Planet Coaster 2 on Steam - User reviews, Price & Information

Build and customise thrilling roller coasters and incredible water slides, manage the ultimate theme park experience, and share your epic creations. Are you ready to ride the wave?

Planet Coaster 2 is a simulation, strategy and sandbox game developed and published by Frontier Developments.
Released on November 06th 2024 is available only on Windows in 13 languages: English, French, Italian, German, Spanish - Spain, Czech, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese and Traditional Chinese.

It has received 8,499 reviews of which 5,355 were positive and 3,144 were negative resulting in a rating of 6.2 out of 10. 😐

The game is currently priced at 37.49€ on Steam with a 25% discount, but you can find it for 33.99€ on Instant Gaming.


The Steam community has classified Planet Coaster 2 into these genres:

Media & Screenshots

Get an in-depth look at Planet Coaster 2 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64bit (22H2)
  • Processor: Intel i5-6600K / AMD Ryzen 5 2600
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060 (6GB VRAM) / AMD Radeon RX 5600XT (6GB VRAM) / Intel Arc A750 (8GB VRAM)
  • DirectX: Version 12
  • Storage: 25 GB available space
  • Additional Notes: SSD Recommended

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2025
I put a thumb's up because there is no "thumb's middle". Game is enjoyable but do not expect to spend as much time in this one as you did in PlaCo1 for now. It's noticeable they put a lot of effort in some aspects but others were neglected. Here we go. Pros - Path placement is a huge improvement over PlaCo1. You can place rides directly onto plazas and the ride will effectively be surrounded by path making it lifelike instead of messing around with short curves and avoiding the ride's edge. You can also stamp-erase paths making them very malleable. They even added the option to move the edges and/or vertices of paths making it almost limitlessly customizable. You also have the option to automatically put bins or benches as you put paths. You can chose which, at what interval and on what side of the path. Wish you could but both the bin and the bench but it's already very good. - There is now a scenery brush. No more placing trees one at a time or through bluprints. Default burshes are different regions trees and rocks but you can make new brush with any pieces of scenery you want. You could make a statue forest if you want. - You can add scenery to rides and their vehicles or seats. - There's now a camera mode to walk in your park. No more naming a person Tegidcam. - Loans system is more lifelike I'd say. There only one kind if loan now and the maximum you can borrow changes dynamically as your park value raises or decreases. There is interests and sales cut. The more you borrow, the biggest cut on your sales the bank takes repaying itself. - Pools and flumes. Very satisfying to build. Just wish they added splash pads or spray park items for shallow pools for kids. - Personal music for speakers or videos for billboards. They can watch Die Hard while they eat. Not really against, more like personal preferences - Research dynamic is completely changed. Research tree is shared through all career maps but is at least standalone in sandbox. You can basically put three workshops and assign them three mechanics at the first map, fast-forward while you go shopping and you'll have enough "research points" to research everything from a chapter instantly as you move through the chapters. - Power and water management. Nothing bad to say just that I don't like managing those. Each facility, ride or store now use a certain amount of power so if your park is big enough, you need about 2 acres square of power generators to power everything and you have to wire them all up to power distributors. Not pros (c-o-n-s seems to be censored now) - Very few themes and they are boring. Thus, making replayability very low. - Some rides from PlaCo1 are absent. - Staff is less customizable. In a sense that there is three tiers of wage now. Low, Fair and High each affecting morale differently. No more textbox to put your own wage. Can't put a perk in staff buildings anymore. - No more security guards, no more pickpockets and no more cameras. - Guests just ride and eat, they do not stop to look at rides or scenery. I know PlaCo1 didn't have that either but RCT did in 1999. - Same as PlaCo1, some coasters I make are seemingly "too extreme" to open. I would ride them. - Less brands. - No hotels. But a Resort Theme??? - No restaurant like in PlaZoo. My rant - The game is good but becomes boring very fast. You have Aquatic, Resort, Viking, Mythology and Planet Coaster themes. In PlaCo1, we have a giant robot dog in three different contexts, aliens and space rangers shooting, cars exploding, pirates fighting, cannons shooting, a kraken, knights playing together and dragons. Let me break it down to your Frontier, Mythology is not mythologic. It's basically Ancient Greece Architectural Kit. Aside from looping doors, turning gears and a windmill, the only real animatronics are a stone Medusa, a mechanical minotaur and in Aquatic theme a huge fish. Didn't it occur to you that a mythology theme should have more than a few pillars and a Poseidon statue? Where is are the hydras, the chimera, Hercules, Hades, Hares, cyclops, dryads, hippogriff, etc. Or even the god dam Kraken that's already in PlaCo1! Same goes for Viking. To be fair you called it Viking and not Scandinavian Folklore but still. Architecture and a few runes become boring fast. You get rid of hotels but give us a Resort Theme??? Better not give the team that designed the themes any bonus this year boys. And don't you dare charge for a Hotels and Restaurants DLC