Phantom Rose 2 Sapphire on Steam - User reviews, Price & Information

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Phantom Rose 2 is a roguelike deckbuilding game. Fight and collect powerful cards as Aria, trying to survive in her cherished school that’s being ravaged by evil creatures.

Phantom Rose 2 Sapphire is a singleplayer, roguelike deckbuilder and card game game developed by makaroll and published by PLAYISM.
Released on October 29th 2023 is available on Windows and MacOS in 5 languages: English, Japanese, Korean, Simplified Chinese and Traditional Chinese.

It has received 335 reviews of which 309 were positive and 26 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 11.70€ on Steam with a 40% discount.


The Steam community has classified Phantom Rose 2 Sapphire into these genres:

Media & Screenshots

Get an in-depth look at Phantom Rose 2 Sapphire through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: 2GHz 64-bit
  • Additional Notes: Minimum 1280 x 720 resolution
MacOS
  • OS: OS X 10.10
  • Processor: 2GHz 64-bit Intel Processor
  • Additional Notes: Minimum 1280 x 720 resolution

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2025
good game, good music, great developer
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Jan. 2025
cute and addicted a little but the fact that the game has a time limited skins are disappointing.
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Nov. 2024
An Absolutely Addicting and Fun Game This game is above all amazing, being one of the few defining definitions of what a good sequel should be. Everything feels like a direct upgrade from the original. Introducing a new story with Aria and Sylphy traversing the phantom ridden school. Fixing a ton pf small issues with the first game and making everything work well. This being a rougelike game makes you go through the game over again, but each time you play it, it always has something new. I feel like I've only scratched the surface of this game, and there's so much content left to discover. The introduction of the "talk" feature in some encounters offers more insight to the lore and story of these characters and their place within the game. The "Mage" challenge mode offers a unique and interesting way to play the game. Introducing a whole new set of cards that are playable that completely change how you play the game, feeling like an identity of its own. All in all, I would heavily recommend the Phantom Rose series to anyone looking for a fun and engaging game. Thank you Makaroll, you have truly created an amazing series of games. And I look forward to what you plan next!
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Sept. 2024
Quite fun in its own way and dev is very active with continued updates.
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Sept. 2024
Overall, I like this game a lot. I wouldn't have put 20 hours into it if I didn't. There are some things it does really well, and a few things I would love to see expanded or improved upon. Let's get the obvious out of the way first - the art is great. It's probably why you're here reading reviews in the first place. However, the gameplay and the challenge aspect are what'll keep you playing for more than a dozen hours. This game works for me in a way that no other deck builder has, and I think the difficulty balancing has a lot to do with it. So far, I've beaten the first 6 tiers of difficulty out of 20, the first 4 of which really hit what I consider to be the sweet-spot of game difficulty, especially for the boss fights. I beat them on the first try, but it always felt like I was on the back foot and that the run was doomed unless I managed to pull off a crazy clutch. That way, the coolness factor never wore off due to repeated failures, but I still had to struggle for it and got the great feeling of beating the odds. My first fight against Time was a crazy intense nailbiter, though all the major bosses were tough in their own right. I like the story and the lore, I just wish there was more. In 20 hours, I've completed all of the main story events and endings, and all but a few extras/side stories. I would love to see more of what's going on in the world outside, especially surrounding the faction the cat belongs to. I also kind of wish there was some gameplay progression tied to storylines, like permanent bonuses for finishing an NPC storyline. Something to make you want to complete them for more than just for completion's sake. I'm also a sucker for lore, so that's something else I'd love to see more of. The game has some nice QoL features that let you see everything you've come across so far, like story events, enemies, cards, items, NPCs, etc. While this is great, I'd love to see it expanded upon with more detailed stats and flavour text for enemies and bosses, and maybe even hints on how to find missing entries for enemies, items, and story events. I'd also like to be able to access those screens during a run. There's a ton of unlockables and lots of stuff to grind for for people who want that, though some of the cosmetics require a frankly insane grind. Higher difficulties do start to get crazy difficult for people who like a challenge, and if you're a completionist or an achievement hunter, good luck. I feel like this could easily become a 100+ hour game if you're going for the more prestigious stuff, and I get the feeling that the novelty from gameplay variety will have worn off by then. I'd also like to say that the meta progression (powering up between runs) feels quite slow, weak, and limited, despite being fairly balanced as far as I can tell. Those nitpicks aside, I really have enjoyed this game so far, and I'll probably go for some more achievements before I call it quits. This was worth the money I paid for it, but if you're not sure about it, you can always decide to get it on sale.
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Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 08 April 2025 02:17
SteamSpy data 08 April 2025 12:07
Steam price 15 April 2025 04:49
Steam reviews 15 April 2025 00:00

If you'd like to dive deeper into the details about Phantom Rose 2 Sapphire, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Phantom Rose 2 Sapphire
  • SteamCharts - Analysis of Phantom Rose 2 Sapphire concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Phantom Rose 2 Sapphire compatibility
Phantom Rose 2 Sapphire
8.5
309
26
Online players
1
Developer
makaroll
Publisher
PLAYISM
Release 29 Oct 2023
Platforms