Summary: Prismata is turn-based Starcraft meets Magic: the Gathering. It's recommended if you like the resource management and build optimization of Starcraft, but find unit micromanagement frustrating. Also recommended if you like the tactical gameplay of Magic: the Gathering, but dislike the cost of collecting cards and dislike games being determined by which player draws the right cards. Pros: - Deep and unique strategic gameplay - All players on an even playing field - Every game plays out differently - Excellent, non-cheating AI with a broad range of difficulties - Rich support for competitive play - Very affordable Cons: - Small, hardcore playerbase - Sometimes makes me feel dumb - Skins only obtainable through a microtransaction slot machine Prismata is one of those rare genre-innovator games for which it is difficult to make direct comparisions to other games, but which is, in retrospect, surprising that something similar hasn't been done before. The best summary is "Starcraft, the card game." Over the course of a match, you and your opponent will take turns building units by spending resources in exchange for playing cards to form a tableu of units, selecting some units to attack your opponent, and managing your defenses. However, instead of playing units from a hand of cards, they are built from a card pool which allows all units to be built at any time, provided you have the required resources available. This unit pool of fifteen to twenty-two units is randomly generated at the start of each match from a library of more than one hundred options, changing the optimal strategy each game, and rewarding the player more able to adapt their own strategy to the available choices. The units themselves are purchased using five different categories of resources. At the start of a match, you start with two engineers, which produce energy, and a handful of drones, which produce gold. (The first player gets six drones, and the second player gets seven.) You can use energy to produce more drones, and use gold to purchase other units and structures. These structures produce additional red, green and blue resources, which are further required to buy more advanced units. Some units are purely economic, others can attack your opponent, others defend against attacks, and some can do both. Many of the more expensive units have an ability which you can choose to activate once a turn, perhaps spending some resources, perhaps making that unit unavailable to defend, in exchange for some positive effect. The five categories of resources, the wide variety of units with unique effects, and the attacking and defending phases bring to mind Magic: the Gathering as a gameplay comparison. However, unlike Magic, the same units are available to both players during the game, and unlike Magic, there is no need to buy card packs in order to get access to units. Because the only randomness during the match is the selection of units available, and because the same units are available to both players, the winner of a match is determined only by he who makes the best decisions. This can be very rewarding when you win, but when you lose, there isn't anything to blame but your own poor performance. This isn't Hearthstone, where you can shift the blame to the random number generator. This isn't League of Legends, where you can scapegoat your teammates. The high learning curve of Prismata and lack of random elements means that acquiring the skills required to succeed against other players can be a frustrating experience. This is particularly the case because the player population is somewhat small, with less than two hundred players online at any given time, and quite hardcore. If you are the sort of player that is easily frustrated by losing, this may not the game for you. However, if you respond to a losing streak by trying to analyze your mistakes and attempt to "git gud", to put it in the parlance of our subculture, then Prismata will be a rewarding. The game does provide the tools for improving your performance. There is a replay system allow you to review your mistakes and do "what-if" scenarios to see if different decisions would have led to better results. You can also spectate top-level players in-game, making the game itself a rich environment to learn from the best. Mitigating the initially brutal multiplayer experience is a lengthy set of single-player battle training missions. These missions walk you through available tactics and strategies for effective Prismata play. You can expect to spend twenty hours or more progressing through the single player content. Also available is a very capable AI opponent, with many difficulty settings, which should allow anyone to find the right level of challenge. Currently, Prismata is available through Steam for $25 USD, and the value for dollar at that price point is very generous. However, be aware that Prismata will, in the future, be a free-to-play game with microtransactions. The full gameplay experience will be available for free. Whales will be on even footing with the completely free-to-play player. However, skins for your units are acquired through a microtransaction slot machine which seems optimally designed to bilk the potential problem gambler. A trifecta of exploitation makes this so: difficult to estimate probabilities, cognitive biases about loss aversion, and an in-game currency creating psychological distance from real-world dollar value. Of course, these skins are cosmetic only, providing no in-game advantage, so you are free to ignore them entirely. But the process of acquiring skins does feel a little slimey. I'd strongly prefer directly spending money on skins, instead. If you are interested in Prismata, I would recommend buying in at the asking price on Steam, since it does give you extra single player content, but if you are unwilling to pay the asking price and can't wait for the free-to-play roll out, be aware that sometimes streamers on Twitch have keys to give to new players, and apparently there is a Discord where you can ask for a key and get one. I've also seen the developer give keys to people asking about the game on the Prismata subreddit.
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