while it was introduced in PlaCo1 in a free update. Now explain to me how guests don't look at scenery or rides when Chris Sawyer made it via Assembly in 1999 in RCT and you, yes you, did for animals in PlaZoo. Now on a more serious note, I feel the community is not inherently disappointed because they want themes from the first game. We just want something extraordinary. Something beyond statues and architectures that would make a person go WOW. We do not necessarily want the same one. You could make a dinosaurs theme with about ten dinos, a few nests, broken sheds, a volcano, meteor pieces, etc. Your sales would spike me boi. You already have the modeling experience for that with Jurassic World Evolution 1 and 2. Add actual mythology to your theme. Cerberus, a gate to Tartarus, manticores, etc. There is so much to harvest from that! Anyway, games not bad but gets boring.
Expand the review
Dec. 2024
The current major flaws of Planet Coaster 2 (I still love it) The purpose of this review is to hope that future updates will truly listen to player feedback, restore those beloved core features, and optimize the experience to return Planet Coaster 2 to its original creativity and immersion. Issue 1: Lack of Steam Workshop Integration Steam Workshop is one of the key features that makes this game stand out among simulation business games. The workshop feature of Planet Coaster 1 is very easy to use. However, the second generation abandoned Steam's workshop in favor of a self-built workshop system, which greatly reduced the experience. Network connections are often slow, resulting in a long time to load or download works. In addition, the process of subscribing to works is more complicated and not as convenient as the one-click subscription of Steam Workshop. What's even more unsatisfactory is that there are download restrictions on self-built workshops. Issue 2: Misleading Multiplayer Mode The game was advertised as a multiplayer experience where players could collaborate to build their dream park. I even gifted a copy to a friend, looking forward to building a park together. Unfortunately, the reality is disappointing—"multiplayer mode" simply means players take turns building, which doesn’t provide any real-time interaction and feels indistinguishable from single-player mode. To make matters worse, the developers have quietly removed the "cross-platform multiplayer" tag from the game without explanation. Rather than addressing why multiplayer functionality is lacking, the developers have simply avoided the issue, leaving players frustrated. Issue 3: Massive Content Reduction The original Planet Coaster offered a vast array of content with diverse themes and blueprints, making it easy for players to design varied and complex parks. In Planet Coaster 2, many classic themes like Fairytale, Western, and Pirate have been removed, leaving only limited Mythology and Viking themes. Without these beloved themes, players lack the range of scenery pieces they once had, and the number of available blueprints has been drastically cut. For players with limited time or design skills, these blueprints are essential for streamlining the building process. Unfortunately, the reduced content seems to pave the way for additional paid DLC, which feels like an attempt to "nickel and dime" the community. The range of vegetation has also been significantly cut down to just four or five types of biomes, omitting classic desert or polar vegetation, which were previously included for free. Issue 4: Restrictions in Sandbox Mode Career Parks Can’t Be Played in Sandbox Mode: Reduced Sandbox Map Size: The sandbox maps in Planet Coaster 2 are noticeably smaller, about one-third the size of those in the original game. Issue 5: Missing Edge Scrolling Function In Planet Coaster, players could move around the map easily using edge scrolling, a simple yet highly convenient feature. However, this basic functionality has been removed in Planet Coaster 2, forcing players to rely on less efficient methods to adjust their view, which complicates navigation and diminishes the overall experience. Issue 6: Inadequate Guest AI There are obvious problems with the path selection of tourists. They are still likely to concentrate in the same area, resulting in frequent congestion. Such problems not only affect the operating efficiency of the amusement park, but also cause tourists to be unable to enjoy the facilities in the congestion, such as being unable to find a restaurant or go to the toilet, which in turn causes various adverse reactions (such as vomiting). Even more disappointing is that the personality and type of tourists have also been cancelled, and the behavior of tourists appears to be monotonous and boring, lacking personalized interaction, affecting the sense of immersion. Issue 7: Complex and Unintuitive UI Design The UI in Planet Coaster 2 is cluttered and unintuitive. Additionally, accessing submenus requires repeated clicks to locate specific items, and exiting these menus can also be cumbersome. While UI design should prioritize simplicity and ease of use, Planet Coaster 2 fails to meet these standards, resulting in a clunky user experience. Issue 8: Missing Custom Audio, Video, and Image Import Features In Planet Coaster 1, players could import audio, video, and images from their computers, adding a personal touch to their parks. However, Planet Coaster 2 lacks this basic functionality, restricting players’ ability to personalize their parks and reducing the overall creative freedom. Issue 9: Tedious Power and Water Repair Mechanic The most frustrating thing was that even if multiple technicians were hired, a generator could not be repaired quickly. Repeatedly clicking on the repair operation not only wasted time, but also affected the experience. If