Pine Harbor

Pine Harbor was a small fishing town on the shores of the North Atlantic Ocean, surrounded by cliffs and dense pine forests, shrouded in thick fog. But everything changed as a result of a technological disaster. Explore the town, help its residents, and delve into the depths of the dark forests.

Pine Harbor is a action, shooter and first-person game developed and published by Vision Forge Team.
Released on April 25th 2024 is available only on Windows in 11 languages: English, Russian, French, German, Spanish - Spain, Portuguese - Brazil, Polish, Japanese, Turkish, Arabic and Hungarian.

It has received 439 reviews of which 287 were positive and 152 were negative resulting in a rating of 6.3 out of 10. 😐

The game is currently priced at 12.01€ on Steam and has a 31% discount.


The Steam community has classified Pine Harbor into these genres:

Media & Screenshots

Get an in-depth look at Pine Harbor through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: 10
  • Processor: i3-8100
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1050ti 4GB or AMD Radeon RX 570
  • DirectX: Version 12
  • Storage: 15 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
I know the game is in early access, and a fix definitely won't be high on the priority list but just letting you know last update has broken the game using proton (steam deck and linux pc's): demanding Visual C++ Runtime be installed regardless of it being installed or not. I have tried installing 2008-2022 using protontricks and nothing seems to fix it. Again, I know this won't be high priority, just figured this would be the best way to let you guys know. Edit: Tried again on OCT 3 and can confirm working with both Proton Experimental and GE 9-14. Just in time for the spooky season!
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May 2024
I think it's worthwhile to note that, so far, this game has a fair bit of "Survival" in the "Survival Horror" genre. What I mean is that, at least the way I'm playing it, I've been doing a lot of building up a base, gathering up supplies, huddling in my fortified base when the sun's down, and completing missions during the day. It's actually a really cool game, but I didn't start liking it until I realized it isn't straight-up "Silent Hill"/"Resident Evil"- YOU ARE ON A MISSION. GO TO THE LAB AND PUT THESE GEMS INTO THE TIGER STATUE. It's more like- You ain't got Jack, bruh. It's dark out there. There are more monsters in the dark, but they ARE still there in the day so be careful! Here's some missions but you BEST have some place to go after sundown, buddy. And, mad respect to the devs, there's COMBAT. You're whackin' dudes with melee attacks. You're shootin' dudes with firearms. You're not just hiding in a barrel while some monster that instakills you looks for you in between a walking tour of hotspots. These folks are onto something special here. Keep up the good work!
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April 2024
For a game that is still in Early Access Alpha, it's honestly not too bad! If anything, for an alpha, it's quite well put together! Of course, some things can be changed and stuff to add but overall, for 13 dollars, I'd say it is quite worth it. The game looks GREAT! I love the fog. The monster design especially the boss you fight to end part 1 is pretty grotesque. The fact its face does not have any animations makes it somewhat more unsettling. Performance-wise, there are stutters here and there but it's not all that bad. I played the game on Epic with DLSS on the quality settings which for me, seems to keep the stuttering down. I have a 3060 and streamed the game while playing. One of my gripes I have for Pine Harbor is I wish the intro was a tad shorter or at the very least have the main character give a story exposition to keep the bus ride more interesting. There should also be more music in the game as well such as when exploring the town. Just something ominous to further add to the atmosphere. The character model for the main character's dad and Kaya are a bit janky. The dad's hair and beard seem to look brighter than normal in certain cut scenes, and Kaya's eyebrows seem to want to disappear on occasion. Voice acting is alright. Not the worst but certainly can be a little better. The weapons feel just fine to use although melee is pretty overpowered when fighting an enemy one-on-one as you can just stunlock them to death. I hope to see what other weapons will be added as I saw there was .357 ammo, however, I couldn't find the actual gun. The day-and-night cycle is cool but I still feel daytime could be a little longer. Just a tad. As for nighttime, I wish you could be able to not turn on the generators at night and just hunker down till the morning comes and not have to fight anything like how you could in Darkwood but if we have to fight, I would like more of an indication that the barricades are getting damaged as when the enemies hit them, there is no sound effect as far as I can tell. As mentioned, the boss fight to end part one is great but it could be even better like adding some music and maybe adding smaller enemies to fight between the time the boss retreats away. I think that's what I have to say for now. I can't wait to see what the dev will do for part 2, and if you're a fan of Silent Hill and specifically Resident Evil 7, give Pine Harbor a try! I sure think it is worth the 13 dollars.
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April 2024
Some of the earlier reviews I read were not being fair to this game. You cant try a day one alpha build and says its bad. (especially when you only play .5 hours) I personally think it plays very well and is very good for being in alpha. Now I will share some of my thoughts. Positive Notes: ------ HAND HOLDING: I really love how this game does not hold your hand. You just have a red marker on your map , the rest is up to you to figure out. Crafting, survival, items, day and night strategy are all on you and I love that. I cannot stand when games give me 30 tutorials rather than just let me figure it out. Pine Harbor respects the player enough to treat them like they are independent. ------ INTRO: The introduction was well done and though it lacked music to set the mood I am sure that is on the to-do list. ------ ATMOSPHERE: This game gives me strong Silent Hill vibes which is a plus, I do think the atmosphere could be set better if it has some ambiance or subtle background music. ------- GRAPHICS AND DESIGN: I think this game look really good visually especially for it being in alpha. ------- LORE: There is not much