Perilous Warp

Perilous Warp is a fast-paced indie retro-shooter inspired by the classic 3D-actions. Communication with a distant space colony has been lost, and you bravely step into the teleporter with the desire for glorious adventures. But do not expect to win in a heartbeat!

Perilous Warp is a action, indie and violent game developed and published by Crystice Softworks.
Released on October 20th 2020 is available on Windows, MacOS and Linux in 3 languages: English, French and Russian.

It has received 329 reviews of which 246 were positive and 83 were negative resulting in a rating of 7.0 out of 10. 😊

The game is currently priced at 12.49€ on Steam.


The Steam community has classified Perilous Warp into these genres:

Media & Screenshots

Get an in-depth look at Perilous Warp through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP/Vista/7 or newer
  • Processor: CPU 2 GHz
  • Memory: 1 GB RAM
  • Graphics: Direct3D-compatible
  • DirectX: Version 9.0c
  • Storage: 3 GB available space
MacOS
  • OS: MacOS 10.12 Sierra or newer
  • Processor: CPU 2 GHz
  • Memory: 1 GB RAM
  • Graphics: OpenGL-compatible
  • Storage: 3 GB available space
Linux
  • OS: Debian Jessie or newer
  • Processor: CPU 2 GHz
  • Memory: 1 GB RAM
  • Graphics: OpenGL-compatible
  • Storage: 3 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2025
There are some bullshit sections, particularly at the end, and whoever's decision it was to not make weapons work underwater sucks. I get that's "realistic" but if you want realism, go outside. It sucks for gameplay. Weapon upgrade stations take way too long for them to do their thing while you just sit there and do nothing, and just having alt fire on every weapon from the get-go would've been more fun. Unreal did it, you can too. Movement is slow. There's not a lot of enemy variety. And during my playthrough, there was one part on the final level that would not stop crashing. Eventually it stopped crashing, but it had to have crashed about a dozen times before that, rapid fire, and I still have no idea why. The game is also very, very short. Overall I had fun with it, but I honestly don't know whether to recommend it or not.
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Jan. 2025
Decent shoot game with decently satisfying shoots and a strong Quake spirit. The engine written by a Russian in a shed however is very fascinating.
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Nov. 2024
a short and sweet but tough boom shoot with a great soundtrack, good late 90's - 2000's artstyle with some mediocre level design. i'd say its worth it when on sale
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July 2024
Looks like a fun boomer shooter with a Quake4/Doom3 vibe but... I've been blocked early in the game, I was unable to find the main deck keycard ....
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Jan. 2024
Game has the right type of vibe for me, and it is fun if you like Chasm: The Rift and other Quake 1 to Quake 2 era shooters. Game is also hampered by extremely frustrating jank. * Achievements are bugged. I keep getting pop-ups for them, but they're not actually unlocking. * More than two of the jumping dog-like enemies in a hall or small room can just crowd you and then skull blast you to death because the second you turn to deal with one, it jumps and another jumps on you -- it just feels cheap as f**k the amount of damage you will take in this situation, and it's really, really annoying. * Speaking of cheap, game likes to ambush you. There's actually an elevator section where you will be surrounded on 3 sides getting blasted. * Game effectively has no platforming, except in maybe crouch-jump to get secrets. Until Troubled Waters you have to jump from rope to platforms to hit switches. The way it functions absolutely baffled me. You jump forward onto the rope, but if you hold forward the PC just yeets themselves forwards to huge HP loss if not death because you may yeet into the reactor of the teleporter -- which you can't escape from. Furthermore, they do not jump very far. There are times i felt like i had climbed as high as i could have and attempted to jump to the platform and he may as well have just let go off the rope and plummeted to their death since they barely jumped an inch forward. Is this a skill issue? Yeah, sure but it also controls such that it is counter intuitive and doesn't feel natural at all. Game is a decent to pretty fun one-man love letter to Chasm and Quake with hints of Half-Life. The guns all feel pretty good. It feels good to gib enemies. Use the saw blade to cut mans arms off. And pretty well hidden secrets, with some paying direct homage to their influences and i had no real problems with the level design -- some more diverse and colourful set dressing would have been nice but i get it. In regards to my qualms, most of it is simply design decisions -- so it is what it is. However, I think they should fix the achievements, it surely can't be a huge endeavour to do so and players on the forum have been mentioning this for awhile. Maybe grab it on sale if you're unsure but i think it's worth playing.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

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Last Updates

Steam data 18 November 2024 00:07
SteamSpy data 19 January 2025 06:19
Steam price 23 January 2025 20:40
Steam reviews 22 January 2025 08:04
Perilous Warp
7.0
246
83
Online players
0
Developer
Crystice Softworks
Publisher
Crystice Softworks
Release 20 Oct 2020
Platforms