Phantom Rose

Phantom Rose is a roguelike deckbuilding card game. Fight and collect powerful cards as Reina, a maid exploring a mansion ravaged by evil creatures

Phantom Rose is a roguelike deckbuilder, indie and strategy game developed by makaroll and published by Studio Maka.
Released on August 07th 2019 is available on Windows and MacOS in 5 languages: English, Japanese, Korean, Simplified Chinese and Traditional Chinese.

It has received 842 reviews of which 655 were positive and 187 were negative resulting in a rating of 7.4 out of 10. 😊

The game is currently priced at 6.24€ on Steam and has a 50% discount.


The Steam community has classified Phantom Rose into these genres:

Media & Screenshots

Get an in-depth look at Phantom Rose through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7
  • Processor: 2GHz 64-bit
  • Memory: 2 GB RAM
  • Graphics: Dedicated or integrated graphics
  • Storage: 1 GB available space
  • Additional Notes: Minimum 1280 x 720 resolution
MacOS
  • OS: OS X 10.10
  • Processor: 2GHz 64-bit Intel Processor
  • Memory: 2 GB RAM
  • Graphics: Dedicated or integrated graphics
  • Storage: 1 GB available space
  • Additional Notes: Minimum 1280 x 720 resolution

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
This is pretty cool. The cute-goth-anime aesthetic drew me in along with its minialist UI and overall screen presentation. It has a unique battle system in that 4 slots fill up the round leaving two cards for your enemy to play, and then the other slots for you to play two cards of your own. The order in which these cards play change up in every round so you need to be strategic in which cards you play against your enemy's. So for instance slot 1 is empty and slot 2 has an enemy attack, you can play a guard card to reduce or mitigate the oncoming damage. If slot 3 is empty and slot 4 has enemy action that isn't offensive, then you get a free hit on them with whatever card you play in slot 3. The music is also nice even though it's just a different looping piano riff per section, with maybe just a bit of percussions and hints of other instruments playing a few subdued backing melodies.
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July 2024
The good: - Manages to be a relatively functional deckbuilder without going crazy with effects/mechanics like most of the others (in fact restricting you with only 1 buff/debuff active at a time, 2 cards used in a turn). Of course this may be a turnoff for some people - Interesting bits of lore if you spend the time to read through em - Very nice art - Low price tag The Bad: - Terrible balance with your mileage being all over the place depending on run RNG, even compared to most other well known roguelikes/lites. Some builds are practically unusable unless you win all your proverbial dice rolls, and it's hard to justify trying out builds on higher difficulties/making the best of what you have when you can just, say, stack a gorillion bleed on the enemy when most other debuffs and effects are so hard/inconsistent to work with. - Upgrades feel a bit insignificant until you get most/all of them - Music might get stale quite quickly - Gameplay loop becomes boring VERY fast Overall, it's a nice little game for it's price (especially on discount) that'll get you a bit of fun on the side, but don't expect the typical experience quality you'd get from more mainstream rogues/deckbuilders. Impressive results regardless, considering this was made practically by a solo dev from what I'm aware of
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July 2024
I think this is a sufficient but clumsy diversion, although not especially compelling it presents enough novelty to be somewhat engaging for a time. The turn based combat is fairly unique and requires the player to constantly be making decisions, but there is little other interactivity in the game besides occasionally buying or discarding cards. Although not incredibly challenging, at least at first, the combat feels at least a bit effortful and thus it generally maintains a casual sense of engagement. While the player interface is compact it also tells the player absolutely nothing about any card effects unless the player hovers their cursor over the card icon. This forces the player to constantly have to manually check the written effect of each card as they gradually try to memorize them while playing the game. But since there are numerous cards that process will continue to haunt the player for any amount of time, wasting that time. Possibly for as long as they actually intend to play the game in its entirety. Sometimes the game does not actually register the player hovering over a card, forcing them to redo it. Players may also constantly gain new cards and are periodically forced to discard them if they go over their deck limit, which constitutes more of a chore than a decision. In general the game does not telegraph its information particularly well to the player as some elements such as the cooldown of cards, or how the duration of a status effect will impact the effect, are visually confusing. In the same vein players can acquire usable items but may only view them by opening an entirely separate element of the HUD, which makes it extremely easy for the player to forget usable items even exist at all in this game. Players can go into the options menu and toggle the item window visibility but they still have to scroll through it to peruse all their options. Meanwhile players can amass so many cards that they must scroll sideways through their card list in combat to view them all, which makes it easy for the player to forget they have more card options than is shown as well. The HUD in this game is just incredibly unhelpful and actively obscures crucial information behind needless and tedious micro chores. The game does have some unlocks to it, although the lack of Steam achievements is disappointing, but a decent amount of extended difficulty settings are available. Some elements of the visuals and presentation are reasonably effortful while others are extremely bare, such as random events that are just black screens with a bit of text. The game immediately opens with an aggressive tutorial that completely breaks the flow of immersion, but the actual story is barely coherent; with random lore documents that either explain nothing or are explanations void of context and thus are tantamount to nothing. The English version of this game is readable but is clearly unrefined, which can distort certain elements of the writing at times. Pretty much every being in this game can be placed into one of two categories; fantastical entities with otherworldly vibes, and some person with breasts. The extreme sexual undertones to the characterization and visual design would be less intrusive and less annoying if this was just an outright pornographic game, and honestly the experience would be more interesting if it was. In a game with a just barely passable amount of substance, little visual flair with clearly budgeted presentation and a story so incoherent and superficial it might as well not exist, the clear insertion of sexual bias feels especially shallow and misdirected. The decent turn based combat and the modicum of overarching unlocks offer a reasonable distraction for the player; yet it lacks much variety otherwise, the HUD is absurdly uncooperative and the overall world feels void of creative passion. The game is still playable and presents some amount of intrigue all the same, but remains largely forgettable otherwise. If you're interested in finding more games like this I've probably reviewed quite a few on my curator page [url=https://store.steampowered.com/curator/38950844-Anoemalous/] here .
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July 2024
This game is, really hard after the story... I lost 5 time in a roll, only win 1 time so far. And the game tell me 6 more to go... Well anyway, the story start with the main character call Reina die do to her litter. After then a obsessed with clocks give you a second chance to kill her. So you start killing everyone in your way until you found her. Okay, this is as fast as I can say about the story. The gameplay is like a card game. Just they didn't draw it like a card but more like skills that you can click on. All you have to do is use the right cards, don't lost too much HP and don't spend your ruby on the wrong thing and you should be fine. Recommend: 1: The gameplay is fun because all the enemy don't use the same card. 2: You won't get all the cards you need most of the time. 3: This game will keep on make you think to attack, defense or heal. Because one wrong choice, and the next enemy will be hard to fight with. I other word, this game need to use your head to think. 4: Item is a life saver. 5: Not a pay to win game. 6: The only thing take keep me playing, is the that the best skin. And if I try hard enough, I will to get all the skin. Don't recommend: 1: After the story, is hard to play the Diamond Mode 2: Is hard to get diamond 3: Enemy move can be predictable 4: You you didn't get the right card, you mostly 40% f 5: The best skin need to much time to get, and they do no denefit
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June 2024
Fun game with great tactics would recommend to any roguelike fans though at higher difficulties it can get a little hard then again, I'm not that good at roguelikes
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 22 November 2024 23:11
SteamSpy data 21 January 2025 02:08
Steam price 23 January 2025 04:28
Steam reviews 21 January 2025 21:48
Phantom Rose
7.4
655
187
Online players
2
Developer
makaroll
Publisher
Studio Maka
Release 07 Aug 2019
Platforms