Prince of Persia®

The critically acclaimed Prince of Persia® franchise returns for the first time on next-generation platforms with an all-new epic journey. Built by the same award-winning Ubisoft Montreal studio that created Assassin's Creed™, Prince of Persia has been in development for over three years to deliver a whole new action-adventure gaming...

Prince of Persia® is a action, adventure and parkour game developed by Ubisoft Montreal and published by Ubisoft.
Released on December 10th 2008 is available only on Windows in 5 languages: English, French, Italian, German and Spanish - Spain.

It has received 3,278 reviews of which 2,572 were positive and 706 were negative resulting in a rating of 7.6 out of 10. 😊

The game is currently priced at 1.99€ on Steam and has a 80% discount.


The Steam community has classified Prince of Persia® into these genres:

Media & Screenshots

Get an in-depth look at Prince of Persia® through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows® XP/Windows Vista® (only)
  • Processor: Dual core processor 2.6 GHz Intel® Pentium® D or AMD Athlon™ 64 X2 3800+ (Intel Core® 2 Duo 2.2 GHz or AMD Athlon 64 X2 4400+ or better recommended)
  • Memory: 1 GB Windows XP/2 GB Windows Vista
  • Graphics: 256 MB DirectX® 10.0–compliant video card or DirectX 9.0–compliant card with Shader Model 3.0 or higher (see supported list)*
  • DirectX Version: DirectX 9.0 or 10.0 libraries
  • Hard Drive: 9 GB
  • Sound Card: DirectX 9.0 or 10.0–compliant sound card (5.1 sound card recommended)
  • Input: Windows-compliant keyboard, mouse, optional controller (Xbox 360® Controller for Windows recommended)
*Supported Video Cards at Time of Release:
ATI® RADEON® X1600*/1650*-1950/HD 2000–4000 series
NVIDIA GeForce® 6800*/7/8/9/GTX 260–280 series
*PCI Express only supported
Laptop versions of these cards may work but are NOT supported. These chipsets are the only ones that will run this game. For the most up-to-date minimum requirement listings, please visit the FAQ for this game on our support website at: .
NVIDIA® nForce™ or other motherboards/soundcards containing the Dolby® Digital Interactive Content Encoder required for Dolby Digital audio.

