PILGRIM

Pilgrim is a medieval-based, co-op horror, adventure. Can you and your friends make it to the end of The Road?

PILGRIM is a early access, horror and exploration game developed and published by DESPERATE MEASURES.
Released on May 31st 2024 is available in English only on Windows.

It has received 2,508 reviews of which 2,085 were positive and 423 were negative resulting in a rating of 8 out of 10. 😎

The game is currently priced at 3.11€ on Steam and has a 60% discount.


The Steam community has classified PILGRIM into these genres:

Media & Screenshots

Get an in-depth look at PILGRIM through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5-2500 or AMD FX-6350
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 680
  • Storage: 2 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
This game's concept is really cool and interesting, and overall is a fun game, but not without its (as expected) flaws. PROS: - Overall just fun - Ruins are cool - Cool enemies - Great aesthetic - Wagon concept is interesting - Monster AI bit funky at times, but scary - Only encountered minor bugs throughout almost 3 hours of playtime CONS: - Locking out the Giant removes all sense of urgency - Locking out Giant removes the need for crystals as you can just push to the end - Needs more enemy variety - Improved Ending (feels kind of unsatisfying) - More tool options + potential upgrade options for wagon - Some kind of enemy or mechanic to FORCE the player to need crystals (add urgency in a way other then the giant) Overall: The game is, by all means, quite fun and entertaining especially if you play with the right people and friends. The tools you can buy are nice, but don't really feel necessary. You can buy things like the spear or crossbow, but you don't need to if you want to complete the game, so more often then not you will just either A: Save up money, B: Buy Crystals, or C: Buy Masks. The giant is a cool threat, but even when he got close to the wagon he didn't really do anything (at least in my playthrough), and then once we passed the 1st gate and closed it, he never appeared again. Suggestions: - Add wagon upgrades - Add more enemies (or a single big enemy) outside of the ruins to add a sense of urgency and HAVING to keep moving - Improve ending - Add more enemies inside ruins - Expand on the wagon mechanic, such as making it so it can break down and you have to repair it Overall Rating: 6.5 / 10
Read more
Aug. 2024
This game was amazing I got 7 hours of gameplay for £5. - I left a catacombs after playing in a duo and watching my friend get murdered in front of my eyes. I enter again shortly after to retrieve his loot to be surprised by the sound of his voice stating "I'm coming back to you" I asked "hello?? how are you alive i just watched you die" five seconds later i hear his voice yell and i am confronted by his corpse reanimated using his real life voice in front of me as i am then killed as well. I have never witnessed something like that in a game and it was the most surreal and terrifying but incredible thing I have ever seen.
Read more
July 2024
tldr: weird game and a little wonky, but very fun and spooky. lots of hopes for the future! Pros: - atmospheric! the textures and the little bits of music and trees and the shadows--all of it really make this game unsettling. - cool concept. its very lethal company in a medieval world vibe but the hands-on way of navigating through the generated worlds is engaging and scary. I love love pushing through the carts and figuring out - no loading screens. you push that cart to the next area on your own. - Fun / creepy monsters. Fun resurrection system. Still creepy even a few hours later. - the shadows spooked me so much. The way the trees look, the way the rocks look. All of them are designed to make your heart jolt for a second. - no set limit on how many players can join which might be fun for a group game though I don't know how much scaling is done with that. Cons (& wishes): - there's different characters to select but the visual difference between them is really minimal. It makes it hard to tell who is who when you're playing multiplayer. I understand not having visible names, but definitely think it could use something more noticeable for telling people apart. - little repetitive. It goes dungeon > merchant > dungeon > merchant. Personally I think it could have used more variety in that order and left it ambiguous when you would reach a merchant (perhaps randomly between 1-3 dungeons). Especially since most maps have the respawn place so its not strictly necessary to visit a merchant to respawn. - more music. While it adds cool atmosphere to have little sound cues, I definitely wish there was more there. Some of the most eerie experiences I had playing were when I accidentally had the trailer up while I was outside pushing and it had a music spike which made me go ?! All that to say I think something to spice it up while traveling more would be nice, especially when paired with less merchant visits. - figuring out how to load a save is really weird. You have to click create new game and then click your old save which seems convoluted. - Likewise, there's no menu on the pause screen to see who is in game which makes it impossible in multiplayer to see if other players are still in game. Likewise, there was no way to tell when someone joined a game in progress. When my friends and I played, we panicked because people joined what we thought was a private game. It was hilarious because we all just kept screaming and attacking and freaking out because we thought it was a monster, but definitely illuminates an issue with multiplayer. - I don't know if this is intentional or not, but the transition between day, night, and deep night always results in the world going pure dark. Like, we can't see more than a foot in front of us dark. Then abrupt transitions into whatever time we're on. Very unusual. The transition between times simply feels awkward altogether. All this to say, I think this is a really fun game with a lot of potential. I really enjoyed playing and I can't wait to pick it up again. Like they warn you though, go into it with an open mind and expect bugs (and death). And also, lots and lots and lots of traps!
Read more
July 2024
