Pixel Game Maker MV

Use Pixel Game Maker MV to make your own 2D action games! The latest Maker title provides a simple, fun way to make games with zero coding! Also, you are now able to release your games on Nintendo Switch! PGMMV: Powerful enough for pro developers, simple enough for beginners.

Pixel Game Maker MV is a action, casual and game development game developed by Gotcha Gotcha Games and KADOKAWA and published by Gotcha Gotcha Games.
Released on September 19th 2019 is available only on Windows in 3 languages: English, Japanese and Simplified Chinese.

It has received 561 reviews of which 393 were positive and 168 were negative resulting in a rating of 6.7 out of 10. 😐

The game is currently priced at 82.99€ on Steam.


The Steam community has classified Pixel Game Maker MV into these genres:

Media & Screenshots

Get an in-depth look at Pixel Game Maker MV through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 8/8.1/10 (64bit)
  • Processor: Intel Core2 Duo and 2.0GHz or better
  • Memory: 4 GB RAM
  • Graphics: DirectX 9/OpenGL 4.1 capable GPU
  • Storage: 1 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
Pixel Game Maker MV Review: A Flexible Game Engine for Retro Enthusiasts If you’ve ever wanted to create your own 2D game with a retro feel, Pixel Game Maker MV offers a feature-rich platform to bring your ideas to life. It provides a good mix of accessibility for beginners and depth for advanced users, but it’s not without its challenges. Strengths Pixel Game Maker MV is designed to be versatile. Whether you’re aiming to build a platformer, a side-scrolling shooter, or even an action RPG, the game engine supports a wide variety of genres. Visual Scripting: For those without programming experience, the drag-and-drop logic system is intuitive and accessible. It allows you to set up gameplay mechanics without having to write a single line of code. Highly Customizable: The engine lets you import your own pixel art, animations, and sound effects, making it possible to create games that feel truly unique. Built-in templates are available as a starting point, though using them extensively can limit the originality of your project. Multiplayer Support: Pixel Game Maker MV includes tools for local multiplayer gameplay, making it a great option for party-style games or co-op experiences. Weaknesses While the engine has great potential, it does come with a few hurdles that could slow down the creative process. Learning Curve: Despite the visual scripting, mastering all the tools takes time. Creating complex mechanics often requires experimenting with multiple settings and workflows, which may be overwhelming for beginners. Performance Issues: Games exported from the engine can sometimes suffer from performance problems, particularly with large or highly detailed projects. Optimization is key, but the tools to achieve this can feel somewhat limited. Documentation Gaps: While there are tutorials and guides, the available resources don’t cover every possible scenario. Advanced users might find themselves searching online forums or experimenting to resolve issues. Overall Experience Pixel Game Maker MV is a solid choice for creators who want to dive into 2D game development without needing advanced programming knowledge. Its tools offer a good balance of ease and depth, making it possible to create polished projects with enough effort. However, it’s not as polished or beginner-friendly as other engines like RPG Maker or GameMaker Studio 2. It’s best suited for users willing to invest time in learning its quirks and working through its limitations. Final Verdict: Pixel Game Maker MV is a powerful tool with a lot of potential, but it’s not an instant solution. For those willing to put in the time and effort, it’s a rewarding engine that allows for truly creative projects. Score: 7/10 A versatile game-making platform with room for improvement in user experience and performance. Again, this is based purely on my experience. Cheers!
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Sept. 2024
Games feel truly their own, not being unity or rpg maker
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Aug. 2024
PGMMV is rigid and intimidating for the first time user and the usual RPG maker guru, that's a fact. Even I was overwhelmed when I first moved to this engine from RPG XP and MV. After some reading of the engine's manual and some tinkering around in the various editors I found that it isn't so hard to learn, with a vast amount of possibilities for a potential game to be made. PGMMV doesn't require coding knowledge, but it does require knowledge of how games are programmed. This could be a dealbreaker for someone who's only knowledge of game programming comes from RPG Maker games. There is also the drawback of PGMMV not having quite as many default assets as RPG Maker typically has. For those who lack both artistic skill and programming knowledge, this engine could be a hurdle you cannot see yourself overcoming. I personally find it very entertaining to mess around in this engine and find out how to make certain things work. I like how much more options you have in character/actor animation, when compared to RPG Maker games which are generally limited to three total frames by default. There is a great deal of freedom in this engine that you cannot find in RPG Maker games without the use of several JS plugins. If you feel like learning a little more about programming and like to solve logic puzzles but hate coding (like I do) I recommend getting your hands on this engine and messing around with it. Just be sure to read the engine manual for more clarification on certain things which are not explained in the quite buggy tutorial. All in all, I definitely recommend this engine, it's been the most fun I have had in a while.
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June 2024
I spent 100 hours creating a 5-minute fan-game, and I had fun doing it. This is my first game maker tool. I have zero background in programming, and I can say that the program itself is not too difficult to use, and it includes most of the necessary features in making 2d games. Unfortunately, there are some problems and missing features that would make things easier. Problems I encountered: Slopes -This is more likely a skill issue, but I had lots of headaches because of slopes. Sometimes, my character behaves differently upon contact with slopes and can only be resolved by restarting the program. For some reason, it only happens when using the "test play" and not on the built game. Tutorials - It only covers the surface level stuff and it's slow, uninteresting and somewhat unintuitive. Watching Youtube tutorials is absolutely necessary. Baz made a tutorial for almost everything in this program. UI - From what I've seen, most users don't like it. It's messy and looks outdated. Feels laggy sometimes too. Features that would improve the program: - Autoscrolling layers - Additional Layer effects - Additional options for bullet objects - Support for mp3 instead of ogg for bgm, sfx, and voices - Skins - Advanced tutorials - Built in palette tools for sprites Do I recommend this program? I honestly don't know even if it's on sale. Gamemaker is now free and I kinda regret learning to use this instead of that. I'll just give it a YES because an absolute dumb individual like me was actually able to make a game without typing a single line of code!
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March 2024
I recommend this software with heavy caveats . It is absolutely not as easy to jump into as RPG Maker's modern entries, even though it has integrated tutorials. Putting aside, for the moment, the issues I had getting my editor's screen resolution right (which turned out to be an issue with me not knowing you could pull the side of the sub-window to expand it), the workflow is totally different, and implementing basic things like attacks, animations, and objects is much more obtuse than RPG Maker's methods. While PGMMV certainly looks to be a flexible platformer engine, and certainly easier than learning to program action games in a more traditional engine like GameMaker or Unity, you shouldn't let the RPG Maker affiliation fool you--- this program is not particularly easy to use, even with the tutorials at hand. The flowchart method, in particular, has got potential, but compared to the simple, clear editor of the RPG Maker entries, it's really quite confusing, especially if you come in expecting an RM-style GUI like I did. Nonetheless, it's quite an interesting piece of software, and like I said, I can recommend it despite its issues, just not freely .
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The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

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Last Updates

Steam data 19 November 2024 23:11
SteamSpy data 22 January 2025 00:08
Steam price 22 January 2025 20:49
Steam reviews 21 January 2025 05:52
Pixel Game Maker MV
6.7
393
168
Online players
28
Developer
Gotcha Gotcha Games, KADOKAWA
Publisher
Gotcha Gotcha Games
Release 19 Sep 2019
Platforms