Potion Permit

Moonbury's residents need healing, and you're the best chemist around! With your trusty tools, a brewing cauldron, and a canine companion at your side, you'll need to diagnose symptoms, gather ingredients, brew potions, and cure ailments in this open-ended sim RPG.

Potion Permit is a singleplayer, colorful and jrpg game developed by MassHive Media and published by PQube.
Released on September 22nd 2022 is available on Windows and MacOS in 11 languages: English, French, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Indonesian and Traditional Chinese.

It has received 4,374 reviews of which 3,500 were positive and 874 were negative resulting in a rating of 7.8 out of 10. 😊

The game is currently priced at 8.99€ on Steam and has a 55% discount.


The Steam community has classified Potion Permit into these genres:

Media & Screenshots

Get an in-depth look at Potion Permit through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel Core i3-2100 or AMD Phenom II X4 965
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GeForce GTS 250, 1 GB or AMD Radeon R7 240, 2 GB
  • DirectX: Version 10
  • Storage: 2 GB available space
MacOS
  • OS: macOS Sierra: 10.12
  • Processor: Dual Core 1.4 GHz
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 5000
  • Storage: 1 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
I have relatively mixed feelings about this game. TLDR: If you like cozy games and you aren't looking for anything too new and innovative, it's a good game. If you're looking for something new or a little more interesting, I would say skip. If I had to give it a score, I'd say a 3/5, maybe even 2.5. The potion mixing aspect was fun, and even the material gathering was quite fun. The monsters are not too hard or too easy to fight. I do feel that the tool progression doesn't feel as good as I would like it to... When I chop down a more tough tree and then get a better to tool to improve chopping, it doesn't feel like it helps much. It's just not as satisfying getting a new tool. I think the point of the final tool is that it's a god tool. It just doesn't feel like that. A bit spoilery: The story is some what interesting at the beginning, I think I had anticipated a more dark ending and that Mateo had done something wrong to the community. It kept me interested for a moment, but then it kind of fell off with the ending. I think the character stories are pretty bland as well. They just... talk so much... and there are so many characters... I think the problem is that the market for cozy games has been so oversaturated and this is just another cozy game that doesn't really provide anything outsanding. Combined with the fact that I think I just had too high of hopes for this game due to all the hype on tiktok. In conclusion, I think it's a fine game. I can definitely see the heart that went into it. I think that maybe more content would improve it. The game play loop is fine and the story is fine. Overall, just a fine game -- as I've said. I'm gonna say reccomend because I think most people interested in this type of game will enjoy it.. I think the odd exception may find it boring.
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Sept. 2024
Okay, so... If you're in any way interested in an actual alchemist/chemist simulation game where you can deduce what ails the inhabitants of a small town, discover the effects of many ingredients and gather them from different biomes... Then you'll have to look elsewhere. Potion Permit is a busywork simulation game covered in a coat of fantasy alchemy, but the potion making and the patient treatment parts of it, both halves of what makes the premise of the game, are dealt with through completely unrelated minigames. Sure, I do like the potion making puzzle, but if I can craft the same potion using totally different ingredients, then what's the point? If the patient's sickness is told to me, instead of giving me the chance of reaching a diagnosis, then what's the point? At the very least, you can go out and gather ingredients. You'll notice that I still recommend this game, mainly because I did read other reviews and I knew what I was getting into. I DO enjoy the gameplay loop that Potion Permit offers , I'm getting what I wanted from it now that I know what to expect, but the game DOES fail on keeping its promise and delivering its premise . I like having my dog follow me around, petting him and feeding him daily, it's super cute, and I like most of the cast. Because there's no friendship decay, I can talk to them whenever I feel like that, spacing out the dialogue so it doesn't feel repetitive. I also got the game on discount, but it would be an absolute no-no full price. I love the bespoke animations and the NPC side plots, like the detective Russo one, and the nasty eye that the super handsome with doctor gives me whenever I give him a gift and when I found his notebook. I also appreciate that the town is not friendly to the protagonist at the start. On that, the game does deliver. The mayor, looking to cure his daughter, went against the town wishes, and I wish that the town also turned against him and we both had to work together: me, to gain their trust, him, to regain it. As such, it would have been ideal to have that premise translate into the game in the following manner: have the mayor and his wife already be friendly to you, not starting from zero like the rest of the NPCs. Potion Permit's main draws could work with a little tweaking - make a couple of NPCs allergic to some of the ingredients, that way you have to put some thought into what goes in your potions besides filling up empty spaces with whatever shape fits them. Don't reveal a patient's condition outright, instead give us a list of symptoms and let us choose which potion or combination of ingredients works best for that. Use the minigames to reveal the symptoms, the better you do at them, the more symptoms are revealed to you. So, on a discount? Sure! 100% yes! Come get your cute AF ye olde fantasy small town busywork sim with cute NPCs, beautiful artwork, enchanting music, dog companion game. Come gather flowers and fight monsters, fish some fish, play arcade games and romance a grumpy witch doctor (or the undertaker, or the pirate queen). I AM having a good time, it does feel cozy, but mindless. There's a lot of grind until you upgrade at least both the axe and your mallet, but gathering materials gets super fast (in comparison) after that. But there's little customization and almost no decorations. Don't come here for that. Also, no divergent story paths. This is no farming or business managing sim, so don't come here for that. If you want actual deduction games, try Mystia's Izayaka (you actually have to deduce what the best dish and drink combo is for your special guests), and Strange Horticulture (a horticultural focused lovecraftian plant identification game, no time limits, very replayable thanks to different choices), both 10/10 experiences. for more reviews of games that are cute and cozy, that are creepy and have some crawlies (or both!) consider checking my curator page out: https://store.steampowered.com/curator/44079361/
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Sept. 2024
Fairly small and short game. The characters don't interest me much (I think the most interesting characters I find were Dan/Dev). It lacks dialogue variation for the NPCs and character customization. There's barely any challenge in the game (both in combat and treating patients) so it can get pretty boring/repetitive. If you're a completionist you may end up spending most of your time post-game collecting resources (trees, rocks, plants, enemies). It was ok :) Maybe buy it on sale
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March 2024
Do I recommend this game? Yes... but no... Maybe. The graphics are gorgeous and adorable and cozy, but the gameplay is only fun for a couple of hours before the repetitiveness and boring grinding start to creep in. I think the game feels a little bit "unfinished" if that makes sense, and I also think it'd help if it had more content and depth to the characters and story. Definitely try the demo first before deciding whether to buy or not!
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Dec. 2023
I enjoyed playing through Potion Permit; cute graphics, nice story line, simple mechanics, overall it was relaxing to play through the game. However, I don't think the game currently has a lot of replay value. Once you have unlocked the grindy upgrades for the clinic, tools, and even your home, there is not a lot to do. I decided to do my own completion type game play (cooking every recipe, maxing all friendships, purchasing every furniture piece etc) which added some personal value to my play through. I wish they would add more content in the game, as once you reach a certain point in the game (and not even at the end) you run out of stuff to do. I enjoyed the puzzles; making different potion recipes was quite fun for me as well, it's cool to try and find other ways to make potions! Overall, I would recommend this game, but keep your expectations realistic.
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Last Updates

Steam data 23 December 2024 00:37
SteamSpy data 22 December 2024 17:19
Steam price 23 December 2024 12:37
Steam reviews 22 December 2024 09:51
Potion Permit
7.8
3,500
874
Online players
162
Developer
MassHive Media
Publisher
PQube
Release 22 Sep 2022
Platforms