The game right now is very fun, and the gameplay loop is not too bad right now. I do have some gripes with the game that I will express down below, but I also have some suggestions or ideas that I think could work well, so dont let my negative sentiments dissuade you from letting me tell you that this game has such a great deal of potential, and that it is unique enough to stand on its own. That aside, future updates that add things will either make or break the experience as a whole. This game right now could be taken in a lot of different directions in terms of enemies, story, etc, so I am excited to see what the devs cook up. My Gripes: - The locations that you visit are currently static, aka they just loop over and over again. In the games I've played the locations loop as follows: Church -> Graveyard/Crypt -> Forest/Grotto -> Village, whilst having a merchant between every location. The game is in early access so asking for more locations atm would be disingenuous, but having a random order to locations wouldn't be too bad. - A lot of the base items that you find in the dungeons all have the same sell value: the chalices, the map, and the 2 vase variants all are worth 10 dollars when sold, and the only items i've found that sell for more are the crown(123 dollars) and the gold bar(150 dollars). -There does not feel a need to spend money, really. Besides buying the crystal finder for fun or a torch for when more friends join the game, I dont see a point. Having an upgrade system or something to save up money for would be cool. - The giant that follows you after about 10~ distance traveled can be completely avoided by just going into the back of your cart so it does not feel like he has any real presence. He can catch you whenevr you come out of a dungeon sometimes if the time of day is right, but I've only had that happen once in a game where I went up to 50 distance traveled. The giant also always keeps a certain distance from your cart at all times as well. During the daytime he always stays rather far back, about 200 meters. At dusk he moves a bit closer to about 50 meters from the cart, and at the small part of the night that's right before the next morning is when he goes and attacks you. The problem is that its way too easy to avoid the giant because he relies directly on the time of day to attack. Having his attacks be at random would make his attacks a little more interesting at least for me. He can also be completely ignored by saving, quitting, and reloading at every merchant station, as he will despawn and likely not respawn by the time you get to the next merchant spot. - The crawler dudes with the giant tongues that spawn in the dungeons are way too overpowered IMO. Could be a skill issue but if there isnt a gap you can jump over to dodge them and they start chasing you, it doesnt seem likely that you'll be able to survive/escape unless you're near the door. I dont know what to do to fight off these guys, genuinely. I've tried using the duck call, torch, staying silent, etc nothing seems to work. I tried baiting one onto a spike trap but he ended up running too fast for the trap to trigger in time lol. -Having a merchant at every other location makes for a very weird gameplay loop. There is not a lot of risk you need to take really, because you know that there will always be another merchant soon. IF the merchant ever becomes an important NPC that will separate a winning run from a losing run, making it random for when he shows up would be nice and would add more importance as to whether to buy stuff from him or to save for next time. - It doesnt seem necessary to ever use crystals to move the cart when you can just push it. The only time I had to use a crystal instead of pushing was when I was at the village and had a dog and the fire dude chasing my friend whilst I was in the cart. I had to move the cart so he could jump on, as the dog and fire dude would just camp the cart the entire time. Having multiple people (basically if you're not solo), negates the need for crystals as pushing the cart suffices just fine. - Pushing the cart is way better than using crystals. The only need to use crystals is when you're too lazy to push the cart. - The crystal compass will just bug the f out sometimes when entering the dungeons. From what I understand, the compass points to the nearest door that you're supposed to go through that will eventually lead you to the crystal. Sometimes when entering a dungeon the compass will bug out and just point into a wall, so I think when this happens it means that there just isnt a crystal in that specific dungeon. - The atmosphere for the surrounding path is just the forest the entire time, which gets boring. Having some knocked down carriages between locations that house good cart-related loot would be good and would contribute to the atmosphere. - The random dungeon generation does not feel random at all. There have been multiple instances in separate dungeons to where I was getting the same procedurally generated room upwards of 8 times in a row aka I'd get a certain room which would lead to the next room with the same exact floor layout multiple times in a row. This is especially prevalent with hallways, as you could be running in a straight line potentially for multiple minutes on end because you're running through the same generated hallway. Some things I think would be cool to add: -More enemies that assault the cart. From what I understand, there isnt a drawback from just pushing the cart and not entering the dungeons besides having to dodge the giant's attacks every 5 minutes or so. A cool idea would be like a headless knight that has a green lantern and rides on a skeleton horse that shoots arrows at people or will try and stab people that arent close to the cart. -Different levels of terrain, so the cart is harder to push/goes slower or faster depending on terrain -Add weapons to take down monsters. A bow perhaps, and have the merchant sell arrows maybe. The arrows could be expensive to buy, but you could pick them up after shooting so managing your arrow economy on enemies would be good -In the merchant place add another NPC to get cart upgrades. upgrade ideas: -turbine which allows someone to push the cart whilst standing on top aka like those spinny anchor thing that pirates use to lift the anchor from the seafloor -get an upgrade where you can get more distance traveled from one crystal -adding an upgrade where kinetic energy charged by physically pushing a cart refills energy to a crystal -Add weapons to the cart if you end up adding enemies which can assault the cart -Better wheels to push the cart faster -Healing items maybe? It seems you regenerate health atm, but im not sure. Making damage taken more permanent would be cool. -Finding shop items in dungeons would be cool. -Adding a shelf to store items would be good instead of just dropping it on the floor as the box doesnt fit the vases very well. -Random chance where theres an eclipse that causes increase in enemy spawn rate -The nights end up getting way darker where having lanterns is needed to see the road ahead. -Snake monster, idk snakes are cool, medusa or a gorgon or something idk. All in all the game is very fun and has a ton of potential, so I can't wait to see what the next updates will be.
Read more
June 2024
Game is definitely a diamond in the rough. There are LOTS of bugs at the moment but the gameplay itself is really fun. It adds a ton of fun changes to the lethal company formula. Highly recommend checking this out and I hope the devs fix the bugs soon because they can really ruin the experience atm.
Read more

