Long time EVE player who took notice over this game due to Steam recommending it after binging hard in New Eden, and reading about how it plays similar to EVE, only with mechs as opposed to space ships. What I found was a playable game, but one that makes EVE the clearer choice for those who can afford the monthly sub. First order of business is that Perptuum is only Early Access as a Steam title. It has existed since late 2010, and as such, will be reviewed fully on the merit of what it has presented to me during my brief playtime, with its four and a half years worth of content. Good + DEV Zoom seems to mingle with the players quite often, both on the forums, as well as ingame. Most games have the developers stay just out of reach of players, but this game always has this one team member accessible for a good portion of the day by day, which I applaud for a show of passion. + Newbie Island is a thing here in Perp. I'm going to list this also as a con later on, since I feel the training section is a bit mishandled, but they place new accounts in a "training simulation" which is basically a confined zone of modest size, where you start with all skills at halfway, and they force you to progress through all manners of content, to allow the player to become familiar with how it works. You can skill up as you wish here, with no harm done to your account once you leave this area, so it allows players a chance to tinker and get a feel of the skill system, as well as how it impacts elements of the gameplay, which I personally feel EVE fails at outside of a cold lockout for new players that join New Eden. + The game overhauled its mission system to be far more accessible, which as a new player, I found as a great boon. While EVE would try to sugarcoat their quests with flavor text and other vanity, Perp has reworked their system to be more streamlined, allowing players to focus on their personal interests such as mining / combat, go out into the world and accomplish the goal, and return to a mission terminal in record time to collect their reward. Bad - Horrible UI. In EVE, you have your toolbar that you can move around as you wish from side to side, yet in Perp, it is always at the top of the screen. You can move the various HUD elements around as you wish, but you cannot resize beyond certain points. - Unable to change resoulution. Due to some wonky design choices from the dev team, the screensize is either locked to your full resolution, or a screen size befitting 2004. When you go to a larger resolution, it merely pins items spread out, but does not adjust the font sizing on these items, as one of the devs stated in the game that their engine treats the UI as 3D elements or something or the other, and that is why the dev team cannot readily make changes to the endless barrage of players requesting this feature to be overhauled. - Lack of shortcuts. Again with EVE, you have your toolbar and it lists various keyboard shortcuts for you to utilize to access any element, as well as even having the option to close all screen clutter with CTRL + ALT + W. Perp? Next to nothing seems to flow the same as you would expect coming from EVE, and your toolbar does not say what any of these hotkeys are. You have to dig deep into the options to find them on your own accord, and it just should not be this way. Information is ammunition, so having it all readily available at your fingertips is somthing that should have readily been copied from EVE's toolbar, not merely left to an options menu. This style of gameplay is the type where more info = better, and taking excess time to click icons manually or assigning things serves to merely drag the experience onward, instead of propelling the player through aspects of the game. - Training is pretty bad. Compared to EVE's approach of Aura acting as a questline agent to advance you through various elements of training you desire, Perpetuum forces you to advance through all the training before you are allowed into the "real" game. On average, this takes about two hours or so for most players advance through, which is both a blessing and a curse. It is a harsh reminder of just how complex EVE and Perp are in their game systems, but EVE allows players the chance to completely skip the training and take a "feel it out" approach, while Perp does not allow this freedom. Making an alt to play the game differently? Too bad, hope you like getting stuck doing training. - Overly convoluted gathering system. To gather in EVE, you merely need skill training for the tech, and of course a mining laser / gas harvester. With additional training, you can have mining crystals for certain loadouts to increase your mining yield. Gathering in Perp? Oh boy, you better get ready to yell at how needlessly involved they have crafted it by comparison. First, you need to equip a mining attachment, or a gathering attachment. From there, you need ammo per cycle, and it gets more aggrivating with mining. Gathering has a universal ammo that you can obtain rather cheap, mining is nowhere near as easy on the user. To mine, you need your scanner setup with two ammo types. One is a "range finder", the other shows you the density of an area after you've played Marco Polo with the system and wasted enough ammo charges to find the location on the map of where items are set. From here, you need the right mining ammo charges set to mine it. Looking for something low class like Titanium? You need specific Titanium charges to mine it. They can ONLY be used to mine Titanium. This means that if you're not mining for a mission, but rather for yourself, you must waste precious cargo space with various ammo types, which might not be an issue anyways, as you need specific scanner ammos to seek out any mining. In EVE terms, this would mean having to equip a scanner with Veldspar locator ammo to find the location of a belt, then using another type of Veldspar scanner ammo to actually be able to lock onto it, then you need to cycle your ammo if you have not done so to equip Veldspar mining ammo, so you can actually mine it. This is very horrible design in my opinion, and does not add depth to the game, only tedium to an already arguably tedious playstyle. - Launcher is unoptimized garbage. A recent update that overhauled the mission structure was implemented with a 1.6 MB download on Steam for the game, which then led to having to load the Perp launcher and sit through updates. The update was a mere 16.06 MB in size, but it took about 15 minutes for my PC to download it, which I haven't seen done in any MMO since FFXI and its 56kbs speed cap. - Pop is severely low. Usually sub 50 players listed in chat channels, with over 100ish logging in daily to keep their skill points churning in. I see it as each player holding more meaning to the game overall, but others will see this as a dead game walking. - P2W. In EVE, all choices are final with your skills, unless CCP nukes a set somehow. In Perp? You can pay real money to reset points and have them to spend on whatever you want. Recent balance changes before I joined severely nerfed many loadouts for PvP and other aspects of gameplay people spent months or more training into. Solution? Just open your wallet if you want to and get SP back to invest into the new meta, or lament having skills wasted by wanton dev decisions and train normally into the new meta. EVE works it so new can compete with old by specialized training, while Perp lets the old stay on top by wallet or ingame ICE (PLEX) use. All in all, I found Perp as the offbrand cola for my desire for a namebrand fix. Sam's Cola is not quite the same as Pepsi, nor is Perp really EVE, but I found myself enjoying it despite its many shortcomings, and appreciating it for what it offers. I can easily recommend EVE for those seeking quality, but at the same time, Perp exists as a cheap pay to own option to EVE's fees.
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