Primordia

Life has ceased. Man is but a myth. And now, even the machines have begun to fail. Lead Horatio Nullbuilt and his sarcastic sidekick Crispin on a journey through the crumbling world of Primordia, facing malfunctioning robots, ancient secrets, and an implacable, power-hungry foe.

Primordia is a point & click, adventure and post-apocalyptic game developed by Wormwood Studios and published by Wadjet Eye Games.
Released on December 05th 2012 is available on Windows, MacOS and Linux in 7 languages: English, French, German, Spanish - Spain, Italian, Hungarian and Turkish.

It has received 3,254 reviews of which 3,148 were positive and 106 were negative resulting in an impressive rating of 9.3 out of 10. 😍

The game is currently priced at 9.99€ on Steam.


The Steam community has classified Primordia into these genres:

Media & Screenshots

Get an in-depth look at Primordia through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows XP SP2 or above
  • Processor: Pentium or higher processor
  • Memory: 2 GB
  • Storage: 1.5 GB
  • Graphics: DirectX 5 or above compatibility
MacOS
  • OS Version: 10.11
  • Architecture: 64bit
  • Memory: 2 GB
  • Storage: 1.5 GB
Linux
  • OS Version: Ubuntu, Debian, Arch - (64 bit)
  • Processor: Pentium or higher processor
  • Memory: 2 GB
  • Graphics: OpenGL
  • Storage: 1.5 GB
  • Sound Card: Alsa/PulseAudio/DSP