Similar games

View all
Similarity 72%
Price 9.75€
Rating 9.6
Release 23 Oct 2023
Similarity 70%
Price -40% 5.27€
Rating 8.0
Release 09 Apr 2024
Similarity 69%
Price -70% 0.89€
Rating 7.0
Release 25 Mar 2024
Similarity 69%
Price -70% 1.49€
Rating 7.1
Release 30 Nov 2023
Similarity 69%
Price -20% 6.55€
Rating 9.0
Release 11 Aug 2022
Similarity 64%
Price -60% 2.75€
Rating 8.6
Release 20 Oct 2024
Similarity 64%
Price -15% 8.28€
Rating 8.8
Release 13 Dec 2024
Similarity 63%
Price -25% 5.84€
Rating 8.4
Release 18 Oct 2022
Similarity 61%
Price -50% 3.89€
Rating 7.5
Release 20 Jun 2024
Similarity 60%
Price -81% 2.02€
Rating 8.8
Release 25 Apr 2024
Similarity 60%
Price -30% 3.49€
Rating 7.2
Release 15 Feb 2023
Similarity 60%
Price Free to play
Rating 7.3
Release 02 Feb 2022

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 20 November 2024 08:02
SteamSpy data 21 December 2024 08:58
Steam price 23 December 2024 12:52
Steam reviews 21 December 2024 13:54
PILGRIM
8
2,085
423
Online players
225
Developer
DESPERATE MEASURES
Publisher
DESPERATE MEASURES
Release 31 May 2024
Platforms