Phoenix Wright: Ace Attorney Trilogy on Steam - User reviews, Price & Information

Become Phoenix Wright and experience the thrill of battle as you fight to save your innocent clients in a court of law. Play all 14 episodes, spanning the first three games, in one gorgeous collection.

Phoenix Wright: Ace Attorney Trilogy is a detective, visual novel and story rich game developed and published by CAPCOM Co. and Ltd..
Released on April 09th 2019 is available only on Windows in 7 languages: Japanese, English, French, German, Simplified Chinese, Traditional Chinese and Korean.

It has received 36,515 reviews of which 35,650 were positive and 865 were negative resulting in an impressive rating of 9.6 out of 10. 😍

The game is currently priced at 29.99€ on Steam, but you can find it for 7.98€ on Instant Gaming.


The Steam community has classified Phoenix Wright: Ace Attorney Trilogy into these genres:

Media & Screenshots

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: WINDOWS® 10 (64bit)
  • Processor: Intel® Core™ i3-4160
  • Memory: 4 GB RAM
  • Graphics: Intel® HD Graphics 4400
  • DirectX: Version 11
  • Storage: 1.8 GB available space
  • Additional Notes: *Recommended Controller Xbox 360 Controller (Windows®7/8.1) Xbox One Wireless Controller (Windows®10)

