Some of the earlier reviews I read were not being fair to this game. You cant try a day one alpha build and says its bad. (especially when you only play .5 hours) I personally think it plays very well and is very good for being in alpha. Now I will share some of my thoughts. Positive Notes: ------ HAND HOLDING: I really love how this game does not hold your hand. You just have a red marker on your map , the rest is up to you to figure out. Crafting, survival, items, day and night strategy are all on you and I love that. I cannot stand when games give me 30 tutorials rather than just let me figure it out. Pine Harbor respects the player enough to treat them like they are independent. ------ INTRO: The introduction was well done and though it lacked music to set the mood I am sure that is on the to-do list. ------ ATMOSPHERE: This game gives me strong Silent Hill vibes which is a plus, I do think the atmosphere could be set better if it has some ambiance or subtle background music. ------- GRAPHICS AND DESIGN: I think this game look really good visually especially for it being in alpha. ------- LORE: There is not much yet, but there are some newspaper articles in your fathers office at the house that I found interesting, the introduction also gave a good bit of lore from the bus driver. The mine also provides some point of view experiences. -------- GUNPLAY: I think the gun play is very nice, its simple but man does the shotgun feel good when you pop one of the creatures heads off. I like the handgun too especially for longer ranged encounters. The game provides you with enough ammo to kill an enemy but also makes it risky if you miss to many shots. If you miss one shot it is most likely no big deal, but 2 or more and you are taking damage or possible dying if you panic. I really think the gun play is spot on for risk/reward. --------- END OF PART ONE: I really like the idea that the first part ended with, the lore dump and change of the plot was actually really good and makes me excited to see where the story goes. Negative Notes: -------- ENEMY PATHING: I do notice that enemies find it hard to get to the player on certain terrain, and will sometimes just pull a 180 and run away. Sometimes this occurs inside the house when defending for the night. While this is not game breaking or even that important it takes the threat of the night away in certain moment when enemies bunch up on each other or run away even though they spotted me. --------- DAY AND NIGHT CYCLE: (THIS HAS BEEN FIXED IN NEWEST PATCH) I feel that the day is just a little to short to get enough done, I think it is manageable and not a large issue if the aim is for difficulty, but I found myself only having time to run over to the church, looting a few things and getting back to the house for night fall. I don't think this needs to change if this is the developers intention, but I figured I would put it out there. Night time seems to last to long, that or the hordes of enemy's occur way to constantly, I think either the night should be shorter, and enemy count be increased, or keep the nights the same duration and lower the enemy amount or space apart the time between each horde to give the player a little more down time. --------- ROAMING ENEMIES: I like how enemies roam Pine Harbor and can run into the player, but I feel there may not be enough, the threat of the night is always present but I feel as if the day time brings no more than 2 or 3 roaming creatures. Maybe in the future this game will have buildings that can be entered and this may cause an increase of enemies to come naturally but currently it seems like walking around in the day time does not bring many threats. --------- BUILDINGS: Hinging off my last point, I would love to see the town of Pine Harbor actually be more than boarded up buildings that you cant enter. The only building I found I could enter is the little market, I am sure more will become accessible in the future but currently you can only enter the house and the market through an alley access door. (correct me if I am wrong) --------- WATCH ALARM: BEEP BEEP BEEP BEEP BEEP BEEP I think the alarm is helpful and I love that I get a sound effect to know when I have to go back home but by the time the watch goes off I am already aware that it is dark out. Maybe an earlier alarm would be more efficient, to tell me when the sun is nearly down rather than when I already have my flashlight on. -------- CURBS: (THIS SEEMS TO HAVE BEEN RESOLVED IN NEWEST PATCH) Sometimes I cant get my character over a curb to get on the sidewalk, I think its like a pixel to tall for my feet to get over or something, I haven't gotten stuck anywhere yet due to this problem but it feels strange when I am trying to hop from one side walk to another and have to use the cross walk instead to be able to go over a street. -------- END OF PART ONE: I wont spoil anything but the enemy at the end of part one seems to have much to low of HP, I think I "killed" it with a few shotgun shots, while its design and plot relevance are interesting I think this fight should have a bit more tension or last a bit longer, also some music would go well with the fight, but I am sure that's already be addressed. End Notes: I think the devs are doing a fantastic job if this is what their release of an alpha looks like, it doesn't crash, fps may drop here and there but it is playable and enjoyable. I am excited to see what this game turns into, and as an avid horror game fan who is very picky, I like this game already. You got the base formula of the game down and it works, and that more than a lot of games can say especially in today's market. I am going to keep updating this review as time goes on. I will add any new negatives or positives that I find while playing and update them if they are resolved from my experience. Keep up the good work!
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