yet, but there are some newspaper articles in your fathers office at the house that I found interesting, the introduction also gave a good bit of lore from the bus driver. The mine also provides some point of view experiences. -------- GUNPLAY: I think the gun play is very nice, its simple but man does the shotgun feel good when you pop one of the creatures heads off. I like the handgun too especially for longer ranged encounters. The game provides you with enough ammo to kill an enemy but also makes it risky if you miss to many shots. If you miss one shot it is most likely no big deal, but 2 or more and you are taking damage or possible dying if you panic. I really think the gun play is spot on for risk/reward. --------- END OF PART ONE: I really like the idea that the first part ended with, the lore dump and change of the plot was actually really good and makes me excited to see where the story goes. Negative Notes: -------- ENEMY PATHING: I do notice that enemies find it hard to get to the player on certain terrain, and will sometimes just pull a 180 and run away. Sometimes this occurs inside the house when defending for the night. While this is not game breaking or even that important it takes the threat of the night away in certain moment when enemies bunch up on each other or run away even though they spotted me. --------- DAY AND NIGHT CYCLE: (THIS HAS BEEN FIXED IN NEWEST PATCH) I feel that the day is just a little to short to get enough done, I think it is manageable and not a large issue if the aim is for difficulty, but I found myself only having time to run over to the church, looting a few things and getting back to the house for night fall. I don't think this needs to change if this is the developers intention, but I figured I would put it out there. Night time seems to last to long, that or the hordes of enemy's occur way to constantly, I think either the night should be shorter, and enemy count be increased, or keep the nights the same duration and lower the enemy amount or space apart the time between each horde to give the player a little more down time. --------- ROAMING ENEMIES: I like how enemies roam Pine Harbor and can run into the player, but I feel there may not be enough, the threat of the night is always present but I feel as if the day time brings no more than 2 or 3 roaming creatures. Maybe in the future this game will have buildings that can be entered and this may cause an increase of enemies to come naturally but currently it seems like walking around in the day time does not bring many threats. --------- BUILDINGS: Hinging off my last point, I would love to see the town of Pine Harbor actually be more than boarded up buildings that you cant enter. The only building I found I could enter is the little market, I am sure more will become accessible in the future but currently you can only enter the house and the market through an alley access door. (correct me if I am wrong) --------- WATCH ALARM: BEEP BEEP BEEP BEEP BEEP BEEP I think the alarm is helpful and I love that I get a sound effect to know when I have to go back home but by the time the watch goes off I am already aware that it is dark out. Maybe an earlier alarm would be more efficient, to tell me when the sun is nearly down rather than when I already have my flashlight on. -------- CURBS: (THIS SEEMS TO HAVE BEEN RESOLVED IN NEWEST PATCH) Sometimes I cant get my character over a curb to get on the sidewalk, I think its like a pixel to tall for my feet to get over or something, I haven't gotten stuck anywhere yet due to this problem but it feels strange when I am trying to hop from one side walk to another and have to use the cross walk instead to be able to go over a street. -------- END OF PART ONE: I wont spoil anything but the enemy at the end of part one seems to have much to low of HP, I think I "killed" it with a few shotgun shots, while its design and plot relevance are interesting I think this fight should have a bit more tension or last a bit longer, also some music would go well with the fight, but I am sure that's already be addressed. End Notes: I think the devs are doing a fantastic job if this is what their release of an alpha looks like, it doesn't crash, fps may drop here and there but it is playable and enjoyable. I am excited to see what this game turns into, and as an avid horror game fan who is very picky, I like this game already. You got the base formula of the game down and it works, and that more than a lot of games can say especially in today's market. I am going to keep updating this review as time goes on. I will add any new negatives or positives that I find while playing and update them if they are resolved from my experience. Keep up the good work!
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April 2024
I wish there was something I could select besides "recommend." Do I recommend you purchase this game? No I do not. It isn't worth $12.99 right now. It is horrifically early access. It is poorly optimized (I run a 3070ti on a mid-level CPU). There are audio effects that are clearly placeholders. Written notes and voice lines are poorly localized. HOWEVER. These devs deserve credit. It looks gorgeous honestly, the fog effects are great. The introductory premise is sound. The Silent Hill inspiration is in your face and frankly, works for me. No AAA developer outside the Alan Wake/Control and Resident Evil series is producing horror games this grounded in small town American gothica. While there are poor audio SOUNDS (for example, the sound an enemy makes when it dies, or a baseball bat striking metal), the actual audio DESIGN is great, and sounds are immersive, with good sense of space and echo. This is a game that I hope becomes popular on YouTube or Twitch. I hope this developer gives birth to some cult fandom like Chilla's Art or Puppet Combo. Someone is working hard here, and they have created something I want them to keep working on, refining, and improving. Should you buy this game right now? Probably not. Is it a game I would call great, or even good? Unfortunately I don't think so (right now). But I can see it. I want it to be. There is something here, with potential, and I hope whoever the heck Vision Forge Team are keep going and keep working on their craft.
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Last Updates

Steam data 23 December 2024 16:44
SteamSpy data 23 December 2024 03:02
Steam price 23 December 2024 12:16
Steam reviews 23 December 2024 19:59
Pine Harbor
6.3
287
152
Online players
3
Developer
Vision Forge Team
Publisher
Vision Forge Team
Release 25 Apr 2024
Platforms