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
i love the part where miles edgeworth and phoenix wright aggressively kiss in the most passionate way possible in the high prosecutors office after the episode turnabout goodbyes
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Sept. 2024
You really have to play this game in its entirety to understand just how good it is. When some cases seem weird or get long and tedious, keep going, shout OBJECTION one more time. It's worth every second. And you only cry when it's all over.
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Sept. 2024
tl;dr: One of the best story-based games ever made, localised to perfection. The Ace Attorney series is legendary for a reason, and this trilogy is where it all began. You play as the lawyer Phoenix Wright, defending clients who are usually being falsely accused of murder. Each game has four or five cases, and each case is split into alternating Investigation and Trial sections. During investigation, you investigate the crime scene, talk to witnesses, and gather evidence. In trial, you cross-examine witness, find contradictions, and expose the truth (this is where you get the famous "Objection!"). Both sections of gameplay are very fun. The investigation parts are slightly more open and less focused, and in the second two games the "Psych-Lock" mechanic pulls some of the courtroom fun into the investigations. The trial sections are where the game really shines, though. The game is essentially a puzzle/mystery game, where you are slowly uncovering the truth by breaking down testimony and presenting evidence. It requires a great deal of out-of-the-box thinking and creativity to solve the cases, although by the nature of the game it is possible to solve everything by brute force (although this will be very slow). Most of the cases are very interesting and gripping. Out of 14 cases I would say only two are duds, most are very good, and three or four are absolutely excellent. In total you should get around 60-80 hours of gameplay (less if you skip through the text). The characters and stories are wonderfully crafted, and keep you interested and figuring things out until very near the end. The game has a lot of humour, which has been fantastically localised into English - I can honestly say I have never played a game with as good a translation as this, except perhaps the Dragon Quest games. However, within the humour are also very serious, dark, and heart-rending stories. I would say though, if you are an actual lawyer, or want to play a game that takes itself seriously, this is not the game for you - off the top of my head: cross-examining a parrot, spirit channeling, innocent until proven guilty, throwing coffee at people in court...this is not a realistic game, and if it were it would be dreadfully boring (do you have any idea how much paperwork lawyers have to do?!). Technically, the game is fantastic. It will run on a potato (it was originally for the GameBoy Advance), has gorgeous remastered graphics, and one of the best soundtracks of any game ever. It has easy controller support despite Steam not saying so. The only thing missing is that you can't use the microphone features the DS version had, and of course you can't use the physical gestures from the Wii version, but this is hardly a loss and you can download a program that lets you shout "Objection!" and "Hold It!" if you want. All in all, these games are amazing, and it's so wonderful to finally have them on PC, and in HD too! This game is most certainly worth full price. I would also recommend the other games in the series, especially the Investigations games, which will finally be in English for the first time ever!
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July 2024
It's hard to write a review for a compilation game. Three games in one with varying quality and some mechanical differences means that it would be disingenuous to slap a number on it and call it a day. Hell, the first game features an extra story made after the original trilogy came out and for a different generation of console, meaning it has some unique mechanics, namely 3D inspection of clues to look for answers. This also means it feels a bit disjointed and I was unyielding to it at first but by the end I came around. I experienced many moments of frustration with these games, most of them from the first and especially the second entry. There are two main umbrellas my problems fall into: no way to review dialogue and having to present something to a character to unlock more information. Both issues are minimised in the trilogy’s final game, so I'll touch on that after. Starting with the (lack of) dialogue review, I often wished for a notebook or dialogue timeline which I could refer to as there is a lot to juggle in your mind at once, especially between sessions. This leads to situations where you can't remember information you need to make a decision and there's simply no way to check back for it unless you restart the whole chapter... compounding with the lack of autosave after key moments leads to offensive amounts of wasted time as you have to click through minutes of dialogue that you've already done unless you save before every major choice, which is unfortunately what I ended up doing in most cases, even if I thought I knew what to do, just in case I had made a mistake or simply couldn't remember. This made critical choices feel less impactful, as I often either knew what to do immediately or would be unable to work it out as I needed to recall previous dialogue. I maintain it is unreasonable to demand the player remembers individual lines of dialogue in some cases said more than an hour ago, especially if there's a chapter break in between which prompts you to save and is a natural end point for the session. I take more breaks in games like these as I like to be fresh when thinking, so having to remember dialogue between sessions is miserable. Moving on to unlocking dialogue or information, I want to be clear I am not talking about the magatama locks, I think they’re great and I really enjoy unlocking people's secrets. What I'm referring to is having to spontaneously present a character with a specific item to ask them about it and having progression blocked by not doing this. This system would be fine if there was one small change made to it: having an indicator for when you can get more information out of someone and bonus points if you have separate indicators for progression-blocking and supplemental information. As it is now, there's a lot of needless time-wasting during investigations. Without an indicator for new interactions, some of the investigations are just spammy guesswork as to what to do with each person, going through anything you think might be relevant. This is especially awful as you must go through the same lines of dialogue every time you present something that turns out to be irrelevant to that person, and these aren't as short as they ought to be, if they need exist at all. The third game makes these less problematic in a simple way; it helps you a bit more. You're regularly given refreshers on essential information and the game prompts you a bit more to present certain items. That's it. This has the double effect of lessening the issues I've touched on, but also inherently making the game easier and I don't mind it, but I think implementing my suggestions would both solve the problems and maintain the difficulty, which for me is preferable. Unsurprisingly, I by far enjoyed the third game the most, which I believe is a combination of it being the best of the three, 'solving' my issues, and that I was finally fully on board with how the games worked. The writing is better, the characters are more charismatic and their interactions more heartfelt. This is partially due to having many developed characters already, but the stories told in this game with new characters I also found to be the most compelling of the three as well. The logic behind the cases was also more consistent, and I had fewer instances of confusion. All three have good moments of humour but the third was genuinely hilarious at times. It's also tragic yet charming. I think a real hallmark of capable writing is being able to deliver tonally varying situations, sometimes in quick succession and having them not feel jarring, but instead natural and frankly all three games were able to do this at times, though again I think the third did it best. I still enjoyed the first and second games overall, despite my... objections... and the way the characters grew and changed together was unexpectedly the best part of the games for me. Their stories got deeper, not wider. The music was great in all three games and the ringtones, I'm sure, were not featured so prominently by accident when they came out in the early 2000s! This series was a reminder of a bygone era where a trilogy could be made in 3 years and truly feel like one bigger connected story. Slowly it builds until you reach the final gauntlet where everyone will answer for what they've done, friend or foe. First game 7.5 Second game 6.5 Third game 8.5
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July 2024
The unskippable cutscene of Edgeworth and Phoenix making out in the courtroom was a bit unnecessary (feelings) but it's a great game and i love it very much, kiss it on the forehead even. Putting this one in my law school résumé btw
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Steam data 07 April 2025 12:06
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Steam price 13 April 2025 20:47
Steam reviews 12 April 2025 08:07

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Phoenix Wright: Ace Attorney Trilogy
9.6
35,650
865
Online players
914
Developer
CAPCOM Co., Ltd.
Publisher
CAPCOM Co., Ltd.
Release 09 Apr 2019
Platforms
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