Perennial Order on Steam - User reviews, Price & Information

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Perennial Order is a 2D plant horror boss rush with challenging one-hit-death combat. Set in an atmospheric Dark Age world plagued by nature-infested horrors, explore a lore-filled and eldritch land alone or in two player co-op, all in a realistic painterly style.

Perennial Order is a souls-like, boss rush and dark fantasy game developed by Gardenfiend Games and published by SOEDESCO .
Released on September 05th 2024 is available on Windows and MacOS in 14 languages: English, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Portuguese - Portugal, Russian, Simplified Chinese, Traditional Chinese, Turkish and Portuguese - Brazil.

It has received 554 reviews of which 515 were positive and 39 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 19.99€ on Steam, but you can find it for 5.37€ on Eneba.


The Steam community has classified Perennial Order into these genres:

Media & Screenshots

Get an in-depth look at Perennial Order through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Dual Core 2.4Ghz
  • Memory: 8 GB RAM
  • Graphics: 1GB Video RAM
  • Storage: 11 GB available space
MacOS
  • OS: OS 10.13.6+
  • Processor: Dual Core 2.4Ghz
  • Memory: 8 GB RAM
  • Graphics: 1GB Video RAM
  • Storage: 11 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
It takes a lot for me to leave a review these days, but this one deserves it. There is a dearth of good co-op games. It took me awhile to stumble across Perennial Order, as it seemed to be somewhat hidden, but when I did, the art and setting immediately stuck out to me. Vegetation horror themes are not something you encounter often, if at all. I wouldn't use "souls-like" to characterize this game. It's a nebulous, trite genre label that describes several things (boss fights, a loop of dying-and-trying-again, and potentially abstract lore and storylines), but nothing in particular because it's been so overused, so stretched thin. What Perennial Order offers is more unique than this label. It's the first time that I played a game where you die in one hit, so I was skeptical at first because I'm pretty shit at these types of games and my playstyle involves tanking at least some damage. It's pretty much perfection or nothing here, which initially felt oppressive and tedious. But as I played it more, I realized how rewarding it was to learn the boss patterns to the point where you had absolutely no room for failure. By the end, I came to really love the mechanics of Perennial Order. Now, for the bosses themselves. I found maybe one or two bosses that I'd consider "annoying" or just not fun. But even in retrospect, they had their endearing qualities. The thing that stuck out to me the most was that every boss felt both thematically and aesthetically differentiated; I really couldn't say any boss was just a rehash of the other with different skins. The developers clearly put effort into this, and it paid off. I remember every single fight, the effort that went into being able to defeat the challenge, and the laughs and the desperation I shared with my partner. What a fantastic co-op experience full of both disappointment and ultimate salvation when your strategies and pattern recognition clicked into place. The setting here was probably the main selling point for me. The amount of precision and soul that obviously went into the creation of the world, the NPCs, the enemies, and everything else is astounding. These people actually care about their art. Not once could I point to some design and say "wow, this is pretty much a carbon copy of this thing I've seen in another game." Because of this, the world stayed consistently interesting. I saw some complaints about not enjoying the trekking around different areas and wanting to get immediately to the boss, but I was the complete opposite. I liked the exploration sections and felt like it added a lot to an experience which would've otherwise been boss fights and nothing else. Yes, it was fun dying several times to the memory challenges until we perfected these, too. The dialogue in this game was extremely well-written and poetic without feeling too abstract or pretentious. As the game progresses, you unveil lore through journal entries and communicating with NPCs, each one of which manages to convey heart and personality without normal "voice acting." There are emotional undertones, a feeling of forlorn loneliness etched into almost every interaction. It feels barren and desolate but personal at the same time. Again, I can remember everyone that I talked to, which is my main metric when it comes to rating how good this was, because for me, the generic noise gets filtered out, never to be seen again. Julian Crowhurst did an excellent job with the soundtrack. It was impactful and distinct, especially the final rider, the grandmaster, and the source. I think it did a great job of thematically synching with the stories behind the bosses (the journal entries of which, by the way, are also excellent and betray emotional resonance rather than pure lore dumps). There were several occasions where the soundtrack, lore entries, and minimal text that appeared after the death of a boss had us feeling sorry for the poor bastard that we just had to slay. They could've easily went the route of "here's the boss fight that was fun, and that's all," but chose to wrap it into a narrative that didn't feel contrived or forced. At the time of writing this review, we beat the final boss last night which was an absolute blast full of chaos. The journey leading up to it where everything is still, the dialogue from her, and the fight itself felt like an ultimate culmination of the journey. I cannot stand when I get to a final boss and go "alright, that's it? what the hell were they thinking?" No, this one paid off in full. I loved the detail where after each phase, you and your fellow perennial knight stab the heart of the boss together when you regain consciousness before being sucked back into the memory space. . It felt like "fuck yes, we're doing this, just one more phase." All in all, this fight, along with the final cutscenes, felt like a true ending: an actual wrap up of the story and experience. What else can I say? I don't have a lot to complain about here, which is exceedingly rare. All of my initial frustrations were in retrospect part of the learning experience and a given due to the game mechanic design. Some bosses could have been more fun, but only 2 or 3 out of the many more that there were. Nothing is perfect, and it's these flaws that really make up an experience. The consistent aggravation of getting my ass kicked I still look back on fondly, because we had such a great time playing this together. One of the best co-op games I've played, and I want to thank the devs for the shared memories with someone that I love, something that we will always look back on and laugh about how she carried me most of the time. In the age of absolute garbage cash grabs generated with AI, I love supporting work that was clearly made with effort and soul. We both found something special from this gem. I'll always recommend it. I'm hoping to see a Perennial Order 2 one day.
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Sept. 2025
This is how you do co-op bosses It's got a hollow knight charm system that adds so much build variety. You have one of the most unique way to attack, it's not just a button press. Every boss is distinct and there is no filler. You have to play this co-op and if you love bosses, this is the world's easiest recommend. Here is a video I made going in depth about it, where the developers were impressed at how good I was :) https://youtu.be/FRioNNOz6Mw
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Sept. 2025
I really enjoyed my time with this game as a solo and a coop experience, though it's not without its weak moments or caveats. The hitboxes for enemy attacks are kinda jank, but usually in your favor. The only trouble is if you try to use the parry move, you'll often die because your parry didn't get hit cuz of the jank hitboxes. Honestly, I'd skip the parry entirely to fastpass the frustration. The cave boss sucks ass. So does the "red light" plant boss. Navigation in general is also frustrating. They put a LOT of stuff in the foreground, and the time between bosses wandering around suffers for it. Despite all that, I still enjoyed the core gameplay of getting oneshot and fighting bosses.
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Sept. 2025
I still remember playing the demo last year with a friend. The art was stunning, gameplay tight, music on point. And then the full game absolutely delivered, to the point where I'm developing my own game inspired by PO. The developers are also super nice! James (programmer) reached out to me and even playtested an early demo! Like what!? But back to Perennial Order. You're in for a fun, challenging adventure with very unique bosses (the Grandmaster fight totally surprised me), fun NPC interactions, tons of abilities to try, great music/art, and a great value (~11 hours, not including achievement hunting or boss rush). I'm so glad co-op gaming is making a comeback. But even if you play single-player, you won't be disappointed.
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July 2025
good game overall but it not balanced at all. checkpoints system in this game made me frustrated because every time you die you have to wait for 10-15 second to start the fight again. 7/10
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Frequently Asked Questions

