Phoenix Point

The acclaimed strategy game from the creator of X-COM. Fight tactical battles on procedural maps against a foe that adapts to your tactics. Manage diplomacy and economy on a global scale. Research, explore, overcome. Now includes Steam Workshop support for mods!

Phoenix Point is a tactical, turn-based strategy and grand strategy game developed and published by Snapshot Games Inc..
Released on December 03rd 2020 is available on Windows and MacOS in 8 languages: English, French, Italian, German, Spanish - Spain, Polish, Russian and Simplified Chinese.

It has received 6,083 reviews of which 4,405 were positive and 1,678 were negative resulting in a rating of 7.1 out of 10. 😊

The game is currently priced at 23.99€ on Steam.


The Steam community has classified Phoenix Point into these genres:

Media & Screenshots

Get an in-depth look at Phoenix Point through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Win 10, 8 and 7 SP1+ (64 bit)
  • Processor: Intel Core i3 / AMD Phenom II X4
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 950 / AMD Radeon R9 270x
  • DirectX: Version 11
  • Storage: 30 GB available space
  • Sound Card: DirectSound Compatible
MacOS
  • OS: Mac OSX 10.13 64bit
  • Processor: Intel Core i3
  • Memory: 8 GB RAM
  • Graphics: AMD Radeon Pro 560

