In short: this is âhack and slashâ with a twist. The heroine is wielding a magic sword, which draws its powers from the carnal desire and erotic appearance. The more she gains a sexappeal - the more powerful the weapon becomes. And yes - it feels as fascinating as it sounds. There are two parts of the game. The first is a set of stages, which we should pass one by one. The locations are relatively small and mostly linear. Each mission has its own goal: kill all the enemies, destroy the barracks, collect specific items, escape the area before a bleeding wound will kill you and so on. After the first campaign is complete, the game provides us a âfree roamâ: a large open map filled with enemies, loot and (supposedly) some quests. There are several types of enemies: orcs, insects and snakes. Among orcs there are fighters, archers and shamans. Overall they provide enough diversity and challenge. The heroine gains experience and levels up, which allows us to improve her particular stats: like max health, max stamina, defense and so on. There is also a separated fighting skill progression: each hit with the particular weapon provides experience points for this particular fighting style. At first glance, we have a large selection of weapons - the magic sword can take almost any form. But in reality: the spear is useless: you do not feel it actually has a long reach, and after the first attack it leaves you exposed. The sword, the rapier, the axe, the sai - all behave almost the same way. The extra damage of the heavy sword does not compensate for its lack of speed. The bow upsets balance: each hit staggers the victim, while arrows are unlimited and no stamina required for the shot. In result you can shoot any foe - no matter how powerful - from afar without much effort. First of all, the shooting should consume stamina. If you think that drawing a bow is easier than swinging a sword - you simply never tried either. Also there should be some limit for the quiver size in the way it was done in âKingdoms of Amalurâ: have 5-8 shots in the row at max and then wait for the quiver to replenish. In addition to the cold steel we have magical skills, which can be activated once the blade reaches max âexcitementâ level. We can unleash a blade fury, cast a fireball, cure the character and so on. Still I would prefer the spell to not consume all accumulated energy at once: this limits the combat options and makes different spells unbalanced. The âblade furyâ becomes useless once you learn the âfireballâ, but if it consumes less energy it could serve you to the end. In order to please the magical sword, allowing it to gain âexcitementâ, the heroine has to wear exposed outfits, which provides little protection but good sexappeal. There are a large selection of outfits available and each of it has a unique set of attributes, like âsexyâ, âmatureâ, âwindâ and so on. Each attribute provides some passive benefit, like: greater health regeneration, extra magic damage and so on. Besides just a good look, the princess can gain an extra boost from the blade in some specific locations by taking some carnal activity: like bathing naked, dancing, masturbating and so on. These events suit the gameplay quite nicely, but their implementation could be better. The sex scenes have no progression: no beginning, no climax. Each is just the same short animation repeated in the loop. Although the ones from the âfree roamâ close this gap a little. Still it would be nice if the scenes from the original campaign are improved. Also the skeleton model lacks the moving elements around âprivate partsâ of the body, which spoils the impression even more. The character creation screen has so many options that it is actually overwhelming. Some people like it this way, but for me it takes too much effort to make a character appear as you wish. I would prefer if there were several âpresetsâ to choose from, which then can be customized if necessary. Also despite all provided options some basic things are out of control. For example: we can not change skin tone or eye color, which is quite disappointing. The graphics are good. It can not be called realistic, but it has enough details and is quite enjoyable. There are different areas: like forest, snow mountains, old ruins and so on. Each looks nice and has been designed with care. The vegetation looks especially nice. The main character appears better than the enemies, but maybe itâs just because she is a pretty girl, while they are ugly orcs⌠The physics of clothing is quite impressive: the behavior of skirts and scarves looks well and creates a nice view, if you know what I mean. Alas, the optimization is far from perfect. There are quite many lags and freezes along the way. But it is acceptable - nothing really dramatic. There are enough graphic settings to reduce the problems, if you are experiencing them. Alas there is no way to change the controls. While the key layout is pretty standard and mostly good, I would like to change some keys for the playing. The music is unremarkable: a few soundtracks, which often do not even suit the scenery. SFX is decent enough. There is no voicing for dialogues. But since the storytelling is simple as a brick, it is not much of the lost. Still the game would appear much better if the princess and the blade have a real time voice chat during the mission. There are some voicing for the sex scenes, which makes them more lively. Overall this game is surprisingly good. Despite some issues it is quite enjoyable and interesting. Considering it has been created by the single person - it is actually mind blowing. And taking into the consideration its low price - I would say: this is the best deal Steam can offer to you.
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