these events could be integrated into the plot or added more fun, they might be more popular with players. Issue 10: Unrealistic Water Physics in the Waterpark Although Planet Coaster 2 emphasizes its waterpark theme, the water physics fail to deliver a realistic experience. For instance, the water behaves identically whether one or many people use the slides, ignoring the realistic differences in water reaction between light and heavy users. This uniform animation feels outdated and unconvincing, especially for a modern game. Issue 11: Issues with Coaster Building The coaster-building experience in Planet Coaster 2 is less refined than in the original game, with several minor but frustrating issues. Issue 12: Weak Tutorial Experience Planet Zoo I still remember how Nancy, a keeper, helped me from a novice to a qualified zoo manager. This process can be said to be very interesting. However, the tutorial of the second generation of RollerCoaster is boring and the prologue content is unattractive. Issue 13: Ineffective Weather System The weather system in Planet Coaster 2 is purely visual, with no meaningful impact on gameplay. Guests continue eating ice cream in the rain without umbrellas, which feels unrealistic. The game would benefit from more interactive weather effects, such as guests reacting to rain or seeking shelter. For a 2024 game, these interactions should be achievable, and their absence diminishes the sense of realism. Issue 14: Difficult Staff Zoning with Persistent Bugs The employee zoning is very cumbersome and requires repeated adjustments during operation. However, even after the zoning is completed, employees are still not active in their work. Even if the task is nearby, employees will complain that there is nothing to do. This design is frustrating. In addition, the employee work area division system is not as convenient as the design of Planet Zoo. Even if the zoning is carefully set, employees still find it difficult to cooperate, which affects the management effect of the amusement park. Issue 15: Reduced Management Content Many core management items have been removed in Planet Coaster 2, including vending machines(water park), popcorn stands, hotels, restaurants, advertising boards, ATMs, security systems, and CCTV. These elements were key to the park management experience in previous games. Their removal leaves the park feeling incomplete and leads players to question whether these essential items will return as paid DLC. Even small features like customizing drink ingredients (e.g., adding ice) are missing, and fireworks have been completely omitted. Planet Coaster 2 not only fails to build on the original but also takes significant steps backward by removing key content and limiting the management features that were once integral to the series.
Expand the review
Nov. 2024
Absolutely incredible sequel to an already fantastic game series. It looks gorgeous the new quality of life features make creating theme parks a breeze. The new themes look amazing, coasters are smoother than ever and EVERYTHING in your parks is customisable. Some day-one performance issues and a janky UI shouldn't stop you from experiencing this truly joyful toybox of a game. Game Changers Water Parks The pools in PlanCo2 could be an entire game in themselves but here they are fully integrated into the theme park experience. Build a dedicated water park with highly themed plummets of doom or add a relaxing lazy river to your theme parks for guests to chill in before their next coaster, the choice is yours. Would love to see guests using the inflatables more often and hope to see side activities like and hot tubs and splash pads in the future. Scaling I cannot understate how much of a game changer the scaling tool is. I have used it in every build I have done so far. Every non-grid piece, including foliage, is now scaleable allowing you to easily create huge variety just using a single piece, just hit the C key and resize away. Most items can go between half and double their default size so you can use a giant inflatable to welcome guests into the park and then have smaller versions of that crab to keep guests company on their sun loungers. I gather items have size limits due to textures and models looking distorted if scaled too much, but I say give us an option in the menu to disable scaling constraints, I can live with a pixelated texture if it means I can create the crab gift shop of my dreams! Custom Themed Rides Another feature I was blown away by was the ability to stick scenery pieces to any coaster car and any flat ride. In the original game the rides were highly themed and, while gorgeous, you couldn't really use the "Afternoon Tea" themed Teacups in your dragon's lair themed area of the park. Now though you can theme that ride however you like and the pieces will animate along with the ride seamlessly. Tools like mirroring and duplicating make theming a breeze and there are already Currently you can't add scenery to tracked rides (trains, boats etc) so I'd like to see this added. Moving Platforms Something I have seen hardly anyone talking about is the addition of moving platform scenery pieces. These three pieces sitting quietly in your scenery tab give you the ability to turn any object into an animatronic... which is HUGE! There is a spinning, rising and side to side version of the platform all triggerable and all with different animation options. Stick your scenery pieces to the platforms and boom, you have an animated piece. Combine these with flat rides and coaster cars for some truly unique creations. Under Construction Paths The new path system is revolutionary. Draw out huge plazas, place rides and shops directly onto the path, edit existing paths, all of these are great additions, I couldn't imagine