100% completion, pirated it a year ago and now I've bought the game on Steam. The fact that I beat Potionomics twice tells you how much I love this game. I highly recommend against coming into this game expecting a dating sim. Where dating simulators are usually trivial in difficulty and sparse in gameplay, and where all the love for the game is put into character relationships alone, Potionomics stands out in also having an addictive and well-tuned gameplay loop that actually challenges the player. This is, first and foremost, a simulator of a witch fresh out of university with a Bachelor's in potion-making being flung into a million-dollar debt, so expect your time with the game to be less than smooth-sailing. Highlights: [*] The art is gorgeous, all of it. It genuinely surprises me that this level of quality came out of a studio's first game. The 2D sprites: The card art, GUIs, backgrounds of scenes, potions and their ingredients. The 3D sprites: Chiefly the 12 fully-modeled and detailed bodies of the friends you'll meet, and the 5 antagonists who have just-as-pleasing designs despite their screentime. The music: By far my favourite part of this game, with perfectly-fitting songs that sound like cotton candy to the ears, being so diverse in discography but expertly relaying the aesthetic of each moment. I've added several of the game's tracks to my playlist at this point. [*] The gameplay loop feels psychologically engineered to be as satisfying as possible. It's a holy trinity: [*] The slow and calculative but scrappy process of making a potion, sometimes requiring a calculator to figure out the best combination of the ingredients currently at your disposal. Followed by the exhilarating task of selling the potion, which keeps the player toeing the line between low stress and high profits, leading to very rewarding sales at the expense of sustained damage (high stress). Then followed by the relaxing process of running daily errands to Sylvia's business partners and friends, taking a breather and hanging out with them. All tied up within a time-management mechanic that keeps the player vigilant and dissuades simply turning off one's brain when not chatting with characters [*] This gameplay loop ensures the player does not burn out or get bored of the game, always juggling activities and never overstaying its welcome [*] The love interests are all grounded and have realistic flaws that make them so human and relatable, it's impossible to choose any one partner as all of them are charming in their own way [*]Oh also they're queer, and one of them is even enby! [*]The worldbuilding is fun and unique, and is very polished. Rafta, the island and setting of the game, is explored by characters in such a riveting show-don't-tell manner that gives the island its own identity that you're encouraged to interpret your own way Lowlights: You'll notice that all the complaints are regarding gameplay. [*]This game is, ironically, not at all suited for its perceived target audience; Dating sim players. As someone who got into this game for its deck-building and not the relationships, I found the experience incredibly fun. The juxtaposition between the stressful gameplay and the relaxed relationship building was what kept me from ever feeling even the slightest tinge of dullness, but I know that's not what a lot of people want. Every 10 days is a competition against the arc's main antagonist, and unlike other Stardew- or Animal Crossing-likes, this is mandatory. Failure means you lose , and you can either redo the fight or send yourself back to a past save, but you cannot progress. Again, this is a debt simulator first. [*]As a consequence of this, the game panders to no one with its difficulty. While there is a low skill floor and high skill ceiling in haggling for good prices on potions, which is good, competitions are in an awkward place where dating sim players are crushed by how hard bosses are, whereas deckbuilding players find competitions too easy to be notable. This could easily have been solved with difficulty settings, which this game desperately needs considering the sheer disparity between its audiences. [*]This is devastating: There is no endgame. Once you beat the fifth and final competition on Day 50, the game is over. If you hadn't completed all of the characters' relationships, whoopsie! Guess all you can do is go back to a save you made 20 hours ago to more rigorously gift your friends. Want to keep making money, test your deck's upper limit? Nope, best you can do is the final fight that you sweep without even having to haggle anyway. Want to max out your potion-making pots and barrels? Nah, should've done that before the competition. If I were to rate this game out of 10, this fact alone would knock the score down 1 point. The reviews here are very mixed, so I would recommend buying Potionomics and trying it yourself for about an hour. I am certain that you'll find the artwork and audio to your tastes, but its gameplay is admittedly an acquired taste. If you don't enjoy the gameplay loop then refund it, but if you do, you're about to have one of the best and most novel dating sim and card game experiences. For this to be Voracious Games' first work is mindblowing, and I cannot wait to see what other works they have planned.
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