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
Phoenix Point is an ambitious blend of brilliance and missteps. For every innovative feature, there’s a frustrating flaw. All in all it makes it a true middle of the road game, worth buying if the negatives won't drive you crazy. If you’re a fan of XCOM, you’ll find a lot to like here, or at least enough to keep you interested. The overworld map, light base management mechanics, and team customization are well-executed. The overarching narrative is a standout. Humanity is united against a looming external threat, but factions who should theoretically work together, fight among themselves. You play as a group trying to save the world amidst this chaos. The story, while leaning on familiar tropes, feels fresh and engaging, especially given the tension of impending doom. The tactical gameplay introduces some clever mechanics. Weapons fire projectiles with real trajectories, meaning every shot interacts physically with the environment and enemy weak points. Gone are the days of missing point-blank shots due to 95% hit rate, not this game if you're aiming at it you're going to hit it. This system is satisfying and adds depth. The class variety also shines, with enough balance to encourage diverse party compositions. I never felt compelled to spam the same unit type (read snipers), which speaks volumes about the game’s tuning. I can legitimately say that if I didn't bring a diverse party to a mission, I regretted not bringing a character class i left behind. Despite its innovations, Phoenix Point stumbles badly in a few areas namely in quality-of-life (QOL) features. The lack of an undo button for movement is baffling, especially since accidental moves can ruin a strategy, and I found myself doing that from time to time Additionally, missions often require you to extract your squad after completion, but characters move painfully slowly. Even at the highest speed setting, this process drags, turning victory into tedium. The game’s tutorial is another weak point. While it provides a basic introduction, many mechanics are left unexplained. I went in blind and brute-forced my way through, only to later realize how inefficient my strategies were compared to what was possible, that I just didn't know existed. A great example is using multiple airships to bring more squad members to fight. The “doomsday clock” mechanic is misleading. The game pressures you to act quickly, making it seem like time is your enemy. But as world events unfold, it becomes clear that you have more breathing room than initially suggested. This pacing inconsistency can lead to unnecessary stress or, worse, when I restarted because I mistakenly thought I had fallen behind. Phoenix Point’s pacing is its most glaring issue. Early on, the balance feels great, battles are spaced out enough to keep things engaging, and there’s a steady introduction of new missions and mechanics. But by the late game, the wheels fall off. You’ll be juggling multiple squads and bases, fighting several battles per in-game day. Many of these late-game battles feel unnecessary, especially base defense missions. Often, you’ll know you’re going to win easily, yet the game forces you to endure slow, repetitive 20-minute fights. The lack of an auto-resolve option exacerbates this problem, especially since the mechanics for evaluating outcomes already and you can watch those mechanics unfold in the faction haven fights. This issue compounds with the lack of clarity around how much you need to fight to counter the doomsday clock. It feels like you have to win every engagement to avoid losing the game, but that’s not true. The game doesn’t effectively communicate that population losses or skipped battles aren’t as catastrophic as they seem. Later on in the game events take place that give you more time, had I known that I wouldn't have fought nearly as many battles, and maybe I would have hated the game less. Expect to save-scum a lot, like too much On Heroic difficulty, it’s not uncommon to lose a squad member on turn two to an enemy you couldn't see or engage. You'l also find yourself restarting in hopes of more favorable positions, or enemy compositions that don't tie up so many squad actions in a given turn. In conclusion, the highs of Pheonix Point are really high, but the lows are just as extreme. I no-lifed the game for some time but eventually had to get away from it for a few days. I came back for the same reason that you watch the rest of a terrible movie in hopes the ending makes your time well spent. If the pain points I listed don't seem as terrible to you, then the innovative mechanics and solid narrative would make it worth your time. However, if those flaws are a headache to you, I'd approach this one with caution, or at least watch a walkthrough to get a better understanding of the mechanics and pacing of the game.
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Nov. 2024
Compared to X-Com 2 it's grittier, feels more 'real'. Which makes the horror aspects more scary as well. Good mod support (not that many mods though), the game is quite satisfying. If you want an X-Com game with a bit more horror - or just an X-Com game - I wholeheartedly recommend this.
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Oct. 2024
In many ways, Phoenix Point is inferior to XCOM-2. There is questionable gameplay balance, worse character customization, and just generally less of the magic that makes XCOM-2 so great. But I find myself returning to Phoenix Point far more often than XCOM-2 for a few reasons: the factions, the flexibility, and the larger scale. There are so many great moments of decision making that make you feel like you are actually strategizing a war against an enemy. Do you build bases near your allies to help defend them? Do you want larger aircraft that hold more troops but move significantly slower? Do you prioritize manufacturing or research? This game is honestly so, SO close to being the best of its genre. But the developer has a specific vision about what this game should be, and for better or worse, this is the Phoenix Point we get and maybe not the one we deserve. What this game needs is a general balance overhaul, clear weapon and armor tiers with a whole additional tier of equipment, vehicles actually viable by dropping their squad slots to 2 (down from 3) and allowing them to reload, and giving factions more agency overall. As for the DLC, the Blood and Titanium DLC as well as the Kaos Engines DLC are decent. Legacy of the Ancients feels misplaced and I never engage with the content. Corrupted Horizons and Festering Skies actively make the game worse by adding completely unbalanced enemies and unwanted busywork, so I strongly recommend NOT buying these.