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2025
Primordia is a very decent Indie title. The very First game by Wormwood Studios, with some help from veteran colleagues at Wadjet Eye Games, delivered a promising yet at some points primitive retro point & click game. The story and writing are great. The voice acting, music and sound design were all stellar. The art style is stellar, I'd say it is more Dieselpunk than Steampunk. Now to the real meat of the game: Primordia has mostly logic based puzzles, unlike the common genre standards. You best pay attention because information is not repeated. Sure some is written in your notebook, but not everything. You might get stuck. (maybe critically important lines could be repeated, hear that dev?) Thankfully the flying companion offers hints. Can be cheap, but helps with directions and unstucking you. The game lacks some streamlined quality of life features of "newer" point & click games, and instead heavily leans on retro immersiveness which can be observed from UI and settings. No moon logic puzzles is always appreciated! (Never go full Sierra and Lucasarts, Never!) The only negative that trumps above them all is the god damn "acrostic" haiku poem puzzle!!! All the puzzles can be solved with logic. Great. We are playing as robots after all. So why does the creative part of the brain need to be engaged in such a game?! I love art, all aspects of it, EXCEPT poetry and "high" literature! (pretentious garbage) I don't know the first thing about Japanese Haikus, but even if I did I wouldn't be able to solve the puzzle! Why? Well because the Developers themselves admitted that they messed up with this particular puzzle, no clues or hints are given to solve it, no logic, luck or guessing in the world will solve it. You know what the devs response was? "Sorry can't fix, go look up Wikipedia..." Update the damn game! slap a clue or even the answer right there in our face!! (The answer is "ART" btw. who would have guessed -.-) [Memorious, oblique, redlien, ART, created, lies, escape. Oracle.] ffs what is this garbage design??? ??? Past that idiotic puzzle which soured the no-guide walkthrough for literally Everyone, the game is still intriguing if not short. The world has potential: a short story ("Fallen" why not here on Steam for free) was written about it and a movie is being made as of now.. Curb your expectations, accept it as the Indie studio's first game released a decade ago. You will get a serious story with charming characters in a atmospheric post-apocalyptic wasteland. Lovely little game.
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Jan. 2025
This game is incredible. The world is unique and mysterious, and I enjoyed unravelling its secrets the most. I'm also a total point & click noob and even so the puzzles weren't too tough. I did use a guide a few times and later to get all achievements though - some of them are pretty difficult to get on your own. Buy and play this, NOW.
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Nov. 2024
Sand dunes crowned with wind ravaged ruins and broken machinery. Oxidized iron paints both sky and earth. A mantle of misty gray clouds for a pale moon, lamenting the decay below. Rust and Ruin . This is the world of Primordia and the main reason I absolutely loved it. Don't get me wrong, the game has much more to offer, but its atmosphere, artwork and worldbuilding really struck a cord with me. If you enjoy 2D point'n'click adventure games and like what you read above, I suggest buying the game without a second thought. Barren field under thunderclouds. Only the flickering lights of a crashed ship seemingly break this bleak monotony. This is the UNNIIC, home to the machines Horatio Nullbuilt and Crispin Horatiobuilt, with the last name of the robots being the name of their creator (Nullbuilt eh? Hmmm.) Living in this wasteland is defined by their tasks, Horatio is hell-bent on repairing the ship, wishing for it to soar into the rusty skies again and Crispin is tasked with helping his builder (if only he had hands..) and comically relieving the burdens of their solitude. Unbeknownst to them, their undisturbed existence is coming to an end -by a rather disturbing visitor. https://steamcommunity.com/sharedfiles/filedetails/?id=3243880881 Like greased lightning. This visitor approaches the ship with nefarious intent: he is here to do some plundering, as he steals the ship's power core and vanishes after, leaving its inhabitors stranded and desperate for energy. Not only is the ship completely inoperable now but our protagonists face impending death. The ship's energy was also their life force and with no place to recharge, they have to replace that power core... fast. The only feasible way to do this is to either comb the sandy dunes for one - "We ain't found shit!" - or try their luck in Metropol, a far away mysterious city of "glass and light", the radio broadcasts of which beckons all weary wanderers to come join, promising energy sharing and safety. Crispin is downright enthusiastic at the prospect of visiting the city, while Horatio remains highly sceptical of it. Horatio is characterized by his stoic nature and stern demeanour while Crispin is joyous and bright-eyed, making light-hearted remarks (and caustic ones, usually when he is pulling his creator's leg) every chance he gets. "All this for a b'sodding power core." Soon after the duo's attempts to find an alternative power source for the ship fall short, they are forced to focus on retrieving the stolen power core. As if by fate, the thief's trail points to the ever inviting city that Horatio wishes to stay clear of. After some trials and tribulations for the characters (i.e. fun puzzles for us to solve), the way to the city is clear and a train bound for the city is welcoming them on... Lo and behold, Metropol! https://steamcommunity.com/sharedfiles/filedetails/?id=3246413278 Upon arriving, they find out that things are not as advertised. Apparently, the city's glory days have long since passed, with the decrepit Metropol now observed by the two companions under the prism of stained, broken glass and illuminated only at its very core: the city's robotic inhabitants gather at its center, as the high cost for mantaining the rest of the city's sectors was taxing the depleting energy sources. Soon, Horatio and Crispin find themselves entangled in the schemes of Metropol's authority figure, MetroMind, with the retrieval of UNNIIC's power core becoming a dangerous challenge -one that might cost our heroes their freedom... or lives. ------------------- Up until here, my goal was to present Primordia's setting and entice you into giving the game a try. Continuing, there are HEAVY SPOILERS concerning the plot, as I delve deeper into Primordia's story. If you wish to play the game, I encourage you to do so and return here afterwards as I attempt to explore the game's themes and meaning (if you are interested into reading the transcripts of my delirious ramblings, that is). ------------------------ https://steamcommunity.com/sharedfiles/filedetails/?id=3247921458 It's evolution, baby! In the post-apocalyptic wasteland of Primordia, there are no traces of humans anywhere. So where are we? In hiding? Gone extinct? To the moon ? As the story progresses we learn of the last four human cities on the planet as well as their fate. If you still haven't read Fallen, I highly suggest you do. As described by Mark Yohalem, Primordia's brilliant story writer and also creator of Fallen, it's "a sequel/spin-off illustrated novella/animated audio book" and apart from being an interesting read, it really helps to understand more about Primordia's world while also expanding on its already rich lore. We're all in this together. Most robots in Primordia, especially our protagonists, are not mere automatons but conscious creatures, operating with reason and expressing feelings, having hopes and dreams and perhaps the most important: goals. Even those who are seemingly confined within a restricted pattern of behaviour, dictated by inevitable 1's and 0's, appear to recognise their limitations and work around them. Such an example is the particularly interesting Arbiter. Perhaps Clarity and Charity were designed and built to guide him on delivering justice imbued with hard logic and reasonable compassion. Perhaps they were simply acting as an echo chamber, merely existing to confirm the impeccable, predetermined outcome of his judicial decisions. Either way, we witness Charity's choices, one of them being her own tragic ending. We see Clarity's realization of the importance of empathy as she joins Horatio in rebuilding the ship, despite her rigid programming to reject sympathy and make emotional decisions altogether. Finally, we can guess that Arbiter's decision to stand down in his power struggle with MetroMind, wasn't really because he saw the futility of fighting as MetroMind claims, but rather because he saw that his conceding would serve the greater good. And why could this be important? Well. "Each robot must stand alone! Independence is freedom!" Gamma proclaims, as you attempt to force him into joining his two counterparts and ultimately piece back together Goliath's fragmented consiousness. At this early stage of the game, this statement must have resonated deeply with Horatio, who appears to be driven by the same philosophy in life -the attempt to restore his ship is a solitary endeavour, he built Crispin to help and that's it, we see that Horatio subscribes to individualism. Memorious also mentions that Arbiter prioritized individual autonomy while his opponent, Metromind is serving the common good. Her goal isn't just to "keep the train running" but also progress and evolve, whatever the cost may be . The problem with Metromind's behaviour stems from her very base of morality -or rather, the lack of it. For her, the end justifies the means. For this reason the soulless utilization of Metromind's vision of what progress is wouldn't work for the greater benefit of robots. Individualism wouldn't work either because Horatio could never rebuild the ship alone, as mentioned multiple times throughout the game. So, after realising this... Where do we go from here? Among Primordia's many endings, one stands out as the best (also the only one that's not depressing). In this, we witness various entities coming together, Crispin and Clarity, the Surly Company and various other robotic citizens of Metropol who joined Horatio in rebuilding his ship (now their ship as well), choosing to progress in unity, without the loss of self. Clarity states that "The Horus will rise -- on more than the strength of its power core". Empathy, understanding and a common cause. Perhaps it's really that simple. After all, why shouldn't it be?
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July 2024
Loved it. The world building's great, the voice acting's great, the puzzles are creative, the characters are fun and moving and the layered symbolism blew my mind nearly every turn. The story is well-written and well-thought-out. On top of that, the graphics really fit the atmosphere of the game and the music is subtle, but really good. Easily one of my favorites.
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June 2024
I went into this game completely blind, and I am so in love. The atmosphere and style alone are spectacular, and I am glad that for a point-and-click style game, the puzzles aren't just solved by clicking randomly, but actually make sure you pay attention to what characters say and make you think. The voice acting is beautiful and hilarious, and overall this is probably one of my favorite adventure games. So so worth every penny if you're a fan of these kinds of games.
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The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

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Last Updates

Steam data 17 November 2024 06:07
SteamSpy data 20 January 2025 12:54
Steam price 23 January 2025 12:44
Steam reviews 22 January 2025 22:03
Primordia
9.3
3,148
106
Online players
2
Developer
Wormwood Studios
Publisher
Wadjet Eye Games
Release 05 Dec 2012
Platforms