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2024
It's been 16 years. The art style still holds up. The chemistry between the Prince and Elika is still good. Some challenging puzzles as well.WHERE IS MY SEQUEL UBISOFT?
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Sept. 2024
This game is simultaneously incredibly underrated while being just as dismissable as what led to it never getting a sequel. I posit that statement to all the games core features, both having aspects that are amazing only to be brought down by aspects of those same features. In one instance, you have the visual presentation. This is a game that has an absolutely stunning art style that has stood the test of time. using a beautiful palette of colours to really bring out the feel of a decaying world contrasted against the beauty it reveals once the lands are healed. Unfortunately, the times when the game is at its most beautiful are also the parts of the game you'll be spending the least amount of time in simply by the very structure of the game. a problem that only gets compounded the farther you get into the game. When you heal a land, it transforms the desaturated blue and gray environments into lands full of warm browns and lush greens, and when the boss of a land is defeated, the area becomes vista that will have you stopping just to appreciate its beauty. Unfortunately, the only reason to be in the restored areas is to collect orbs for new abilities, something that, at a certain point, becomes irrelevent to all except completionists. The unfortunate truth is that for most of the game, you are looking at the land in its corrupted state. For the gameplay, you have arguably one of the smoothest climbing systems that Ubisoft has ever created. A testament to the readability and predictability of the movement along side near perfectly crafted levels that give the player a sense of flow and control while also not being too demanding. While there is no death state in the game, each level acts as a collection of gauntlets where if the player fails a sequence, they are sent to the last time they were on solid ground. It is a checkpoint system without the loading screen; difficulty is added by adding to the length and complexity of those gauntlets. Alongside this masterfully crafted climbing system stands what has to be among the worst combat systems Ubisoft has ever created. I say worst; perhaps that is a bit harsh. It may not be the worst, but it is an incredibly agrivating system that favors flashy animations over intuitive and compelling mechanics. While there are a bunch of actions that do different things and the game will occasionally demand that you imput those actions, combat will basically boil down to 'drag enemy to edge of arena' when you fight goons and 'input that one combo that does a lot of damage' when you fight bosses. None of this is helped by the slow movement and clunky feedback. And finally, we have the story. Putting aside the fact neither of the main characters sound remotely like they are from Persia, let alone the continent in which it resides, I do think they are very well written. A carefree thief and a dedicated princess have to team up to stop a world-ending threat. While they start off a bit prickly towards each other, they grow a bond during their adventure and even develop a budding romance... that we will never see develop because, for as strong of a twist this ending has going for it, it is also the worst kind of cliffhanger you could think of. There is even an epilogue DLC that you can only get on console that ends with an even more agregous cliffhanger. The kind of cliffhanger that almost ruins the story that leads to it, because the only way it could be redeemed is with a sequel, and given that this game came out in 2008 and modern Ubisoft is physically incapable of writing compelling character dynamics these days, even if by some miracle they decided to continue this story, it would be, at best, a disappointment. So to conclude, everything about this game is fantastic aside from everything that causes those things to stop being fantastic. I do think you should play the game. Fall in love with the climbing, Endure the combat system, Take the time to appreciate the world's beauty. Endear yourself to these characters. Brace yourself for a disappointing ending. It is worth it.
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Aug. 2024
I played this game when I was 15. I am 30 now, and this game still captivates me. This isn't your typical Prince of Persia game where combat takes the center stage. Prince of Persia 2008 is about chill platforming! Think of it as a meditative experience. Highly recommend it!
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Dec. 2023
Prince of Persia (2008) stands as a refreshing departure from its predecessors, presenting a visually stunning adventure that feels like a captivating fairy tale come to life. As a tech-savvy gamer, diving into this iteration of Prince of Persia feels like stepping into an artistic masterpiece in motion. Pros: Mesmerizing Visuals: The game's unique art style and vibrant, picturesque landscapes deliver a visual feast for gamers, creating an enchanting world that feels both magical and immersive. Fluid Movement and Parkour: Prince of Persia (2008) excels in delivering fluid movement mechanics and engaging parkour sequences that make traversal through the environment a joyous experience. Compelling Narrative: The game weaves a compelling narrative around the relationship between the Prince and Elika, with well-developed characters and emotional depth that keep players invested throughout the journey. User-Friendly Gameplay: The game's forgiving nature with its mechanics ensures a more accessible experience, making it enjoyable for both seasoned gamers and newcomers. Cons: Repetitive Combat: Some players may find the combat system to be slightly repetitive, lacking the depth and variety found in other action-adventure titles. Limited Replayability: After completing the main story, the game might lack sufficient additional content or choices, potentially reducing its replay value. In summary, Prince of Persia (2008) shines with its stunning visuals, engaging parkour mechanics, and a touching storyline. While it may have some limitations in combat depth and replayability, it remains an enchanting and memorable journey for those seeking a unique gaming experience.
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Dec. 2023
Spoiler Warning: Now i finished all 5 Prince of Persia Games in 3D at least once ++ Story is fine, but (see below) ++ good aged Cel Shading Graphics (2008, for 13 Years still nice) ++ Sound has some really well composed Melodies that are wonderful & only few okay Parts + Gameplay, Control, Camera are mostly appropriate + some funny Prince/ Elica or Prince only Conversations (by pressing T, i laugh a few Times) + many Boss Fights (28 Boss Fights) & only few normal Enemy Fights, but feels mostly the same Thing + 1000 Orbs some well hidden, 2 Costumes each (Altaire, Sand of Time, Farah, Jade (Beyond Good & Evil) + a few Puzzles are really smart & interesting + unlimited manuel Saves everywhere (but sometimes you need to replay a bit) & 1 Autosave that is overwriting after Progress +/- no Forgotten Sand Skins (Sand Wraith with Invisible Ability or doing a Clone?, Dark Prince with Chain Attack, Malick with better Sword/ Armor?) --- No Epilog on Steam avaible, openStory, no good Ending - No "FIVE" (5) Trading Cards - No new Swords, no new Attack Spells, Fights feel to much repetive instead of unique Enemy Techniques or Weakpoints & to much Sword Attacks blocked to make even normal Fights to long - No Steam Achievements/ no Remake Announcement for Steam yet - you feel a bit lost what to do at the Beginning before 1 of 4 Abilities & go back till you have all 4 Abilities - sometimes long Ways to replay if you fall down or hit an Object close before you get on a new Plattform (more Elica Return Points) - no F12 Screenshots Buy it with Discount on Sale. Maybe i played 14 Hours, but because Orb Collecting (at least 540 of 1000) and so many long Fights, that sometimes really take a lot Time till you find the right way & some long boring Parts, but i had a lot of Fun too. A real Prince of Persia <3 Thx 4 reading. Hopefully you enjoy like me.
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Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 17 November 2024 04:05
SteamSpy data 19 December 2024 03:33
Steam price 23 December 2024 20:45
Steam reviews 23 December 2024 03:55
Prince of Persia®
7.6
2,572
706
Online players
6
Developer
Ubisoft Montreal
Publisher
Ubisoft
Release 10 Dec 2008
Platforms