going back to the old system from PlanCo1. I do think the path system could still do with some work though, there are some oversights/limitations that I'd love to see addressed: - The Stamp tool isn't available for queues - The brush doesn't always snap to existing paths - You can't change a path from staff to regular to natural, you have to delete and redo it (even though the natural paths are listed along with regular paths) The UI Sucks All of the feedback about the UI being poor is warranted. The buttons sound great when you click them and the icons have all been redesigned and updated to fit the new graphical style, but the menus are a complete chore to click through. - The Browser (main menu bar) is sometimes not visible, this should ALWAYS be visible and clickable across the bottom of the screen - The pop out menus (pools, coasters etc) all require scrolling when there is plenty of room on the screen for the box to be bigger - "Construction Mode" and "Edit Mode" for coasters and slides are separate for no reason at all - Dropdown menus have been replaced with carousel menus (click left and right to switch between options but can only see one at a time), any option where you show less info to a user is worse in my book. Pools have 4 depths and I'm constantly clicking the wrong arrow and having to go around all the depths to find the one I want - When holding C to scale, moving the mouse Up/Right is decrease size and Down/Left is increase size. Surely Up/Right are more associated with "bigger". The slider on the menu is configured to have Left be smaller and Right be bigger so it's not even consistent in game. - When setting prices for items in shops every item opens in it's own separate screen - You have to click confirm after you select a colour. - You can't see the colour properly as the selected piece is highlighted blue. - You have to click "done" twice to exit a scenery group (once to exit the item once to exit the group). - You can't select a grid before you place a piece. - If you copy a piece while inside a group, and exit the group, you loose the piece (in PC1 the piece would remain selected for you to place down) - The multi select tool requires you to confirm a selection - The multi select when in a scenery group doesn't support additive and subtractive selections but the tool outside of this does Despite the above though the game is so good that it's barely bothered me at all. The good outweighs the bad in every sense and I trust Frontier's track record in supporting their games. Wishlist Just in case anyone from Frontier is reading... Parades This game is begging for parades! The ability to add scenery to coasters, rides and platforms is the perfect recipe for a parade system. Imagine you place a track with a start and end point, the cars are just empty platforms you can theme up, and guests gather as the cars go by... boom parade achieved! Let us trigger the parade at certain times and add entertainers to the cars to wave at the guests and we can achieve our most Disneyish dreams. Photographs The best part about exiting a ride is stopping at the photo booth and laughing at your terrified face as you went over the big drop. I would be delighted to see guests come off of rides and check out their on ride photos, I'm imagining a shop called "Happy Snaps" with an alligator mascot (think Gulpee with a camera), guests who have been on rides with photos enabled can stop at this shop and buy photo prints, keyrings and mugs as souvenirs. Throw in some roving photographer staff (the Diver character Sandy Reef already has a camera) and static photo spots (combined with character spots maybe?) and you've got some charming gameplay that also feeds into park management and income. Weather Effects Having weather in the game is great, I love seeing guests open umbrellas (RCT2 vibes) and love that sunburn is something you have to watch out for. I think it would be great for the weather to impact rides, some coasters should close during rain/lightning or high wind speeds. Guests could prefer covered rides during rain. Having this as toggleable option is a must though as it could get annoying in Sandbox mode. The End (I was only going to write a short paragraph...)
Expand the review
Nov. 2024
Iv'e played a few hours of Planet Coaster 2 so far, but I have played many many hours of the first game. Ok, its day one. The game just came out. But so far, it feels a bit off. The UI is a total mess, selecting something as simple as colors is made tricky, and water slides are super weird. All the new coaster types are great, and the coaster builder is great! I just hope the kinks are ironed out with future updates. Not a bad start, but not exactly what I was hoping for. I do still recommend it for coaster lovers. It is still a good game, just needs some fixing!
Expand the review
Nov. 2024
Game runs great and is fun. Much like the first game. If you like the first game, you will for sure like this one. Only complaint i have is that you can't turn off rain in sandbox. But i'm sure they will fix that in the future.
Expand the review

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The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 11 April 2025 01:04
SteamSpy data 11 April 2025 19:17
Steam price 12 April 2025 20:52
Steam reviews 12 April 2025 07:46

If you'd like to dive deeper into the details about Planet Coaster 2, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Planet Coaster 2
  • SteamCharts - Analysis of Planet Coaster 2 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Planet Coaster 2 compatibility
Planet Coaster 2
6.2
5,355
3,144
Online players
1,390
Developer
Frontier Developments
Publisher
Frontier Developments
Release 06 Nov 2024
Platforms
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