Perennial Order is currently priced at 19.99€ on Steam.

Perennial Order is currently not on sale. You can purchase it for 19.99€ on Steam.

Perennial Order received 515 positive votes out of a total of 554 achieving a rating of 8.65.
😎

Perennial Order was developed by Gardenfiend Games and published by SOEDESCO .

Perennial Order is playable and fully supported on Windows.

Perennial Order is playable and fully supported on MacOS.

Perennial Order is not playable on Linux.

Perennial Order offers both single-player and multi-player modes.

Perennial Order includes Co-op mode where you can team up with friends.

Perennial Order does not currently offer any DLC.

Perennial Order does not support mods via Steam Workshop.

Perennial Order supports Remote Play Together. Discover more about Steam Remote Play.

Perennial Order is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Perennial Order.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 14 February 2026 04:03
SteamSpy data 14 February 2026 04:17
Steam price 14 February 2026 04:37
Steam reviews 13 February 2026 15:49

If you'd like to dive deeper into the details about Perennial Order, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Perennial Order
  • SteamCharts - Analysis of Perennial Order concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Perennial Order compatibility
Perennial Order
Rating
8.7
515
39
Game modes
Multiplayer
Features
Online players
5
Developer
Gardenfiend Games
Publisher
SOEDESCO
Release 05 Sep 2024
Platforms
Remote Play
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