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Sept. 2024
This game has quickly become one of my very favorite turn based strategy games! It feels really good and fluid to play, and it gives more value to having skill as opposed to playing with the dice roll. Let me try to talk about all the aspects of the game that I love soo much: The Ballistics Model: This is, without a doubt, my favorite part of this game! Have you ever played XCOM and missed a point blank shot because your opponent has a 5% chance to have all their atoms align in the perfect way to allow the bullets to phase through them? I HAVE MANY TIMES! That's something that we don't have to worry about here with this system! With some proper character placement, you can actually guarantee a 100% chance to hit even without being point blank! Being able to freely aim your weapons as well allows you to target areas that enemies have cloaked, or that arent EXACTLY revealed. It also allows you to play with one of my other favorite mechanics, disabling body parts! Disabling Body Parts: With the way the ballistics model works, you're able to aim and target specific body parts on your enemies, which allows for some really interesting gameplay strategies! For example, you can aim at an enemy's leg and disable it, causing them to lose a whole bunch of movement range. Great for keeping melee units from getting too close to your targets. You can also outright disable an enemies way to damage you! I could shoot the pincer weapon right off an enemy, and now they can no longer do any damage to me. They may not be dead, but they're no longer a threat, allowing my team to focus on more important things. Through this you get a new level of control over the battlefield, and it can teach you to appreciate accuracy over damage when you know you can disable an enemy instead of having to outright kill them. Action Point System: This has the most feel good action point system in any game I have played so far! Every character has 4 action points, and all actions, including movement, consume these points. When your characters move, they actually begin to start consuming fractions of the AP, depending on their movement speed. What this means is that you could move into the square right next to you multiple times within the same 1 action point. This allows for some really strategic placement, like hiding around a corner, popping out, firing, and then moving back into cover afterwards. Yes, I did just say that I could move AFTER I fire. Unlike some other turn based games, firing your weapon doesn't actually end your turn! It simply consumes 1-3 AP, depending on the weapon. This allows you to fire your weapon multiple times in a single turn, to move and shoot and then move again, toss a grenade to destroy cover before blasting down the enemies, and many other combos! It makes the gameplay feel soo good, and is possibly one of the best mechanics for making this game soo comfortable to play. The Geoscape: Through the Geoscape, you're able to access your entire project. From here you access your research, soldiers, diplomatic relationships and everything else related to your project. This geoscape as a UI is super intuitive and simple, and has this one overlooked feature that makes menu navigation super SUPER fast and effecient: RIGHT CLICK WILL MAKE YOU GO BACK IN THE MENUS! This just feels soo good when you're clicking around all your menus, and this applies anywhere where you can back out of something. So you can navigate your menus quick and easy. UI aside, the geoscape has a fun mechanic that's similar to XCOM 2's.. well, geoscape! The difference being that you have a much larger planet, where it could take you over 1 day (in-game) to move to another side of the planet. This geoscape is in itself a strategy game. Unlike XCOM 2, you can have several ships with several squads, spread out around the planet to make up for that long travel time. While you're waiting for your defense missions or nests to pop up, there are tons of nodes for searching for resources, or havens to visit to trade with or recruit from (or steal from and sabotage perhaps?) Meaning that it's worthwhile for you to have several ships exploring the planet, opening up new bases searching the planet, bolstering your squad, etc. It's a game within a game! I don't want to make this go on for too much longer, so here are some of my main favorites. There's other things like highly customizable loot, many new classes, multiclassing and character skill points, and soo much more to this game. I'd HIGHLY suggest playing this game if you're a fan of turn based games. It may take a little bit to get used to, but once you do, you'll have soo much fun playing it!
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Aug. 2024
A lot of people did not like XCOM: Apocalypse. I actually enjoyed it quite a lot. Why does that matter? Because I feel like this game was the unfinished business left over from XCOM: Apocalypse and then some. This game is pretty tough, and much like XCOM of old your first play through is going to be humbling. I definitely recommend turning off all the DLC and attempting just the vanilla game on your first couple of attempts to get the core mechanics down, otherwise you will be overwhelmed and frustrated. It doesn't have the replayability of the XCOM series but there is still plenty of ground to uncover before you'll be done. The mechanics are good. The combat is good if at times frustrating. The story isn't going to win awards but it is interesting enough to pay attention to it. One area I think it suffers a lot when compared to XCOM is in the research and weaponry. The focus is largely on tactics and less on growth; by growth I mean researching upgrades or improving tech. There is some of this, but nothing like there was/is in other games. "Upgrades" aren't really an upgrade but just another avenue of attack, or a hard counter to a specific tactic/creature. The growth applies to soliders as well. They will never be on the same footing as the enemy. The enemy is always stronger, faster, more skilled, etc etc etc. Veteran's have access to more skills and there are certainly ways to cheese them but they don't grow like XCOM soldiers did. They just unlock a skill... but never actually improve at anything. All being said though... this isn't XCOM. This is Phoenix Point and it is good. 8/10
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Last Updates

Steam data 21 November 2024 06:10
SteamSpy data 21 January 2025 03:18
Steam price 24 January 2025 04:20
Steam reviews 21 January 2025 15:45
Phoenix Point
7.1
4,405
1,678
Online players
236
Developer
Snapshot Games Inc.
Publisher
Snapshot Games Inc.
Release 03 Dec 2020
Platforms