Pine Harbor on Steam - User reviews, Price & Information

Pine Harbor was a small fishing town on the shores of the North Atlantic Ocean, surrounded by cliffs and dense pine forests, shrouded in thick fog. But everything changed as a result of a technological disaster. Explore the town, help its residents, and delve into the depths of the dark forests.

Pine Harbor is a action, shooter and first-person game developed and published by Vision Forge Team.
Released on April 25th 2024 is available only on Windows in 11 languages: English, Russian, French, German, Spanish - Spain, Portuguese - Brazil, Polish, Japanese, Turkish, Arabic and Hungarian.

It has received 474 reviews of which 305 were positive and 169 were negative resulting in a rating of 6.2 out of 10. 😐

The game is currently priced at 24.42€ on Steam.


The Steam community has classified Pine Harbor into these genres:

Media & Screenshots

Get an in-depth look at Pine Harbor through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: 10
  • Processor: i3-8100
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1050ti 4GB or AMD Radeon RX 570
  • DirectX: Version 12
  • Storage: 15 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
Survival Horror game rich taste with Silent hill ambience + Resident Evil 7-8 UI, gun-play * Note this game is NOT FINISH yet the Main Quest is VERY SHORT & ended in WTH way , so players have to await for UPDATE so they can continue the journey they said Pros - Good game design - Good gun-play, aiming like Resident Evil 7-8 - Loot & craft mechanic , so player can manage to resupply which most important to them first - Good Map design , I enjoyed exploring the pine harbor so much, it feels like hiking in real life Foggy ambience was amazing, pine woods & the silence of the forest increase amount of Immersive - Performance Management was amazing this game graphic was insanely beautiful but the game ran so smooth without lag, no single crash at all ,I appriciate - Thanks for bringing us back to the underground mine area the same place in the Demo, this part was good - Face mo-cap/ Voice acting was the next level good, Thanks to those actors - This game has Highly Potential to be a Good Horror Survival Game , KEEP GOING <3 Cons - This game has highly "LEARNING CURVE " , it was really hard at the beginning, player will dies many times by the damn bats & lightly punch from sloppy zombies - The main character is grown a** man & he can take lightly sloppy punches from zombie 4 times before he dies, it shall be good if Devs increase violence or add impact to the attacking animations - Bro was so skillful he crafts bunch of .45acp,.357mag,12ga from scrap metals, but he still use "Canned Soup" as "armor plate" instead of crafting a Knight armor, lmao - OMG Seriously remove or nerf "BATs" these creatures are destroying the game!!! they were so annoying & deal lots of damage through bleeding , fighting with bat was harder than zombie itself, they're fast & very hard to hit - Uncle Sailor said we can collect valuable hearts from the "pale skin zombies" , but it turned out I can collect hearts from every single zombies in the game, I was rich & full of loves - Funny Save/Load mechanics, sometime during the night time if you save game & load game you will popped up with tons of zombies surround you & die. - Object spawn/despawn mechanic was Bad , I lost tons of supplies & goods after i dropped them on the floor, quit/continue game in another day , all supplies & goods despawned , I was frustrated. - Zombie spawning mechanic was weird , sometime you look another way & turn back the zombie spawn! - Last boss fighting mechanic was imperfect, she has no health bar, no intense music, no hit animation , I stocked up 100 pistol ammo, 100 shotgun ammo, I destroyed the whole town like John Wick prepared to meet her, I just shot her 10 shotgun ammo & the game end , bruh
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Oct. 2024
I know the game is in early access, and a fix definitely won't be high on the priority list but just letting you know last update has broken the game using proton (steam deck and linux pc's): demanding Visual C++ Runtime be installed regardless of it being installed or not. I have tried installing 2008-2022 using protontricks and nothing seems to fix it. Again, I know this won't be high priority, just figured this would be the best way to let you guys know. Edit: Tried again on OCT 3 and can confirm working with both Proton Experimental and GE 9-14. Just in time for the spooky season!
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May 2024
I think it's worthwhile to note that, so far, this game has a fair bit of "Survival" in the "Survival Horror" genre. What I mean is that, at least the way I'm playing it, I've been doing a lot of building up a base, gathering up supplies, huddling in my fortified base when the sun's down, and completing missions during the day. It's actually a really cool game, but I didn't start liking it until I realized it isn't straight-up "Silent Hill"/"Resident Evil"- YOU ARE ON A MISSION. GO TO THE LAB AND PUT THESE GEMS INTO THE TIGER STATUE. It's more like- You ain't got Jack, bruh. It's dark out there. There are more monsters in the dark, but they ARE still there in the day so be careful! Here's some missions but you BEST have some place to go after sundown, buddy. And, mad respect to the devs, there's COMBAT. You're whackin' dudes with melee attacks. You're shootin' dudes with firearms. You're not just hiding in a barrel while some monster that instakills you looks for you in between a walking tour of hotspots. These folks are onto something special here. Keep up the good work!
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April 2024
Some of the earlier reviews I read were not being fair to this game. You cant try a day one alpha build and says its bad. (especially when you only play .5 hours) I personally think it plays very well and is very good for being in alpha. Now I will share some of my thoughts. Positive Notes: ------ HAND HOLDING: I really love how this game does not hold your hand. You just have a red marker on your map , the rest is up to you to figure out. Crafting, survival, items, day and night strategy are all on you and I love that. I cannot stand when games give me 30 tutorials rather than just let me figure it out. Pine Harbor respects the player enough to treat them like they are independent. ------ INTRO: The introduction was well done and though it lacked music to set the mood I am sure that is on the to-do list. ------ ATMOSPHERE: This game gives me strong Silent Hill vibes which is a plus, I do think the atmosphere could be set better if it has some ambiance or subtle background music. ------- GRAPHICS AND DESIGN: I think this game look really good visually especially for it being in alpha. ------- LORE: There is not much yet, but there are some newspaper articles in your fathers office at the house that I found interesting, the introduction also gave a good bit of lore from the bus driver. The mine also provides some point of view experiences. -------- GUNPLAY: I think the gun play is very nice, its simple but man does the shotgun feel good when you pop one of the creatures heads off. I like the handgun too especially for longer ranged encounters. The game provides you with enough ammo to kill an enemy but also makes it risky if you miss to many shots. If you miss one shot it is most likely no big deal, but 2 or more and you are taking damage or possible dying if you panic. I really think the gun play is spot on for risk/reward. --------- END OF PART ONE: I really like the idea that the first part ended with, the lore dump and change of the plot was actually really good and makes me excited to see where the story goes. Negative Notes: -------- ENEMY PATHING: I do notice that enemies find it hard to get to the player on certain terrain, and will sometimes just pull a 180 and run away. Sometimes this occurs inside the house when defending for the night. While this is not game breaking or even that important it takes the threat of the night away in certain moment when enemies bunch up on each other or run away even though they spotted me. --------- DAY AND NIGHT CYCLE: (THIS HAS BEEN FIXED IN NEWEST PATCH) I feel that the day is just a little to short to get enough done, I think it is manageable and not a large issue if the aim is for difficulty, but I found myself only having time to run over to the church, looting a few things and getting back to the house for night fall. I don't think this needs to change if this is the developers intention, but I figured I would put it out there. Night time seems to last to long, that or the hordes of enemy's occur way to constantly, I think either the night should be shorter, and enemy count be increased, or keep the nights the same duration and lower the enemy amount or space apart the time between each horde to give the player a little more down time. --------- ROAMING ENEMIES: I like how enemies roam Pine Harbor and can run into the player, but I feel there may not be enough, the threat of the night is always present but I feel as if the day time brings no more than 2 or 3 roaming creatures. Maybe in the future this game will have buildings that can be entered and this may cause an increase of enemies to come naturally but currently it seems like walking around in the day time does not bring many threats. --------- BUILDINGS: Hinging off my last point, I would love to see the town of Pine Harbor actually be more than boarded up buildings that you cant enter. The only building I found I could enter is the little market, I am sure more will become accessible in the future but currently you can only enter the house and the market through an alley access door. (correct me if I am wrong) --------- WATCH ALARM: BEEP BEEP BEEP BEEP BEEP BEEP I think the alarm is helpful and I love that I get a sound effect to know when I have to go back home but by the time the watch goes off I am already aware that it is dark out. Maybe an earlier alarm would be more efficient, to tell me when the sun is nearly down rather than when I already have my flashlight on. -------- CURBS: (THIS SEEMS TO HAVE BEEN RESOLVED IN NEWEST PATCH) Sometimes I cant get my character over a curb to get on the sidewalk, I think its like a pixel to tall for my feet to get over or something, I haven't gotten stuck anywhere yet due to this problem but it feels strange when I am trying to hop from one side walk to another and have to use the cross walk instead to be able to go over a street. -------- END OF PART ONE: I wont spoil anything but the enemy at the end of part one seems to have much to low of HP, I think I "killed" it with a few shotgun shots, while its design and plot relevance are interesting I think this fight should have a bit more tension or last a bit longer, also some music would go well with the fight, but I am sure that's already be addressed. End Notes: I think the devs are doing a fantastic job if this is what their release of an alpha looks like, it doesn't crash, fps may drop here and there but it is playable and enjoyable. I am excited to see what this game turns into, and as an avid horror game fan who is very picky, I like this game already. You got the base formula of the game down and it works, and that more than a lot of games can say especially in today's market. I am going to keep updating this review as time goes on. I will add any new negatives or positives that I find while playing and update them if they are resolved from my experience. Keep up the good work!
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April 2024
I wish there was something I could select besides "recommend." Do I recommend you purchase this game? No I do not. It isn't worth $12.99 right now. It is horrifically early access. It is poorly optimized (I run a 3070ti on a mid-level CPU). There are audio effects that are clearly placeholders. Written notes and voice lines are poorly localized. HOWEVER. These devs deserve credit. It looks gorgeous honestly, the fog effects are great. The introductory premise is sound. The Silent Hill inspiration is in your face and frankly, works for me. No AAA developer outside the Alan Wake/Control and Resident Evil series is producing horror games this grounded in small town American gothica. While there are poor audio SOUNDS (for example, the sound an enemy makes when it dies, or a baseball bat striking metal), the actual audio DESIGN is great, and sounds are immersive, with good sense of space and echo. This is a game that I hope becomes popular on YouTube or Twitch. I hope this developer gives birth to some cult fandom like Chilla's Art or Puppet Combo. Someone is working hard here, and they have created something I want them to keep working on, refining, and improving. Should you buy this game right now? Probably not. Is it a game I would call great, or even good? Unfortunately I don't think so (right now). But I can see it. I want it to be. There is something here, with potential, and I hope whoever the heck Vision Forge Team are keep going and keep working on their craft.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 13 April 2025 12:03
SteamSpy data 07 April 2025 16:04
Steam price 13 April 2025 12:16
Steam reviews 12 April 2025 19:59

If you'd like to dive deeper into the details about Pine Harbor, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Pine Harbor
  • SteamCharts - Analysis of Pine Harbor concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Pine Harbor compatibility
Pine Harbor
6.2
305
169
Online players
2
Developer
Vision Forge Team
Publisher
Vision Forge Team
Release 25 Apr 2024
Platforms