likes in the awesome variety of flesh shredding, absolute bad ass weapons. the ability to create campaigns and maps are making this so enjoyable and refreshing. Pristine game we got here. It is definitely a recommendation, go encourage these independant developers
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Last Updates

Steam data 19 November 2024 22:12
SteamSpy data 19 December 2024 20:02
Steam price 23 December 2024 12:48
Steam reviews 23 December 2024 11:53
Prodeus
9.0
6,687
488
Online players
38
Developer
Bounding Box Software Inc.
Publisher
Humble Games
Release 23 Sep 2022
Platforms
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