Peglin

Peglin is a Pachinko Roguelike - Fight enemies by collecting special orbs and popping pegs to deal damage. Acquire special relics that radically change the game and ensure no two runs are the same. Aim carefully to survive in this unique turn-based RPG!

Peglin is a deckbuilding, rogue-lite and rogue-like game developed by Red Nexus Games Inc. and published by Red Nexus Games Inc. and IndieArk.
Released on August 27th 2024 is available on Windows and MacOS in 13 languages: English, German, Japanese, Portuguese - Brazil, Spanish - Latin America, French, Simplified Chinese, Traditional Chinese, Korean, Russian, Ukrainian, Italian and Spanish - Spain.

It has received 15,178 reviews of which 12,702 were positive and 2,476 were negative resulting in a rating of 8.2 out of 10. 😎

The game is currently priced at 13.65€ on Steam and has a 30% discount.


The Steam community has classified Peglin into these genres:

Media & Screenshots

Get an in-depth look at Peglin through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7
  • Processor: 2.0GHz
  • Memory: 2048 MB RAM
  • Graphics: Integrated Graphics
  • Storage: 300 MB available space
MacOS
  • OS: Mac OS X 10.13+
  • Processor: 2.5 GHz
  • Memory: 1 GB RAM
  • Graphics: Intel HD Graphics 3000 512 MB
  • Storage: 300 MB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
Fun, but runs are just too short. You get to feel powerful for only a few levels before it ends.
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Nov. 2024
A mix-and-match between Peggle and Slay the Spire,, but it plays really well for what it is. There is some variety involved with each of the four characters, plus the combinations of orbs that can be utilized throughout the run, Cruciball (Ascension) mechanics, and relics that can help (or sometimes hinder) the run. It's a good game for sure, but some achievements depend a little more on luck and may not be reliable to find every single run. I've yet to delve deeper into Cruciball and much of the base levels are easy to deal with, so I'll need more time on this before providing an updated review.
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Sept. 2024
This game is either "oh hell yea I'm doing absolutely great I can never die the build is so online right now" or "I have zero agency whatsoever and my only option is to just die start a new run I guess" and there's no in between. The lows are low but the highs are sooooooo high
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Sept. 2024
A different kind of deckbuilder If you’re an avid gamer, you are most likely familiar with Slay the Spire, which popularized deckbuilding with roguelike elements. Peglin does to Peggle (a PopCap Games classic) what Slay the Spire did to Dominion (the card game). Peglin just reached 1.0 recently after a bit more than two years on Early Access, and now it’s a great time to join the fun you are a fan of games with randomized elements and high replayability. Strike your luck and take your chances I need to emphasize that this is a game that heavily relies on luck. Sure, there’s some strategy involved, but most of the time you’re at mercy of the RNG gods. If that doesn’t bother you, or you even like games like this (like I do), you’ll certainly enjoy Peglin. This is a game that is easy to discover if you will like it or not under two hours, so feel free to refund it if it ends up not being your cup of tea. Gameplay loop In total there are three different areas; each one with several levels. The main gameplay loop consists in basically throwing orbs and watching them collide with pegs while numbers increase and then the sum of those numbers are converted to the damage done to the monsters. It starts simple and straightforward, and as you progress you add different orbs that are wildly different - some can damage all enemies at once, while others are super bouncy, and there’s also orbs that heal you, increase your maximum health, etc. In each area there are levels with secrets, random events, shops and a final boss at the end. It feels like a different kind of dungeon crawler. Each successful run takes about one hour to complete when you are familiar with the game. Variety and replayability In total there are different areas (each one with their own theme, exclusive enemies and music) so far. Each area has a set of premade pegboards (the level layout) that rotates randomly on each playthrough. After some time you will start recognizing patterns, so when it comes to level layout, there’s little variety. In total there are only four classes, so not much variety there either. On the other hand, there are tons of different orbs (think of cards in Slay the Spire) and relics (trinkets), so discovering crazy combos that can even break the game is the driving factor of replaying Peglin. There are also New Game Plus modes too, called Cruciballs, that makes the game progressingly harder on each playthrough. What is super nice is that it’s also possible to create your own set of rules on Custom Mode. Conclusion Peglin is a great addition to the deckbuilding genre that certainly deserves your attention if you’re into games like Slay the Spire and/or games with heavy random elements. There’s also something super satisfying in how the game plays, which makes it super addictive. The game is super fun, although it might need more levels and areas variety to spice things up for it to reach the category of indie classic. The developers have said that there are more updates to come, so that’s great news. Meanwhile, I hope you enjoy your time with Peglin as much as I do.
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Aug. 2024
Fun game but a bad rougelike. Has plenty of fun orb combos and interactions with items. I highly recommend to people who are fans of Peg games. 7/10 My beef with the game: The start of each run is by far the most boring, makes a disheartened me not want to continue. The uncertainty of navigation is a funny gimmick but is heavily outweighed with annoyance, a punishment is fine but that punishment of throwing my run isn't (especially with some of the boards). Certain encounters are just over if you get a bad refresh spawn. Slime boss is in the game just to make you rethink your choice of opening it (idc if there's a method I'm not aware of, that fight is antithetical to the entire concept of peg games). These issues might only be apparent on higher difficulties but if a rougelike doesn't feel fair/fun on higher difficulties (than what's the point) that's a big drawback for me.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 23 January 2025 00:39
SteamSpy data 21 January 2025 01:55
Steam price 23 January 2025 04:49
Steam reviews 21 January 2025 05:46
Peglin
8.2
12,702
2,476
Online players
743
Developer
Red Nexus Games Inc.
Publisher
Red Nexus Games Inc., IndieArk
Release 27 Aug 2024
Platforms